MC Axel Posted December 10, 2005 Report Share Posted December 10, 2005 IM stil trying to beat the pain in the ass that's Ozma in Final fantasy IX. I just seems no matter what I do he beats me right when I get him to less than a fourth of it's health. Quote Link to comment Share on other sites More sharing options...
Bummer Posted December 10, 2005 Report Share Posted December 10, 2005 IM stil trying to beat the pain in the ass that's Ozma in Final fantasy IX. I just seems no matter what I do he beats me right when I get him to less than a fourth of it's health. Yeah, I been there bro. Have some Egoist armlets to shield off his Doomsday, and make sure to have so many characters that can strike it with 9999 damage. And one person to cure. Annoying as >cencur<. But I got it before Terra. Quote Link to comment Share on other sites More sharing options...
MC Axel Posted December 10, 2005 Report Share Posted December 10, 2005 IM stil trying to beat the pain in the ass that's Ozma in Final fantasy IX. I just seems no matter what I do he beats me right when I get him to less than a fourth of it's health. Yeah, I been there bro. Have some Egoist armlets to shield off his Doomsday, and make sure to have so many characters that can strike it with 9999 damage. And one person to cure. Annoying as >cencur<. But I got it before Terra. Thanks for the tips. Quote Link to comment Share on other sites More sharing options...
Antipode Posted December 10, 2005 Report Share Posted December 10, 2005 Not the "hardest of all time", maybe, but in Paper Mario: The Thousand-Year Door the Pit of 100 Trials is hard by itself - and THEN you have to fight that massive dragon at the bottom. Takes about two and a half hours to get there, only to be killed in the first turn by that damn thing. (For me, anyway.) Tips from anyone who has beaten it on what I should do? Any badges that might help? Quote Link to comment Share on other sites More sharing options...
The Coop Posted December 22, 2005 Author Report Share Posted December 22, 2005 Taking a break from my finals work, I was sitting down and playing some shmups (they're good for quick game playing sessions while you wait for something to render). I popped in a game called Wings of Wor. It's a rather odd shmup, in that most of the bosses are large, ugly, and at times a bit disgusting looking bio-masses with heads. Some are tough, some are pretty easy. But there are two in this game that are quite nasty... and not because they look like mounds of guts. For now though, I'll focus on the boss for Stage 4. I don't know this thing's name. In truth, I'm not sure it was given one... even in the instructions manual. What I do know is that it's ugly, and it has a series of rather mean spirited attacks. The first one is that it attacks you with what look like red blood cells. They drift pretty slowly, with some coming up from the bottom, and some coming down from above. They're indestructible, and they become more numerous as you damage this thing. But as these things drift about, it unleashes what's both an attack, and the only time you can hurt him. This mass of corpse-like flesh, hurls it's heart around the screen. That heart is the only spot to hit him that'll do any degree of damage. It circles around the screen at a good clip, making it a hazard before it goes back behind the "body" so you can't hit it any more. It'll swing around in a steady pattern, but the problem comes from those damned red blood cells that have no real pattern. They come out steadily, and often you find yourself too busy dodging them to try and focus on hurting the heart. All of this makes for a boss that can take forever to kill. And if you run out of guys, you have to try and beat him with considerably less power as, if I recall correctly, you get sent back to the beginning of the level (resulting in considerably less power the next time you get to the boss). It's just two attacks, but they add up to one big pain in the ass. Quote Link to comment Share on other sites More sharing options...
Gollgagh Posted December 22, 2005 Report Share Posted December 22, 2005 Haha, you posted the 2300th post in your own thread, Coop. But anyway, I'm sure how you wanted this, but I always have trouble with Wily when I first played the MegaMan games. I'd do just fine on any of the regular levels and go through them in a day or two, then I get to Wily and *BOOM* I'm stuck on him for a week or so. e:typos Quote Link to comment Share on other sites More sharing options...
mikekz Posted December 22, 2005 Report Share Posted December 22, 2005 Damn, any Colossi but the first two on Shadow of the Colossus. Quote Link to comment Share on other sites More sharing options...
