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An OverClocked Christmas v.XIX...
colorado weeks and 3 others reacted to Seth Skoda for a topic
I'm in this year. I now have an office job that gives me a buttload of free time to work on projects. BTW finally got a ReMix accepted4 points -
Just found some fresh 'n' fiery Lufia 2 remixes
The Vodoú Queen and 3 others reacted to Master Mi for a topic
Yeah, definitely. )) And I found another really interesting Lufia 2 remix by Mystwalker, which I also added to the remix list in my main post (right after the three battle theme remixes). Check out the Triumph remix: Really impressive what a driving and energetic remix he has composed out of the little fanfare theme from Lufia 2. Kinda love the electric guitar passages after minute 1:33. ... There are also two more modern Lufia 2 remixes by him, but the themes don't really appeal to me that much – just in case you still want to hear them: - Lufia 2 - Cave Remix >>> https://www.youtube.com/watch?v=yCfsnPX6YQ8 - Lufia 2 - Labyrinth Remix >>> https://www.youtube.com/watch?v=lfU99NdOD2o4 points -
HAPPY SILKSONG DAY! OC ReMix and DaMonz present A Knight (for a Knight)!
paradiddlesjosh and 2 others reacted to Liontamer for a topic
HAPPY SILKSONG DAY! OC ReMix and DaMonz present A Knight (for a Knight)! September 4, 2025 Contact: press@ocremix.org ATLANTA, GA... OC ReMix is proud to present DaMonz's A Knight (for a Knight), Canadian game developer & composer Emery Monzerol's earnest tribute to the celebrated indie platformer Hollow Knight, released in celebration of today's launch of long-awaited sequel game Hollow Knight: Silksong, scored by Australian composer Christopher Larkin. A Knight (for a Knight) features four mellow, lo-fi-inspired arrangements of music from the original Hollow Knight. The EP also features cello performances by Monzerol's mother Christine Giguère, making the EP a family collaboration. The visual artwork was created by Annie Doyon, creator of the album art for 2017's Mirror Image: A Link to the Past Remixed. A Knight (for a Knight) is available for free download at https://knight.ocremix.org. "Hollow Knight holds a very special place in my heart, because playing that game was a very crucial moment in my recovery from pretty severe depression," shared album director DaMonz. "Working in a big game company had been siphoning out my passion for a while, and Hollow Knight was the game that reminded me why I was doing what I was doing. I will forever be grateful to Team Cherry for essentially saving my life! A Knight (for a Knight) was produced to help promote video game music, was made by fans, for fans, and is not affiliated with or endorsed by Team Cherry; all images, characters, and original compositions are copyright their respective owners. "This whole project initially started as just a single short lo-fi-ish remix just to mess around a few years ago," Monzerol noted. "Just as it so often does, it spiraled almost out of control in the classic loop of "just a little more", until it became the 4-track EP that it is now! A Knight (for a Knight) is DaMonz' sixth OC ReMix album in a director role. The EP's tribute to Hollow Knight, now makes the hit indie game the most recently released game represented by an OCR arrangement album. Also released under DaMonz' leadership were OC ReMix community albums Songs of the Sirens: Link's Awakening Remixed, Hometown Heroes: Town Themes Arranged, Mirror Image: A Link to the Past Remixed, Super Mario RPG: Window to the Stars, and an arrangement album for his Shuttle Rush indie game soundtrack entitled Shuttle Remix. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. OC ReMix operates under the umbrella and sponsorship of Game Music Initiative, Inc, a 501c3 non-profit charitable organization (EIN: 81-4140676). ### Download it: https://knight.ocremix.org Torrent: https://bt.ocremix.org/downloads/A_Knight_(for_a_Knight).torrent Comments/Reviews: https://ocremix.org/community/topic/61206/3 points -
Just found some fresh 'n' fiery Lufia 2 remixes
The Vodoú Queen and 2 others reacted to Master Mi for a topic
