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[GSM3] Round 3 Voting
colorado weeks and 6 others reacted to DarkeSword for a topic
Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Streets of Rage game and the other from an Etrian Odyssey game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 3 Remix Pack (MP3). For your reference, here are the source tunes for Round 3. Streets of Rage vs. Etrian Odyssey II The Last Soul Labyrinth IV - Petal Bridge [Dungeon: 16F-20F] Streets of Rage 2 vs. Etrian Odyssey III Go Straight Labyrinth VI - Cyclopean Haunt Streets of Rage 3 vs. Etrian Odyssey Shinobi Reverse Labyrinth V - Lost Shinjuku [Dungeon: 21F-25F]7 points -
The Newbie Introduction Thread: Come on in and say hello!
ArikXu_Hugo and 2 others reacted to Roboenza Scarlet for a topic
Hallo hallo, another "long time listener, first time caller" for the list A long time fan of VGM; Vinyl & CD collector, obsessive fan-music listener, occasional VGM remixer with my partner. I was finally able to make it to MAGfest this year (I come from far off Europe, and it only cost.... Ye gods, over a thousand buckaroos!) where I met so many amazing friends, and even more amazing strangers, and had so many amazing conversations with 'my people', where I had a sort of, 'wait, I'm not alone, thousands of people are just like me!' moment. Especially it was great to hang out with the ever wonderful KyleJCrb, who I went to the con with, and spent a lot of the weekend with (and crashed the room of many times) - I was planning to check out the OCR panel regardless, but as he was one of the speakers, I made extra sure to clear my con schedule - and as I sat there at the panel, I wondered suddenly why I was lurking, because I felt like I would very much like to be a present part of all of this. I spent a while after I arrived home observing the site much more closely, asking around interestedly to my friends of their own VGM projects, then I decided to poke my head in for real. So... Er... Hello!3 points -
Howdy! :) 🦇 Some of y'all know who I am, but in case ya don't: 'ello, 'ello--the name's VQ. Bit nervous writing this up, but here goes! Many here (including myself) have participated in (or know of) @Dyne & @The Coop's lovingly done, yearly [Unofficial] OCR Christmas Album, and I'd like to try and implement / propose something similar for ALL HALLOWS' EVE! 🧡 Out of every holiday in a year, Halloween has always been my all-time favorite, and it's a shame to have noticed not many artists or communities hold much weight for that time of the year--outside of any compos that chime-in for it as one-offs--and I'd like to give the opportunity for music inspired by Halloween, or that present "spooky vibes" to be freely envisioned and showcased for that special date! :D Here's the deets!2 points
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Up to you! If you feel like you can do more to work on them, by all means, either take the time to work on them more, or workshop them either here on the forums or via the OCR Discord server. :) Otherwise, if you feel they're ready to go, just send me: a WAV of your mix, in 44.1kHz, in Stereo, 16 or 24-bit, -6.0 dB, triangle dithered (if necessary). This is a pre-master, WITH NO HEAVY COMPRESSION OR A LIMITER ON THE MASTER BUS, except for any very soft compression and EQ, for warmth and tone and gluing the full track together. If that all sounds like gobbledygook, just sending me the thing at -6dB, unmastered, is cool. :D Can send it to me on here as an attachment or GDrive / Dropbox link through private messaging, or on Discord if you add me. There's some other submission criteria, but the TL;DR is -- as long as your mix doesn't have any weird glitches or artifacts that'll mess up mastering the track, and you give me the source name and game (or movie or whatever) you remixed it from, and give it a unique name (something that isn't the original name of the song), that's fine.2 points
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as someone who tried to do this yearly (and only managed for 3 years (3 eps of 3 songs for 3 halloweens does sound kinda cool though), i love this idea, i have a couple of songs i'd like to do, i just need to pick one. but count me in. also, if you need help with the website/hosting/whatever, let me know, i might be able to help.2 points
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Oooooh.... me thinks this might be a great place for choirs / singers doing banshee / ghost / goblin etc vocals to have lots of fun. Teeeheeheee. Very interested in singing on and/or arranging vocals for a track on this:) - Bonnie Bogovich the weird lady who runs The Bwak Choir co-founder of Super Smash Opera https://blackcatbonifide.com2 points
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The Newbie Introduction Thread: Come on in and say hello!
