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Showing content with the highest reputation on 05/26/2017 in all areas

  1. Yup, I totally agree, edited quote that you didn't actually say.
    3 points
  2. Dunno if it's Grant or Trevor. I truly hope they include him as well.
    2 points
  3. Personally, I really doubt that the music from the game will be included; guarantee it was pricey enough just to license the characters and name from Konami. Plus, if this trailer is anything to go by, its ultra-serious tone doesn't really lend itself to the generally uplifting/rocking compositions from the game aside from maybe a title sequence — its score will probably be a lot more like Game of Thrones since apparently they've taken influence from GoT according to some articles I read.
    2 points
  4. Sorry for holding this up. Like I explained to Weston directly, typically, it would take maybe a few months to go through the judges panel, depending on when judges got to it vs. everything else, and then some time to wait before posting, but stuff with unique issues can get held up. It's part of the issues of doing this in downtime and not as a job, you tend to make time as needed, and anything that's not super easy to deal with can get put into a corner, which I'm guilty of here and in a lot of other cases. Thanks a lot to EAR for his extreme patience and understanding. Thanks also to djp for chatting with me about the potential for the extensive sampled lyrics being a Standards violation on incorporating non-VGM music. Basically, he's been OK with vocal sampling of this nature, because it's raps and spoken word stuff that isn't pulling in any sort of non-VGM melodies or composition to be arranged. That many of the lines were from sample packs rather than mainstream music releases was noted thanks to Weston's info, but djp ultimately wasn't concerned about the source of the lyrical sampling, if you check his comments above. Just restating my POV on the potential direct audio sampling of the source tunes, I wasn't hearing that here at all and it wasn't a concern. The other Js say the source tune was "all over this," but no one bothered to break it down, so I think they conflated a lot of the house/rave style of the writing with the parts arranging/referencing the various "Metallic Madness" segments. The music part of the track was 4:27-long, so I needed to identify the source tunes being used for at least 133.5 seconds of the arrangement. :20.5-:22.25 (Past - 1:01-1:03), :38.5-1:43.5 (mostly Past, some Present), 2:22.25-2:47 (Bad Future), 2:47-3:01.25 (Present), 3:27-3:54.25 (Bad Future), 4:19-4:25 (Past - 1:01-1:03) = 139 seconds or 52.05% overt source usage There were a lot of things that had a soundalike feel to "Metallic Madness" but sounded more stylistically influenced by 2 Unlimited's "Twilight Zone" (e.g. that similar sampled shout at :23) or even the Mortal Kombat movie theme, The Immortals' "Techno Syndrome," due to the numerous orch stabs, like 1:56's little jingle. There were also plenty of extended sections with no direct connection to Sonic CD that I could ID, so I came up just barely over half as far as the source usage being dominant in the arrangement, which made it closer to me than the other judges believed, provided I'm not overlooking something major. I'm sure Weston can clarify after the fact. Anyway, Gario and Sir_NutS had fair production points about crowding and piercing highs that I agreed with, but on the whole, this was produced reasonably well and felt very authentic as a long-lost 90s club hit, and I didn't hear any dealbreaking issues for the production. All of the SFX & sampled lyric usage added up to a lot, but sounded reasonable in the big picture, as far as not feeling invasive and integrating well into the track. Good to go! YES
    2 points
  5. Damn, now THIS is an intense track, and it just never stops. I checked the sources, and it does seem they're all there (arpeggio from PAST throughout, orchestra hits from BAD FUTURE, other background elements referring to PRESENT). It would take too long for a detailed breakdown, and I don't think this arrangement needs that - the source is very strong in this one, and the arrangement is very clever. The production is quite crisp, for most of the track. There are a few moments where everything comes in at once where the arrangement gets cluttered, making it a little difficult to parse every element out (such as at 3:41 - 5:52, for example). There aren't enough moments like that to take this below the bar, though. As far as the dissonance, any that I heard was handled properly throughout the track. Either it was inherent in the source and not clashing with other elements (such as at 2:22), or was used as a passing tone (like the backing lowered 2nd at 3:41). I thought they were fine. Cluttered mixing at some moments aside, this one was pretty damn amazing. YES
