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Showing content with the highest reputation since 08/18/2025 in Posts

  1. I'm in this year. I now have an office job that gives me a buttload of free time to work on projects. BTW finally got a ReMix accepted
    4 points
  2. Yeah, definitely. )) And I found another really interesting Lufia 2 remix by Mystwalker, which I also added to the remix list in my main post (right after the three battle theme remixes). Check out the Triumph remix: Really impressive what a driving and energetic remix he has composed out of the little fanfare theme from Lufia 2. Kinda love the electric guitar passages after minute 1:33. ... There are also two more modern Lufia 2 remixes by him, but the themes don't really appeal to me that much – just in case you still want to hear them: - Lufia 2 - Cave Remix >>> https://www.youtube.com/watch?v=yCfsnPX6YQ8 - Lufia 2 - Labyrinth Remix >>> https://www.youtube.com/watch?v=lfU99NdOD2o
    4 points
  3. HAPPY SILKSONG DAY! OC ReMix and DaMonz present A Knight (for a Knight)! September 4, 2025 Contact: press@ocremix.org ATLANTA, GA... OC ReMix is proud to present DaMonz's A Knight (for a Knight), Canadian game developer & composer Emery Monzerol's earnest tribute to the celebrated indie platformer Hollow Knight, released in celebration of today's launch of long-awaited sequel game Hollow Knight: Silksong, scored by Australian composer Christopher Larkin. A Knight (for a Knight) features four mellow, lo-fi-inspired arrangements of music from the original Hollow Knight. The EP also features cello performances by Monzerol's mother Christine Giguère, making the EP a family collaboration. The visual artwork was created by Annie Doyon, creator of the album art for 2017's Mirror Image: A Link to the Past Remixed. A Knight (for a Knight) is available for free download at https://knight.ocremix.org. "Hollow Knight holds a very special place in my heart, because playing that game was a very crucial moment in my recovery from pretty severe depression," shared album director DaMonz. "Working in a big game company had been siphoning out my passion for a while, and Hollow Knight was the game that reminded me why I was doing what I was doing. I will forever be grateful to Team Cherry for essentially saving my life! A Knight (for a Knight) was produced to help promote video game music, was made by fans, for fans, and is not affiliated with or endorsed by Team Cherry; all images, characters, and original compositions are copyright their respective owners. "This whole project initially started as just a single short lo-fi-ish remix just to mess around a few years ago," Monzerol noted. "Just as it so often does, it spiraled almost out of control in the classic loop of "just a little more", until it became the 4-track EP that it is now! A Knight (for a Knight) is DaMonz' sixth OC ReMix album in a director role. The EP's tribute to Hollow Knight, now makes the hit indie game the most recently released game represented by an OCR arrangement album. Also released under DaMonz' leadership were OC ReMix community albums Songs of the Sirens: Link's Awakening Remixed, Hometown Heroes: Town Themes Arranged, Mirror Image: A Link to the Past Remixed, Super Mario RPG: Window to the Stars, and an arrangement album for his Shuttle Rush indie game soundtrack entitled Shuttle Remix. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. OC ReMix operates under the umbrella and sponsorship of Game Music Initiative, Inc, a 501c3 non-profit charitable organization (EIN: 81-4140676). ### Download it: https://knight.ocremix.org Torrent: https://bt.ocremix.org/downloads/A_Knight_(for_a_Knight).torrent Comments/Reviews: https://ocremix.org/community/topic/61206/
    3 points
  4. Pretty passionate and energetic stuff. Have a listen and enjoy the little gems, guys: Lufia 2 - Battle #1 (Standard Battle Theme) Remix -------------------------------------------------------------------------------------- Lufia 2 - Battle #2 (Boss Battle Theme) Remix ------------------------------------------------------------------------------ Lufia 2 - Battle #3 (Sinistral Battle Theme) Remix ------------------------------------------------------------------------------------ Lufia 2 - Triumph Remix ----------------------------------------- Lufia 2 - The Earth Remix ------------------------------------------- Lufia 2 - The Prophet Remix ----------------------------------------------- Lufia 2 - Peace Of Mind (Song Of Love) Remix -------------------------------------------------------------------------------- ... The remixer's name is Mystwalker. Maybe I'll ask him later if he wants to take part in OCR. ))
    3 points
