soul reaver 1 has an interesting take on death if you ask me. To boot, the main character has technically died twice. From there, anytime you "die" in the "physical" realm, you are booted into a spirit realm where you cannot interact with objects for the most part. You have to consume souls to have the strength to will yourself into the physical world using portals. This works nicely for the puzzle aspect of the game, but can be a huge pain in the ass during certain parts. such as the water areas (the boss of the water area in particular). if you die in the spirit realm you get spawned back to the elder god room which while annoying, isnt really that detrimental. You have to be particularly bad at the game for that to happen, as there are almost no difficult enemies in the spirit realm, and health regenerates.