    2 points
  6. Ok this is very awesome, and VERY 666. Some synths don't sound as clear or interesting as I would like i.e. the 0:51 arpeggio, and some elements aren't eq'd very well, as the vocals at 1:43 which are very piercing . The low synth at 3:41 and the arpeggio is clashing with everything else in that section. Although it may sound like I feel there's a lot of bad stuff in the mix, it's not really the case as the production is good for the most part, but there are indeed some issues. Like Deia, I also checked the sources and I'm pretty sure source usage is ok here. The arrangement and adaptation to the genre is where this remix shines, as this could be playing in a 90's rave club without much problem. Weston kept the energy levels high throughout but without falling in the traps of repetition or tiring the listener. There's tons of natural variations and surprises throughout the track, as it keeps evolving, introducing new, high-energy stuff along the way Fun and high-energy, but not without flaws. I really wish the issues in my first paragraph weren't present, but I'm willing to pass this as is, on the grounds that it's totally awesome. BTW, there's some sampling from the game, I don't think it's a problem but if Larry could check it out that'd be great. Some stuff like the synth-orch hits SOUND like they're sampled but I don't really think they are. YES
    2 points
  7. Hey guys, I know this remix doesn't really deviate far enough from the original material to be a substantial remix, but it's my first stab at remixing so I just wanted some feedback on which components I should be mindful of in the future. Thanks a lot.
    1 point
  8. Original N64 Mix by Corey N64-CR - PR Remix Essentially a remix of a remix, Both of the Trophy theme that plays in Melee. Great times I tells ya.
    1 point
  9. Sounds likes some kaytranada kinda beat, but with more techy drums. Dope dope dope.
    1 point
  10. I used Adobe After Effects, which has an audio spectrum feature that takes input from an audio layer.
    1 point
  11. First-time post here, but I've been ghosting about for years ever since sequencing midis & entering composition contests over at VGMusic (as 'Spudge' if you've got a long memory!) I've just finished (I hope!) an orchestral arrangement of Phoenix Wright's Objection! theme from Spirit of Justice. I've tried to loosely ape Joe Hisaishi's style from his Studio Ghibli scores, closest to the theme from Howl's Moving Castle, but sadly nowhere near as jazzy! I'd love your thoughts on the arrangement and instrumentation; I was hugely limited by the native sounds in Logic Pro X, so strings play a much smaller role than I would have liked - but does let the piano take center stage. (...I know it's probably a mistake to have mentioned Studio Ghibli, as Hisaishi is an untouchable compositional powerhouse! But I can't deny I had his themes & approach in mind as I was arranging the thing). Thanks! EDIT: Sorry - here's the source VG track!
    1 point
  12. Thanks for the feedback. I felt that song was hard to remix also because the original is so good that I already know whatever I make will just sound worse, so I just decided to do it just to learn from the experience.
    1 point
  13. Distorted 606 or 707 man.
    1 point
  14. Anything that has the words "Remix" and "Stickerbrush Symphony" gets extra points on my book. I have tried (Oh so many times) remixing this atmospheric masterpiece by David Wise, and never could achieve such mastery over the simple but catchy drum beat, chill inducing synths and the sheer wonder it gives to the human ear. I did enjoy the remix and like some of the cool sounds in there. Just try to experiment a bit with tools like EQ, reverb and filters next time. Overall You, sir, have a lot of potential as a remixer. Far more than I ever had when I started. I agree. Heck, I've used to make really crappy songs that sound like bootleg chiptunes .
    1 point
  15. Seems like an interesting source. I may try to whip something hoppy up again, minus vocal scratching. Kind of feeling like I want to experiment with some 808s.
    1 point
  16. I'm gonna have to sit out on this one. I've been rushing the last couple out so I'm gonna take some time to finish up other work and hopefully I'll be able to make something real good next time! I'll still vote this round though, no doubt about that.
    1 point
  17. Chernabogue is discussing it at the Castlevania Dungeon actually. Hyped for it, a bit disappointed by the anime style, but hey, it looks super promising.