Geoffrey Taucer and one other reacted to ArikXu_Hugo for a topic
Hello!!! Although I'm quite unfamiliar with this place, it is nice to meet people who enjoy remixing VGMs and OSTs! Although I usually make original tracks, I also make remixes. I met this place a few days ago, and I forgot introduce myself. I hope all is well!2 points -
Default Forum Theme Updated
Master Mi reacted to DarkeSword for a topic
Hey all, I've updated our default theme to the new dark mode theme. This new theme reflects some of the style changes that have been made up front on the main site. If you notice any glaring issues with the new theme, please make a thread for the specific problem you notice in our Site Issues & Feedback forum so that I can address it specifically. Our old theme is still available in the theme selector at the bottom of the forum page if you prefer the light version. ENJOY! -- DarkeSword1 point -
OCR04798 - EarthBound "Get Down with Your Bad Self, Mr. Saturn!"
The Vodoú Queen reacted to salamangkiro for a topic
Such a fun song! This captures the zaniness when you play EarthBound. The remix plays tricks with your ears which is exactly Mr. Saturn's intentions when you see him and his village. 😄1 point -
Announcement + The Future of OC ReMix
Geoffrey Taucer reacted to DarkeSword for a topic
Yeah, things got quieter for djp on the site because…*checks notes*…some guy who posted on PPR a lot decided to leave. Sure. The ego you have to have to come back to OCR, comment on a year-and-a-half old goodbye thread from our site’s founder, and somehow make it about yourself and your dumb grievances is astounding.1 point -
Announcement + The Future of OC ReMix
Geoffrey Taucer reacted to Thin Crust for a topic
It got quieter at that moment because I left. No, actually I left because it got way too toxic. At that point I finally discovered that my self worth isn't based on if I can get the unpleasent individuals on OCR to like me so I up and left. No regrets.1 point -
*NO* Pokémon Legends: Arceus "Peace Village"
SKYR3SH_MuSiC reacted to Liontamer for a topic
Artist Name: SKYR3SH_MuSiC "Peace Village" I made this ReMix two years ago (2022), a few months after the release of the game. I remember when I first played Pokémon Legends: Arceus and arrived at Jubilife Village, I really felt a lot of peace inside, while walking around the area and discovering new things. Hearing this gave me very good vibes and feeling that everything would be okay. For that very reason, in my ReMix, I took the liberty of calling it that. It is a Colour Bass ReMix. Although this musical style comes from Dubstep, I made a melodic and relaxed ReMix with influences from Trance music, respecting at all times the original song. In my ReMix you can notice the use of resonators that make this genre unique, the sweet voice of Pikachu, and different drops. Games & Sources “Jubilife Village”, what a beautiful place to relax. This song was created by composers Go Ichinose, Hiromitsu Maeba and Hitomi Sato for the Pokémon Legends: Arceus video game for the Nintendo Switch console in the year 2022, where we return to the past of the Sinnoh region, Hisui. After listening to this song, I couldn't resist and shortly after I made a ReMix of the song, which I myself, again, recreated again from scratch but adding a few more things and in a different style, Colour Bass. I'll leave the original song in the following link so you can listen to it: Jubilife Village (Early) Theme1 point -
*NO* Pokémon Legends: Arceus "Peace Village"
SKYR3SH_MuSiC reacted to Chimpazilla for a topic
Those drops are waaaaay too loud, coming in with zero signaling, suddenly nine decibels louder than what came before. That right there is enough of a dealbreaker to sink this mix. I loves me a good loud kick, but holy heckballs this is absolutely ridiculoud. The arrangement should have soft sections followed by buildups, hinting at what is to come, you don't want your listener to leap out of his chair hearing these drops. There are no builds here, just the soft sections and then WHAM my ears are raped. The sections are repetitive within themselves, with nothing too interesting happening once the patterns are established. I think there great ideas here though! I'd love to hear more melodic development, I don't actually hear the source motif anywhere, I think adding that motif plus some variations over the repetitive sections would greatly add interest to the arrangement. As prophetik mentioned, the arpeggio that appears here and there in this arrangement does not really match with the melodies and harmonies you have going in the other instruments. It certainly does not hold water trying to act as a lead. In that final section, the faux-hardstyle, that vocal bit is amazingly too loud also. So this entire mix needs a volume balance as a starting point. But yeah, resist the urge to try to win the loudness war here! There is no need for that, and it's much more jarring than it needs to be. NO1 point -
