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  1. Hi everyone! Here's a video of my newest arrangement: Waltz for the Moon from Final Fantasy VIII. A variant on the song "Eyes On Me", I thought this was a fantastic transformative piece to develop and turn into a Waltz! Enjoy!
  2. https://youtu.be/wnNmK30KBRs Okay, this theme has been in my mind for the past 18 months or so. A friend of mine I met here on YouTube and then Discord came with this suggestion 18 months, and by then I really didn't know what it was. But as soon as I started listen to it I slowly started to remember that I played this game at my dad's apartment (after my parents divorce which is another sad story for another time). However, the memories coming back to me with this music isn't sad at all, it's amazing what music can bring forth from any period of your life, despite if it was a tough or lovely period. What about this song then, it contains many hard elements and harmonies to write down by ear, but with enough time on my back with it I think I managed to make it sound as I wanted. I started off by writing down the exact song to stay true and close to the original. I really love the beginning and the build up. I then gently gave it a touch of "myself" by adding my lead synth and make the chords somewhat fatter. Then I go all in on my standard instrumentation, adding some new melodies and solos. After that a new section with an original melody and chords that crash into a half tempo section with the main theme. Finishing off with the intro tones, chords and a build-up FX. I didn't make this remix that long, I don't want to wear out this fantastic song too much. It's one of the most genious compositions I've ever heard in video game music. So good.
  3. An arrangement of the Minish Village theme with woodwinds and electric piano. It's a pretty faithful arrangement, but if there's potential I might work in some original interpretation for submission!
  4. Remix: Source: Another tongue in cheek remix of mine, this time as an alt-rock jazzy take. Recently remastered it. And I decided to keep the more inappropriate remix name for my NG Audio Portal link lol. Enjoy!
  5. Hi all, I've just released my new album with game remixes, called March Toward Extinction! It has 11 songs from NES, SNES, Sega (MS/Genesis/Arcade), Commodore 64 and Amiga. Similar to my previous albums, it has very much a 1970s vibe, with lots of real guitars, bass and other instruments, but this time it has fewer guitar solos than before and more melodic keyboard stuff. Hope you like it! Listen or download for free at http://mutherpluckin-b.com Youtube playlist:
  6. Hi everyone! Sorry for the hiatus, lots of things going on over here. Here's a video of my newest arrangement: One Winged Angel from Final Fantasy VII. It being FF7's 25th Anniversary, I thought it'd be a cool idea to make an arrangement of this killer piece!
  7. Remix: Source: Also used in Circle of the Moon "Tower", where my remix of this theme first came about. I've polished it since...And added some funny references https://compo.thasauce.net/rounds/view/MnP71
  8. Originally made for an old ass compo round, which I recently remastered. Probably the Crystal Clash or Robots vs Knights compo. Bit foggy on the deets there. Oh well. Hope this Castlevania funky mash-up remix is to your guys' liking! Sources:
  9. https://youtu.be/lhpri7saOwU Remix of Metal Man theme from Mega Man 2 released on christmas eve 1988 for Nintendo (NES) I really felt like doing something from an old classic Mega Man game. The choice landed on Metal Man's theme from Mega Man 2! The original is a real banger indeed! So what was I thinking during the creation of this one, well... I thought: "something funky, something bangy, something ambient, something beautiful, something cool, combined with some of that nostalgia and memories". Can't go wrong. But something did go wrong for sure, after I finished the transcription of the original parts everything went blank. My imagination and ideas were totally gone. Lucky me, it only lasted for a day, but that's way too long for me since I've got so little time doing this. Oh man, I wish one day were like 28 hours instead of 24, would be so amazing to have more time for this. Something new I learned doing this remix: I will not listen to the song to be remixed for several hours before writing it. I think my ideas got more narrow because of that, not making enough room for improvisation and taking a step or two outside the box. The hardest part of this song: definitely the bass. I didn't have any problems but it was the hardest part for sure. I could go in so many directions and got stuck several times writing bass lines that was the exact same as in other remixes of mine. I hope you dig the beats I created here, and that you're reliving some sweet memories of playing this game. This is the 2nd or 3rd most played Mega Man game for me, after Mega Man 1 and Mega Man 3. Take care folks! /Neon X
  10. This is my remix of the neptune tank theme aka cold water from the original Resident Evil (1996) and Resident Evil Remake (2002). I always enjoyed the original very much as it is relaxing but also haunting. I remade in 4/4 instead of 5/4 and added some new instrumentation and melodies. (And there is even a Kantele involved ;).
