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    • The guys explained this situation so well, especially prophetik; I could pretty much copy and paste his words here as my own vote.  We do not post remixes that contain the actual game audio, and from what I am hearing, that original audio is in here.  The opening bass is so plain, simple and exposed.  That sound effect first heard at 0.05 is so loud and abrasive.  The patch playing bass starting at 0.05 is also abrasive but could work as a transition element, but it's not a strong patch to carry the bass all the way through the piece.   I like the DnB approach here though!  To make a track like this groove properly would require some strategic sidechaining, and I hear none happening here.  The synths are not the greatest, and the drums are too quiet compared to everything else (something sidechaining would help a lot, in addition to volume balancing).  Otherwise, the mixing is fairly ok.  Strange outro (which seems to include a lot of inaudible rumble), but it seems like the track is intended to loop. Overall, original audio must be removed, that's an automatic dealbreaker.  Synths need to be mixed better or replaced, especially the harsh sounding elements including that sfx at 0.05.  Although there's a good little breakdown at 0:41, it is still the source writing (and possibly actual audio) but that is the right arrangement idea.  The arrangement and writing need to have some variation, interpretation, personalization away from the source tune more than this, to be postable on OCR. NO
    • Co-signing with the guys here.  This is a competent orchestration of the original, and the beat together with the orchestral palette makes it really lively.  The track is low-heavy, and mastered extremely loudly, but the sequencing sounds adequate, realistic enough to get it done.  But yeah, it's just too short and too conservative to the source tune for OCR.  I would love to hear it again as a full arrangement, with variations and interpretations on the source melody! NO
    • A little bit of a bump but as I recieved the guests audio recording a bit late, Episode 48 released before Episode 47. In this weeks episode I'm joined in by the young and aspiring developer and composer Jaakko Mela, we talke about his experience as an new an upcoming composer, what are the struggles with imposter syndrome, what are the victories that causes headbanging and much more! Episode is available on Spotify and platforms where you find Podcasts. The next episode will be release as soon as possible (The one where I interview David Wise), and as usual the next "on schedule" episode I have a pre-recorded sessions with the Composer Daniel Lindholm that made an on-site visit at my home to talk about his latest work with three indie titles!
    • This is a fun, but highly conservative arrangement.  Going dnb isn't a bad call, but when you're working with loops like this you need to give some variety or variation with them.  You drop out the drums at good times such as 0:41. Keeping the same loop over and over gets old very fast, so changing it up or slicing it goes a long way to keeping the track moving and avoiding becoming static. The ending is awkward as the final transition at 2:09 is abrupt to get us bookended to the opening bass loop, and then it has a very quick fade-out to close it. Nothing wrong with book-ending the track, it's just the sudden transition back and the quick fade. A more definitive ending would be ideal considering it is such a short track. I'm not sure if that is the original source instrument lead in the background or a synth that is very close to it, but I would suggest to make that not as similar to avoid the confusion of it possibly being just the original in the back.  Some of the other synth choices aren't ideal, but I don't want to criticize those too much as that can be an artistic choice and they don't impact my decision on this track in particular. I agree with Prophetik that we need more of Radixerus' takes and inspiration to take this to the next level. Let's hear what you bring to it aside from the drum loops. That could be in the form of melodic changes, harmonic changes, or maybe a brand new section that's completely original. Those are just a few examples (but not all) of how one could bring your own looks to a track.  If you feel you need more help in that department I'd recommend posting in the workshop or joining the discord seeking feedback on there. NO
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