shadow24 Posted September 9, 2013 Posted September 9, 2013 It's funny they redid the stretch goals. Me thinks that the "making of documentary" isn't as enticing to fans and they didn't want the funding to dwindle down anymore... Quote
Garrett Williamson Posted September 10, 2013 Posted September 10, 2013 I'm thinking about help funding just to get it to the PS3/360/Wii U thing because I'm much more of a console gamer and that would be nice Quote
Foxdyfx Posted September 10, 2013 Posted September 10, 2013 I hope that extra stage + boss gets made Quote
KyleJCrb Posted September 11, 2013 Posted September 11, 2013 The momentum has definitely slowed, but they are about to shatter the 2 million mark. Looks like a console release is inevitable! Quote
Eino Keskitalo Posted September 11, 2013 Posted September 11, 2013 I'm actually pretty pleased that a Linux version will get made. Maybe it'll work on my rusty trusty old laptop! Probably won't be able to pledge during the KS, but I'm certainly looking forward to buying the game sooner than later. --Eino Quote
Mr. Bottle Rocket Posted September 11, 2013 Posted September 11, 2013 I don't think it'll reach the 3 million mark, then again there's 20 days left. Quote
Liontamer Posted September 11, 2013 Posted September 11, 2013 I don't think it'll reach the 3 million mark, then again there's 20 days left. The closing days, especially the last one, always finish strong for Kickstarters like these. We're living proof. Even just last night Project Phoenix topped $1 million in the final 30 minutes, including a plug with 3 hours left from the official Mighty No. 9 Twitter (awesome!). I could see Mighty No. 9 hitting 3 million as long as it stays in the news cycle. Even if it doesn't, it'll easily clear $2.5 million. Quote
KyleJCrb Posted September 29, 2013 Posted September 29, 2013 The Mega Man 2 composer Takashi Tateishi is now involved, and I'm not sure if this is the first official mention of it or not but Ippo Yamada (composer for the Mega Man Zero series, Mega Man ZX, and a few tracks in MM9 and 10) is now in as well: http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts Quote
EC2151 Posted September 29, 2013 Posted September 29, 2013 Hopefully this won't sacrifice coherency in the soundtrack as a whole. That was sort of a problem with MM10 with its soundtrack. Quote
Crowbar Man Posted September 29, 2013 Posted September 29, 2013 http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/611851 Taking votes on the design for Call, though I kinda feel like F is the one they were going to go for anyways. I'd go for F or B Quote
Raziellink Posted September 29, 2013 Posted September 29, 2013 Taking votes on the design for Call, though I kinda feel like F is the one they were going to go for anyways. I'd go for F or B Yeah, I voted for F too. There were a couple of other design that were "ok", but most of them seemed off. By the way: this'll probably sound stupid, but hitting the last couple of stretch goals might not seem impossible. It's been going on a very steady rate these last couple of days. Quote
KyleJCrb Posted September 29, 2013 Posted September 29, 2013 I went with F. A bit annoyed that they took out the the pink-haired pigtail design, though. Quote
Melbu Frahma Posted September 30, 2013 Posted September 30, 2013 Yeah, I could stomach E if they went with that, but F seems the clear choice. Quote
EC2151 Posted September 30, 2013 Posted September 30, 2013 (edited) ditto, though I liked H as well Nearly all the designs sans H are too busy - I would imagine it would help with establishing a brand/image if your main character designs stayed simple and iconic (see: Inafune's designs in Megaman 1). Though I do like what I -think- is Inafune's design, D. Edited September 30, 2013 by EC2151 Quote
Toadofsky Posted September 30, 2013 Posted September 30, 2013 I think E is the best of them all, though I could live with F. C is just catering to Bronies, ugh. Quote
The Damned Posted September 30, 2013 Posted September 30, 2013 With 40 hours to go, I wish I had half a million bucks to drop on this so we could get 3DS and Vita versions. Maybe with enough sales, they can commission them later? Hopefully? Quote
Mirby Posted September 30, 2013 Posted September 30, 2013 There are Paypal donations still, and there is the chance that they'll keep those open after the Kickstarter itself ends. Who knows though? Quote
MindWanderer Posted September 30, 2013 Posted September 30, 2013 The Mega Man 2 composer Takashi Tateishi is now involved, and I'm not sure if this is the first official mention of it or not but Ippo Yamada (composer for the Mega Man Zero series, Mega Man ZX, and a few tracks in MM9 and 10) is now in as well: http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts So with this now confirmed... has there been any discussion of an OCR Mighty No. 9 album? Obviously the soundtrack hasn't been released yet, but my understanding is that OCR albums take a fair lot of organizing even before the mixing begins, and it would be cool to have an album out as soon as possible after the game's release. And I don't think it's conceivable that this game's music won't deserve an album. Quote
Ando Posted September 30, 2013 Posted September 30, 2013 Okay so that new single-player Call stage + boss stretch goal needs to be achieved please. That would be the best thing. As for her design, I voted for H, myself. I really like clean, simple designs like that, though I could live with F as well. Quote
Arrow Posted September 30, 2013 Posted September 30, 2013 So with this now confirmed... has there been any discussion of an OCR Mighty No. 9 album? Obviously the soundtrack hasn't been released yet, but my understanding is that OCR albums take a fair lot of organizing even before the mixing begins, and it would be cool to have an album out as soon as possible after the game's release. And I don't think it's conceivable that this game's music won't deserve an album. Considering what all is involved in making an OCR album, I'd guess serious discussion about something like this is a waste of time until 2015, when the game is near release and there's actually a significant amount of music to go on. Quote
DarkeSword Posted October 1, 2013 Posted October 1, 2013 So with this now confirmed... has there been any discussion of an OCR Mighty No. 9 album? Obviously the soundtrack hasn't been released yet, but my understanding is that OCR albums take a fair lot of organizing even before the mixing begins, and it would be cool to have an album out as soon as possible after the game's release. And I don't think it's conceivable that this game's music won't deserve an album. We would have to have access to the music prior to the game coming out. I realize that people get super excited about this kind of thing but lets just take a step back. We haven't even heard a soundtrack yet, just one or two samples. Let the game come out. Let people play the game and form a relationship with the music. Then maybe we can approach an album project with actual appreciation and passion, rather than trying to just chase the latest hotness. Quote
KyleJCrb Posted October 1, 2013 Posted October 1, 2013 Okay so that new single-player Call stage + boss stretch goal needs to be achieved please. That would be the best thing. YES IT VERY MUCH DOES, but I'm not holding my breath considering how far away the goal is. I was kind of under the impression that Call would have her own single player campaign from the get-go though, even as just a simple model swap of Beck. Looks like I was wrong. Quote
Gollgagh Posted October 1, 2013 Posted October 1, 2013 considering how far away the goal is it's only 142k more atm I think it's well within the realm of likelihood Quote
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