  11. Watch me play along live to " The Witcher -- Wild Hunt" concert recording from Cracow, Poland. This is one of my VGM training sessions, in which I love to put some more gravity into epic game soundtracks to make them even bolder. As I have no sheets for this, everything you'll witness is caught up by ear, from notes to chords, dynamics to tempo, rhythm to articulation. Enjoy this unique on-the-fly composing experience!
  12. https://youtu.be/0FhaA3-XSgw Hello! I have some music from a project I did a while ago that I'd love some feedback on if they're a good fit for submission to this site. I made a total of 20 covers for a Celeste mod called Quickie Mountain 2, which was directly inspired by the SMW kaizo hack Quickie World. I tried to get out of my comfort zone with the genres I chose for the covers, and as a result I know that some of tracks are a little too out there to hold up outside the context of the game. However, here is the first level's track that I think is a fun take on the classic tune. For this track, I was inspired by the growing definition of "digital fusion" and some of the silly, care-free jam sessions that sometimes you just get lucky enough to record. It's a piece that I rarely heard covered, and even though it's a bit of a departure from the original I still tried to keep all of the core elements of the original arrangement. Anyways, enjoy! Bean~
  13. https://youtu.be/1tdyZBwyn5c Believe or not but the main funky groove in this remix is inspired by Bruno Mars' song 24K Magic. This makes my second modern pop inspired remix, but of course there are several other inspirational sources that goes in this remix as well. Yoshi's Island music always trigger a great deal of memories for me since I got this game for christmas 1995 or 1996 when it was more or less new. I was in 5th or 6th grade and jeez, me and my little brother played it for hours and hours that christmas holiday. This is a game I always will come back to and make remixes from. There are some new stuff and instruments I've never did/used before here (I love experimenting with sounds and harmonies): At 2:08 I use a "chiptuney" (sinewave) organ that's similar to an instrument used in the original OST of Yoshi's Island. And I wrote it in a classical/sacral harmony. Speaking of classical, the part starting at 1:03 is very inspired by classical music and sort of requiem. And when the solo comes in at 1:21 it's like a neo classical solo with similarities to the guitar virtuoso Yngwie J Malmsteen. One last thing to mention is at the end of each solo where I used 64th notes juggling one octave and meanwhile playing a melody/scale, I wanted to capture some of the music you can hear on Commodore 64, NES and Game Boy. And there are two sampled sound effects from the game, can you find them? I'm not often do this, but I actually picked up the tempo from the original 100 bpm to 105, it felt too slow for my remix. I tried 110 bpm but that went way too fast instead xD Anyway, I hope you can enjoy this remix and that it brings some sweet memories to you! Cheers, Neon X
  14. https://youtu.be/8aodQM1D2rc One saturday evening my three kids and wife sat down and watched a movie (we do not often succeed on doing this) and the kids wanted to watch Hotel Transylvania 3: Summer Vacation (they wanted it because it is named Monster Vacation here in Sweden). The inspiration came from the song that was played during Dracula's dance scene - "I See Love" by Jonas Blue. I liked the idea of combining my retro synth style with a more modern style, I think this is the first time I consciously do that. This also resulted in a more or less complete makeover of the Flying Battery theme, I hope you all appreciate what became of it As I wrote in my teaser post for this, the vibes coming from this kind of resembles or reminds me of the end of summer vacation and that life goes back to work and labor. With that in mind I hope you all have the courage to pursue your dreams and never give up getting to that work position you want. Start small, take a small step outside you comfort zone, take a step back, and then again a bigger step outside just to feel that change for something better. And remember - you DESERVE it. Now, GO AND GET IT!
  15. This was on my todo list for a long time. Finally I made a cover/remix of one of the greatest videogame soundtracks of all time: Parasite Eve! It is the stunning main theme of the game, featuring my favorite parts of the short and orchestral theme. I added some deeper tones and dramatic voices. Hope you enjoy it!
