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Dj Mokram

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Everything posted by Dj Mokram

  1. Glad to hear that, I'm looking forward to it. Keep me posted and have fun. ;)

  2. Very interesting and in-depth interview, that really puts into perspective the reality of planning, directing and composing the soundtrack for a triple-A game. Also must have been a lot of work to put together, so thanks for sharing.
  3. Haven't seen it listed in the mascots list, so I'd like to suggest Nathan "Rad" Spencer from Bionic Commando. Either the old sprite or the modern one.
  4. A little late to the party, but I def hope you had a good one. Happy birthday Sgt Rama! Also, looking forward to this year FBRC.
  5. I've been meaning to comment on this for some time, and finally got around to it. Definitely something unique here, but not so much of a ufo for anyone who have been listening to japanese VGM for the last 20 years or so. Haven't seen the game in action, but even without the context, the minimalist approach clearly has its charms. I think the harsher comments may have come from the fact that most people are used to the canon of saturated soundscapes, complex melodies and full range of instruments fighting to conquer the listener's attention. From my point of view, this is a breath of air. Maybe not the freshiest, but at least one that let you take a break from all the generic orchestral-choirs combo, symphonic rock and other industrial electro/pop driven soundtracks. Favorites tracks are the groove-based, delightfully nostalgic and joyful Old Oddities, and the evocative Looking Glass with its enthralling synth and bouncy percussions. Most pieces though resonate with memories of classic gaming music, but have a personality of their own, with this distinct chill and lighthearted sound direction. The Kaleidoscope soundtrack manages to efficiently bring together entertainement and nostalgia in a very candid way, and with such simplicity that makes it beautiful. Thanks to AnSo and djp for the ride.
  6. I believe he's already working on that. And a good news following another, one more song has been claimed. We're now down to only 3 tracks: Post here or PM me if you want to claim one of these remaining sources.
  7. I actually played through a few Snes RPGs with the SL5 (until the incident). And for the most part, it was ok for that kind of game. Funny this is, I had a friend who managed to beat the crap out of anyone on Street Fighter 2 Turbo with this. Needless to say, loosing to someone who plays with just one hand is a defining experience in the life of a man.
  8. Now that's what I call a one-man infiltration mission! Props for taking on this gigantic task all by yourself. Good luck on your project LAOS.
  9. It's a secret to everybody! ...who isn't registered on the project forums. Rozo and Usa might have kept it like that for a reason. The element of surprise works better in some contexts. In the case of Sd3, it's all about the suspense.
  10. I got some heavy firepower for you: the one and only Ascii Super L5! One day I forgot I had left the turbo on. Ended up erasing all my Chrono Trigger saves in the blink of an eye. Good times...
  11. My bad, thanks for the heads up Saleck. Ristar was in fact developped by SonicTeam. 5 tracks left to claim. Oh, and we're still recruiting btw.
  12. I forgot you were co-directing BC also. Don't worry, I've already talked with Juan about that.

    Unfortunately update's not gonna happen this month. Got a lot of things to attend to.

    That, and also at least 3 other OCR project deadlines to meet.

    Anyway, stay well, and good luck with uni man. ;)

  13. Why they had to raep rockman with the music of Transformers? That's just mean. The post-production shows potential, but I'm not getting fooled by a trailer either. Looks like somebody is about to take a leak on everybody's childhood in just a few days...
  14. Busy as can be, but still alive, against all odds. ;)

    How about you Will, got something on your mind?

  15. Actually, even better than that: last year's thread was posted in Announcements, effectively ensuring appearance on front page. This helped bring attention to the matter, and I'm surprised this course of action hasn't been taken in 2010 as well. ^ This. Whether you're lurkers, newcomers, or ol' timers. If you're part of this community, come out of the shadows. Spare a coin for the brave men and women who provided you with quality music, entertainment and content over the years, for the low price of FREE!
  16. Bump from the graveyard! Finally got around to making my donation today. That's $30 going into OCR's vault. Hope the fundraising is going well for you guys.
  17. I believe ThaSauce is hosting a remix from that source, let me check... EDIT: yep, great metal arrangement from Nintenjoe64. Check it here: Smithy is Going Down.
  18. Here's to an artist who created many timeless remix gems over the years. Hoping to hear some more in the years to come. Great birthday to you.
  19. It so happens that ThaSauce is hosting one remix for that particular game.
  20. Allright update, let's see: I think you cut the strings at 0:23 even earlier than before instead of making them suspend. The sensation of something missing is now amplified. Dragn Breth is on the money: that rythm guitar pattern from 0:45 gets old very fast and last longer than it should. Drums need a little rework, but you already know all about that (if not check the comments from Snappleman on the Total Disaster thread). The choirs add a nice high presence and light atmospheric touch that counterbalance the dark low guitars riffs. The song gets better later on, when the musical madness return, and you deviate from the source in a very unpredictable and personal way. I like the swift break at 2:55 that transition back toward the source material. But imo the ending would benefit from not repeating the very first pattern so obviously. By adding a solo over it and keeping the energy going, you could close the song on a strong note instead of a fade. That's generally an good incentive to get people to listen again right away. Some more effort should pay off on this one. Keep up the good work here!
  21. This Prophet still has a bunch of musical miracles up his sleeve, and doesn't afraid of anything. Have a good one Brad!
  22. Being able to benefit from a semi-official validation in terms of direction and production for the arrangement will help prevent a lot of trial and error. A neat idea that will most certainly save a lot of time and frustration for every aspiring remixer on the road to the judges panel.
  23. You guys leave me no choice... I had to summon the mighty Stevo line, in order to put an end to this.
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