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  1. A new tool called 6 DEGREES OF MUSIC WITH VINCE GILL let's you look up how many degrees separate musical artists, based on MusicBrainz data. OverClocked ReMix has 4 degrees of separation from Vince Gill.
    2 points
  2. @Mirby & @Chernabogue have a direct link.
    2 points
  3. OCR has ruined my musical skills! I was able to create real masterpieces and now, I'm just doing simple stuff. I hate OCR so much, 0/10, wouldn't recommend, BBQ.
    2 points
  4. And of course, it's thanks to @Brandon Strader ^^
    2 points
  5. Spooky as hell. But also very fitting. I love this album so much and I'm glad that I managed to squeeze one in there myself. Makes me wish I participated in the first two damnit!!!
    2 points
  6. Preview it: http://www.youtube.com/embed/UfzRXWnWxEM Download it: http://badass3.ocremix.org Torrent: http://bt.ocremix.org/torrents/BadAss_-_Boss_Themes_-_Volume_III.torrent Welcome to the beginning of the end! BadAss 3 is the final boss of the boss themes albums, so to say. Like the previous volumes, BadAss 3 consists of awesome renditions of various boss themes, from popular series such as Final Fantasy to more obscure games like Vectorman and Wild Guns. But make no mistake: this is not not BadAss 1 or 2. As with a good trilogy, the first one is to introduce people to the concept and vibe, the second part is the meanest and darkest one and the final entry is the epic finale. In Boss terms: BadAss 1 were the level bosses, BadAss 2 is the mean, tough-as-nails general you will have to defeat before you take take on the final mastermind: BadAss 3. This is also reflected in the vibe of the albums. BadAss 1 had general evil-sounding boss remixes, BadAss 2 had more of a focus on meaner, darker and grittier mixes, while this volume has epic orchestral rock or creepy mind-twisting remixes. This album won't punch you in the face with the raw power than Volume 2 had, but rather attack you mentally, by conquering your soul with bombastic powerful songs and driving you insane with the twisted ones. You WILL feel evil after listening to this. Find you inner Darth Vader or your inner Dexter and enjoy the epic conclusion of the (first?) BadAss trilogy! ----------------------------------------------------------------------------------------------- And there it is, the final entry to the BadAss trilogy. After being assistant director of the first two volumes, I was now taking the helm as project director with Alex (Chernabogue) as my trusted assistant. Since I became the assistant director for BadAss 1 (after already being a ReMixer when it was still called Crescendo to Chaos under different management), I never stopped working for BadAss. The preparations for volume 2 started just before the first volume was released, and this volume was also being worked on before the release of BadAss 2. In other words, I've been busy with directing BadAss since May 2009 (and involved as a ReMixer since May 2006); it's been a part of my life for quite some time. Of course, I wouldn't be doing this if I didn't enjoy it as much as I did! This time around, I wanted to change the genre and feel of the album a bit while still keeping it in line with expectations for a boss themes album, just like David L. Puga (director of BadAss: Volumes 1 and 2) did with volume 2. As I described it in the project thread at the OverClocked ReMix project forum: "Instead of gritty and mean as with BA2, Volume 3 will be more adrenaline-pumping, epic, and twisted. People should feel dark and evil when listening to this album. This could be done with epic and bombastic songs, but also with really creepy or twisted songs. This means more orchestral influences (such as low choirs or strings) or more dissonance/eerie arrangements." And, man, did the artists deliver! - Pieter van Os (pu_freak) I participated to the two first volumes of BadAss (one track on volume I, and the trailer for volume II), so I knew I had to do something for BA3. Pieter contacted me at the end of BA2 to help him finish the trilogy, and it was a true honor to co-direct another OCR album, with such a great team of remixers and staff members. This album also contains three new tracks from me, the biggest number I've done for any album yet! Thanks a lot to Pieter (pu_freak), Eino (evktalo), and Tim (timaeus222), plus to all the artists that participated. We are BadAss! - Alexandre Mourey (Chernabogue) When it came time for BadAss 3 to roll around, knowing it was going to be the last volume, I realized I had to really