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  1. until
    Are the drum parts in your arrangements "too static," "on autopilot," or "super basic?" The Sages are here to fill in the gaps! Join @paradiddlesjosh for a live workshop on drum part writing - what it entails AND how to program! This 3-4 hour event will consist of a primer on notation (sheet music and piano roll via the General MIDI map) balancing repetition with variety (through dynamics, articulation, and the application of patterns and fills) a discussion of "feel" and the creation of "grooves" a practical demonstration of the terminology in action, writing new drum parts for a well-known VGM track Everything will be demonstrated with free tools (where possible) and some of the more prominent tools in the community. VST instruments, MIDI files, and links to further learning will be made available to EVERYONE at the end of the webinar; please see the VOD description for links!
  2. Hi everyone, First-timer here, I wanted to share this with you a long ago, now is the time.. This soundtrack/project is very special and dear to my heart about a game that I love so much: Pitfall: The Mayan Adventure ~Arranged Soundtrack~ Now remember, this game has no official Soundtrack, and that includes all versions (PC, SCD, SNES, GEN, JAG, etc...), my favorite is the SNES, followed closely by the Sega CD which is slightly a remix/high quality take on it It's not a Soundtrack that everyone remembers, for sure, it's not up there with the greatest or the most iconic OSTs, but, for some reason, I love it so much, that I was looking for the official release for years in vain, so I took upon myself, as a composer and a gamer, to create a real Soundtrack for the game, with modern instruments, longer arrangements, combining 2 versions, so basically Remixes! This playlist here contains the Super Mega Mix tracks that are a modern combination of the SNES versions with many elements from the amazing Sega CD/PC version, they are long on purpose I also did a "Making Of" documenting my story with the game and the creation of this Arranged Soundtrack, and a you can also find the SNES versions (shorter tracks based solely on the SNES soundtrack) all in my Youtube channel if you like Truly an underrated game and an underrated soundtrack for sure, that needs more love ! Thanks;
  3. Hi folks, I wanted to share my interpretation on this theme. Golden Sun is one of my most loved games, played it when I was a kid and many of you probably know this theme/game, so I think no introduction is needed Also, I always write original music, so this is my first rework Please be merciful with your judgement!
  4. Hi everyone, I'm not sure if this is the right place for this post, but this is a bit of an "art" project to me. I've been making a VGM "Fake Book" (it's like a compilation of charts with rhythm notation, chord charts, and two monophonic voices harmonized in a typical jazz arrangement style), and I wanted to share the progress with OCR in case anyone could get some use out of it. I suppose, in some sense, this is my "visual art project" relating to game music. It is a labor of love, so it is incomplete but entries are always being added to it. I'm in the phase of adding the finalized products to the book (many pieces are already transcribed/reharmonized and just lacking final draft) and would love some feedback from the community. I'm not making the whole book available to the public, but I'd like to share some excerpts and see what you think! Table of contents: I've included a .pdf file of "Dark World" from A Link to the Past. You'll notice that my sheets are made into two main sections: "Head" Think of the top line as the main melody, second line as optional harmony/counterpoint. "Vamp" The top line is what most of the accompaniment is providing in the source recordings, but re-voiced/re-harmonized in some instances that I found necessary. I didn't just sit with these pieces and add "7"s to every chord to make it "jazz". The basslines are an attempt to make a 1-1 transference of some bass lines if I find them particularly iconic (it may not be up to me to judge), but may be simplified in some places for "ease of use". The notes are written with an "X" instead of a traditional note-head because I wanted these to indicate rhythm as well, not just pitch. There are chords notated above the top line of the "Vamp". I believe them all to be accurate and have taken some liberties (but nothing too out there) where I heard implied harmony. I was mostly looking out for improvisers and guitarists. The idea was to have the pieces as informative as possible, while also making a clean and comprehensive chart that is easy to sight read. You can take this info and rearrange it for so many mixed groups! I am looking for feedback in the following areas: Ease of Use Accuracy of Melody Harmonic Interpretation Legibility/Comprehension Anyone taking the time to review and critique would have my personal thanks and I'd be happy to provide them more sheets for their time (if interested). Thank you! VGM Fake Book - Dark World.pdf
  5. Hey everybody! I've just completed a new orchestral arrangement. It's a Battle Medley from a number of Legend of Zelda games. It contains music from Skyward Sword, Twilight Princess and Ocarina of Time. The piece is a collection of music from Boss Battles, including a climax to the big Ganondorf fight, with some other incidental music thrown in to provide transitions. It was made with Sibelius 7 and NotePerformer. Please enjoy!