    1 point
  18. Disappointed at the anime style but it's written and developed by an American studio and they have a history of actually making anime good. I'll be watching it. Also, where the hell is @Chernabogue?
    1 point
  19. Welcome to the remixing subforum. Yeah, this sounds like a "first remix", but that's cool. We all start somewhere. I've certainly heard worse. I've made worse. Some cool sound choices. For a more developed sound, think about which instruments should be in the background and which ones should be in the foreground, and use the track level, EQ, reverb, and instrument filter and envelopes to push the background-intended stuff further back. You usually don't need to work with all of these, but they're almost the entire toolset for this. Use what you need. You have some variations in the drums, which is nice. I don't remember the drums of the original, so I don't know what's yours and what's from source. For good drum writing, consider fills before changes in the track, and consider calming the drums down during some parts and raising their intensity in others. You can do this with a combination of note velocities, and the drum writing itself (adding, moving, or removing notes). A good drum groove is found in both note timing and note velocity, so look into the swing/shuffle feature of your software, and think about which note you want to hit a little harder. As for leads, think of it like creating something that sounds like a performance. Make little changes, emphasize some melody lines more than others. Too much deviation becomes showy, too little becomes boring. Find the sweet spot. Coming up with your own take on the melodies also helps, but it's not necessary. People are listening to hear your take on the source, so having the source lead melody verbatim is fine. It's usually the other stuff you mess around with; the structure, the rhythm, the backing, the mood, the instrumentation. And when those things lead you to change the lead melody, it'll feel more natural. I think that's plenty of pointers for now. It'll be interesting to hear how you develop. Have fun.
    1 point
  20. Contact Information - EAR - Weston Ahern - - www.DjEAR.com - USER ID 22858 Submission Information - Sonic CD - 'The Madness' - SONGS ARRANGED Metallic Madness Zone (Present) JP Metallic Madness Zone (Past) US Metallic Madness Zone (Bad Future) JP - COMMENTS I actually had the idea for this combo-arrangement several years ago but never found the right way to express it. Flash-Forward to 2015 - a month into leading the SoTSS15 Tropical Paradise album project. I had recently pulled out the older Rave, Eurobeat, and Hard Dance tunes that were so much a foundation of my musical influences in HighSchool. Suddenly it all just clicked - I could almost imagine Sonic & his friends at this late night rave on a tropical island (That, let's be honest - we would ALL like to be at!). So yeah, who's up for some Stepmania? LT EDIT (3/16/17): Weston reminded me about this mix after pinging us on Tweeter. It's my fault for letting this get lost in the shuffle due to my question. I asked him about the lyrics, and here are his comments below. - LYRICS The "Lyrical Paragraph" Rap is from An old 'Masterbits Rapsody' Sample CD - Used in tribute here to Hideki Naganuma (who employs heavy use of samples) who used it in the game Ollie King - and for his highly praised work on the SONIC RUSH soundtrack. The following are from a Sample Pack titled: "Breakbeat Paradise" - I no longer have it since making the song - I believe some of the samples are original recordings for the pack, and others are older classic samples used in many rave & dance songs over the years, likely originally sampled from much older records. They have sort of been passed on over the years like the Amen Break - but with far less attention paid to their history and original source. "The Cry of Youth" "We Just Gotta Hold you on Baby" "It's the Darkness that Fascinates Me" "All Night" "Alright!" "Lets Party, Put the Boogie in your Body" "Peace, Watcha Got to say, Watcha got to say" "So Dance, While I put you in a Trance" "Are you Ready, To Rock Steady" - OMG I CAN NOT FIND THE ORIGINAL SOURCE, BUT I'M SURE IT'S FROM AN OLD HIPHOP RECORD "Cool, kick the nation with the groove, Till we rock the place when the biz gets moved" - Sampled from Topmodelz: 'I Wanna Dance' (possibly originally from the below source tho? - The history of these rap lines are hard to look into, their just sort of "standards" at this point) "Come on, freak it out the sensation - Body freak generate the foundation" "yeah a magical mystery sing check it out yeah the hit house sing" - Another classic rap line, I'm pretty