*NO* Pokémon Legends: Arceus "Peace Village"
SKYR3SH_MuSiC reacted to jnWake for a topic
Original is indeed a very chill piece! Your take begins with a piano/pad combo doing the main chord progression at a faster pace. I enjoy the sound of this combo. At 0:14 the main flute melody is played on a synth, I think adapting the track to a faster pace sounds great so far... However, we eventually reach 0:27 and all balance is lost. A drumkit enters at an insanely loud volume and completely drowns everything else, with the LUFS reaching -5 (which is extremely loud), and there's even clipping on my DAW. Even the waveform looks kinda silly here: As far as I can tell, the background keeps the same parts from the intro here. There's a breakdown around 0:52 with a fairly intense snare for some reason, then a build-up and more loud drums at 1:08. I dig the rhytm idea here. There's been a recurrent synth arpeggio on this percussion sections that sounds off-tune/off-key, unsure since it's hard to hear. 1:33 has a similar break to 0:52 and at 1:43 the main melody returns and then the drums return at 1:57. We then repeat the break and build-up of 0:52 but there's a fake-out and at 2:41 we get the percussion "pay-off" again. As before, the overwhelming volume doesn't make it that enjoyable... At 3:07 the track ends abruptly, with even the tail of the sounds cutting off abruptly. In terms of arrangement this is fairly basic, I really like the idea of speeding up the original but you kinda exhaust all your tricks in the first 25 seconds. There's definitely space for chord progression variations or incorporating more of the source's melodies. I like the idea behind some of the percussion breakdowns as well, but I don't think they're enough to sell the arrangement alone. Production is, however, the main issue here. The track is extremely unbalanced, with the percussion being so loud that it makes the track very hard to listen to, even clipping at some points. It's hard to critique the mix behind this unbalanced approach but I'd take a look at the higher frequencies since the mix sounds shrill (but this may simply be a consequence of the loudness). Overall, while I think there are good ideas behind this, the production is not enough for this to pass. First, look at balancing the percussion with the rest of the track. Second, check if there are ways to make the arrangement more interesting as right now it's way too simple. NO1 point -
Super Castlevania IV - Dracula's Theme Remix
The Vodoú Queen reacted to McFoley for a topic
Super Castlevania IV - Dracula's Theme Remix1 point -
Ok... Back in the saddle! Sorry for the delay in replies! Hey! Welcome! Nice to meet ya'. I'll try to note down people who are "up for collabing" soonish, when I go in to edit the front-posts, again, so people joining in known who they can turn to for advice or collaboration on their mixes if they want it! Got you and Bonnie down for drums/percs & vocals, respectively. :) Depending on things, might knock on your DMs myself! I gotcha covered. ;) Stay tuned! Is this your "claim", so to speak? :D Let me know, and I'll update the main post! Aww, that's sad. D: Albeit, doing like a mini-EP of those does sound very intriguing... :) Well, hopefully this'll last longer than 3 years, (fingers crossed!) But you're welcome to do any or ALL of the songs you have in mind. :D There's 0 limit on how many you can submit, just keep the number reasonable. x'D @colorado weeks also voiced helping out with website-making and hosting, and I'm sure between ya'll, we can get that done! I'll also ping @gravitygauntlet because I know he's done some CD label-esque artwork and formatting, and his GF does as well. So if ya'll wanna jump in on this, song sub or otherwise, count me in! Just DM me in the meantime, but I will also be in touch when I consolidate more ideas together!1 point
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Ghouls ’n Ghosts - Title Theme Remix
The Vodoú Queen reacted to McFoley for a topic
Ghouls ’n Ghosts - Title Theme Remix1 point -
OCR04840 - EarthBound "À Venda"
salamangkiro reacted to Roboenza Scarlet for a topic
Really something beautiful; I was smiling the whole time listening. I love how the essence of EarthBound is captured, whilst transforming it at the same time into something completely new and fresh.1 point -