help it go out with a bang. Since it was the last volume, to me, it had to be as perfect as it can be. Seeing as how the theme was to be accomplished with epic, bombastic, creepy, or twisted atmospheres, I figured the production should also be pretty aggressive (usually), and that's where I come in. I was the mastering engineer for this album, first and foremost, but I was also willing to do the mixing for some people as well, so thank you to the people who were patient with me while I worked to mix their tracks both in the way that I would objectively be happy with and in the way that they had preferably envisioned in the end. In my humble opinion, I think that, out of all three volumes, Vol. 3 has some of the most talented and imaginative artists working together and making so many tracks that clicked nicely. I truly believe that the best of these artists' abilities was brought out during the refinement process. Even with the aggressive (or just full-sounding) final production, generally speaking for most of these tracks, I think the dynamics are still there to augment the creative, evocative, and/or immersive nature of these arrangements. It was a blast working closely on this with pu_freak and Chernabogue, and I hope to do something like this again in the future! ...Are you feeling BadAss? Will you strut like you mean it? ARE... YOU... READY?! *spazzes out* - Truong-Son Nguyen (timaeus222)
    1 point
  7. SONIC ADVENTURE ALBUM PROJECT Hey guys, Tuberz here. I grew up with Sonic the Hedgehog in 3D and I don't think I'll ever be able to forget the incredible adventures involved with... well... Sonic Adventure. As one of my favourite games of all time (and with a bitchin' soundtrack) I figured it would make sense to start a project for it. So, well, here we are. What do we need!? I'm glad that you asked that! We'll need musicians who are either interested in providing music or collaborating with someone else to provide music. This music will be arranged from the source material in the Sonic Adventure OST. We'll also need artists and web designers and all that jazz down the line, but for now, the music is the core component. Not all tracks on the OST will need to be taken, I'm interested in having at least one piece of music from each 'Zone' taken. I'm adamant about the character themes and battle themes however. The Chao music is not needed, but would be a valuable addition. When do we need to be done by!? Another excellent question my friend. I'm not setting a strict final deadline for two reasons. The first one is that it's a fair ways from a major milestone anniversary for this game, therefore we should take our time and make every inch of it something we love. My second reason is that I prefer an atmosphere which is inspired by art... rather than deadlines. Some people produce excellent tracks in a week, and some it takes them months of slow chugging. Neither is wrong. I want to cater to both of these kinds of people. How do I sign up!? Just flick me a Private Message with which source tune you're interested in, if you'd be open to a collaboration and any key stylistic points that you feel will come out of your track (This will help me get a vibe for what you're aiming for). If you are a posted mixer or I know the general quality of your work I'll let you take the claim no issues (probably(don't quote me on that). However, if you are unposted and I'm not familiar with your work you can either send me something that you've done which you are proud of... or a general WIP of the source tune you're interested in claiming and we'll work from there. What's your role in this!? Well, I'm the guy who gets to eat chips and tell you if you're slacking (I kid). I'm going to be staying in touch with people on the reg to check in with how tracks are going and help out with pairing collaborative partners or giving possibly influential content for when you're stuck in a rut. I'll also be taking some tracks myself. If you run into any issues just flick me a message and I'll deal with it ASAP. I'll also be pooling my resources (read:lack of resources) to find another content evaluator to ensure that we get a diverse range of opinions on content. What are there so many Exclamation and Question marks!? !? Tracklist: Key: Open, No WIP, Rough WIP, Substantial WIP, Near Completion, Finished + WAV, Unnecesary track (Very small or similar to another track) Emerald Coast Azure Blue World - Yoshiblade Windy and Ripply - SuperiorX Big Fishes - Chernabogue Windy Valley Windy Valley - Tuberz McGee Tornado - Eino Keskitalo