DarkeSword

Robots vs. Knights

100 posts in this topic

Introduction
Past and future collide as two factions clash in the greatest musical battle the world has ever seen. Armored heroes meet metal warriors on the battlefield of wailing guitars, dirty drops, and soaring strings. Get ready, ladies and gentlemen, it's time for Robots vs. Knights!

Current News
Now recruiting! We need 18 people! If you're interested, please post in this thread and indicate which team you prefer to be on: Robots or Knights. I'll be assigning the teams myself in the interest of maintaining balance, so you might not necessarily get the team you want or be on a team with your BFFs, but I'll try to keep everyone's preferences in mind.

Please also keep in mind, because of the way this competition is set up, nearly all of the remixes you write with include a Mega Man source and a Shovel Knight source. Being on the Robots team won't mean you'll only be remixing Mega Man tunes, and the same goes for the Knights team with Shovel Knight tunes.

Releases
Forthcoming.

About
Robots vs. Knights (RvK) is a Team vs. Team competition. It's a new format that I've been developing for a couple of months now, combining elements of the head-to-head battles of the Remix Battle tournaments (GRMRB, etc.) with the teamwork aspect of Gauntlet tournaments (WCRG, etc.). Here's the full breakdown of how it's going to work.

  1. 18 people sign up.
  2. I'll divide everyone into 2 teams of 9. I'll be assigning people to their respective teams in order to ensure a balanced competition.
  3. Each team will be given a pool of sources to select from. Team members will decide how to assign sources themselves. I won't be running a draft.
    • Team Robots will be given a selection of sources from the Mega Man Game Boy games.
    • Team Knights will be given a selection of sources from Shovel Knight.
  4. Each team will form 3 squads of 3 members each. The squad will be your group that you'll rotate with throughout the competition, similar to the teams from gauntlet competitions.
  5. The first 3 rounds are squad-vs-squad battles.
    • Each squad will decide their remixing order for the first three rounds and provide that to me.
    • Each round, I'll post 3 match-ups between squads on opposing teams.
    • Each squad's artist will be responsible for writing a remix that uses their selected source and the opposing squad's selected source.
    • At the end of each round, artists send their remixes to me, I'll put the tracks up, and people will vote.
    • Each victory will earn points for the team.
  6. The 4th round is a boss battle.
    • I'll post a boss theme source.
    • All 6 squads will be required to submit a remix that combines the boss theme with one of the squad's sources.
    • Any member of the squad can be the primary artist. The primary artist is not required to use their own personal source; they can use any of their squad's 3 sources.
    • At the end of the round, voters will select their 3 favorite remixes, unranked.
      • The team that has the most selections at the end of the voting period will choose between two rewards: a chunk of points, or the right to counterpick in the next block of squad-vs-squad battles.
  7. The next 3 rounds are squad-vs-squad battles.
    • If a team has the right to counterpick, they will be provided the opposing team's remixing orders first before determining their remixing orders. I will still determine the actual match-ups based on the updated remixing orders.
    • The 3 rounds of squad-vs-squad battles are conducted as before.
  8. The 8th round is another boss battle, conducted in the same way as the previous boss battle round.
  9. The 9th and final round is comprised of 9 one-on-one battles.
    • If a team has earned the right to counterpick from the previous round, they will be allowed to determine the 9 match-ups; rematches of previous battles from the squad-vs-squad blocks are not allowed.
    • If no team has counterpick, I'll determine the match-ups.
    • Each artist will be responsible for writing a remix that uses their selected source and their opponent's source.
    • At the end of the round, remixes will be submitted and voted on.
    • The team with the most victories will earn a large chunk of points.
  10. The team with the most points at the end of the competition wins.

FAQ
This is pretty interesting, but why are you doing this instead of just another Tournament or Gauntlet?
The philosophy behind RvK is to create an environment where more artists will be working together to help and learn from each other. I want to tap into the spirit of teamwork and collaboration in a bigger way this tournament. Rather than just having two friends working on tracks with you week to week, you'll have eight other teammates that you can use as resources.

What do you mean by resources?
In the past, I've tried to limit the amount of collaboration allowed in competitions because I wanted to make sure that people were putting forth a concerted effort to grow as artists on their own. While we'll still be adhering to the idea of a Primary Artist for each remix in RvK, some of the limitations will be relaxed. Artists will be able to get help from all 8 of their teammates. This includes production help, session instruments, and arrangement feedback. The Primary Artist will still be responsible for the bulk of the work that goes into a remix, but they'll have a lot more help in getting that remix polished up.