Pretty passionate and energetic stuff. Have a listen and enjoy the little gems, guys: Lufia 2 - Battle #1 (Standard Battle Theme) Remix -------------------------------------------------------------------------------------- Lufia 2 - Battle #2 (Boss Battle Theme) Remix ------------------------------------------------------------------------------ Lufia 2 - Battle #3 (Sinistral Battle Theme) Remix ------------------------------------------------------------------------------------ Lufia 2 - Triumph Remix ----------------------------------------- Lufia 2 - The Earth Remix ------------------------------------------- Lufia 2 - The Prophet Remix ----------------------------------------------- Lufia 2 - Peace Of Mind (Song Of Love) Remix -------------------------------------------------------------------------------- ... The remixer's name is Mystwalker. Maybe I'll ask him later if he wants to take part in OCR. ))3 points -
This is hilarious and super fun. I could imagine Diddy and Dixie sneaking onto this ride while trying to get to the other side of Kremland only to be equally amused and horrified by a kremling rendition of small world. Very well done with all the singers together and the performances with the pre and post ride announcers. Great idea, great execution, fantastic ReMix.3 points
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Download A Knight (for a Knight): https://knight.ocremix.org Full album on YouTube: https://youtube.com/watch?v=Hzwog2S6PVA&list=PLWk40K1PeZwEWrulLOA2Ms4wbX099KeCx&index=1 Torrent: https://knight.ocremix.org/downloads/A_Knight_(for_a_Knight).torrent This whole project initially started as just a single short lo-fi-ish remix just to mess around, about two years ago I think. And just as it so often does, it spiraled almost out of control in the classic loop of "just a little more", until it became the 4-track EP that it is now! Hollow Knight holds a very special place in my heart, because playing that game was a very crucial moment in my recovery from pretty severe depression. Working in a big game company had been siphoning out my passion for a while, and Hollow Knight was the game that reminded me why I was doing what I was doing. I will forever be grateful to Team Cherry for essentially saving my life! Now, enough with the heavy stuff. - DaMonz2 points
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Shadowrun - Seattle 2050
Master Mi and one other reacted to MystWalker for a topic
Hey all! Someone on my YT said it would be cool to make some Shadowrun remixing. I'm working on just that and I just finished this one. I had forgotten all about this game TBH, a shame since I always loved it. Posting here before YT! Hope someone enjoys.2 points -
Snowboard Kids Redial 2025-09-06 2029.mp3 Snowboard Kids "Board Shop" harmony with Bomberman Hero's "Redial" melody, except for Redial's B section which is included. Original rhythms. They are both extremely similar harmonically, but if you listen closely, you'll see the harmony is in fact leaning heavily on the Snowboard Kids side. Arrangement is not complete but this is the general idea I'm going for with this. EDIT: Had the cool idea to do some solo trading between piano, electric piano and drums, but with drum samples of course and repitched. Pretty cool sound. Introduces some jazz tradition into this modern jungle style. EDIT AGAIN: I took the reverb out to test listening to it without reverb. I feel like this particular style may benefit from being completely clean with no reverb, so it sounds as tight as possible. Let me know what you think. I made the ending section be the same as the first part, this time up a whole step. Freshly recorded, not copy and paste. A drum fill takes us to a final weird chord. The only question I have is, should I add the Redial B section at the end? Or it's fine as is? Maybe I could add that section and then just take it back to the ending... I might do that. Also need to go through and make sure bass and chords are well humanized, though they're pretty much there right now. Sources:2 points
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The Newbie Introduction Thread: Come on in and say hello!