The Air Casinopolis The Dreamy Stage Dilapidated Way Blue Star Ice Cap Snowy Mountain Icy Cave Be Cool, Be Wild, Be Groovy Sky Chase Tornado Scramble Twinkle Park Twinkle Cart - Final Kingdom Pleasure Castle - Tuberz McGee Fakery Way Speed Highway Run Through - Jivemaster Going Down At Dawn Red Mountain A Symbol of Thrill Red Hot Skull - Garrett Williamson Skydeck Skydeck a Go! Go! General Offensive Lost World Tricky Maze Chased by Rock Leading Lights - Lucasonic Final Egg Mechanical Response Crank the Heat Up! Hot Shelter Bad Taste Aquarium Red Barrage Area - Sir Jordanius Sand Hill Sand Hill Egg Carrier Keeps us on the Move - Lady Wildfire Calm After the Storm Home Zones Welcome to Station Square - Rexy Mystic Ruin Character Themes: Sonic - It Doesn't Matter Tails - Believe in Myself Knuckles - Unknown From M.E. - Zone Runners Amy - My Sweet Passion Big - Lazy Days - Tuberz McGee + ??? E102G's Theme - DevilBeats Super Sonic - Open Your Heart - Brandon Strader Eggman's Theme Tikal's Theme - Faseeh Chaos' Theme Perfect Chaos Battle Themes: Egg Hornet - DusK E-101R Fight For My Own Way E Series Targets Chaos Ver 6 - Tuberz McGee Chao Music: Chao Theme - TCHLE Chao Race Entrance Chao Garden Chao KM Chao RM Chao Race Collaborators: Chernabogue: orchestra and drums programming, mixing and mastering. Eino Keskitalo: (modest) electric guitar & bass, keyboard/synth stuff, Renoise jiggery. Final Kingdom: Vocals. Good Vocals too. And anything else that you feel is appropriate will be fine too. Just message me and we'll have a chat. - Callum
    1 point
  8. Apparently zircon != Andrew Aversa. http://www.6degreesofvincegill.com/link?a=zircon&b=timaeus222
    1 point
  9. Heh, a hall of shame, very cool I actually have an example of a the exact same song before I became active on OCR and started taking music more seriously: before OCR and after OCR. I definitely sense a difference in variation, arrangement, own influences and overall progress in my own work (yes, I know, that 'after OCR' version could have been better still but that's not the point)
    1 point
  10. Cool! Also I'd like to stake my claim on Galbadia Garden (I've gotten in touch with Brandon about this).
    1 point
  11. My God sir, how you have declined. I could listen to your first masterpiece all day.
    1 point
  12. Wow, so I was trying to get some nostalgia going and was looking for some good old Shining Force stuff, LOVE the soundtracks. Lo and behold! Shining Force has but one remix, Shining Force 2 isn't even LISTED and this is tragic! Let me start you off with some of my favorites that I would love to see some more love for~ And the whole soundtrack, with lots of other cool pieces, can be heard here: Now, for Shining Force 2, you can find such awesome tracks as: And a complete soundtrack here: Show these games some love! Anything is good!
    1 point
  13. Anyway, it's a very interesting tool. It's quite cool to see what kind of links we share with composers and other artists ^^ (3 links to Helloween, yay! x))
    1 point
  14. I have not only doubted it, but I put in the edits to credit to that other Andrew Wheeler.
    1 point
  15. The big connector between OCR artists and him is Nobuo Uematsu → London Symphony Orchestra. Anyone's who's done a Final Fantasy cover is going to have a connection. ;p
    1 point
  16. There's quite a few possible connections, reload the page to see a new one each time.
    1 point
  17. Welcoming TCHLE and Eino Keskitalo to the roster! We're starting to get some good names up here! Feel free to put in WIPs if you're feeling the inspiration. As I'm doing my honours degree this year I'm going to be less active here, but I'll try and make sure I can use my time appropriately to help you dudes if you have any concerns. :3 Also, I'm gonna start setting some deadlines in the next few months. Take this time to really familiarise yourself with your source material and enjoy it. <3
    1 point
  18. I've been meaning to get around to some Shining Force mixes but keep forgetting to lol. Great reminder here : ) and I'll tackle a few of them for sure.
    1 point
  19. Hahaha XD Had to listen through twice; loved the use of in game fx
    1 point
  20. Usually my collabs involve guest musicians who record parts for me that in general I wrote an initial MIDI mockup for. Since my WIP is still far from a near finished mockup, I didn't reach out to any potential collaborators yet. So there's no collabs as of yet, but I hope to do some, as live instruments (probably guitar and harmonica) really would help the track.