  6. Hiya everybody, hope you all had a good New Year! Posting my third upload here - It's a meditative Orchestral Arrangement of the Song of Healing from Legend of Zelda - Majora's Mask. The link to the Soundcloud page is below. Tried to make some changes to the sound in this piece, especially in the strings. Brass sounds a bit too artificially bright, but then that's NotePerformer. Will be putting it through a Sample Library when I get one connected to my Kontakt!
  7. Hey everybody, got a new arrangement here. This is an arrangement for full Orchestra, entitled "On the Sea, the Land and in the Sky", containing music from a few games in the Legend of Zelda Series. After a brief introduction, where some of the themes are introduced, the music starts off in grand fashion with The Great Sea from Wind Waker. Afterwards, there is a transition to a calmer, pastoral and serene collection of tunes from Hyrule Field from Ocarina of Time, before the music builds up and concludes with a big, powerful rendition of The Sky from Skyward Sword. Also made through Sibelius 7 and NotePerformer. Hopefully, the strings don't sound so artificial!!
  8. Hello everyone! I have a new arrangement to post here. Sorry to have taken so long to post another upload, but so much has been going on this summer, so please bear with me! This is an arrangement for full Orchestra of the music to Rito Village from "Legend of Zelda - Breath of the Wild". I attempted in this arrangement to get the original music as accurately as possible, the first time it is played, and then, when it is repeated, the melody and thematic material are developed for full Orchestra, to capture the awe of the physical surroundings of the Village in its mountainous setting. The link to the piece on Soundcloud is below:
  9. Hi there everyone! Sorry for the brief hiatus! Here is another Piece: A Meditation for Orchestra and Chorus, entitled "A Vision of Fi". It is an arrangement of a few Soundtracks from the Legend of Zelda Series. The whole piece is centred around The character Fi from Skyward Sword, who is the spiritual essence of The Master Sword, the weapon Link uses to defeat Ganondorf/Ganon in many of the games in the LoZ Series. The music starts off with the introduction of the original Zelda theme, and moves on to a quieter section where the Ballad of the Goddess is played, and then onto Fi's theme in its entirety, then throughout a number of pieces from various other games, all the time, with Fi's theme being played in the Flutes high above the music, as a reminder that while Link has the Master Sword on his many adventures, Fi is always there, and will always be synonymous with The Master Sword, created by the Goddess Hylia to destroy Demise and his incarnation, Ganon/Ganondorf.
  10. Hey everybody - new piece here! This is an arrangement for full Orchestra, and it's entitled "All my Friends". It contains music from a few different game soundtracks in the LoZ Series, namely the themes of some of the more memorable characters: Saria and Sheik from Ocarina of Time, Midna from Twilight Princess, Linebeck from Phantom Hourglass, and Sidon from Breath of the Wild. The piece begins with a hazy chord from the strings, over which the melodies of the themes used are played together by the woodwind instruments. The piece is a slow, meditative arrangement, reflecting on the impressions that I (and most others no doubt) have had of the characters whose themes are included in the piece; mysterious for Saria, mournful for Midna, ethereal for Sheik, tragic for Sidon, and a lively end from Linebeck.
