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Dj Mokram

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Everything posted by Dj Mokram

  1. This day marks the 16th anniversary of Dynamite Headdy, a game developped by Treasure for the Sega Genesis and released on august 4th 1994. On this occasion, I would like to present you with a preview to an arrangement album that has been in the work for some time now. I hope you'll all enjoy this sneak-peek from the project, as well as tribute to this hidden gem of a game. Secret Bonus Point - video preview If you have any question, don't hesitate to PM me. For more info, the project thread is here.
  2. As suggested by Brandon, first try posting a recruitment thread here. Read the guidelines and look at how others present their projects in the OP post, then try to come up with something similar for your own project. Also, to save you a lot of time and hassle: this will be a recruitment thread, not a project thread. Meaning no disscussion about wip, specifics, who do what and what color is the sky today... uh, oh wait, probably not that last one. But anyway, you got the idea and you know how to proceed if you want to make it official. Hope this helped. Good luck.
  3. Ahah, not sure the part about shower & stuff was integral to the song update, but I get the idea anyway, thanks. Looking forward to the outcome.

    Already done with half the audio-editing, so I'll probably have it completed by tomorrow night. And btw, I don't need the full track for this, just 30 or 40 seconds of it. ;)

  4. Yeah, I've noticed that too and was wondering what the extend of this could be... Well, Emunator did post the DKC3 project preview over there, and the video uses quite a lot of footage from the game, and even company logo from the big N. And yet, so far, so good. Must be specific to people uploading gameplay with original audio only, without comments/narration nor fancy editing of any kind.
  5. Actually the same thing happened to me, but with ThaSauce. Never found it in the list, so instead I'm using the irc-link on the compo page. On way or another, all roads lead to Rome in the end.
  6. From that point of view, that makes sense indeed. Dunno what are the chances of this europe compo really happening, but I sure hope it will, so that artists like AnSo, Willrock, Gecko Yamori and Rozo (to cite a few from europe) can enter and represent too. Also, it's always great to see official people from games company caring enough to respond to fans and try to get the ball rolling.
  7. Ah, there was a topic started for that contest a few weeks ago. Which reminds me: i.e. if you're from anywhere else in the world, you can still send your mix and wait for the roflcopter. Funny thing considering Simon Viklund is from Sweden in the first place. Though with all the talented folks here, I sure hope some will participate. After all, if OCR can't do it, who can? Good luck to anyone entering this compo.
  8. Long story short, a friend of mine, who have much more advanced audio gear than me, got this. I haven't been able to spend much time with it, but I'll try answering with what I know. There is a shit-ton of presets. So much in fact, that you can really waste hours just trying them, without even turning a knob or changing a parameter manually. Will they make you lazy? Perhaps. Let's say that if you're just starting out, it might be tempting to rely heavily on preset. Alas, skipping on learning how things work, and pretending you've spent 3 hrs working on your mix when, in fact, you just pushed a button won't help you in the long run. One shouldn't make that mistake, for you'll be passing up on one very powerful piece of software imo. You can most definitely take these presets as a starting point to understand how they affect each area of your mix. You can bypass effects in real-time, target a specific channel only, hear your mix in mono with or without said effect, isolate a frequency range and hear (see) the results real-time too, take snapshots of your mix to gauge the impact of changes made on equalizer thus maximizing your mastering efficiency. And there is much much more depth to this, but I digress, and your questions were about presets, so here goes! From my short experience with O4, the most useful presets were the solo instruments / instruments group related ones (bass, cello, guitar, brass section, piano...). The global presets (multi-bands / gate, tube, compressor / cd master...) have a tendency to go overboard, and toss harmonic exciter and loudness maximizer all over the place, or simply aren't gonna be adapted for every style of music. So yes, there are genre specific presets, and some will work like a charm (rock / electro / hip hop / reggae). But some won't be as effective... Finally, the Utility presets have some usefuf ones for vocals, for creating specific ambiences, or for sound modeling. BUT, and I insist on this, once you're done playing with presets, really try to delve into each specific tool. There's an amazing amount of control in this thing, and unfortunately, I've barely had time to scratch the surface. So yes, it's very possible to do one-clik mastering. But then again, I'm not sure how many audiophile it would succeed to fool... Finally, I can't answer for question #3 since I've only tried Ozone 4. That would have to be your call. Anyway, hope this helped.
  9. Fixed it for ya. Also Rozo, I've noticed that the artwork in the OP still links to the defunct forums. A little bit of link-redirecting wouldn't hurt here.
  10. Just finished Wonderboy III and also Streets of Rage 2 for the lulz. I'm gonna go for some SoulBlazer next.
  11. A little late on this, but hopefully you had a good one. Nice Birthday good sir! Looking forward to the day we'll see your name in the credits of MassEffect 3.
  12. Here I thought nobody remembered this from back then. I'm intrigued to see if Capcom has something planned for this event too... Well, in all fairness I did think of this date for the BC project. But seeing our current pace, it would have been highly unrealistic. Alas, not only the album doesn't have a name yet, but by the time we're releasing, Re-armed 2 will probably be out already. Awesome indeed, but also the kind of realization that makes you feel quite rusty all of a sudden.
  13. I need to mention that I'm not a DKC fan, at all. Why? Because that preview just won me over. Great idea guys, the video complement the music very well. And definitely some jawesome tracks in there. Cheers!
  14. I'm probably late for this, but here goes the wishes anyway. Hope you had a great one sir. (oh, and nice birthday to nonsensicAlexis too)
  15. Wouldn't it be easy for OCR staff to tally the numbers from the mirrors for the most downloaded songs? That way they could come up with the real top 10-20-50: the one made naturally over the years by OCR's listeners. This thread also made me wonder: when you guys do panels at conventions, and distribute OCR compilations, you do decide which ones you're putting on the cd. Be it the most critically acclaimed/commented on, the funniest/most original/different ones, the best representative of OCR's message, or simply some personal favorites. Either way, people who are given/awarded the cds don't have a choice. Sure they can head to the site afterwards and download what sounds good to them. But at this moment, in this particular case, aren't you kinda promoting your own selection and doing what you're advocating against in some way? (I'm not judging mind you, just wondering if this could perhaps be the exception)
  16. Capcom really needs to stop screwing around and get its ass to work on Capcom vs SNK (er...Playmore) 3. ...either that, or DarkStalkers vs Blazblue.
  17. Mustin summed it up best: Although sadly in this case, you kinda have to bear with it for the sake of a greater good. Hang in there Mr Lloyd!
  18. ...Actually, he does. And a few ones at that. In Zelda II: Link no Bouken, from where he originated. And while some might argue that it was but a mere shadow of Link , fact remains it's still the first apperance of what will later be known as Dark Link. Here's the song in question : Zelda II Link no Bouken - Last Guardian The second (and chronologically first) appearance was in Ocarina of Time, where Dark Link is supposedely the result of Link pulling out the Master Sword for the first time. But in this game, he doesn't have any special theme. Instead, you're fighting him to the tune of regular Mid Boss. Here's the song: Ocarina of Time - Mid Boss Battle The third (and technically first) appearance was in Four Swords Adventure (Four Swords Plus in japan). In this game, Dark Link was properly labelized as an antagonist, and this time, was displayed with the physical traits of Link, not just his shadow. As such, he was given a proper theme: Four Sword Adventures - Shadow Link Dark Link was also featured in other Zelda games, but not as prominently, and with no musical theme of his own: -summoned by Veran in Oracles of Ages -optionally fought in the castle town 'take em all on' mini game in Spirit Tracks -associated to the dark interlooper in Twilight Princess -fought in SuperSmashBros Mellee and Brawl Hope this helps whoever want to try his/her hand at a Dark Link tribute arrangement.
  19. Back to the basics for me: Wonderboy III - the Dragon's Trap for the Master System. Forgot how fun it was. And boy, that soundtrack is catchy.
  20. I was refering more to the 'thing' that is planned for early next month if all goes well.