colorado weeks and one other reacted to MystWalker for a topic
Hola, name's Mystwalker. I've known OCRemix for a long time, had people tell me I should join since around 2011 maybe? But never quite joined until now (big thanks to @Master Mi for giving me the final nudge to join). Mostly due to my imposter syndrome + being a dumb kid. Here is a little bit about me I guess, I'm not great at this stuff but here it goes: I'm a self-taught composer, keyboardist and percussionist. Started my music journey in 2009. My Messy Music Journey: 2009: Uploaded my first "remix" – PSX RPG Maker's "Home 3" with... let's call it "aggressive soundfont reskinning." 🤡 The Dark Ages: Churned out many such "reskinned bangers" (heavy sarcasm intended). Hey, we all start somewhere! Evolution: Gradually leveled up to actual arrangements + originals. Kept everything public – the good, the bad, the cringe. My YouTube's basically a 218-video journal of my musical growth. 2022 Hiatus: Vanished to practice like a hermit. Did commissions, released some commercial stuff. Came back recently to revive the channel with slightly less terrible skills! Been obsessed with VGM since I was a kid – 8-bit and 16-bit soundtracks are the lifeblood of everything I create (even if it does not sound like it). I remember recording video game music from the TV speakers into cassette tapes because I loved it so much and then going out with my Walkman of shitty VGM recordings thinking I was the coolest. lol tools of the trade: Include but not limited to - FL Studio, Kontakt libraries like Shreddage (both drums and guitar), Damage 2, Orange Tree Samples' guitars, Omnisphere, Sylenth, Serum, Engine 2 libraries, KORG VSTis, Roland VSTis, Arturia synths VSTis, many others all but those are the most regular use. But yeah not sure what else to say - I'm terrible at introductions, but must say I am loving the place and it feels just like the golden years of internet forums! Something I used to indulge in a good bit! TL;DR: Long-time Self-taught composer / remixer | FL Studio addict | Terrible at intros. Cheers everyone. 🍻2 points -
CONTRA ALPHA | CONTRA (NES) Title Jingle R-Mix
Ridiculously Garrett and one other reacted to Rukunetsu for a topic
it's been a while yeah? Hope y'like.2 points -
Just found some fresh 'n' fiery Lufia 2 remixes
Atomicfog and one other reacted to MystWalker for a topic
Thanks so much for the shares and inviting me to join!2 points -
An OverClocked Christmas v.XIX...
Seth Skoda and one other reacted to Lampje4life for a topic
Will try to come up with something again this year, always happy to see this thread :)2 points -
*NO* Star Fox 64 & Star Fox "V I R U L E N T"
The Vodoú Queen reacted to jnWake for a topic
Some of the Star Fox 64 themes have such weird melodies, Venom being a standout in that sense... In any case, we begin with some pads and voice clips. Backing is doing material from N64 Venom. Source quotes at 0:27 become quite evident. There's some fun toms (I guess?) here, with tons of effects applied that make them sound quite interesting. As usual in your tracks, there's A LOT going on in terms of sounds. Things build-up for a bit and it starts becoming very very LOUD, the waveform shows the limiting very clearly and the LUFS stabilizes around -7dB with occasional peaks of -5 and such. Around 0:55 the Venom 64 usage becomes even more evident with the additional synths. We get a transition with a voice clip around a minute in and then focus on a quick synth bass. Really love the dark electronic sound of that sample. At 1:22 the source returns and we get some nice moments of heavy electronica until a more syncopated section at 1:48. After that we get more heavy electronica with additional synths and tons of loudness. While the mix is clear sounding it also feels very heavy on the high frequencies (easy to check with plugins like SPAN). Section with violins at 2:16 is fun, nice change-up. We then return to more quotes of Venum with a lot of percussion and such. Around 2:51 there's a break and we move to SNES Venom for a few seconds before a cool variation of Venom N64 with Venom SNES as backing. Track then continues with quick changes and all sorts of Venom quotes. This is kinda like prog EDM at this point! At 4 minutes we get another voice clip transition and then we return to the mood of 1:22 and it's loud and busy as hell. There's another voice clip transition and the melody from 2:16 returns before the track closes off with some stabs. On arrangement this is super cool, I have no idea how one would label this but I'd describe it as dark prog EDM. Source usage is clear and there's a lot of fun and creative usages of the original