  5. Hola, name's Mystwalker. I've known OCRemix for a long time, had people tell me I should join since around 2011 maybe? But never quite joined until now (big thanks to @Master Mi for giving me the final nudge to join). Mostly due to my imposter syndrome + being a dumb kid. Here is a little bit about me I guess, I'm not great at this stuff but here it goes: I'm a self-taught composer, keyboardist and percussionist. Started my music journey in 2009. My Messy Music Journey: 2009: Uploaded my first "remix" – PSX RPG Maker's "Home 3" with... let's call it "aggressive soundfont reskinning." 🤡 The Dark Ages: Churned out many such "reskinned bangers" (heavy sarcasm intended). Hey, we all start somewhere! Evolution: Gradually leveled up to actual arrangements + originals. Kept everything public – the good, the bad, the cringe. My YouTube's basically a 218-video journal of my musical growth. 2022 Hiatus: Vanished to practice like a hermit. Did commissions, released some commercial stuff. Came back recently to revive the channel with slightly less terrible skills! Been obsessed with VGM since I was a kid – 8-bit and 16-bit soundtracks are the lifeblood of everything I create (even if it does not sound like it). I remember recording video game music from the TV speakers into cassette tapes because I loved it so much and then going out with my Walkman of shitty VGM recordings thinking I was the coolest. lol tools of the trade: Include but not limited to - FL Studio, Kontakt libraries like Shreddage (both drums and guitar), Damage 2, Orange Tree Samples' guitars, Omnisphere, Sylenth, Serum, Engine 2 libraries, KORG VSTis, Roland VSTis, Arturia synths VSTis, many others all but those are the most regular use. But yeah not sure what else to say - I'm terrible at introductions, but must say I am loving the place and it feels just like the golden years of internet forums! Something I used to indulge in a good bit! TL;DR: Long-time Self-taught composer / remixer | FL Studio addict | Terrible at intros. Cheers everyone. 🍻
    3 points
  6. This is hilarious and super fun. I could imagine Diddy and Dixie sneaking onto this ride while trying to get to the other side of Kremland only to be equally amused and horrified by a kremling rendition of small world. Very well done with all the singers together and the performances with the pre and post ride announcers. Great idea, great execution, fantastic ReMix.
    3 points
  7. Download A Knight (for a Knight): https://knight.ocremix.org Full album on YouTube: https://youtube.com/watch?v=Hzwog2S6PVA&list=PLWk40K1PeZwEWrulLOA2Ms4wbX099KeCx&index=1 Torrent: https://knight.ocremix.org/downloads/A_Knight_(for_a_Knight).torrent This whole project initially started as just a single short lo-fi-ish remix just to mess around, about two years ago I think. And just as it so often does, it spiraled almost out of control in the classic loop of "just a little more", until it became the 4-track EP that it is now! Hollow Knight holds a very special place in my heart, because playing that game was a very crucial moment in my recovery from pretty severe depression. Working in a big game company had been siphoning out my passion for a while, and Hollow Knight was the game that reminded me why I was doing what I was doing. I will forever be grateful to Team Cherry for essentially saving my life! Now, enough with the heavy stuff. - DaMonz
    2 points
  8. Hey all! Someone on my YT said it would be cool to make some Shadowrun remixing. I'm working on just that and I just finished this one. I had forgotten all about this game TBH, a shame since I always loved it. Posting here before YT! Hope someone enjoys.
    2 points
  9. Snowboard Kids Redial 2025-09-06 2029.mp3 Snowboard Kids "Board Shop" harmony with Bomberman Hero's "Redial" melody, except for Redial's B section which is included. Original rhythms. They are both extremely similar harmonically, but if you listen closely, you'll see the harmony is in fact leaning heavily on the Snowboard Kids side. Arrangement is not complete but this is the general idea I'm going for with this. EDIT: Had the cool idea to do some solo trading between piano, electric piano and drums, but with drum samples of course and repitched. Pretty cool sound. Introduces some jazz tradition into this modern jungle style. EDIT AGAIN: I took the reverb out to test listening to it without reverb. I feel like this particular style may benefit from being completely clean with no reverb, so it sounds as tight as possible. Let me know what you think. I made the ending section be the same as the first part, this time up a whole step. Freshly recorded, not copy and paste. A drum fill takes us to a final weird chord. The only question I have is, should I add the Redial B section at the end? Or it's fine as is? Maybe I could add that section and then just take it back to the ending... I might do that. Also need to go through and make sure bass and chords are well humanized, though they're pretty much there right now. Sources:
    2 points
  10. it's been a while yeah? Hope y'like.