Klonoa or Einhänder Album
Huepow00 (DJ EAR) reacted to H36T for a topic
I would also be down to help1 point -
Hiya! Well, hope you can spare some time to this, and if you're struggling to think of another thing to do, can ask around but doing two Touhou-style arrangements isn't a bad thing! X'D Don't mind at all having multiple if they aren't covering the same sources. OOOOOoooo, a classic. I like it! Glad to get some FF representation here! ♡ Gotcha! I'll note it down! :D1 point
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I made some game soundfonts
PuchiMuchi reacted to Xouman for a topic
Hi,yes you can of course,it's a share for the community so use them for whatever you want after,i know nothing about violations of copyright licenses so check all this stuff before selling your game yeah.1 point -
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Not a whole lot on the CRAC server ATM, as that might pick up after some competition stuff passes and/or if I can get a channel & thread spinning personally for the album. I haven't advertised it on OCRs official server or Pixel Mixers or DoD. Unsure if I should really, as I don't wanna badger people or ping everywhere like mad. I'll try to muster up the courage to do so maybe over the weekend. :) And that's a fantastic idea! I'll update the second post later on today! I've had someone talk to me about it via DM on Disc, so maybe people seeing that he's got something in already will get others excited for it!1 point
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This reminds me of the old Hyadian Megaman music and boy this is a great treat for me. Fantastic job!1 point
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[GSM3] Round 1 Voting
paradiddlesjosh reacted to Emunator for a topic
These are just going to be first impressions from voting, so take this all with a huge grain of salt! The City Is a Warm, Dead Waste: I love the variety here! It reminds me of Castlevania: Portrait of Ruin in some ways, it doesn't surprise me to see a few Team Whip alumni on this one! Guitars are kickass here, and there's a monster amount of synth variety too. There's a solid amount of cohesion with the sounds chosen here, though I'm somewhat less sold on the arrangement itself - lots of great ideas but I think it'll take me some time to grasp where the arrangement is actually taking me. I think there's some reverb fine-tuning to do here, a lot of the elements feel overly boomy, which takes away some of the bite from elements like the drums. Other than drums/guitar, I actually surprisingly can't pinpoint individual elements contributed by each artist - there's a lot of sounds that feel like they could have come from anyone, which is pretty neat! 🏆Duel of the Shifting Sands: Ooohhh, 8-bit plus! I'm not surprised at all by that, but I'm not used to hearing it with all the extra bits and bobs, and I gotta say... I dig it! A lot. I think there's untapped potential to process the chiptune elements a little more dynamically, but overall, the blend works pretty damn well. 3:02, hell yeah! This is a great way to drive this home. I was on the fence about which track would get my vote, but this section really clinched it for me. Overall, I saw a huge amount of potential and TONS of great ideas thrown out from both entries in this duel, but this track feels like like it has the edge in terms of focus and cohesion. 🏆Seven Fists Under the Sakura Tree: Motherfucker, you guys are not playing around. This hits IMMEDIATELY off the rip. That fill at 1:06, excuuuuse me? I think this has a bit of the same "washiness" that I noted in "Warm, Dead Waste" where there's just a little bit less clarity to the mix than I would like, but I don't think the track suffers too much as a result. Ok, and now we go into something completely different at the end that somehow also works? I was trying to write out my highlights as I went along, and I just couldn't keep up. The sound choices, writing, production... y'all are crazy for this one. This is going directly onto my Smash Bros. playlist. This is going to be hard to beat. Sakura Wa Karenai: Ok, so that's how you're gonna play this. The production on here is IMMACULATE right off the jump, I can hear some strong DJ Mokram influence on the world instruments, then some psytrance beats come in and I immediately know who's at the helm. The production on here feels a little tighter, but I'm waiting for the moments like Team Rage had in their entry that REALLY knocked me off my feet. Oh, there's 2:06 - that's more like what I'm talking about, but it