themes. Some transitions are a tad abrupt but I don't really mind them, I feel this generally flows well and is quite interesting to listen to. Well done! On production I'm mixed but mostly because of one particular thing. Let me start with the positives though. Sound design is great, there's a lot of cool effects and fun treatment of the samples (like those toms in the first minute). Percussion is punchy and the bass, when it matters, stands out great. I also generally feel that the mixing is well done, with most individual things being easy to hear. There's 2 things that bother me about the production though. First, the mix is very very heavy on high frequencies and that makes listening to the entire track a little tiring on the ears. You use a lot of synths and it's easy for all those bright sounds to layer together and create a huge mass of shrill sounds that can get rough, I'd recommend trying to balance it out by ducking high frequencies on many of the samples. My main gripe, however, is that the master is ridiculously loud. A look at the waveform will clearly show that the limiter is being quite aggressive and checking with a LUFS meter indicates very high levels for most of the track. As a reminder, submission standards claim "Volume levels should be normal compared to the average recording". Overall, while I think the arrangement is very very cool and the production is 90% there, I feel this needs (at least) a second pass on the mastering (although looking at balancing the higher frequencies would be great too). I understand that electronic genres want to be very loud sometimes but IMO this is way too much, especially for the length of the track. NO1 point -
vroom vroom here comes some sunny nonsense (BANANA TRASH EP)
colorado weeks reacted to BANANA TRASH for a topic
Helloooo I recently moved back to my beloved tropical hometown and decided to celebrate by making an EP of quirky, sunny tracks. The work is vaguely inspired by the Mario Kart DS OST, so expect some soundfonts and retro-sounding synths. Enjoy! LINK: https://banana-trash.bandcamp.com/album/go-go-kart-ganbareeeee Cover art was done by Tex! www.youtube.com/@oOTxaiOo soundcloud.com/textunages1 point -
What are you listening to?
Deathtank reacted to Rapidkirby3k for a topic
Remembering Masashi Kageyama. 🫡1 point -
*NO* Star Fox 64 & Star Fox "V I R U L E N T"
The Vodoú Queen reacted to prophetik music for a topic
loads of sound design and sfx clips to start. a beat starts to surface at 0:27, and the rhythmic foundation for the original N64 track can be heard in the patterns being played here - an interesting idea. there are steadily more melodic elements added in until we get to the break at ~1:02, and then 1:21 is where we start hearing more of the melodic material again. there's some alternations in here, and notably the choice of notes at 1:40 and 1:47.5 are a half-step off of the key (should prob be Eb-F instead of D-E to avoid the D-Ab tritone)). this is real intense for the most part and a toe-tapper of a section. i really like the super-heavy electro bass through all this. a mid-range element is added around 2:04 that feels a little too much and makes it a touch too dense, but overall this is a neat section. the melody coming in as a break near the end of it is a good glue section. between that initial part and the deconstruction that happens after, around 2:30. we get a wildly unexpected stylistic transition at 2:58 into...i guess hindi trap? the bassline here is really fun. this noodles quite a bit but is recognizable. there's another unexpected break before a short exploration of the opening few bars of the venom stabs, which morphs into a more brickwalled intense section of venom's stab section. there's way too much going on here and it's hard to hear any one thing, but i guess that's fitting for the style. the ending's a bit of a letdown after that level of intensity, but it's a fine ending and wraps the track. this is a surprisingly straightforward arrangement of the venom theme, for the most part. there's some really wild exploratory sections that probably could have been integrated better with more patience applied to the transitions, but what's here is interesting and approachable. YES edit 9/15: listening again with some of the context from subsequent votes. wake and chimpa are right - this is so very hot when compared to other edm. i didn't notice how much the high mids especially were pushing on my ears until i came in fresh. cosigning their votes. NO1 point -
OCR04885 - Legend of Zelda: The Wind Waker "Valoo's Big Gay Dance"
The Vodoú Queen reacted to timaeus222 for a topic
