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    1. Announcements

      Site News & Updates

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    2. General Discussion

      Discussion of the OC ReMix community, video games, music, and other related topics.

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    3. History & Study of Video Game Music

      Ludomusicology, analysis, research, & discussion of VGM

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    4. Site Issues & Feedback

      Design, database, & associated technical discussion of the OC ReMix website.

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  2. Workshop

    1. Music Composition & Production

      Discussion of making music, including composition, production, and gear.

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    2. Post Your Game ReMixes!

      Post your works-in-progress or completed remixes of video game music here for feedback.

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    3. Post Your Original Music!

      Post your works-in-progress or completed original music or remixes of non-VGM here for feedback.

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    4. Post Your Art!

      Post your original non-musical work, including drawings, photography, writing, and videos.

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    5. Competitions

      Participate in various remixing competitions, or start your own.

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    6. Projects

      Discussion of OC ReMix projects, including albums and community initiatives.

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    7. Recruit & Collaborate!

      Recruit for a project you're starting, or find someone to collaborate with on a remix!

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    8. ReMix Requests

      Request a song that you'd like to hear remixed.

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  3. Reviews & Comments

    1. ReMix Reviews & Comments

      Review and comment on OC ReMixes.

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    2. Album Reviews & Comments

      Review and comment on OC ReMix's albums.

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    3. Judges Decisions

      A public viewing of the Judges Panel's decisions on submitted ReMixes.
      See our Currently in the Judging Process dashboard for a live view into what's on the Judges Panel.

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  • Upcoming Events

  • Posts

    • No worries on the time to respond, I’ve got notifications on 😁 Depending on the VSTi you’re using, there may not be different samples on the velocity ranges - this tends to happen a lot on free instruments. There are ways to go about it that don’t involve getting another instrument, like automating the volume fader or trigger a low-pass filter to activate at certain velocity thresholds to “soften” hits - but these solutions are pretty involved and can get finicky very quickly.   Randomizing velocities can get weird too - most DAWs have a set of tools for drawing in curves and things (usually a line, a sine wave, a parabola, and a standard pencil/paint brush). You can start with a line, for example, and then lightly push the values up and down for more humanizing; though if you’re still running into the issue of your instrument not having enough different velocity samples, you won’t necessarily hear the change
    • Due to a recent server migration, there have been some issues with incomplete uploads on our Submissions Form. I've made the following changes to the form to work around this issue while I continue to investigate the root problem. Changed Audio File to be an optional field. Added External Link for Audio File as a new optional field. You can now choose to host your submission file externally. -- DarkeSword
    • Olá, você não está sozinho nessa. Tenho 35 anos e esse álbum tb me traz muita nostalgia. Atualmente, depois de mais de 7 anos sem jogar este jogo, voltei a jogar o Chrono Trigger (agora na Steam) e tenho feito lives/stream do jogo no meu canal da Twitch.Tv. Quem quiser aparecer por lá e jogar conversa fora é sempre bem-vindo. Meu canal se chama: BY_LWolf :) 
    • Oh shit, I legit forgot about that promise. Working on it now, believe it or not.
    • I came here to pay my respects.  This remix is legendary.  It is incredible and always has been.  I also downloaded a different version that you posted, which was also very good.  It takes everything good about the original source and ramps it up to 11.  I still have this remix in my library after all these years.  
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