How many remixes do I have to write?
You will be responsible for at least 3 remixes: 2 remixes from the squad-vs-squad battles, and 1 remix in the final battle. You may also be responsible for any of the boss battle remixes, but that will be up to your team.

Why can't we choose our own teams?
I'm going to determine the teams based on skill level in order to ensure fairness across the board. I want both teams to have a healthy balance between novices and veterans.

Do we get to pick team names or squad names?
No. The two teams will be known as Team Robots and Team Knights. I will also be setting the squad names which will be revealed once we get the competition started.

I really want to be on Team Robots/Team Knights! Can you put me on that team?
I'll consider your preference but I can't guarantee anything.

Submissions and File Name Rules
Submission
All entries must be sent to me (DarkeSword) via PM on the forums. Please include your team name, squad name, and the round number in the subject line of your PM. I encode all MP3s myself, so please send me your submissions in 16bit, 44.1KHz WAV format. Don't send MP3s.

Please do not use MediaFire, RapidShare, or any other ad-ridden public sharing site as a host for your entry. There are many better options you can and should be using to host your music. I recommend Dropbox or SoundCloud. Make sure your files are downloadable.

File Names
If you worked on the remix without the help of your teammates:

Team Robots - DarkeSword - Be Cool, Man (Ice Man vs. Polar Knight).wav

If one team member helps you with your entry in a significant way and you want to give them credit, add their name as follows:

Team Robots - DarkeSword feat. Neblix - Be Cool, Man (Ice Man vs. Polar Knight).wav

If more than one team members help you with your entry in a significant way and you want to give them credit, add their names as follows:

Team Robots - DarkeSword feat. Neblix, Liontamer - Be Cool, Man (Ice Man vs. Polar Knight).wav

Notes:

  • Make sure you're using proper capitalization for team names and character names.
  • Put spaces on both sides of the hyphens between Team Name, Artist, and Title.
  • If your remix's title has special punctuation that you can't include in the file name (e.g. \ / : * ? " < > |), please let me know in your submission PM so I can include the correct title in the tags.

Please follow the file name format exactly; I use the file names to make sure that all the metadata is correct when I tag the MP3s. It's a massive pain sitting there renaming, re-spacing, and reformatting so that everything works properly with mp3tag's file-name-to-tag tools, and ultimately it means that when you all do it right, I can get the music up for voting way faster.

Voting Rules and Guidelines
Voting is conducted publicly in the Public Voting forum. Every week, a thread will be created for the most recently completed round of remixing. Because RvK has two different types of rounds (squad-vs-squad and boss battle), please make sure you read and follow the instructions in the voting thread.

Things to keep in mind when voting:

  • The most important thing to consider when voting is how well the remix incorporates and arranges both themes. Production and enjoyability should also be considered, but this is primarily an arrangement competition.
  • Everyone is allowed (and encouraged) to vote, including competitors.
  • You are required to make an actual decision for each choice, meaning, you cannot declare a draws or a ties for different places. This will be counted as not voting and your vote will not be counted.
  • Post only once in each voting thread.
  • Everyone must adhere to the Competitions Code of Conduct.

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    I will do this. But so much responsibilityyyyy...

    I will still do this, though.

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    So so so tempting. I need to try out my new computer. I don't know any Shovel Knight. But Mega Man

    Put me down as a tentative :D

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    Alright guys, first post updated with a rundown of the format.

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    this will be very succulent  v (that my face of excited)

       tumblr_nab1xf7jDN1tb7nbgo1_500.gif

    Edited by Yosh1PrisMa
    Change Photo

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    Haha, this sounds really cool. More Shovel Knight is always welcome. I'm also impressed and appreciative of trying out some new things with the format.

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    Sounds epic - I'm improving with FL Studio, and I really thought Shovel Knight's soundtrack needed some cool remixes! Mega Man music is epic too, although I feel a lot more remixes are around of it.

    I'd love to participate if you'll have me. :)

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    I don't have time to participate these days, but I'm excited to get some Game Boy Mega Man mixes out there.  Criminally neglected.

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    Hey everyone, glad to see people are excited about the compo, even if they won't be able to participate. I've updated the first post with more details about the competition. The format remains unchanged, but I've added a FAQ section that details some of the philosophy behind the format and the approach to collaboration this year.
     