still feels like you're holding back on the energy levels. We've still got time to go though, so we'll see where this goes. 2:42 really jumped out at me in a completely different way, but it was a powerful moment with the entrance of vocals and that beautiful FM piano. The sound design in this section is off the hook. OH BABY SHUFFLE RHYTHMS now we're cooking. Ahhh, this matchup is TOUGH. There's so many brilliant ideas here and there's actually quite a bit of connective tissue to bridge them all together, but will say that the energy management falls just a little short of my hopes. The mix is incredibly clean, from the instrumentation to the mixing/mastering, but it feels like there was room to push the intensity further. I still loved this a ton, and you gave the other track a serious run for their money, but Seven Fists takes the crown in this matchup for me. 🏆Only Trust Your Mix, Techniques Will Never Help You: this title sounds like something I would hear in an incomprehensible Youtube Short production tutorial, I'm curious what the title alludes to! This starts off with some pretty straightforward but catchy, bright rock that reminds me of old Sonic Adventure music, the lead performances are top-notch. I don't feel like this track was as ambitious as the other ones from Team Rage in terms of ideas, but it feels like perhaps the most cohesively-executed of the three, and just because it's more focused, doesn't mean that it's any less impactful. The seagulls are a nice touch too, reminds me even more of Sonic Adventure when we hit that part. Crazy breakdown at the end, this was really good! You Make the Sun Shine (In My Heart): Aww, so cute! This is definitely the hardest matchup so far just by virtue of the fact that each entry were clearly going for different things. The other two matchups, although executed very differently, ended up going for relatively similar energy, but this is the kind of diametrically-opposed matchup I love to see from GSM. The lead vocals are confident and fit the bill really nicely - some slightly awkward moments where the lyrics and the melodic phrasing don't perfectly sync up, but that's to be expected on a short timeline when you have to add your own lyrics to the equation. Across the board, I'm hearing brilliant synth riffs and excellent sound choices. I love the vocal harmonies that I assume colorado weeks contributed? 3:25 onward to the end of the song is when everything really clicked for me <3 The area where this struggles for me is the mixdown - it doesn't feel like it's quite baked yet, specifically in terms of relative volume levels. The lead doesn't always feel like the lead, and there's certain elements (like the synth bass at 2:40-ish, for example) that feel inexplicably louder than everything else. There's also several elements that don't quite feel glued together with appropriate level of bus compression or reverb to really give this a sense of place. When both tracks are full of great ideas but in totally different ways, I need to fall back to execution, and in this case, I have to trust the mix from Team Rage. There's no dead air this round, every team brought the heat in terms of concepts and energy! Execution was a little more of a mixed bag, ultimately I feel like any of these matchups could have been swayed with different levels of polish on the execution, which means that you all hit the mark in terms of blending the sources well. I am well familiar with the time crunch element of GSM, and it does tend to play out tougher for more ambitious, multi-genre concepts that will always take longer to polish. Even though I ended up generally voting for the tracks that felt tighter and maybe took a few less stylistic risks, it's not for lack of enjoyment of the more ambitious ones! If you didn't get my vote here, it just means that I thought the song needed a little more time in the oven - everyone did excellent work and I enjoyed it a lot!1 point -
*NO* Pokémon Legends: Arceus "Peace Village"
SKYR3SH_MuSiC reacted to prophetik music for a topic