    2 points
  11. Thanks so much for the shares and inviting me to join!
    2 points
  12. I may or may not have unfinished horror music projects to cook until at least medium well. I'm definitely interested, though!
    2 points
  13. Will try to come up with something again this year, always happy to see this thread :)
    2 points
  14. Two sources that don't have a lot of melodic content - can definitely see why this is presenting source problems with my fellow judges. The piece isn't doing itself any favors by saving the most straightforward quotes of the source until the very end of the piece (the bassline rhythmic structure from Howling Gears being used only on the outro, for example). In times where a source has too simplistic a melody, or its defining features are in other facets of the piece (rhythmic structure, sound design, etc), it becomes much harder to nail down the tie between the remix and the source. And the spirit of Rule 3, as jnWake outlined above, is to make that distinction as clear as possible for the audience. On the panel, we're then tasked to ask, "when I listen to this section, am I making a connection to the source somehow?" Anyway, that's my preamble, onto the vote. It's a rare (and welcome!) vote on a VQ track where I don't have qualms with the production. There is some mud in the low-mids when all the layers start to coalesce (1:51 - 2:30, 3:50 - 4:25, 5:11 - 6:00), but it's not pulling me out of enjoying the track, so I'll live. I also agree with jnWake that the arrangement flows nicely - it certainly takes its time with basically a 2-minute slow burn intro, but the transitions between sections are excellent and the writing straddles the line between enough variance to feel developed and enough repetition to feel cohesive. The biggest problem the track has is source usage, as my fellow Js have noted. Both source tracks have a similar challenge to overcome from a remixing perspective, in that their actual melodic content is sparse to my ear. Howling Gears A has a single actual melodic phrase that I can pinpoint - the diminished leap in the synth. VQ's changed the interval to be something more palatable in the soundscape, but in doing so, I think it changes the character of the phrase enough that it's no longer easy to connect it back to Howling Gears. The arpeggiated runs in Howling Gears B are more clearly delineable, and they're woven in better. That leaves basically the rhythmic structure (the groove), not the notes, of the bassline, guitars, and drums to draw from in Howling Gears. Nidavellir's Shout has the portamento synth line as a melodic figure, as well as the even more melodic melody @ :26 in the source and B section melody @ :48. To my ear, the first 2:30 minutes of the piece is Howling Gears B (the modified arpeggio is the biggest tie, and even that feels tenuous to me), with the guitar coming in with the altered Howling Gears A melody around 1:12. If I am really listening for it, I can hear the Latin groove of the source's bassline at 1:50, but again, it's tenuous. 2:50 - 3:09 is much easier to identify as Nidavellir's Shout from the melody; I can't count the ostinato as the chord it outlines is not unique enough to Nidavellir's Shout. 3:10 - 4:27 comes back to Howling Gears B with the melody front and center in the guitar, and 4:32 - 5:11 returns us back to that modified Howling Gears A. 5:12 - 5:50 has no connective tissue that I can identify, and then we get the groove of the source bassline in the bass from 5:50 - 6:10. Timestamping gives me 233 seconds out of 376, or ~62% source if I include the tenuous spots, ~51% source if I don't (194 seconds out of 376). What it's coming down to, for me, is that I have to strain to hear the sources in this piece when our standards ask for very clear and identifiable - dominant, even! - source use. I think this is arranged and produced well, but all of the connective tissue just doesn't come through enough for me to pass this one. I would need to hear more clearly defined ties to the source, preferably early on in the track (within the first minute or so). NO (resubmit)
    1 point
  15. It's in a good way :-) Redg is also known as Brent Wollman on OC ReMix and he does very eclectic music.
    1 point
  16. May as well drop this link here... http://coop.herograw.net/ocrquirks/index.html
    1 point
  17. Helloooo I recently moved back to my beloved tropical hometown and decided to celebrate by making an EP of quirky, sunny tracks. The work is vaguely inspired by the Mario Kart DS OST, so expect some soundfonts and retro-sounding synths. Enjoy! LINK: https://banana-trash.bandcamp.com/album/go-go-kart-ganbareeeee Cover art was done by Tex! www.youtube.com/@oOTxaiOo soundcloud.com/textunages