  11. Actually pretty proud of this. A lot of it is original material because I wanted to make it my own. Let me know what you think. Here's a link to my SoundCloud for better audio quality:
  12. Hi there everyone. I'm relatively new to the forums; only been here for just over a week now, but I wanted to provide a little background to some of my music, hence the post here. Around this time last year, I was contracted to write some music for the Legend of Zelda: Symphony of the Goddesses Concert. I managed this by contacting the Producers and showing them what I could provide by creating a piece of music which I had written solely for this purpose. The piece in question is a Symphonic Poem for a full Orchestra, entitled "The Creation of Hyrule". It is based upon the music and Soundtracks of several games in the Legend of Zelda Series, and was inspired, in part, by the music of the Symphony of the Goddesses Concert which I had already seen a few times, and I wanted to make some commentary here on how it was constructed. A Symphonic Poem (or Tone Poem) is, by definition, a piece of Orchestral music, usually in a single continuous movement, which illustrates or evokes the content of a poem, short story, novel, painting, landscape, or other (non-musical) source. While many Symphonic Poems may compare in size and scale to symphonic movements (or even reach the length of an entire Symphony), they're unlike traditional Classical Symphonic Movements in that their music is intended to inspire listeners to imagine or consider scenes, images, specific ideas or moods, and not (necessarily) to focus on following traditional patterns of Musical Form. In short, the composition tells a story through the music. Naturally, the focus being the Legend of Zelda, there was plenty of story to work with! The work itself is half Composition, half Arrangement. It contains original work of my own, as well as numerous themes from many different games in the Legend of Zelda series; some pretty much as they are in the game, others were slightly altered, or in some cases, only the melody/rhythm used, mostly to be combined with work of my own to provide a contrapuntal counterpart. I began by considering a storyline. This would narrow down the number of themes and songs in the many soundtracks at my disposal, which I would be able to use; this would save me from wasting time at the beginning by transcribing only the music I know I would include in the piece. I settled for this storyline: In the beginning, there was nothing. Out of the nothingness comes the Creation, as portrayed in Ocarina of Time. As the Sun rises on the first day, the entirety of Hyrule, in all its splendor can be seen. Then, into this idyllic world come the Gerudos, headed by Ganondorf, who usurp the land. Link, the hero of the story, hears about Hyrule's plight and sets off on a journey to vanquish Ganondorf. Coming across the Gerudo Fortress, he attempts to break in, but his assault is stopped by Ganondorf, who leaves him helpless. Zelda comes across Link, and heals him of his wounds, taking him to the Great Fairy to strengthen him, and to turn him into the Hero he was destined for. Finally, after taking hold of The Master Sword, he storms Hyrule Castle, encounters Ganondorf again, and after an epic struggle, defeats Ganondorf, and uses the Triforce to restore Hyrule back to its former glory. Once a storyline had been established, I set to work on which themes and songs I would use. Some melodies, I simply had to use, like the Main LoZ Theme, Zelda's Lullaby, Ganondorf's Theme, etc. From what I heard at the Symphony of the Goddesses Concert, and from my own experience in playing many of the games in the series, I knew some that I wanted to include, and could, given the limits of the storyline. A little trawling of the soundtrack playlists on Youtube offered me several more that I could use. When I had decided on what I wanted to use, I then set to work transcribing all the music I wanted to use. Transcribing is the practise of writing down music as you hear it, a little like taking dictations from a lecture but instead of writing down what someone says, you write down the notes played. Some pieces were relatively straightforward. Others took ages to get just right. For this, one needs to have a good ear and be able to attune it to the different sounds played so as to determine what instruments are playing, and what notes. It's a painstaking procedure, but once that was done, I then had to develop the transcriptions so they could accommodate the Orchestral forces the Poem is scored for; "beef them up" in a sense, so they would have more impact. Some did need this, others didn't. It was a question of 'feel' - whether I thought their place in the story and the score required it. When this was all done, I then started to write the Poem proper. In some cases, I wrote my own music, and in other cases, melodies from the game were included, e.g: the very opening of the Poem has the Strings playing in D octaves stretching from the bottom of the Double Basses to the highest harmonics in the Violins, and the Cellos play the Song of Time, punctuated by some quiet chords in the higher Woodwind instruments. By this point, I had pretty much decided on what is going where, and wrote in the filler material. Some of the transitions proved relatively simple, others more challenging, but I tried to keep the music from the games in their original keys. A couple may have been transposed a semitone up or down, but they stayed the same. I also constructed re-orchestrated variants on some of the themes, such as the Great Fairy's Fountain; and in some cases, interwove only the melody from the soundtracks into the music, sometimes two or three, or in the case just before Hyrule Castle's music is played, five. After this point, I went over the score, putting in any phrases, ornamentations or attacks, and developing the percussion and overall orchestration to make it coherent and to provide ultimate effect on the listener. The piece was constructed with Sibelius 7, and then had NotePerformer run through it to give the piece a more realistic sound (I've yet to purchase a Sample Library) The piece lasts a total of 55 minutes (I initially intended it to be 25-30!) and contains music from a total of eight games in the series: The Legend of Zelda A Link to the Past A Link between Worlds Ocarina of Time Wind Waker Twilight Princess Skyward Sword Breath of the Wild I do hope you enjoy it - I have posted the music up on the OCR Forums as well: Please follow the link here -> http://ocremix.org/community/topic/46718-legend-of-zelda-a-symphonic-poem-the-creation-of-hyrule/
  13. Hey there! A few months ago, I was working on this Lemmings arrangement, one of the original tracks of the game by Tim Wright. I had to stop it, and after recovering it, I then decided I'd go a bit crazy with the looping in the last part of the track, and after trying, I think it really adds to conceiving the ultimate Lemmings experience lol, as in some points, you got them all doing a million useless things just to make them all explode in the end... and it is Oh no! but it's actually a really spectacular effect, visually speaking lol. This is my arrangement: Hope you bounce to it and that it makes you smile Original (SNES version) :
  14. Hey guys, I recently completed a little arrangement of "Secret of the Forest" from the SNES class Chrono Trigger. This piece gets covered and arranged fairly often, but I decided I wanted to try my hand at it. A lot of the best covers for this piece either tend to be either a full replication of the original instrumentation or a solo piano piece, so I decided to meet somewhere in the middle and approach it as a piano and flute piece. The result is something that I hope is simple, approachable and a little elegant, while still retaining what made the original piece by Yasunori Mitsuda so special. Hope you guys enjoy it as much as we loved working on it. - Daniel.
