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Gario   Judges ⚖️

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Everything posted by Gario

  1. Aww... don't be too hard on yourself - I see no harm in dreaming (that's generally a good place to start, if you want to achieve it someday). Well, to be honest, there are issues with the arrangement that are... off. Namely, some of the notes are incorrect. Strings at 1:15, for example, and the harp at 1:25. These things come in later, with the same mistakes. Listen to the source and compare again - you'll hear the difference. The production is unbalanced. There are a lot of melodic elements that are being put to the back of the mix (and texture that's being shot to the front). In particular, that harp is faaar to loud. Use the mixer to lower the overall volume on that track. Look at the other tracks as well and balance the sound so the melodies + themes are more salient than the textures + harmonies. The samples are pretty basic (I'm guessing FL presets). Look for some plugins and replace the presets asap. There's nothing wrong with getting the right tools early, eh? There are threads here dedicated to that, so look into them. I like the rain effect. The arrangement was relatively accurate (except, of course, the things I mentioned). I see no reason to bash yourself when this is your first foray into the remixing world. Just take a look at this thread and this thread for a second and realize everyone needs to start somewhere, eh? Good luck with it
  2. It's minimalism (like, from the 60's minimalism). Yes, the genre really does average at roughly 30min a song, so mine's short in comparison, believe it or not. I suspect it's going to really be a hit-or-miss track, but I'm fine with that. Also, WOOT! It's out for the public to enjoy! Glad to be a part of it .
  3. You've been posted - The album is released :)

    Figured you'd like to know.

  4. WOOT! Shit, I missed this by a day... ...and lol at the fact that mine takes not one, but TWO youtube movies . Alright, let's get some publicity going, here!
  5. I wouldn't let a 1990 Nintendo World Champion go without sending some birthday wishes, would I? I wish you the best, man, and keep makin' sweet music .
  6. Fun track - we're going for the all-out Hollywood sound here, eh? Neat . Hmm... I'm not familiar with the source, but I have some comments on the production, anyway. The drums are really, really cool, but they drown the rest of the sound. They really need to be mixed as not to completely envelop the rest of the sound so much. The lyrical strings seem to have too much attack on them. Not every note needs to be drawn out - in real life, only the first note of every phrase would be drawn, followed by every other note connecting seamlessly (not including the slight variance due to upstroke/downstroke motion). The texture strings are a bit mechanical, although I can hear the variation in volume in an effort to make it less so. The piano is glaringly mechanical, though - we need some more dynamic variation and reverb, there. The texture is a bit static throughout. Be sure to add some variety in the instrument functions from time to time. Fun track, but be sure to give the production another look. Hope this helps.
  7. ... Perhaps this is a good time to upgrade from Reason 3.0?
  8. .Also, I learned that jumping in midair is a piece of cake (Smash Bros).
  9. Never talk to someone more than twice. They never have anything else to say. (RPGs) Everyone (and I mean everyone) can load a gun about as fast as this guy. It's nothing special. (FPS)
  10. I'm happy you're still with Jade No more birthday wishes from me - more like general happiness for you, bLiNd (and Jade). Unfortunately that pretty much is an everyday thing you guys probably receive all the time, so nothing special, right?
  11. If someone is going to do it, I feel that they're going to go to Rozo, first. Considering that's one of the few tracks he's missing for ihs album, and all Still, it's nice to search for some musicians for him
  12. Megaman Z, where all the mega Z fighters compete in the world tournament! MEGA COOL! ... Yeah, that's all I can think about, for this. As big of a Megaman fan as I am, I strangely am not too pumped about it . Good thing, too, since it's only coming out in South Korea. And yeah, the Shadow Devil is hard as piss, if you play as Zero.
  13. No tracks with lyrics (sorry!) but there IS some breakbeat stuff, metulz, electronic, ethnic, lyric and orchestral stuff in the album, which is still neat. Now that you've posted in here you must listen to the album when it's released (which will be quite soon). I mean the whole thing - no skimping out on any tracks, ya hear?
  14. Oh, you never know... Happy birthday, man - here's hopin' real life doesn't bog you down too much to throw us a mix, later in life We love you, as always.
  15. 'Tis cool, bro. You attempted it and came up with something finished... That alone makes me happy.