    1 point
  18. Quirky for sure, never thought I'd hear Dragon Roost Island this way. Reminds me of Redg.
    1 point
  19. Almost done with my track. Question. How much mastering do you want done on it before I send it? What db do you want? Thanks:)
    1 point
  20. Hell yeah Fire Emblem Heroes! I haven't played in years but I still remember some of the music. Ok, so this begins with a calm pad and some arpeggios. The arp is somewhat reminiscent of the ones in Howling Gears but not that much. I like the vibe during the first minute, the "Shout" inspiration is clear in the percussion (love that track by the way). Bass enters around 0:52, I can feel its presence but hearing the actual notes is fairly challenging. From what I can tell, the chord progression doesn't seem to be any of the sources' (at least, not directly). Guitar enters with a simple pattern a bit later, I love its tone and what it adds to the track's sound. Rhytm guitar joins at 1:50, sounds cool but I feel the soundscape is a tad cluttered by now, maybe some automation to drop the percussion in volume a tad wouldn't hurt. There's some nice effects and a break at 2:30 with synth strings and a synth bass. At 3:10 we finally get an easily identifiable source quote on guitar. Really cool soundscape here, I particularly enjoyed the jump at 3:50 to a higher octave. Around 4:30 we return to the riffs and melodies from earlier in the track. Still a nice vibe. At 5:10 we switch into a slightly different vibe for the final riff. There's more of a bass focus at the end and I can now tell it's playing the bass line from Howling Gears. With how hard to hear the bass is I'm not sure if this has been going on for the entire time or just now... Anyway, I'll first talk about production. Generally I think this sounds great, most samples sound nice and there's a lot of small details on percussion and transitions that are neat. There's some times where it gets cluttered, not a dealbreaker but some automation to help the listener focus on the more relevant parts would be a nice idea. My main issue is the bass, I can tell it's there but it's VERY hard to hear what it's playing, which is especially relevant since it seems to be the main bringer of source material. On arrangement, I think it flows great. First couple of minutes create a nice mood, then we have a break followed by a new section and then a reprise to close. It's a long track but it manages to keep my attention and interest. The main question with this one will be source usage. Section from 3:10 to 4:30 is, without a doubt, playing the source, but the rest is much harder to notice IMO. As I mentioned on my write-up, I only really noticed the bass was quoting the main Howling Gears riff on the ending where it's playing isolated. Counting bassline as source usage would bring us closer to this being eligible for OCR but, being honest, I have such a hard time actually hearing the bass that I can't reliable count where the source bassline is present. I'll make my best effort here (based on your source usage description): Bass from 0:52 to 2:30 is doing a similar (at times equal) pattern than the main Howling Gears riff. To note, the chord progression here is completely original and the bass riff is clearly not the focus of this entire section (unlike the source where the bass pattern is very clearly highlighted). Bass from 2:30 to 3:10 is doing the same notes than in Howling Gears B section. 3:10 to 4:30 is clearly using the Howling Gears main melody (slight variation at least). There's some elements that you pointed out in your description I couldn't really hear like: Super saw/synth string (doing a diminished interval in the original) being present from 0:33. Same for the guitar chugs. Main arpeggios from the intro being taken from the sources. The descending arpeggios that play at times seems relatively similar to the ones that play on Howling Gears B but curiously you didn't listen them as source usage in your expanded description (but did list them on the first description). Counting the elements that seem taken from the source, we basically have source material present in some form from 0:52 to 4:30, basically 3:30 mins of a 6 minute track. While this is technically more than 50%, the standards state: I don't really feel the bass section from 0:52 to 2:30 is identifiable and dominant so, to me, it feels wrong to count it just to clear the technical 50% barrier (which isn't even an actual rule, more of a guide). I can only truly consider 2:30 to 4:30 as identifiable and dominant source usage. Overall, while I enjoy hearing this quite a bit and think it's generally well produced, I don't really think it has enough dominant (emphasis here) source usage for it to be posted. Others may disagree but that's my take for now. NO
    1 point
  21. Ya got a very interesting style as a composer. I really dig the immersive soundscape. )) Great stuff! Is this your latest remix you were working on? ... The only thing I would keep in mind in the future is that the first sound signal in the music project probably should not start right on the first bar, but rather you should leave a full bar or so empty before the first note starts with the second bar, so to speak. This can also help to avoid processing errors in the DAW or even the swallowing of the first transients and sound impressions. I think there was a discussion about this in a thread of the forum many years ago, explaining why this is done - maybe someone still has a link to it. I can also hear a slight crackling noise at the end of the song in the last moments of the fade-out around minute 4:25 - maybe check this again.