Quirky for sure, never thought I'd hear Dragon Roost Island this way. Reminds me of Redg.1 point -
*NO* Fire Emblem Heroes "W A R C R Y" *PROJECT*
The Vodoú Queen reacted to jnWake for a topic
Hell yeah Fire Emblem Heroes! I haven't played in years but I still remember some of the music. Ok, so this begins with a calm pad and some arpeggios. The arp is somewhat reminiscent of the ones in Howling Gears but not that much. I like the vibe during the first minute, the "Shout" inspiration is clear in the percussion (love that track by the way). Bass enters around 0:52, I can feel its presence but hearing the actual notes is fairly challenging. From what I can tell, the chord progression doesn't seem to be any of the sources' (at least, not directly). Guitar enters with a simple pattern a bit later, I love its tone and what it adds to the track's sound. Rhytm guitar joins at 1:50, sounds cool but I feel the soundscape is a tad cluttered by now, maybe some automation to drop the percussion in volume a tad wouldn't hurt. There's some nice effects and a break at 2:30 with synth strings and a synth bass. At 3:10 we finally get an easily identifiable source quote on guitar. Really cool soundscape here, I particularly enjoyed the jump at 3:50 to a higher octave. Around 4:30 we return to the riffs and melodies from earlier in the track. Still a nice vibe. At 5:10 we switch into a slightly different vibe for the final riff. There's more of a bass focus at the end and I can now tell it's playing the bass line from Howling Gears. With how hard to hear the bass is I'm not sure if this has been going on for the entire time or just now... Anyway, I'll first talk about production. Generally I think this sounds great, most samples sound nice and there's a lot of small details on percussion and transitions that are neat. There's some times where it gets cluttered, not a dealbreaker but some automation to help the listener focus on the more relevant parts would be a nice idea. My main issue is the bass, I can tell it's there but it's VERY hard to hear what it's playing, which is especially relevant since it seems to be the main bringer of source material. On arrangement, I think it flows great. First couple of minutes create a nice mood, then we have a break followed by a new section and then a reprise to close. It's a long track but it manages to keep my attention and interest. The main question with this one will be source usage. Section from 3:10 to 4:30 is, without a doubt, playing the source, but the rest is much harder to notice IMO. As I mentioned on my write-up, I only really noticed the bass was quoting the main Howling Gears riff on the ending where it's playing isolated. Counting bassline as source usage would bring us closer to this being eligible for OCR but, being honest, I have such a hard time actually hearing the bass that I can't reliable count where the source bassline is present. I'll make my best effort here (based on your source usage description): Bass from 0:52 to 2:30 is doing a similar (at times equal) pattern than the main Howling Gears riff. To note, the chord progression here is completely original and the bass riff is clearly not the focus of this entire section (unlike the source where the bass pattern is very clearly highlighted). Bass from 2:30 to 3:10 is doing the same notes than in Howling Gears B section. 3:10 to 4:30 is clearly using the Howling Gears main melody (slight variation at least). There's some elements that you pointed out in your description I couldn't really hear like: Super saw/synth string (doing a diminished interval in the original) being present from 0:33. Same for the guitar chugs. Main arpeggios from the intro being taken from the sources. The descending arpeggios that play at times seems relatively similar to the ones that play on Howling Gears B but curiously you didn't listen them as source usage in your expanded description (but did list them on the first description). Counting the elements that seem taken from the source, we basically have source material present in some form from 0:52 to 4:30, basically 3:30 mins of a 6 minute track. While this is technically more than 50%, the standards state: I don't really feel the bass section from 0:52 to 2:30 is identifiable and dominant so, to me, it feels wrong to count it just to clear the technical 50% barrier (which isn't even an actual rule, more of a guide). I can only truly consider 2:30 to 4:30 as identifiable and dominant source usage. Overall, while I enjoy hearing this quite a bit and think it's generally well produced, I don't really think it has enough dominant (emphasis here) source usage for it to be posted. Others may disagree but that's my take for now. NO1 point -