    Just need to know beforehand if you'll be willing/able to make it in time for that, since DH is apparently #1 on your list now. ;)

    Though if you don't remember what I'm talking about, well ....PM! ;)

  21. Achievement Unlocked: You're Married Congrats man, have fun!
  22. Most excellent. And that demo got me back into using synth1 once again. Thanks for sharing sir.
  23. Sure, no prob. Just let me know whether or not you think you can make it in time for the ...'you-know-what'. ;)

  24. The very first Megaman on the NES was probably the first game for which the VG tunes would stay stuck in my mind even hours after playing. So much apparently, that it subconsiously turned me into a huge Rockman music (and game) fan along the road. And judging from the number of Rockman ReMixes posted here, I'm pretty sure I'm not the only one in that case. As far as paying attention to the soundtrack more than the game, I would say without hesitation Revenge of Shinobi on the Sega Genesis. It was the first game for which I would turn on the console just to get into the sound test and chill to Yuzo Koshiro's awesome work. But that was back when soundtracks weren't easily availible for purchase, so I had to record the music on tapes in the darkness of my room. Then I was able to listen to them on the walkman any time, which added a more nostalgic factor to Sega games music in my mind. But I'm not sure many people went through that hassle just for VGM at the time... Finally, the first proper game soundtrack I bought on cd was Final Fantasy Tactics. Surprisingly, it had imho compositions and audio quality much more groundbreaking than FFVII, yet was released the same year. Still one of my favorite OST to this day, not to mention that Sakimoto has been (and still is), by far, my favorite composer ever since.
  25. "...high definition speakers to play music throughout the levels." Ahaha, excellent! Thanks for sharing.
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