    1 point
  22. I've posted some HL-related stuff in the Discord a few times and had one (unsuccessful, because it was too cover-like!) remix submitted from the games, and there's really not any good representation of the Half-Life series on here. The games aren't super well-known for their music specifically since Kelly Bailey used a lot of sampling in the original, but they do have a few random bangers here and there. Attached is my remix (for feedback), and the video below is what the original sounds like. The original song is quite short and doesn't provide a whole lot to work with, but I tried to go with a sort of jazzy/deep-house-esque sound, with a breakbeat underlayment invoking the feel of bands like fox capture plan. triage_at_dawn.mp3
    1 point
  23. That's too kind! Means a lot to hear that! For some reason I have always found it difficult to stick to a genre! Probably because being a big video game music lover, must have wired me that way. Video games are the motherlode of mixed music genres after all! All the tracks you recommended ("Flute of Sleepwalk," "The Abysmal Depths," etc.) sound amazing – I’ll tackle as many as time allows for sure. I also would like to thank you for taking the time to not only share my stuff around, but also to write that great tour guide of the site! It is great to have a focused summary of the site, and to learn how stuff works around here. Really appreciate you taking the time! I will definitely share my stuff. I'm thinking it would be great to have feedback from people who love video game music. Dude, for real? I had no idea he was the CEO of Impact Soundworks. And not only I do use Shreddage, but this remix was always one of my favorites and was big inspiration for my own. That's awesome. you've done awesomely at that for sure, and I feel wholly welcome already. c: Keep at it, even when it seems difficult; as music can be! Cheers, man! 🍻
    1 point
  24. Lol, Mario Kart 64....very popular amongst my military unit....many moons ago...and more than one brewing fistfight had to be calmed down;) Later, I should have time to comment on the Koopa remix that I listened to.
    1 point
  25. Hell, yeah. 🤘 I know. Got a really good taste when it comes to radically awesome, rare and hard-to-find video game music remixes. *heroic victory fanfare playin'* But I'm just the joyful messenger here - a messenger with the happy-go-lucky golden retriever vibes full of serious excitement, eagerly looking forward to upgrading my large MP3 player and soundtrack collection with a few more killer tracks. The legendary genius and composer behind this Lufia 2 remix masterpieces ist just one comment above yours - yep, the dude with the kinda naughty-looking hentai girl profile picture. ... I will also write back to you in a few days, Mystwalker. Just have to beat a few more rounds against Chaos in my own world like a Warrior of Light (or rather like some sort of a forced hobby paperboy in the secretary office edition). ))
    1 point
  26. opens with some filtered arps and wide synth elements - i really like this opening feel. the sfx panned to the sides might be a little loud on headphones. i don't hear any of Howling Gears in this opening section, although the arp is reminiscent of the B section as you stated. same issue at 0:36, i don't hear that pattern either, but i do catch the bassline when it comes in at 0:52. the guitar part is playing something that's reminiscent of the piano in the original after this, but to my ears the piano's playing an octave, and the guitar is playing a maj 6th. 2:35's a big shift, and shout's b melody is indeed present although i don't understand at all how it fits into the setting that's already present when it does come in. it sounds like it's in an entirely different key (the backing elements really look like Bb to me and shout's b melody is being played in Fm). the following guitar-led section is easier to understand and more obviously maps to gears. there's a big dropoff here before it gets back into gears again as interpreted earlier. there's a big filter that hits at 5:11 and doesn't sound like it goes away for a long time here - the bottom end feels like it's missing until almost 6:00 for a few seconds. this goes some pretty wide-ranging places, which is neat. my main concern is the source usage, because i don't hear it in extended stretches of the track. i am gonna need to do some timestamping on this because as-is there's not enough source. ? edit 9/4: thanks to jnwake for more in-depth analysis. even with the expanded source notes above, i just can't grok most of the connections that are called out. i would need more explicit, present instances of source material before i'd be able to consider this one. i also think the track would benefit from some more intentionality in the sections, but overall do agree that the track is generally well-produced and quite listenable. NO
    1 point
  27. How has that been coming along!? :D ♥ I'll add you and Seth to the list! Thanks for participating and I saw you got into the Discord server alright! I'll add a new link to this in a post, so people can grab it and it'll be working rather than expired. x'D @Seth Skoda Just let me know if it's an original track, or the name of the song / game or media it's being remixed from, and I'll add it to the list! :) . . .I think that's me caught up with everyone, or catching up via PM. I've got a watchful eye out here in the forums and on the Discord server, so keep be up-to-date everyone! The project's still on-going and I'll be looking into the website for it over this week! Also, we've got the cover artwork done! :3 ♥
    1 point
  28. Oh man, this was a blast to write for sure! I think I spent the leisurely year to write this, actually. I definitely had to take my time to get the treble mixing just right amongst all the aux percussion, the "electrical" bass, and electric bass all potentially competing!