Bummer Posted December 22, 2005 Report Share Posted December 22, 2005 My older brothers has managed to kick Omega W eapon in FFVIII, that's sweet. It's one of the most wrecked, annoying and powerful bosses in all the games I've played. I just don't know why I haven´t mentioned it. Meh, someone already has I guess. Quote Link to comment Share on other sites More sharing options...
Triad Orion Posted December 22, 2005 Report Share Posted December 22, 2005 Bah, hardest Lavos fight is starting a fresh game then warping straight to him from millenial fair. You can't. In New Game+, you can touch a shining sparkle in one of Luca´s telepods, and you will then stand in front of Lavos, alone or with the girl depending if you walk in there before or after the girl has been teleported to the past. New Game + is not a fresh game. I am aware of this. I have used the new game + to continue with old gear, lvl, etc. before. The encounter I described was not done on a new game+ file. The warp to Lavos from the Millenial Fair does not exist in a normal new game. This is entirely possible since it's been ages since I played, though i could have sworn I did it w/o newgame+ . I'll have to track down a ROM and doublecheck. If my memory is indeed playing tricks on me, then thanks for the correction. He's right. Lavos can only be fought this way in New Game + mode. HOWEVER, you can create a "Fresh" file, save that to an empty slot as soon as you leave Crono's house, and then reset the game, and select New Game + on THAT data, giving you access to Lavos as base Crono. Quote Link to comment Share on other sites More sharing options...
speculative Posted December 23, 2005 Report Share Posted December 23, 2005 The boss from the NES game "Conquest of the Crystal Palace." Man, I tried playing that game again years later, and I couldn't even get past the second level... Quote Link to comment Share on other sites More sharing options...
Darkmetamorphasis Posted December 24, 2005 Report Share Posted December 24, 2005 Way off RPG's but for me the hardest bosses were: Gill-Street Fighter III: 3rd Strike Man this guy wouldnt let down! I mean I knew that Capcom made his AI so he can counter all attacks of a certain character, but thats not what made it difficult. It was his Resurrection and Seraphic Wing Super Arts that upset me... Death-Castlevania No real explaination, just plain difficult. Quote Link to comment Share on other sites More sharing options...
Scufo Posted December 24, 2005 Report Share Posted December 24, 2005 My older brothers has managed to kick Omega W eapon in FFVIII, that's sweet. It's one of the most wrecked, annoying and powerful bosses in all the games I've played. I just don't know why I haven´t mentioned it. Meh, someone already has I guess. I donno. I actually found Ultima Weapon to be harder. Then again, they're both pretty easy if you have plenty of Holy Wars. Quote Link to comment Share on other sites More sharing options...
ZeroBass.Exe Posted December 24, 2005 Report Share Posted December 24, 2005 My older brothers has managed to kick Omega W eapon in FFVIII, that's sweet. It's one of the most wrecked, annoying and powerful bosses in all the games I've played. I just don't know why I haven´t mentioned it. Meh, someone already has I guess. Convert your Laguna Card into 10 Holy Wars, invincibility for abour 3-5 rounds apiece, then just unleash your limit breaks on him! Easy Peasey!!!! Quote Link to comment Share on other sites More sharing options...
Maxx Posted December 24, 2005 Report Share Posted December 24, 2005 Hey, Coop, I posted on this thing, like last year sometime... I put in a couple I think... If we go by number of times mentioned... can we declare a winner yet...? I mean, which boss, out of all these mentioned here has been mentioned the most?!?!!? I think by this time we can count votes, can't we?!!? Which of you has the total lack of anything resembling life that you can read thru this really fuckin long thread and start making hash marks? Do I hear a volunteer..? Quote Link to comment Share on other sites More sharing options...