  16. https://youtu.be/7D_VAET_Hnc During the making of any remix/cover I do, I mainly want the listeners to recognize the song and hopefully start to get some memories from the past. The same goes with this one. Hydrocity Zone is such a cool song (both act 1 and 2), I really love the funky grooves, which I also tried to keep through about a minute of my remix. So you will most likely recognize it a bit before I go loose on creativity and extension of the original melodies. There will be some solos and then some ambient part resulting in a half tempo ending. I just write the music as I hear it in my head and keep going with the flow. This is what came to mind this last week. The intro SFX is intended to sound like Sonic starting to roll to gain that ridiculous speed. I searched through the SFX list from Sonic 3 and believed this is the correct sound of that. Until today I was thinking a lot of putting some harmonizing melodies to the original ones, but I went for "less is more" this time and just kept one at a time lead synth to play all melodies.
  17. Hello. It is said the Pokémon composer, Junichi Masuda, was inspired by Koji Kondo's music. So, I had this idea of using the Zelda OoT Shop samples to rearrange the Pokémon Center theme in the same Cha-cha-chá style.
  18. For a long time I've been a follower of the YT channel and been amazed with some of the creativity that's gone into your productions. For an even longer time I've been doing covers of VGM tracks that haven't provided a huge amount of variance from the originals, and so I've never quite felt comfortable putting my arrangements forward for submission. However, this weekend I've taken the plunge and tried to be a bit more creative and work on a bit of a re-imagining of one of the first covers I ever did - Mystic Cave from Sonic the Hedgehog 2. I've tried to take it in something more of a creepy, glitchy, big beat style, and would love to know what you all think as I'm going through the submission process! Thank you and hope to be active on here way more in the future!
  19. The classic Tomb Raider series and Lara Croft were a big part of my childhood and I still love to play the classics this day. I tried to make a different approach on the main theme of the first game solo on the piano :).
  20. About a year ago or so, was watching a streamer go through FF6 for the first time and the music nostalgia kicked in, and composed a Medley of some of my favorite songs from the game. Tracks should be, (Terra's Theme / Forever Rachel / Figaro Castle / Shadows Theme / Celes Opera / Terra's Theme
  21. https://youtu.be/o_vGCof-kRw I put considerably more time on the production (EQ, panning, levels, sound balance) than any other so far. I felt I was getting behind in my skills of production so I really tried to fix some crucial issues I've had in the past. This was one of my greatest hypes in gaming history, I was in the 6th grade and one of my best friends from the 7th grade got this during spring 1999 (it was released in EU in december 1998). We've read a lot about it in video game magazines already and man... I remember it so clearly, when Navi tries to wake you up in that tree house, and then the moment you step outside into the Kokiri forest, it's a timeless, unforgetable memory that holds so many good feelings and excitement. So one thing I'm mentioning right off the bat is the "Hey!" sound which is an original voice from OoT, and of course it's from our little fairy Navi. I had some laughs experimenting with her voice in different pitches and amounts of reverb/delay, but this sounded the most serious and fit the best into the production in my opinion so... Speak of production, please give me some feedback on what you think about the EQ, levels, panning and such during this remix. I really want to level up in that aspect, so all feedback and suggestions for improvement is most welcome! Another sound effect coming straight from the game is the whistle blow you can hear at 1:25 which is originally from a castle guard or a Gerudo guard. I also hope I managed to catch a bit of nostalgia from the original song, which is always my main purpose with all remixes. The main core I used here is pure synthwave, with short breaks of an 80s funk style that always hit my nostalgia trigger hard. There is plenty of sidechaining, plucking and that classic 80s synthwave bass, and in the middle of it all a moment of classical harmony passing by like a deep blue river in a sunset of the Hyrule kingdom Nearly every chord in this remix is changed or additionally harmonised, but I think you will recognize it despite that. Thanks for listening and reading! /Neon X
  22. https://youtu.be/Cso-oqInw5k This is my very first remix of a theme that's originally from Game Boy. Since my last two remixes (from Earthbound and A Link To The Past) I kind of got stuck in combining more than one song in one remix, it put much creativity into works and makes it a bit more challenging. This remix contains three songs from Kirby's Dream Land, and I have built the remix as follows: 0:00 - Mt Dedede intro 0:38 - Roasted Sweet Potato Shooting & Title theme variation 0:49 - Title theme variation 1:00 - Mt Dedede 1:11 - New solo part (based on the Title theme) 1:33 - Mt Dedede 1:39 - Title theme variation 1:54 - Mt Dedede outro About the remix itself. It's has the highest bpm of any of my previous remixes: 179 bpm. Very fast and high paced, which in turn makes it quite intense. That is why some the parts in there plays in half tempo to calm things down a bit. I'm always true to the original pace which in this case is based on the theme of Mt Dedede. The bass line from the original was really awesome, so I put some work on it and developed it a bit further, then took it down to something more groovy and funky for the solo part and outro part. And speak of the solo part, I took some time to modify a new variation of my signature lead synth at 1:23 which I was really hyped about. I will use it much more in future remixes. Oh I forgot to mention the initial "crash" sound. That is an original SFX from Kirby's Dream Land which plays when you're flying on the star towards Mt Dedede and crashes into the castle at the top of the mountain.