Shadowrun - Seattle 2050
MystWalker reacted to Master Mi for a topic
Ya got a very interesting style as a composer. I really dig the immersive soundscape. )) Great stuff! Is this your latest remix you were working on? ... The only thing I would keep in mind in the future is that the first sound signal in the music project probably should not start right on the first bar, but rather you should leave a full bar or so empty before the first note starts with the second bar, so to speak. This can also help to avoid processing errors in the DAW or even the swallowing of the first transients and sound impressions. I think there was a discussion about this in a thread of the forum many years ago, explaining why this is done - maybe someone still has a link to it. I can also hear a slight crackling noise at the end of the song in the last moments of the fade-out around minute 4:25 - maybe check this again.1 point -
Mario Kart 64: "I'MMM THE BEST!" - Winning Result Synthwave
Ridiculously Garrett reacted to Audiomancer for a topic
Lol, Mario Kart 64....very popular amongst my military unit....many moons ago...and more than one brewing fistfight had to be calmed down;) Later, I should have time to comment on the Koopa remix that I listened to.1 point -
As much as I'd like to see the human involvement in this piece or the other submissions by Craig, it is overshadowed by the audacity of submitting an entire album's worth of generative AI slop and lying about how large a role generative AI played in it. I have no pithy comments to make - my fellow judges summed up my feelings pretty well, and there's no need to belabor the point. NO. DO NOT resubmit anything using Suno or other such tools again and lie about it.1 point
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*NO* Fire Emblem Heroes "W A R C R Y" *PROJECT*
The Vodoú Queen reacted to prophetik music for a topic
opens with some filtered arps and wide synth elements - i really like this opening feel. the sfx panned to the sides might be a little loud on headphones. i don't hear any of Howling Gears in this opening section, although the arp is reminiscent of the B section as you stated. same issue at 0:36, i don't hear that pattern either, but i do catch the bassline when it comes in at 0:52. the guitar part is playing something that's reminiscent of the piano in the original after this, but to my ears the piano's playing an octave, and the guitar is playing a maj 6th. 2:35's a big shift, and shout's b melody is indeed present although i don't understand at all how it fits into the setting that's already present when it does come in. it sounds like it's in an entirely different key (the backing elements really look like Bb to me and shout's b melody is being played in Fm). the following guitar-led section is easier to understand and more obviously maps to gears. there's a big dropoff here before it gets back into gears again as interpreted earlier. there's a big filter that hits at 5:11 and doesn't sound like it goes away for a long time here - the bottom end feels like it's missing until almost 6:00 for a few seconds. this goes some pretty wide-ranging places, which is neat. my main concern is the source usage, because i don't hear it in extended stretches of the track. i am gonna need to do some timestamping on this because as-is there's not enough source. ? edit 9/4: thanks to jnwake for more in-depth analysis. even with the expanded source notes above, i just can't grok most of the connections that are called out. i would need more explicit, present instances of source material before i'd be able to consider this one. i also think the track would benefit from some more intentionality in the sections, but overall do agree that the track is generally well-produced and quite listenable. NO1 point -
How has that been coming along!? :D ♥ I'll add you and Seth to the list! Thanks for participating and I saw you got into the Discord server alright! I'll add a new link to this in a post, so people can grab it and it'll be working rather than expired. x'D @Seth Skoda Just let me know if it's an original track, or the name of the song / game or media it's being remixed from, and I'll add it to the list! :) . . .I think that's me caught up with everyone, or catching up via PM. I've got a watchful eye out here in the forums and on the Discord server, so keep be up-to-date everyone! The project's still on-going and I'll be looking into the website for it over this week! Also, we've got the cover artwork done! :3 ♥1 point
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IronMix Recollection
NovemberRhythm reacted to TimberWolf for a topic