The Coop Posted January 7, 2006 Author Report Share Posted January 7, 2006 To continue my tale from earlier, Wings of Wor has a second boss in it that's a real pain in the ass. It's the end boss which, like so many of the game's other bosses, is a mass of flesh that's less than pleasant looking. Its attack is very straight forward. It sits there, and ejects over two dozen of these little egg-like orbs that slowly drift towards you. As they move, they gain a bit of speed. If you dodge it, the thing comes back around and tries to hit you again. If you blow one up (which takes quite a few shots), it's instantly replaced. How's that for service? To hurt this thing, you have to hit an eye that's in the center of an opening. The opening is narrow, which makes hitting it a pain already. But, with all the eggs floating around blocking shots, and the fact that the eye only opens for about two seconds before it closes again, this makes for a frustrating battle. There will be times where you don't hit the damn thing for a good minute or so, and even then it's just one or two hits. It's a not a battle so much as it is a dodging exercise. It also takes a decent number of hits before it dies, so you better sit down and get comfy, because this battle won't end quickly. One of the few shmups that has bosses in it that just drive me up a wall. Edit: Fixed typos. Quote Link to comment Share on other sites More sharing options...
Hadriel Posted January 8, 2006 Report Share Posted January 8, 2006 My older brothers has managed to kick Omega W eapon in FFVIII, that's sweet. It's one of the most wrecked, annoying and powerful bosses in all the games I've played. I just don't know why I haven´t mentioned it. Meh, someone already has I guess. Convert your Laguna Card into 10 Holy Wars, invincibility for abour 3-5 rounds apiece, then just unleash your limit breaks on him! Easy Peasey!!!! Cheap. I beat both Weapons without Holy Wars or Hero Drinks. Hell, I missed almost every card, so I didn't have a choice; I never bother with the card games. Ultima Weapon isn't much harder than he was in VII. I recommend Squall, Zell, and Irvine for dealing with the Weapons. What you need is the following: The best weapons for every character 9999 HP on everyone 255 STR on Squall, 200+ for everyone else 100 Quick Ammo for Irvine Megalixirs and Mega Phoenixes A fuckton of Triple magic junctioned to everyone's Speed stat At least one character possessing 900+ compatibility with Doomtrain A different character possessing 900+ compatibility with Cerberus Recover on as many characters as possible Revive on someone other than your designated healer 100 Ultima junctioned to Elem-Def on as many characters as possible; you won't be casting it Someone should have the Item command Optional: Auto-Protect, Auto-Haste, Initiative, and similar abilities. It's also unlikely that you'll be able to get your characters to full HP and strength without equipping GF-based STR Plus and HP Plus abilities, so you'll probably end up equipping at least one auto-ability anyway. Designate one guy as your medic; I used Zell. He should have Aura, Haste, Curaga, and Full-Life (and optionally, Protect) and should always be at full health to revive everyone else in the event that they're knocked out, except if he's knocked out by Light Pillar; the Revive ability can fix him up then. Since your Speed stat will be obscenely high from junctioning Triple magic, turn the battle speed down to the slowest setting; your ATB meter will refill at a normal speed, while the Weapons will be rendered ponderously slow. This will allow you to quickly summon Doomtrain and Cerberus in rapid succession; you should do this in both fights. Doomtrain will always inflict the Vit 0 status effect, and Cerberus will give everyone Triple, but that only matters for your spellcaster, who IMMEDIATELY after Triple takes effect should cast Aura on everyone, and Haste on their next turn. This will allow you to plug away with several limit breaks before the Weapons get a chance to do anything. If you're lucky, Squall will get Lionheart; a couple of rounds of that and one or two of Irvine's should fell Ultima. At full strength, Irvine's Quick Shot is actually a lot more damaging than Hyper Shot; the individual shots do less damage, but since it fires hella fast, the damage ends up being a lot greater. You can easily do 4000 damage per hit for 30 hits, which hits for 120,000; Hyper Shot will only let you get off 6 or 7 shots for 10,000 each. Other than Light Pillar, the only attack Ultima has that can do any serious damage is his physical strike, which Recover can easily fix, since all his other magic either doesn't do that much damage or is elemental and will thus be nullified by your junctioned Ultimas. Omega's a lot tougher, having an HP figure on par with Ruby and Emerald from VII, but the strategy remains basically the same. The only difference is that Omega casts L5 Death at the start of the fight. Also, you're far more likely to need your caster's Full-Life because of Terra Break and Megiddo Flame. Those attacks are why you've got Megalixirs and Mega Phoenixes on hand. There is a definite attack pattern to Omega's moves; he waits until the third move to use Megiddo Flame, and won't use Terra Break until about the seventh move. In between those, he occasionally uses Light Pillar, but mostly he just throws Meteors at you. Triplecasting Aura and pounding away with your limit breaks is still the way to go; you can draw shit-tons of those from the Islands Closest to Heaven and Hell, and also get a lot of experience. The Weapons are always going to be exceptionally powerful, so you'd do just as well to level up as far as you can. If you decide to make them all level 100, junction 100 Death spells to everyone's ST-Def to avoid dying. Of course, the most disturbing thing about the Weapon fights is that I remembered all that fucking bullshit without having to look at gamefags. Quote Link to comment Share on other sites More sharing options...