  23. Trials of Mana, also known as Seiken Densetsu 3, is the 1995 successor to the famous SNES "Secret of Mana" JRPG and, back then, was published only in Japan. About two years ago, in April 2020, fans were gifted with a full state-of-the-art remake after a quarter of a century, during which fan-translated ROM versions toured all around the planet. Being one of these fans, I recently finished multiple runs of that game and found the opening scene — and, most notably, the orchestrated soundtrack — to be one of the major highlights of the remake. Needless to say that this called for an "organic" extension. For those who own a 7.1 surround system, an 8-channel FLAC file can be picked up here to get an impression of what it will sound like in my living room: URL: http://via.woody-mc.de/to/AhilFIYNgjiwMgZq Player: Current versions of Media Player Classic are able to properly play multi-channel FLAC files. Production side note: The audio you can hear in the ContreBombarde upload at https://www.contrebombarde.com/concerthall/music/52536 consists of four individual 7.1 live recordings. I recorded these inone go while playing to the looped OST; later I cut the whole recording into pieces of the respective OST length and synced them up to the OST recording. All volume/intensity/registration changes are solely originating from the organ; absolutely no subsequent volume changes/fades have been applied in the audio workstation during post-processing. Also, all registrations were made manually using the stepper, where it was a challenge especially for the final chord to keep a precise timing. I know comments are extremely rare on my pieces, however I'd be eager to know whether one can distinguish the separate recordings in the final VIDEO cut, as it would give me a hint on my next project(s) in terms of fine-tuning multiple recording layers. Thanks in advance!
  24. https://youtu.be/4DT4SvMUSN8 This one took a lot of effort from me. I have been suffering hard from a mancold during the last week and meanwhile having a very hard time coming up with ideas of variations from especially the Underground theme I had to put in a lot of extra effort to go through with this. Colds can affect your music creation for sure, I really learned that now xD So I hope this sounds good with levels, panning and the overall mixing, because the cold kind of made my ears and nose canals really thick and my hearing was very affected. I wanted to release this now no matter what, and the consequences from the cold on this remix will be a reminder of how it affected me. So what about the music, first thing I wanted to do something no one's ever done with the Underground theme. Not that I'm looking around searching for remixes that are similar to my own, but putting these chords over the underground melody is nothing I've encountered so far. Nor have I encountered the variation of the underwater melody I wrote to the same chords. Mission accomplished I guess! I also made a more naked variation of the underground theme (1:01) with totally new chords followed by an ambience break (1:16). The ambience break is filled with african skin percussives and yet another underwater melody variation which evolves into a half tempo section (1:46) followed by Dream Theater inspired section (2:06). At 2:24 the song goes back to the initial underground theme and ends with a beatless short section with a reverbed synth underwater variation at 2:43. I guess there are several easter eggs to find in this remix, one of them is the coin and swim sounds I pulled from SMB3. Actually, putting a moderate amount of reverb to the coin SFX really makes it sound beautiful (given it goes in line with the key signature)! I hope you enjoy it, see you soon my friends!
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