    1 point
  29. Yeah I will make a new link and catch-up on this / people's PMs very soon! I sincerely apologize for the delays on my part -- been fuckin' hectic and exponentially crazy trying to catch up with my album projects in-between falling ill (or, apparently, fucking up my knee) as I'm doing so. 😅😓 But this is still on-going! ...I'll need to start my own AOCH tracks very soon, too. D:
    1 point
  30. @The Vodoú Queen Count me in for this, have a WIP based on Infuscomus from the 1997 game Blood. Also the Discord link seems to be expired, any chance you can make a new one?
    1 point
  31. Impeccable stuff. I got literal chills on my arms during the final seconds. Top-tier goodness from Lucas, Zack, and the twins, unreal! :-) Y8S!
    1 point
  32. I'll endeavour to throw my hat into the ring this year. :)
    1 point
  33. I just made a Christmas tune, a version of Gloria. I'll send it your way when I get a moment:)
    1 point
  34. (hacker voice) i'm in see you in the update PMs!
    1 point
  35. I'm 100% in! The only question is, what source am I going to do. I have a couple of ideas.
    1 point
  36. mo.oorgan and 6 minutes, insert "Ah shit here we go again" meme but on a positive note. Anyway, we begin with some pad/SFX with "cave vibes". Actual track starts at 0:29 with a crystal-ish synth doing a slightly modified version of the source's melody. Electronic percussion sneaks in slowly and around 1:00 it turns into dnb/edm (not an expert on electronic genre names!). I'm not too sold on the lows, seems quite busy around 50-60 Hz and quite draining on the ears even. Source stays but on a minor role during this section, with some source melodies playing every few bars. We keep on a similar vibe until a cool "regular" percussion fill around 2:25 that moves us into the second source melody. I found it a bit odd that the "regular" percussion only did a fill to then disappear but I guess it's fine. Around 3:00 there's a very atmospheric break with a soft pad and a lead. 3:25 sees the return of source melodies while still keeping the same atmospheric vibe. There's an electronic percussion fill and around 4:00 we return to dnb/edm, clearly featuring the source once again. There's a prominent tom on the beat that I don't enjoy much, it sticks out a ton and plays on every single measure. We continue on the same vibe as the track progresses, with source melodies coming from a pretty piano around the 5 minute mark. At 6:00 there's a small break and then the track ends with a standard electronic fill. On arrangement this is good, definitely a lot more subdued than what I expect from mo. It's a nice and chill electronic journey, keeping mostly the same vibe for the whole duration, but there's also enough breaks and variations to keep it fresh. I think it could have easily worked as a 3 minute track but I don't mind it being 6 minutes. It's a great track to have in the background. Larry timed the source usage above so we're clear on that but I didn't have any doubts about it being enough myself, as most sections clearly feature the source and the only ones that don't are the intro SFX, the 3:00 break and the ending. Production is, as usual, stellar. I'm not a big fan of the 50-60 range on this mix but I got used to it while listening to the entire track and it's nowhere close to being a dealbreaker. Most of the samples used here sound excellent and there's a lot of cool sound design effects and transitions. Overall, a nice chill jouirney with great production and enough variety to sustain the 6 and a half minutes. YES
    1 point
  37. Ah, I remember this first Zebra2 lead patch, it is called "avien" and it is still gorgeous! What an interesting arrangement here, I agree that the three sources go together super seamlessly. I really like this varied and unique arrangement and soundscape. The chord progressions strike me as just a bit awkward here and there but it all mostly works and sounds luscious. I love all the changing time signatures, I'm a sucker for varied time sigs in a piece, it helps to keep things very groovy and interesting all the way through. Production and mastering are on point, let's go! YES
    1 point
  38. Hello!!! Although I'm quite unfamiliar with this place, it is nice to meet people who enjoy remixing VGMs and OSTs! Although I usually make original tracks, I also make remixes. I met this place a few days ago, and I forgot introduce myself. I hope all is well!