opens with some muted pads and some snippets of the melody. the beat comes in at 0:27 and it's overwhelmingly loud - i can't hear anything but the loop and the arp synth that doesn't appear to be matching the chords. the first break is at 0:56, and it's more of a drop and build than a break. the following drum beat is again way louder than everything, and it's again fairly repetitive. 1:32 is the next drop, and i'm noticing we haven't really actually seen any melodic material by this point - there's a few very simple bloops and blurbs that might sound adjacent to some of the melodic material, but i haven't heard anything that actually states the melody. there's another way over-loud drum section - very close to 0:27's section - one more break and build cycle, and then a last big shout chorus that's more of a hardstyle feel. from an overarching perspective, while this roughly follows the original's chord structure, i heard nothing of the original's melodic or harmonic elements. so that's a no there. separately, the balance in each section is way, way off - you could easily turn all of the percussion down by half, bring your overall volume up, and the drums would still be really big and punchy and probably too loud. this one needs some workshopping to balance out the parts and inject more of the original into the track. i like the idea - the original's very chill, so a big dancey version would be really fun! - but what's here isn't it yet. NO1 point -
OCR04849 - *YES* Pokémon Trading Card Game Pocket "At the Drop of a Coin Flip"
timaeus222 reacted to XPRTNovice for a topic
This is a really solid arrangement. You've mixed well, and you've managed to put your own spin on this while retaining that very "pokemon" feel to it. It's almost like I could see it as a bonus track on the actual soundtrack; there's a quality to the lightness, brightness, and joy that comes through this mix. Drums are exactly where they need to be, I love the snappy snare that doesn't get in the way. The soundscape is wonderfully full without being too overwhelming, and the track tells me a great story from beginning to end, and I loved the lead-up to the ending. I could maybe use something a little bigger on that VERY last note; I was left feeling a little underwhelmed considering the mood that it set up for me beforehand, but I am picking the shit out of a nit on that one. YES1 point -
The Newbie Introduction Thread: Come on in and say hello!
Geoffrey Taucer reacted to FallRisk911 for a topic
Hi, I've been listening since 2003-ish, lurking since 2006-ish, and am re-vitalized to start getting involved by my most recent Magfest trip. Hope to do some things, make some happies.1 point -
as always, thank you for a clear source breakdown. opening starts with the title theme with a variety of transitional sweeps layered in. we start to get a beat at 0:36 and it picks up from there. this entire opening section feels pretty dull with the instrument choices - there's not much sparkle in any of them for them all being EP-like, and the kick is kind of blah - but we get some pop at 0:54 when the melody comes in. i love the time signature goofiness - the 7/8 section is absolutely the right choice there. 1:27 tones it back down again. there's a surprising amount of sustains that kind of just sit there (really expected to hear some blurbs to keep it moving through that), and the overall texture is still pretty dull outside of the sweeps. i felt like that past the 2 minute mark until about 2:10 when we started getting more percussive elements coming in and more brighter synths, and then again was in a happy place at 2:25 with the melodic material back in. this trucks through the melody of both tracks, and then it's done. the ending is a little abrupt but fits the style. this track does a fantastic job of saying "wait just a bit longer for the part you want", and then it's there and it's great, and then the track's done and i'm putting it on again. this is a great compositional technique - always repeat one less time rather than one extra time! - and when the track pops, it really pops. i think you do a great job taking a track that's kind of already in your style and making it unique and yours without copying what made it good originally. nice work. YES1 point
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The Newbie Introduction Thread: Come on in and say hello!
Geoffrey Taucer reacted to NarnianWarrior for a topic
Hello, everyone! I've been making electronic music in Garageband since high school and discovered OCR a couple years after I started. As a lifelong lover of video game music, I thought it would be neat to have something of mine accepted on the site, and I started working on a remix that I intended to submit, but I never ended up finishing it and it wasn't that great anyway. However, I randomly remembered OCR yesterday and (rather impulsively) created an account and submitted a remix I made well over a year ago. I'm looking forward to getting involved here, and this might just be the push I need to start seriously creating music again and maybe finally take the plunge and upgrade from Garageband.1 point -
The Newbie Introduction Thread: Come on in and say hello!