    Of course, getting the thing closer to the source would help, eh? Look at post #44 on this thread (Oh yeah, that's taking me back, now, lol). That gives you not only the chord structure of the song (if you can read Roman Numerals), but also some insight on the piece, as well (from yours, truly ).

    Good luck with the edit

    By the way, I had this message on my VM board for about a week. Posted it in the wrong place, like a moron, lol.

  16. I couldn't help but think of this thread when watching this, lol. Also, Mr. Popo? Wasn't for much of the video, but that... was so random it was brilliant.
  17. Train one's ears to hear the scale. FYI, though, the intervals between the scale (starting + ending on the first note of the key) are 1 -Wholestep- 2 -Wholestep- 3 -Halfstep- 4 -Wholestep- 5 -Wholestep- 6 -Wholestep- 7 -Halfstep- 8 (1). If you want any other scale, just start on another scale degree (this one began on '1', for example) and follow the steps from that point in the pattern, instead. As for 'moods', work with them and see what works for you. Best of luck.
  18. Don't worry about the arrangement portion too much, yet (unless you really want to, of course). This is a first track, so you can use it to learn about your program and mixing/mastering. It's not too bad, really. There's a lot of fuzz coming from the lower middle range. You can fix this by either attaching am EQ to the offending instruments (the bass sounds like the culprit in this case) or over the master track (not recommended, in this case) and turn down the range between 200-800hz until the fuzz is gone. There's just too much sound going through that area, so the arrangement creates 'fuzz' (or clipping), because of it. The track's volume seems to be maxed out. I would recommend giving yourself some headroom by turning down the volume a bit and working with it from there. That gives you more room to play with the sound without the fuzzy clipping. You can turn it all up as high as you need to after you're comfortable with the mix later to get the volume up without the clipping. The instruments tend to get drown in there. Use the mixer & volume adjusters to bring out the lead instrument and tone down the textures (I like the bass where it is, though). That'll clean up the mix further. The drums are boring. Yeah, I said don't worry about the arrangement yet, but they really need to do more than hit the bass ad nausum. I hope that helps a bit.
  19. Hmm... It's alright, so far. It doesn't seem nearly as adventurous as your usual fair, though. The triplet section is neat, and the SFX are cool, but I'm waiting for something SWEET and AWESOME to come from you. It's not finished, so you can still get some awesome stuff out of this. It's alright, but bland. You have the power to make it tasty. Tasty, tasty musics.
  20. Good mini-tut on recreating chiptunage, Gecko. The downtuning bit on the chorus is something I didn't know about, so that's one more tool in my arsenal. Some additional notes on that, if you really want to emulate the sounds of the NES and such. The good ol' NES was equip with the ability to play five channels, for most games - two variable channels that could play different ratios of saw/square waves, a channel that played a triangle wave, a 'noise' channel and a PCM channel (capable of converting SFX of up to... 8kbps, if I recall correctly). The square/saw waves allowed for a great deal of flexibility while the triangle channel doesn't allow for volume modulation nor timbre change. That's why NES composers often played tricks on the system in order to create depth in their sound - they didn't have the channels to spare to create harmony and such otherwise. Other systems had more to work with (SNES, for example, had 8 channels, and they used sampled sounds to produce their effects, not waves), so these things should be kept in mind when emulating older VG music. By the way, that's why I consider Silver Surfer to be the true apex of NES chiptune sorcery. The shit they did with that system... I mean, DA---------YUM. EDIT: If you want a more visual example of how to use three channels, take a look at this.
  21. *Phew* Made it. A bit overcompressed, but otherwise I'm fairly happy with it. See you at the listening par-teh tomorrow!
  22. I'm going to guess you want the OST's, right? Because if you wanted an arrangement album of some sort, DCK2 is pretty well covered in that area . Good luck on your search for your music.
  23. Sweet. My track is pretty close, now, so I'll be sending it in in about... two hours. lulz. It is sexy, though.
  24. W-wait, the listening party is in... Shit, gimme a bit and I'll be there, too .
  25. Mmm... we've still got today to finish up/fine-tune/start (I hope not, at this point), so let's make the final push here! I'll have my track in tonight, woot. Anyone else care to join me and submit their track (who haven't already)?
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