    1 point
  39. some nice glassy pads to start, and the melodic line comes in right away. the scattered nature of that lead there is very fitting for an opening element. the beat comes in pretty soon after, at 0:28. bass at 0:32 is a little weird. this is a very dynamic approach, and quickly expands into mixed meter with the Taupe Hollow section. there's some really wild stuff here which is such a shift from the initial premise which felt more poppy to start. i love the progression of styles. 1:27's a transition and build into a new feel with a very dynamic lead element at 1:39. this might be my favorite build and texture out of any of your music, truong - it's so intense and vibrant. i like the little countermelodic shouts in the background. there's some settling action at 2:07. the high lead here has some (obviously intentional) weird stuff that it's doing like at 2:11 and 2:22, but i like it and think it fits into the feel. there's a half-time section at 2:30. there's a ton of long-delay elements here and some chromaticism in the chord work, but it doesn't ever fall on itself (although it does sound pretty dynamic). 2:58's back to a more driving feel, with the forest melody chopped up on top for a bit. this isn't quite the same as the opening section at 0:28, but it's very similar. same with the following mixed meter section, break section, and shout section right after (build has an extra measure) - so that's actually a lot of repeated material, over 90s, before we do finally get some different material around the 4:30ish range. we get a nice final chord at 4:50, and there's some outro as keyboard cat plays us off. this is a fun ride through a variety of themes. i never got the feel that there was multiple melodic sources here - it's very well-connected and a great whole. there's more repetition than i cared for, but overall i found the track to be well-handled with good synth choice, a solid master, and a fun arrangement. nice work. YES
    1 point
  40. Hi, I've been listening since 2003-ish, lurking since 2006-ish, and am re-vitalized to start getting involved by my most recent Magfest trip. Hope to do some things, make some happies.
    1 point
  41. Hello, everyone! I've been making electronic music in Garageband since high school and discovered OCR a couple years after I started. As a lifelong lover of video game music, I thought it would be neat to have something of mine accepted on the site, and I started working on a remix that I intended to submit, but I never ended up finishing it and it wasn't that great anyway. However, I randomly remembered OCR yesterday and (rather impulsively) created an account and submitted a remix I made well over a year ago. I'm looking forward to getting involved here, and this might just be the push I need to start seriously creating music again and maybe finally take the plunge and upgrade from Garageband.
    1 point
  42. Hey folks, I've been making music for a long time, but in these past 4 years or so, I've been mostly uploading to my youtube channel ( https://www.youtube.com/hitrisonmusic ). Mostly an old-ish punk and noise guy, but I like making ambient/electronic stuff, too. Mostly covering Megami Tensei tracks. Come by and say hello! https://linktr.ee/hitrison
    1 point
  43. Just coming back some years later to say that this is still my favorite OCRemix album. still in regular play. I wish I could get this on vinyl lmao
    1 point
  44. Hi, I'm new to the forums. Funny thing, I've been making music for the last like 30 years, but I just learned now that this forum existed. So I guess I'll be slowly posting some of the back stuff I've done since this is probably a better suited place than other, less dedicated forums I dwelled. I started out with "classical" music training but my main goal was (back in the 90s) movie scores. Anyway, around 2008 I started working in the videogame industry (as a developer actually), and had the opportunity to make some game tracks / remixes / contest submissions. I'm much more a composer than an audio producing guy, be that bad or good.
    1 point
  45. Greetings everyone, Vandahlia here. New to this site in the capacity of a remixer since I primarily make original tracks, although game music remixes of 80s-90s titles is something that I do enjoy and sporadically make. All my stuff, both remixes and original music, can be found at Bandcamp: https://vandahlia.bandcamp.com Cheers!
    1 point
  46. Hi, I'm Accelerate13/HaxTheCharizard! I'm technically "new" in the sense that I haven't had much online presence apart from mods I have created for a handful of games, but I stumbled across the only comment I ever made on this site while talking with friends yesterday and managed to figure out my login... so you may be seeing me around quite a bit in the near future! I first tried my hand at making remixes around eight years ago at this point, but it initially fell through due to a lack of resources and experience. Since then, I got into modding Minecraft and Enter the Gungeon, in which I have been quite successful. My main Gungeon mod is in the top five most popular custom characters, and I've gotten to work with the very modders which inspired me to get into modding Minecraft as well. My original username was just a combo of my favorite/lucky number and the fact that I had a tendency to rapidly learn and improve at anything I tried, with my new username being in reference to the name I would give any rom hack saves I played (HAX was very fast to type in for many classic GBA/SNES/N64/etc games) as well as Charizard just being one of my favorite 'mons. I look forward to becoming a part of this community!