    1 point
  21. Cheers @Bundeslang! Your silent support is very appreciated. **MIDWEEK UPDATE TIME!** Uuuuuurghhh..... Not slept a wink. Insomnia ain't fun folks! Aaaanyway. 21 tracks claimed! that's basically 2 discs' worth. 2/3 of the way to having a fully claimed roster. Well done for your enthusiasm guys 'n' gals. Welcome to @Meteo Xavier, @NyxTheShield, @Trev, @zykO and @noTuX, who've jumped in since last update. The amount of talent signed up is brilliant. And very exciting... Got quite a few concept WIPs in, and even a couple of substantial ones. There's no rush peeps, it's still early days. I'm delighted by the eagerness though. As of todays date, everybody (except you @APZX- you're exempt for the time being) has a deadline for their concept or update WIP between 6 weeks and two months from now. You know the specifics because I PM'd y'all individually to make sure in the past week. If I missed you, shout out. Have I missed anything? Do you have any suggestions, or are there any questions? Hit me up! @HoboKa... Anything to add? Cheers folks. As ever, looking forward to hear your sounds
    1 point
  22. Thanks to everyone for this project!! Not the best track of mine here, but others made a SUPER great job!
    1 point
  23. Actually, there's 12 albums between them... from 31 to 42 and from 44 to 55. It's more correct to say that BadAss album is always 13th after its predecessor
    1 point
  24. I just realized something: BA is OCRA-30, BA2 is OCRA-43, and BA3 is OCRA-56. There's exactly 13 albums between the BA ones ^^
    1 point
  25. ^ This could have been the blog post. Done. Seriously though, thank you for the thorough reviews! Much appreciated!
    1 point
  26. Here's the review I'll be posting on my blog --- What could be more BadAss than making BadAss: Boss Themes: Volume III my first official album review for the M Disk Playlist blog? Starting this entire review on a 3+ hour Amtrak ride because he has nothing better to do. Whether on a train, or a car, or in your room, or in the darkest depths of Hell, you owe it to yourself to listen to the final installment of the BadAss trilogy. Boss battle themes and character villain themes have been one of my favorite types of video game music to listen to. There is just something about music exemplifying evil, and the efforts to take down that evil that just gets me very excited. What makes the BadAss albums so special is that these artists take those boss battle themes, those themes that signify the games antagonist(s), and they become something that goes beyond a typical “arrangement.” So without further ado, I present the track by track review of BadAss: Boss Themes: Volume III. This album is directed by pu_freak, assistant directed by Chernabogue, and was master engineered by timaeus222. Track 1-1: Monument of Non-Existence By Lashmush, representing Kefka from the game Final Fantasy VI Source Track: Dancing Mad from Nobuo Uematsu Dancing Mad is one of the greatest final battle themes in the Final Fantasy series. The lead-in to the first section, and the calm transitions between sections gives this track a very ominous feel. Making you feel that Kefka is there, getting ready to attack with all of his might. I’ve heard Dancing Mad arranged before; on Overclocked and by the Black Mages. But what this track manages to accomplish, when compared to prior arrangements, is that this track actually sounds like an arrangement, rather than a remaster of Dancing Mad. Lashmush made this track feel fresh and exciting, like this is a whole new battle theme that happens to be inspired by Dancing Mad. For me, this is the most compelling symphonic rock arrangement of Dancing Mad I’ve ever heard. Track 1-2: Zeromus Sum Game By Sbeast, representing Zeromus from the game Final Fantasy IV Source Track: The Final Battle from Nobuo Uematsu I have to wonder if it was a good idea to make this track the follow-up to the previous track. I worry that people would compare this to the previous track, and then not be impressed because of how conservative it is compared to the other. But I do suggest that you give it a chance. While this track make seem like a great remaster at first, the last minute is what really stood out in my mind. I especially love the mixing, and the balancing of every instrument. And even if it does sound more remastered than arranged, it’s still very well produced. Definitely a good example of how to pull off conservative arrangements. Track 1-3: Darksightedness By Kammo64, representing Dark Bowser from the game Mario & Luigi: Bowser’s Inside Story Source Track: Returning Memories of the Journey from Yoko Shimomura The intro to this track reminds me so much of the Parasite Eve soundtrack, another fabulous Yoko Shimomura soundtrack. I love that the best Nintendo DS game is represented in this album. What I’m not feeling, however, is the rest of the track after the intro. It seemed like the intro was leading into a