  15. Introduction For the past few years I have been working on an arrangement album of music from the Lord of the Rings trilogy, and it is finally complete! It features 12 songs of metal/rock covers of various themes and songs from the original score. This is a FREE, non-profit album and is not affiliated with Warner Bros, New Line Cinema, Reprise Records, Howard Shore, Peter Jackson or anyone else related to the original score of these films. Links/Social Media Album website - http://bit.ly/LOTMR Download on Bandcamp - https://sbeast.bandcamp.com/album/lord-of-the-metal-rings (various sizes/formats) Download on Dropbox - https://www.dropbox.com/s/hcveei0mgo0i9j2/Lord of the Metal Rings.zip?dl=0 (84.9MB MP3) Facebook Page - http://www.facebook.com/SbeastMusic Follow on Twitter - http://www.twitter.com/SbeastMusic Video Playlist
  16. I created a remix based on the popular yet catchy as heck, Bad Apple from Touhou Have a listen, and what do you guys think? what are you thoughts on the song?
  17. I wanted to produce a synthwave arrangement of the source but couldn't help using "organic" instruments for the leads and drums. I thought it could be interesting to try and find a right balance between synth and organic sounds -- keep those guitars, piano and drums and use only synths for the arrangements (which I'll start exploring way deeper when I find someone with a decent knowledge of synthwave music willing to help me ^^'). Original Source: Remix: I visualized Sonia telling her newborn son the tale of her adventures -- like it's a bedtime story -- when remixing this. Feel free to share feedbacks and whatnot :3
  18. Hi, I'm an eccentric Electronic musician and remixer. I was curious how one arranges/remixes 3 or more sources into one coherent and melodic mix. I think it's so cool when someone does that and would love to do it myself. Got any tips (I'd really appreciate it)? Here's a nice Kingdom Hearts example of someone achieving this. https://www.youtube.com/watch?v=b8HoMQVVn5c
  19. What do you guys think of this arrangement/remix - i sped up the chops, added some filters and effects. Original:
  20. Hey OCR I'm looking to get involved in a few projects to help build my skills and confidence as a musician. I normally direct and produce albums with lots of other musicians, but I felt it was about time I started focusing on myself and what I can do. This year I have been contributing vocals to a few tracks on Newgrounds, with a few more still in the works. If you have a project you feel I would be suitable in, please get in touch and let me know what it's all about. I do request that you have a proven track record of completing projects, because my time is important. I won't contribute to something that I don't feel will be completed, and sadly that is all too common (although sometimes beyond peoples control). I also request that your project is non-profit if I am working on it for free. If you plan to license and sell your music, we would need to discuss that in more detail. In return you'll get an enthusiastic, motivated vocalist who is willing to learn and improve. You can also be assured that I take deadlines very seriously and will stay in good communication throughout. Please check out what I have on Newgrounds so far, with more to come! http://darrenkerwin.newgrounds.com/
  21. Hello, I use Ableton Live as a DAW for a couple of years. But my question is more general. I would like to know your workflow of doing VGM arrangement. I would guess that I should first find out the chords and melody ; put them into midi. And then get my prefered VSTI and VST to get things moved along to build my arrangement. Would you mind sharing your workflow with me ? Second question, do you do start to finish only one track per time ? or do you work on 5 (or more) tracks !? Thx in advance
  22. Just a little work-in-progress arrangement of Spear of Justice. An orchestral arrangement was the obvious choice. Right now it's very conservative, but I plan to flesh it out into an actual remix at some point.
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