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    Hey guys; posted a callout for help with visual identity and branding for RvK over on my tumblr. Quoting here:

    Quote

     

    Hey friends!

    So as many of you know, I run these really big tournament-style remix competitions over at OC ReMix. Last year’s competition was the Sigma Fortress Remix Gauntlet, which featured music from Mega Man X.

    This year I’m trying out a brand new format that I’ve been developing for the past few months. It’s a Team vs. Team competiton called Robots vs. Knights that will feature music from Mega Man and Shovel Knight. You can view the details of the competition at OCR.

    Here’s the thing. With SFRG, I developed this really nice visual identity that carried across the competitions. I created the banner, album art, user icons, and competitor sigs with a consistent look (colors, typography, etc.). The competition had a really nice professional feel to it as a result.

    I’d like to do this again with Robots vs. Knights, but I’m afraid I might be out of my depth here. I’m looking to give the competition a really strong visual identity, and I need an artist or artists to help me out.

    Let me be upfront about this right now: this is not going to be paid work, as there’s no revenue involved. Anyway, here’s what I’m looking for:

    • 12-bit aesthetic; a pixel-art look with a color palette halfway between 8-bit and 16-bit.
    • A logo that plays on the idea of Robots (technological) vs. Knights (medieval).
    • Head-to-head graphics, i.e. something you’d see in a fighting game with the two characters staring each other down. I would need 18 characters drawn so that I could use them in Photoshop to create the match-up graphics and sigs for the competitors.

    I’m looking to start the competition up in mid-September; I realize that’s very soon, especially for non-paying work. But if anyone has ever been interested in getting involved with OC ReMix as a visual artist, this is a great way to do so. Send me an ask with some samples of your work if you’re interested.

    Thanks!

     

    As many of you know, I have pretty high standards for artwork on my projects (albums and competitions). I'm looking for someone with a very strong sense of good design. This is more than just a "draw some pictures" gig.

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    I'm sure the Game Boy MM tracks are great, but they don't have the massive familiarity and nostalgia that the NES ones do for me.  I do love me some Shovel Knight, though. In any case, I've taken a spot and been unable to produce more times than I'd like.  If the roster fills up, I don't want to take someone's spot. But if this somehow comes up short on mixers, I'll make myself available.

    Either way, very much looking forward to the results!

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    I'm being stupid. Sign me up. 

    My personal preference team wise is the shovel knight team, simply because i've done so much bloody mega man - aware and accept it is your decision tho :)

    TheChargingRhino likes this

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    Keep in mind, because of the way this competition is set up, nearly all of the remixes you write with include a Mega Man source and a Shovel Knight source. Being on the Robots team won't mean you'll only be remixing Mega Man tunes, and the same goes for the Knights team with Shovel Knight tunes.

    TheChargingRhino and WillRock like this

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    So ultimately it doesn't really matter on which team you're on, as you get a bunch of sources to choose from in either team, right?

    Anyway, I'm game but I also have a 2 week holiday planned in between, so I'll have to work out with whatever team I end up in how to deal with that.

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    1 minute ago, Jorito said:

    So ultimately it doesn't really matter on which team you're on, as you get a bunch of sources to choose from in either team, right?

    Anyway, I'm game but I also have a 2 week holiday planned in between, so I'll have to work out with whatever team I end up in how to deal with that.

    Yeah, pretty much. Depending on how you work it out with your team you'll be on the hook for anywhere from 3-5 remixes:

    • 2 squad-vs-squad remixes will be MM vs. SK
    • 1 final one-on-one remix will be MM vs. SK
    • 1 boss battle mix will be your source vs. a Mega Man based boss theme
    • 1 boss battle mix will be your source vs. a Shovel Knight based boss theme

    The blue items are the ones you're definitely responsible for. The purple items will be handled by one person per squad.

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    Ohh this sounds like fun, sign me up! I prefer team robots 

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    The teams do matter a bit, of course, if you have one source that you'd like to try multiple approaches with.  If you're Team Robots, for example, you'll get your one Mega Man source three times, and three Shovel Knight sources one time each.

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    On second thought, I will have to pass. I LOVE the idea but I realized I just won't have enough free time September & October to participate to the fullest extent. Plus I'm not familiar with the GB MM games and was hoping for the NES classic series. Regardless, I'll definitely check out the mixes and vote. Good luck everyone! 

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