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Dj Mokram

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Everything posted by Dj Mokram

  1. Careful! If you go that fast, you may even deliver in time for the due date. ;D

    Also, def looking forward to that GoW mix. Sounds like you've brought the heavy artillery for this one.

  2. Hope you guys got enough requests submissions from (and for) everyone in the end. Looking forward to phase 2.
  3. The beauty of it, is that the story cutscenes drawn by Ashley Wood are written in english. You're only missing on the mission briefings and in game codec convos. But you get to ear the orginal voice-over, not the average english dubbing. However, it is probably the easiest Metal Gear game to date... I hear ya, I've played through the original FFVII in jap. Been playing import games ever since the super famicom times, so it's allright. Plus I can't let a whole childhood of watching japanese animes go to waste.
  4. Metal Gear Solid Peace Walker. Gotta love the good ol psp and its region free feature. Good thing most menus and story cutscenes are in english though. I've also set to complete H.A.W.X. campain mode in elite this month, if I can find the time.
  5. How about a few flares ? Have a good one sir!
  6. Heads up! Tally, one more year on your six o'clock. Recommend you go evasive and use your flares. Also, be advised, radar shows you have at least 50 more birthdays dead ahead. You're clear to engage. Have a good one Neko! ...and now we return to our regularly scheduled thread, and wish a nice birthday to Ibbiaz, Fo Shizzle and Harmonious Dissonance too.
  7. According to my calculations, this should be the 13th version. This mix sure has come a long way. Well, there isn't much left to criticize, so I'm simply gonna adress a few additions in this last version. I don't dig the short swell intro at 0:24. It sounds strident and almost fake/cartoonish, which isn't in par with the dark tone of the song. Your bass/rythm guitar now have a lot of presence, which is a good thing. But it gets overwhelming in certain instances, like from 0:55, where it's taking a little too much space in the soundscape. Finally, I really like the final solo and ending from 3:17. It's powerful allright. Overall, the arrangement gives off an emotional combination of madness and despair, which appropriately convey the tone and fits the source. As for the title, I was gonna suggest Dungeon of Despair, but that kinda reminded me of something else... I know you like evocatives and to-the-point titles, so how about: Sublunar Shadows.
  8. Glad to see someone tackle that one. More Zelda 2 is always welcome! As usual, keeping track of your wips versions when they all have the same name is my worst nightmare. This one seems to be number 4 though... The original melody is extremely catchy, making it easy to integrate into the mix and to rely on for a melodic hook. Though I'm not convinced by the sound choice in the begining. Plus the empty atmosphere doesn't really work in your favor. Try using some cross-delay on that harp, and adding alternative rolls and plucks to give it a more realistic/humanesque feel. Also, it may be interesting to vary slightly the original melody on just a few instances. You've got a very full sound overall, with a tight prod right out of the bat. The part from 0:45 has a Castlevania feel to it, and I dig the distinctive sound you have here. It's slightly different from the usual tone, while retaining your metalcore trademark style. It fits the song prefectly. Really great sound you've achieved here. At 1:05, the lead should deviate from the midrange and go tackle the highs more, the way you usually do it in your solos. The synth directly afterwards sounds cool in itself. But it doesn't blend very well with the instrumentation. However, it blends in nicely with the production. So it's not so much of a technical issue than it is an inauspicious sound choice. I'm not the expert on electronica by all means, so I leave it to more synth-savy people to comment on. And at 1:52, the harp returns and makes the simple melody layered on top of a thin soundscape more obvious... and kinda out of place. Also, during those parts the drums/toms sound a bit dry and sparse. Add a few more occurences, and raise the room reverb on those. Finally, 2 minutes 41 seconds is short. I'm sure you could easily extend the song to 3:10 or so. Some more work on sound choice/design as well as pushing your mix a little further should hopefully bring you closer to completion. This is a good mix with nice prod and great potential. Now make it awesome!
  9. Glad to hear that, I'm looking forward to it. Keep me posted and have fun. ;)

  10. Very interesting and in-depth interview, that really puts into perspective the reality of planning, directing and composing the soundtrack for a triple-A game. Also must have been a lot of work to put together, so thanks for sharing.
  11. Haven't seen it listed in the mascots list, so I'd like to suggest Nathan "Rad" Spencer from Bionic Commando. Either the old sprite or the modern one.
  12. A little late to the party, but I def hope you had a good one. Happy birthday Sgt Rama! Also, looking forward to this year FBRC.
  13. I've been meaning to comment on this for some time, and finally got around to it. Definitely something unique here, but not so much of a ufo for anyone who have been listening to japanese VGM for the last 20 years or so. Haven't seen the game in action, but even without the context, the minimalist approach clearly has its charms. I think the harsher comments may have come from the fact that most people are used to the canon of saturated soundscapes, complex melodies and full range of instruments fighting to conquer the listener's attention. From my point of view, this is a breath of air. Maybe not the freshiest, but at least one that let you take a break from all the generic orchestral-choirs combo, symphonic rock and other industrial electro/pop driven soundtracks. Favorites tracks are the groove-based, delightfully nostalgic and joyful Old Oddities, and the evocative Looking Glass with its enthralling synth and bouncy percussions. Most pieces though resonate with memories of classic gaming music, but have a personality of their own, with this distinct chill and lighthearted sound direction. The Kaleidoscope soundtrack manages to efficiently bring together entertainement and nostalgia in a very candid way, and with such simplicity that makes it beautiful. Thanks to AnSo and djp for the ride.
  14. I believe he's already working on that. And a good news following another, one more song has been claimed. We're now down to only 3 tracks: Post here or PM me if you want to claim one of these remaining sources.
  15. I actually played through a few Snes RPGs with the SL5 (until the incident). And for the most part, it was ok for that kind of game. Funny this is, I had a friend who managed to beat the crap out of anyone on Street Fighter 2 Turbo with this. Needless to say, loosing to someone who plays with just one hand is a defining experience in the life of a man.
  16. Now that's what I call a one-man infiltration mission! Props for taking on this gigantic task all by yourself. Good luck on your project LAOS.
  17. It's a secret to everybody! ...who isn't registered on the project forums. Rozo and Usa might have kept it like that for a reason. The element of surprise works better in some contexts. In the case of Sd3, it's all about the suspense.
  18. I got some heavy firepower for you: the one and only Ascii Super L5! One day I forgot I had left the turbo on. Ended up erasing all my Chrono Trigger saves in the blink of an eye. Good times...
  19. My bad, thanks for the heads up Saleck. Ristar was in fact developped by SonicTeam. 5 tracks left to claim. Oh, and we're still recruiting btw.
  20. I forgot you were co-directing BC also. Don't worry, I've already talked with Juan about that.

    Unfortunately update's not gonna happen this month. Got a lot of things to attend to.

    That, and also at least 3 other OCR project deadlines to meet.

    Anyway, stay well, and good luck with uni man. ;)

  21. Why they had to raep rockman with the music of Transformers? That's just mean. The post-production shows potential, but I'm not getting fooled by a trailer either. Looks like somebody is about to take a leak on everybody's childhood in just a few days...
  22. Busy as can be, but still alive, against all odds. ;)

    How about you Will, got something on your mind?

  23. Actually, even better than that: last year's thread was posted in Announcements, effectively ensuring appearance on front page. This helped bring attention to the matter, and I'm surprised this course of action hasn't been taken in 2010 as well. ^ This. Whether you're lurkers, newcomers, or ol' timers. If you're part of this community, come out of the shadows. Spare a coin for the brave men and women who provided you with quality music, entertainment and content over the years, for the low price of FREE!
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