Horseboy Posted January 8, 2006 Report Share Posted January 8, 2006 Hey, Coop, I posted on this thing, like last year sometime... I put in a couple I think...If we go by number of times mentioned... can we declare a winner yet...? I mean, which boss, out of all these mentioned here has been mentioned the most?!?!!? I think by this time we can count votes, can't we?!!? Which of you has the total lack of anything resembling life that you can read thru this really fuckin long thread and start making hash marks? Do I hear a volunteer..? I'm bored, i'd do it But only if it's necessary, because 150+ pages are still 150+ pages o.O; Quote Link to comment Share on other sites More sharing options...
Bahamut Posted January 8, 2006 Report Share Posted January 8, 2006 Why not use Aura & Rinoa for Omega Weapon? Rinoa has a limit break that makes everyone invincible. Quote Link to comment Share on other sites More sharing options...
Jiveman Posted January 8, 2006 Report Share Posted January 8, 2006 Sigma from MegaManX3 was friggin' impossible. On that sidescrolling masterpiece on SNES timing was everything. If you didn't have the perfect rhythym and timing your a$$ is grass (not the good kind of grass either!). In fact I've built up some rage just talking about it, I'm gunna go kick his a$$ right now!!! Quote Link to comment Share on other sites More sharing options...
Nip Posted January 8, 2006 Report Share Posted January 8, 2006 Why not use Aura & Rinoa for Omega Weapon? Rinoa has a limit break that makes everyone invincible. I used her and it made the battle easier. Quote Link to comment Share on other sites More sharing options...
Hadriel Posted January 8, 2006 Report Share Posted January 8, 2006 Why not use Aura & Rinoa for Omega Weapon? Rinoa has a limit break that makes everyone invincible. You could do that if you want, but the strategy I outlined was how to beat them without invincibility. Quote Link to comment Share on other sites More sharing options...
Crazyonr1 Posted January 8, 2006 Report Share Posted January 8, 2006 Don't think I've posted anything in here yet, and I'm too lazy to look, but the first 3 minibosses in Viewteful Joe on mode, weren't hard, it was just annoying because I had to restart like twice, meaning going through that non-skippable story, at least that gave me good incentive to play better, muhahahaha I know I suck, but whatever Quote Link to comment Share on other sites More sharing options...
Horseboy Posted January 8, 2006 Report Share Posted January 8, 2006 I cast my vote for Shredder at the end of TMNT3: Radical Rescue. I never got past him Quote Link to comment Share on other sites More sharing options...
Shadowe Posted January 8, 2006 Report Share Posted January 8, 2006 Has ikaruga been mentioned yet? Anything from level 3 onwards. Quote Link to comment Share on other sites More sharing options...
NarutoZer Posted January 8, 2006 Report Share Posted January 8, 2006 How about Penance from FFX? Is he in here yet? Quote Link to comment Share on other sites More sharing options...
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