creepy, industrial take on this battle theme. But then the mood and rock style drastically changes. It still sounded good, but after the intro build-up, I guess I was expecting something else. So technically, this track is good. But the presentation left me a little disappointed in the end. Track 1-4: The Metal Emperor By Chernabogue, AngelCityOutlaw, and Furilas, representing Machinedramon from the game Digimon World Source Track: Machinedramon Battle from Koji Yamada and Yuko Ishii This track immediately caught me off guard. I would have never assumed that something that’s supposed to represent Machinedramon could sound like something out of Ys. It’s very encouraging, exciting, and a fun take on a hard rock arrangement of a battle theme. My only complaint is that it’s almost too short. Almost. I still loved it, but I could have gone another two minutes with this track personally. Track 1-5: Warriors of Shredder By Gamer Shredding (OmariuZ, and Luis Sáenz) representing Slash from the game Teenage Mutant Ninja Turtles III: The Manhattan Project Source Tracks: Bad Soldier and Crazy Attack from Yuichi Sakura, Tomoya Tomita, and Kozo Nakamura. This track is pretty fun. Great intro, and outro. The main body of the track was just “okay” for me. Some of the balancing with the background instruments was a little too subtle for my tastes. However, the guitar work in this track is pretty good. So I would still consider this track worth a listen to at least once. Not the best on production value, but it does deliver on the mood it creates. Track 1-6: Jaded by Death By HoboKa, representing Deathevan from the game Breath of Fire II Source Track: Lethal Does from Yuko Takehara Everything about this track, including the title of the source, and the title of this specific track, just screams evil. The mood this track creates is the kind of mood where you are fighting a hopeless battle against the enemy. And that last minute just takes the creepy vibe, and bumps it up, giving you a very ominous ending to a great attempt at a creepy arrangement. On the technical side, the percussion was excellent, and the way the synths were used (especially near the end) did the best job creating a haunting atmosphere. Track 1-7: Crescendo to Chaos By Chernabogue, representing Blue (AKA Rival) from the game Pokemon Red/Blue/Yellow Source Track: Last Battle (VS Rival) from Junichi Masuda The beginning of this track reminds me of a slower version of the intro used in the hidden Black/White remaster of the track. The main body itself does a fabulous job telling the story of an intense Pokemon battle against the champion himself. It almost sounds like a John Williams battle theme, with the way the choir is used, and with how the main body itself was orchestrated. It’s certainly refreshing to hear a darker, more intense arrangement of Pokemon music for a change. Track 1-8: The Power By XPRTNovice, representing Grahf from the game Xenogears Source Tracks: Grahf Ruler of Darkness, and Premonition from Yasunori Mitsuda Right out of the gate, this definitely sounds like it could be an official arrangement done by Yasunori Mitsuda. The ominous and almost disturbing vibe is almost instantaneous. No build-ups necessary. Very interesting and distinguishing choice of instruments used in the main body of this track. The voice work adds a whole new level of this track, making it seem like you’re actually listening to a battle commencing, rather than just listening to a battle theme. Track 1-9: Amputate Your Metal By Mak Eightman, representing Big Bertha from the game Wild Guns Source Track: Boss from Hiroyuki Iwatsuki Absolutely loved the percussion work in this one. One minute, it’s well executed rock drums, the next it almost sounds like a military march accompanying the music in the foreground. The guitar work in this track is intense and exciting. I don’t think the orchestrated portions were as well executed in comparison to the rock portions, but they were still well produced. But it was ultimately the rock work in this track that stood out the most. Track 1-10: Are You BadAss? By Chernabogue, Tuberz McGee, Furilas, Mirby, and Brandon Strader, representing Sturm from the game Advance Wars Source Track: Sturm’s Theme from Taishi Senda Vocals are so controversial in fan made arrangements. This track is an example of a great, clever, and entertaining way to integrate vocals into this track. This could give the typical bad guy theme from Disney movies and shows a run for their money. Although it’s meant to represent Advance Wars, I can immediately see this as an unofficial theme to this entire trilogy (perhaps that was the intent?). The music itself does an excellent job complimenting the vocals. None of the instruments overpower each other, or the vocalists. All around excellent job here. Track 2-1: Opening the Way By Pablo Coma representing the Colossi from the game Shadow of the Colossus Source Track: The Opened Way ~Battle with the Colossus~ From Kow Otani Reading the artists comments included in the zip folder, I can see what the artist was trying to achieve with this arrangement. However, it seems like it takes this track a long time to build up to the atmosphere of “slim hope” mentioned in the comments. I’m waiting and waiting, and then 1:42 happens, and then I finally start to feel a sense of urgency. In a way, I guess that compliments the mystery of Shadow of the Colossus. It’s definitely creepy and mysterious, don’t get me wrong, you just have to be in the right mood to get the most of this track. Track 2-2: The Dark Defender By pu_Freak representing Magus from the game Chrono Trigger Source Track: Magus Confronted from Yasunori Mitsuda Okay, so when I first heard this track, I didn’t notice the low strings right away and only heard the wind. That legit gave me chills. But that’s okay, the low strings still work well enough to set up the main body of this track. The piano work was pretty good, but struck me as a sharp contrast to the ominous low strings, and the subtlety of the howling winds. So the atmosphere didn’t strike me as ominous the more the piano progressed. Still, I applaud pu_Freak for relying on the piano to arrange one of Chrono Trigger’s most iconic themes. Track 2-3: (Progeny) Of a Frail Humanity By David L. Puga, and Mak Eightman representing Wesker from the Resident Evil series. Source Tracks: Wesker’s Beginnings, The Mercenaries: Wesker, and Wind of Madness from Resident Evil: The Umbrella Chronicles, Resident Evil 4, and Resident Evil 5 respectively by Masafumi Takada, Jun Fukuda, Misao Senbongi, Shusaku Uchiyama, and Kota Suzuki It may seem like a short track, but when you actually listen to it, it doesn’t feel short at all. You’re too entranced by the haunting rock arrangement produced here. I love the transitions between soft and hard, sort of like Radiohead’s My Iron Lung. The other thing I noticed, and this could just be me, is that it sort of portrays Wesker as being more of a tragic villain than this deranged lunatic that we’ve come to love over the years. It’s somber, and haunting. Short, but sweet. Track 2-4: Fortress of Doom By neshead80 representing the Koopalings from (specifically) the game Super Mario World Source Track: Sub Castle BGM from Koji Kondo This almost reminds me of an industrial (slowly progressing into heavy metal) mash-up of the Super Mario World sub castle theme, and the dark world dungeon theme from A Link to the Past. But after 1:33, I started to hear more and more of Super Mario World. It’s definitely one of the most elaborate attempts at an artist making already existing video game music their own. Track 2-5: Molgera’s Love By Chimpazilla, and Redg representing Molgera from the game The Legend of Zelda: Wind Waker Source Track: Molgera from Kenta Nagata, Hajime Wakai, and Toru Minegishi The intro to this track will immediately creep you out, and give you nightmares. Then we get to the main body, and the atmosphere shifts from disturbing, to a more elegant and fun approach to a dark atmosphere. I would have loved to hear the “happy” version mentioned in the artists comments, because this particular arrangement does a fantastic job creating something that is both happy, and scary. Kind of like the Cheshire Cat. So I’m curious as to how “happy” this track sounded before everything turned inside out. Track 2-6: Mad Jack’s Drops By Kammo64 representing Mad Jack from the game Donkey Kong 64 Source Track: Factory Boss from Grant Kirkhope For me, dub step is difficult to tolerate, because the artists tend to abuse the beat drops and/or rely only on the beat drops and not care about the rest of the track. But this track is flawless from beginning to end. Everything was handled well. The build ups, the bridges, the subtle background instruments, that creepy outro, and oh yes, the beat drops were all carefully produced to give that truly twisted carnival vibe. This is what dub step needs more of; equal attention given to how the beat drops are used, and the in-betweens. Track 2-7: Twisted Rebirth By SkyRiderX feat. XPRTNovice representing Dark Samus from the Metroid Prime Trilogy Source Tracks: Vs. Dark Samus Theme, Tallon Overworld, and U-mos from Kenji Yamamoto, Minako Hamano, Masaru Tajima, and Kouichi Kyuma It was kind of hard to hear the voice samples throughout the track (not so much the laugh, and damn was that laugh good for Dark Samus), as the music overpowered them a bit too much. That is my biggest gripe, as the music itself is pretty good. I’d be convinced that this was an actual battle theme from the Metroid Prime trilogy. I really loved the beginning, and how it seemed like Dark Samus was making the music “glitch.” Most of the music sounded a bit compressed, but I actually think that makes this track even more “Metroid Prime” like, and that makes me more convinced at how authentic this sounds. It sounds like a homage to the