    1 point
  47. Hi everyone! Just a quick intro as a newcomer. I am a hobbyist music producer/composer/remixer and very recently, singer. Big into FLstudio, and hoarder of VST plugins. I'm currently on YouTube primarily with 176 uploads as of June 2023, and have a few posts on Newgrounds, but I wanted to come to the original, OCremix! (Only I am many years late to the party) I'm a dad of 3 and carer to my severely disabled daughter, not being able to socialize much because of the lifestyle, making music is one of my escapes when I do get the time. My last big project was remixing the entire soundtrack to Psygnosis and Reflections "Destruction Derby" I also got the blessing of one of the co-producers of OST, which was nice. My name? *ahem* Xenon is a 1988 vertical scrolling shooter video game, the first developed by The Bitmap Brothers Draven, "The Raven", or "Avenger". Given the connection to the storyline of "The Crow", I was once Xenon_84 in Live For Speed many moons ago. (The online racing sim) I saw “The Crow” in my youth and took the name “Draven” Hi! I’m Xendraven
    1 point
  48. Kweh! I didn't logged in here since the day I joined, so it's probably worth to finally say hello instead of leaving the profile in ghost mode. I'm Unknown Pseudoartist but many people calls me just "UPA" as abbreviation. Most likely no one ever heard of me here but I'm infamously known in Dwelling of Duels, a monthly videogame music contest, for invading that place with weird shitposts using a silly vocal style to replace the main melody/leads (a vocal style that eventually was called as "chocobo vocals" or "birb noises"). It wasn't my intention to actually get into music making in a serious way, but just ruining other people's works to make people laught and help making this world a funnier place for everyone. However, my pseudomusic was unexpectedly warmly welcome to that place and eventually, as I got the support of so many kind and talented artists, I discovered that I can also make my own arrangements and cool stuff with it, and so I started trying serious stuff too that goes far awary from that silly shitpost thing I started doing 3 years ago. So, among my many archievements in the VGM scene there's the invasion of DoD by a bunch of chocobos over arguably decent music and crawling a lot of people to do more of that same thing along with me, the release of a 3-part album with 30 tracks each that was released 3/3/23 featuring over 33 musicians after 3 years of experience on this thing, and now also getting my best serious/non-bird track rejected (in my honest opinion unfairly) in OCR including accusations of "anonymous troll". Anyways, I just though that maybe it's a good time to extend the birds invasion to OCR territory, and maybe people here will eventually have their brains and ears hurt enough to actually like that stuff, just like I succeded doing in DoD. If anyone is curious enough after reading that message, you can find most of my music stuff here: https://unknownpseudoartist.bandcamp.com/ For examples of both sides (shitpost and serious), here's the first/main part of that 3-discs album, including mostly VGM covers with that "chocobo vocal style" and a few serious/instrumental tracks in between: https://unknownpseudoartist.bandcamp.com/album/unknown-pseudoalbum And here's a mostly serious album that is basically a collection of VGM covers from old DBZ fighting games (all from the Butouden saga except the first one, from Ultimate Battle 22). All here is instrumental and serious except the latest 2 tracks and bonus tracks, so no need to be afraid of the birds . https://unknownpseudoartist.bandcamp.com/album/metal-dragons-a-tribute-to-dragon-ball-z-games Thanks in advance to anyone who dares to listen
    1 point
  49. Hey, my name's Daniel! I've been making remixes for a couple years now as a hobby and am looking to expand my horizons to other personal projects, collaborations and anything along those lines. I've played video games since my first Game Boy in the early 2000's with Tetris and Pokémon Yellow and absolutely adore video game OSTs. Hoping to find some great new people and some more awesome remixes!
    1 point
  50. Hiya! I'm Nikki. I've entered on and off at Dwelling of Duels for years now under a couple of older names along with this one, but I've only lurked this place minimally, and I felt like trying to do something or other on here too, so here we are. I mostly just compose, arrange, and play guitar on my own time. You can find my long, extremely mixed-bag of a history of vgm arrange stuff and original works on my Youtube. That is a thing. So yeah, hi!
    1 point
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