sure the original source is Morhotronic: 'Say Yeah' The Female Chorus: Kathy Brown feat. Praxis - 'Turn Me Out' - A classic house & rave sample "You release me baby, got to have you near - make me burn burn burn, gotta have you here" Turn the Music Up, Don't wanna waste no time, Work me with temptation - I wanna lose my mind" "Boom Boom Boom Boom Boom Boom" - KING KONG & D.JUNGLE GIRLS - 'BOOM BOOM DOLLA' That's about the best I can remember / and find online - Maybe with more time I could source a few more of these, but so many of them have become 'standards' over the years - and not all have their history well preserved like the Amen Break, or other famous shout samples. ^_^;; But - yeah, the whole point of the remix was to be in the style of an older 90's HyperTechno (see it's little brother Eurobeat for more) track, filled to the brim with old rave sounds and samples to fit with that SonicCD era of rave music. ^_^;; Thanks for the response tho! Hope some of that info helps. Sources: https://www.youtube.com/watch?v=NMLDesSJ1BI https://www.youtube.com/watch?v=ZP7gYU7LL-c https://www.youtube.com/watch?v=Le5941dJKWE
    1 point
  21. You Naruto remix is sick! Subbed! How do you add the music visualization animation at the bottom? I would like to try that in my remix videos. I record myself doing a short game play for mine just to give people something to look at, but i want to do something more to add a little flair to my vids. I'll definitely check out your tutorial vids as well. Eventually I'll be making more music to put in my videos.
    1 point
  22. TSori

    Arcadia Legends - History

    Thanks! I think SentientPulse and I have it covered for now, but I'll let you know if anything else comes up!
    1 point
  23. I don't think the orch hits -- which I'm not even sure are sampled, but could be -- sounded as questionable as some of the extensive non-VGM lyrics sampling. I'll take a closer listen, and we'll also get some other opinions on it.
    1 point
  24. Lots of hard energy. I will say straight up that I wasn't a huge fan of the game SFX used here - it was fun to start with but as the mix progressed some sounds appeared quite often throughout the mix and felt overused. Conversely, I thought the samples used as one off's were a lot more effective. There were isolated notes in some of the leads that sounded a little off/dissonant in contrast to their respective background elements playing at the same time, but these occurrences were pretty minimal. You have made good use of stereo space, and alternative panning of sounds during breaks were noticed and appreciated. Although the mix was quite chaotic at times, everything mostly retained it's audibility. Some nice breaks and interludes were featured in your arrangement, which are always essential for a track like this which is regularly pounding. I did notice the track relied upon sampled vox and SFX to differentiate similar sounding sections from not sounding so similar, but I found this to be mostly creative. Some sections did sound familiar sample wise to their source tracks, and I couldn't confirm if they had been lifted from the original or just made to sound authentic to the original. Because I couldn't identify any extended lifted sections from the original, I personally can't see a problem. Overall am ok with this one. There are some problems for me but nothing is at a sticking point here for revision. YES
    1 point
  25. There's a ton of creative and super fun usage of the sources here! The melding is pretty seamless, and It made for a nice listen to hear the different sources come in at various times, but felt like a cohesive whole of a track. After listening through a few times and comparing to sources here and there I'm pretty sure this is good to go on the source usage time, but I don't envy Larry timestamping this . Also not sure what people will think in regards to the sampling, though I didn't feel like it was overwhelming. Really love that the energy is going all the time here. I do think a break somewhere would have been a nice reprieve, but I can imagine that Sonic would never slow down the tempo! The mix overall is a bit on the loud side, though I felt like the balance overall was pretty clear and I never felt like it was muddy or anything. Great fun! YES
    1 point
  26. Wow, this is fun! It's pretty relentless but wow what energy! I like the combination of timbres in this mix. Good use of sfx. I'm going to come back to this and look at the sources more closely, some of the audio sounds like it might be ripped right from the sources, or am I imagining this? YES (assuming game rips are ok)
    1 point
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