Geoffrey Taucer reacted to Vandahlia for a topic
Greetings everyone, Vandahlia here. New to this site in the capacity of a remixer since I primarily make original tracks, although game music remixes of 80s-90s titles is something that I do enjoy and sporadically make. All my stuff, both remixes and original music, can be found at Bandcamp: https://vandahlia.bandcamp.com Cheers!1 point -
The Newbie Introduction Thread: Come on in and say hello!
Geoffrey Taucer reacted to Gario for a topic
Welcome, hope you find a welcoming space that helps you in your craft here! If you haven't already, be sure to check out the OCR discord, as well, since a lot of members are pretty active there, as well. Hope you enjoy the space here :)1 point -
Ahead on our way...
Master Mi reacted to DarkeSword for a topic
Well it's been about a week or two, so as the new guy in charge, I figure I ought to say something, right? When djpretzel started the process of handing over the keys to the family car, I have to admit I was pretty overwhelmed. OCR is one of the oldest and most rock-solid sites on the internet; I've often said that we're older than YouTube, older than smartphones, and older than a lot of things on the internet that, by virtue of their ubiquity, feel like institutions. OCR is an institution. There's a lot of weight in those keys. So what am I going to do with OCR now that I'm in the driver's seat? In the short term: keep driving. Our main goal is going to be continuity; that is to say, keep posting ReMixes on a regular basis. We've got a pretty big backlog of ReMixes that are ready for the spotlight, and our excellent and talented community continues to send us new music all the time, so we're not worried about running out. But there sure is a lot of behind-the-scenes process involved with getting these tracks in your ears, so bear with us while the staff--with djpretzel's help--figures all of this out. I still believe that there's a case to be made for the curation model that we've developed and adhered to for 20+ years, so we're still going to have a Judges Panel that's going to evaluate submissions, and the bar for quality that the judges look for isn't shifting in any direction. One of our goals in this changeover is to decentralize a lot of process off of one person. djpretzel did a lot on his own, and as we look at some things behind-the-scenes, maybe he didn't have to. I want OCR to be a place that can be run by a trusted group of people without a single point-of-failure. Case-in-point: literally one week after I take on leadership at OCR, my 8-month-old son brings home COVID from somewhere and gets the whole house sick, and we're having OCR staff meetings and figuring out how to post ReMixes while I'm coughing up a lung. Unbelievable. So I'm also hoping to bring more people onto the OCR staff. I've already pulled in some folks from the community, and we're going to figure out how to provide avenues for more people to help out if they're interested. Keep an eye out. Beyond that though, I've got a couple of ideas for improvements and features that have been brewing for a while that I'm going to start to pursue, leveraging some existing tech we already have and also exploring some new tech. For those that are unaware, my day job is working as a web and application developer at a major university. It's something I've been doing for 15 years and I have a pretty solid handle on building database-driven web applications. I'm going to bring a little of that experience to OCR, and hopefully we can eventually have some cool toys and tools in place to help move the site forward. Some things to look forward to: I've already put together a Currently in the Judging Process dashboard for ReMixers and hopefuls to keep an eye on. It's a live view of the judging process without having to wait for a Judge to update a forum thread. We're actively developing and testing a proper Submission form for ReMixers and hopefuls to use when sending us music. We've been asking you to send us an email for far too long. That's going to change. We've put together a "stream team" to evaluate how we can do more with our YouTube channel and even get things going on Twitch in some capacity. There are a lot more things we're talking about internally as well, but I don't want to over-promise anything right now. If you have ideas for OCR, feel free to share them in our Site Issues & Feedback forum. I'd also love for folks to come by and join our OC ReMix Discord server. I know the forums have been pretty sleepy for a few years now, but the chat server is lively and active. Hope to see you there.1 point -
Game-Pop Music Comparison Now Features Youtube Episode
thebitterroost reacted to Daylectorbr for a topic
Great vids man! I found some songs I loved since I was a kid featured there.1 point -
Competitions Code of Conduct
ArikXu_Hugo reacted to DarkeSword for a topic