Metroid Prime Trilogy, while simultaneously sounding like it was actually composed Track 2-8: Soiled by the Egyptians By timaeus222 representing Orbot Purple from the game Vectorman Source Tracks: Cave2 Tank, and Day 5: Arctic Ridge ~ Day 9: Hydroponic Lab from Jon Holland I love reading timaeus222’s source breakdowns. It’s really fascinating how he can take any section of any song, and arrange the order to sound like something that is both different and respectful to the source. But anyway, VECTORMAN! One of the best non-Yuzo Koshiro soundtracks on the Genesis. I was really excited when I found out Vectorman would be in this album. But I digress, this track is pretty damn fun. Good solid beat, and a very addictive percussion. And after seven consecutive “dark” tracks, this album needed an injection of fun. This isn’t the first “eastern culture meets electronica” arrangement I’ve heard, but just because it isn’t an original idea, doesn’t make it any less enjoyable. Track 2-9: Become Death By Darkmoocher, and timaeus222 representing Metalhead from the game Vectorman Source Tracks: Day 4: Absolute Zero ~ Day 15: Worldlink Center, Day 2: Metalhead, and Day 16: Twist and Shout from Jon Holland Holy crap, this is such an insane track. This track manages to encompass the fun, the dark, the creepy, and funky aspects of being BadAss all at once. The other thing I love about this track is that before you get comfortable with how the music sounds, the music shifts into another direction. And the best thing about those music shifts is how seamless they are. It fits with the general purpose of the track, leaving nothing in this track to feel abrupt whatsoever. Track 2-10: Seed of Perdition By Lashmush representing Lavos from Chrono Trigger Source Tracks: Lavos' Theme, World Revolution, and Last Battle from Yasunori Mitsuda Lashmush brings this album full circle with his take on Lavos. This track does a great job telling the story of the battle against Lavos, and all its forms, in the style of heavy symphonic death metal. At times, the music sounds a little too hot, forcing me to turn the volume down a little just to clearly hear the music. Minor production issue for me though. It’s one of those tracks that gets better the more it progresses. Once the “last battle” section hits, the quality really takes off. And that ending, so emotional. Like Lavos has emerged victorious. But…the future refused to change. Overall, it seems like effort was made to not make this volume as rock heavy as the other two volumes were. It’s fun, brooding, and evil. Sometimes all at once, sometimes on separate occasions. If you loved volumes 1 and 2 of the BadAss series, then definitely download volume 3. Whether it’s better than the other volumes is up to interpretation. I personally think all three volumes offer an excellent abundance of high quality boss theme/level arrangements. --- And then at the bottom of the post, I'll post links to all the BadAss albums. Great job everyone. Best trilogy since Back to the Future!
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  27. Gilgamesh wields a weapon in each hand. Guitars are known as axes. Axes are weapons. Therefore Gilgamesh will be wielding a guitar in each of his 8 arms. Simple.
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  28. Oh my god. That is something I didn't even know I wanted for the BotBB remix. I'd suggest Tuberz as one of the arms since he's pretty good (and he obviously wants to be part of this at some point) but it's up to you. I mean he did make a rather dense FF5 remix on Cid. But yeah.
    1 point
  29. There are one or two claims that are still being carried over. I'm going to only be doing one track each for the remaining three volumes (the prelude themes). So I guess I should start getting people for FIRE, but I'm not opening up the claims yet. I need to write up descriptions for the classes/characters so that people have something to work off of. But I do want to take this opportunity to put my plan for one of the tracks out there. FIRE will feature Gilgamesh as the enemy character, and of course, we're going to have a Battle on the Big Bridge remix. For this track, I want to gather eight musicians to form a VGM-rock supergroup called The Eight Arms of Gilgamesh. I want the BotBB arrangement to be very dense and really take advantage of having eight musicians playing together. I think it would be cool to have a really big, epic kind of rock arrangement that's a bit different from what The Black Mages and other bands have done in the past. I don't have a full eight musicians in mind and haven't contacted anyone about it yet, but I do have some names on a wishlist for the roster: sixto, Brandon Strader, OA, SnappleMan, and Ivan Hakstock. If there are any rockers out there who are interested in coordinating this and taking ownership of the arrangement, speak up.
    1 point
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