Hi everyone. In the past couple of years, competitions have gotten kind of a shot in the arm here at OCR. With the advent of the tournament style competitions like GRMRB and WCRG, more and more people are taking part as remixers and voters. Because competitions obviously get people really fired up, there have been some issues having to do with fairness and sportsmanship that I and other competition organizers feel need to be addressed. I want to lay out a couple of basic guidelines that people should be following when participating in our competitions and tournaments as runners, competitors, or voters. Competitors As competitors, we should always remember that while winning is awesome, our competitions are more about making great music, improving as an artist, and to a certain extent, helping each other improve as well. To that end, here are some guidelines and rules to follow: Don’t fixate on voting patterns and behaviors. If people aren’t voting for your entry, that’s their decision. Don’t criticize voters because you disagree with how they are voting. It’s not your job to make sure people are voting “the right way.” Don’t campaign for votes or instigate vote-stacking/ballot-stuffing. Your entry to a competition should be all you need to garner votes. Don’t use your social media accounts to tell people to vote for you, and don’t contact people in private to make a case for your entry. On the flip side, do encourage people to visit OCR, listen to entries, and make their own decisions about the entries they want to vote for. Don’t badmouth or belittle your opponents. Good-natured ribbing and light trash talk can be a fun part of any competition, but avoid making snide remarks and acting indignant when things don’t go your way. This includes making comments about whether or not a remixer is posted to OCR or not. Competitions are for people of all skill levels. Respect the decisions of the competition runners. When you sign up for a competition, you’re agreeing to abide by the rules the runner lays out. It’s okay to bring up issues if you think they’re affecting fairness, but the runner always makes the final call. If there’s a really serious issue with how a competition is being run, we can look at it and take appropriate steps to rectify the situation. Voters Most competitions on OCR use some kind of voting system to determine winners, so they end up depending on a lot of people to vote. Voters also have a couple of things they need to keep in mind when participating. Follow the voting guidelines laid out by the competition runner. Most competitions will tell you what to consider when making your vote (things like arrangement value, production, etc.). As a voter, you should try to adhere to that, rather than just picking what you like for your own personal reasons (e.g. “I like rock music better than techno so I’m picking this one”). Don’t campaign for votes on a contestant’s behalf. Make your own vote and encourage people to visit OCR and make their own decisions. Runners If you want to run a competition, here are a few guidelines to follow: Have a clear, unique concept. This can be anything from focusing on a game series, requiring collaborations, combining source tunes, or doing original music. Competitions cannot, however, be thinly veiled requests, so avoid doing things like “make me a couple of remixes from this game, and I’ll choose the best one.” Stick to your concept. For example, if you’re doing a collaboration competition, you shouldn’t allow solo remixes just because a person couldn’t find a partner. If you’re doing a Mega Man tournament, you shouldn’t allow Castlevania remixes just because you like music from that series. You created a concept that people are buying into; don’t throw that away. Think hard about your format. Some competitions work better as weekly or monthly events, whereas others work better as tournaments or longer events; tournaments generally require a lot more commitment from people too. Don’t over-complicate things. Especially with tournaments, there’s a real danger of trying too hard to make things really elaborate. Keep things straightforward. Have a clear schedule, but be flexible. Weekly competitions are easier to manage, but longer tournaments can get crazy. Competitions are more fun when people are able to participate, so try to be accommodating. Generally speaking, don’t restrict anyone from entering your competition; competitions should be open to all people of any skill level. Restriction should only occur in cases where a person has repeatedly violated the Code of Conduct. For competitions that use voting, be clear to voters about the criteria you want them to use when evaluating entries. Minimize drama. Competitions are for fun, not for people to get angry with each other. If you see people behaving in an unsportsmanlike way or violating the Code of Conduct, call them out and put an end to it. If you need help keeping people in line, ask a moderator to step in. Most importantly: be fair, but firm. If you have an issue (deadline extension, suspicion of vote-stacking, etc.), get the people affected involved. Consider all sides of the issue before making a decision; if you’re having trouble, catch me on Discordand I can help you.1 point