IMC Archive on DropBox This is the whole archive i have available, but if anything is missing i can search around and see if i can find it. I found my Turtle Mix, it's not really worth it. Mae's is still at large! If anyone wants anything removed, let me know. It is currently in the most complete state that i have available, and that includes WIPs, and fractions that were uploaded and broke. My email address should be available, but if it isn't, DM me and i'll be happy to press the delete key. Some folks hate their wips, some folks don't care, and some folks didn't label anything, so it doesn't matter! Some of the IMCs have results pages, but after a while they seem to fade out, and i probably got lazy. I know the judges were really not as into it as we should've been toward the end, and i was one. I apologize! But also, from the bottom of my heart, i love all you guys, and your work to kick out songs i asked for, and judged without any credentials or skills. You're all first place. <31 point -
YUMIA PRISM DAYS - PR x ALTELIER RYZA
Ridiculously Garrett reacted to Rukunetsu for a topic
Hope y'like!1 point -
Drum samples are primarily from Erik Jackson's Soul Pads: https://hiphopdrumsamples.com/products/erik-jackson-soul-pads-sample-pack?srsltid=AfmBOoolhrNz85woah9B0epYhyp3wUvrJ1Ju8qaRr3qkuNdld3JSwmVT Also from MusicRadar Drum Fills: And Basement Drums Vol. 2: And some drum fills that are included with Bitwig Studio. All instrument sounds are just stock from Bitwig Studio.1 point
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OCR04873 - Mystical Ninja Starring Goemon "The Kabuki Warrior Kicks Back"
The Vodoú Queen reacted to timaeus222 for a topic
Oh man, this was a blast to write for sure! I think I spent the leisurely year to write this, actually. I definitely had to take my time to get the treble mixing just right amongst all the aux percussion, the "electrical" bass, and electric bass all potentially competing!1 point -
Yeah I will make a new link and catch-up on this / people's PMs very soon! I sincerely apologize for the delays on my part -- been fuckin' hectic and exponentially crazy trying to catch up with my album projects in-between falling ill (or, apparently, fucking up my knee) as I'm doing so. 😅😓 But this is still on-going! ...I'll need to start my own AOCH tracks very soon, too. D:1 point
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OCR04888 - *YES* Shin Megami Tensei: Persona 3 "Death's Last Dance"
paradiddlesjosh reacted to Liontamer for a topic
Impeccable stuff. I got literal chills on my arms during the final seconds. Top-tier goodness from Lucas, Zack, and the twins, unreal! :-) Y8S!1 point -
The Old Fogies From UnMod Thread
Eulogic reacted to Red Shadow for a topic
i'll let you know when i get around to finishing it!1 point -
An OverClocked Christmas v.XIX...
Seth Skoda reacted to The Vodoú Queen for a topic
I'll endeavour to throw my hat into the ring this year. :)1 point -
An OverClocked Christmas v.XIX...
Seth Skoda reacted to Audiomancer for a topic
I just made a Christmas tune, a version of Gloria. I'll send it your way when I get a moment:)1 point -
An OverClocked Christmas v.XIX...
Seth Skoda reacted to colorado weeks for a topic
(hacker voice) i'm in see you in the update PMs!1 point -
An OverClocked Christmas v.XIX...
Seth Skoda reacted to Argle for a topic
I'm 100% in! The only question is, what source am I going to do. I have a couple of ideas.1 point -
When are we getting to the theme, I say to myself, with this extended ambient build. Excellent, there we are at :29, and some impressive sound design to boot. Beats fade in after :50 and this just goes into the weird shit category with some funky beats, belltones for the melody, and lots of SFX mockery. 3:26 gets back into the source tune's chorus section. Nice lil' pointillist approach to the theme at 4:03, and a simple but effective adding of some thump beats at 4:31. Theme drops out at 5:00 and it's original beats with some quiet inclusion of the melody and chorus layered in. The track was 6:34-long, so I needed to identify source usage for at least 197 seconds to consider the source usage dominant in the arrangement. :29.5-59.75, 1:05.5-1:08.25, 1:13.5-1:15.25, 1:20.5-1:24.5, 1:28.5-1:32.5, 1:35.75-1:39.25, 1:43.25-1:55.5, 2:01-2:02.75, 2:05.5-2:09.5, 2:12.5-2:19.75, 2:27.75-2:56.75, 3:26.25-3:54, 4:03.5-5:05, 5:08.5-5:12.5, 5:17-6:00 236.75 seconds or 60.08% overt source usage I was just sanity-checking it for source usage since this has some longer gaps between the melodic notes in places, but just going off the feel, I wasn't expecting it would be a close call. Trust but verify. Awash with creativity. A sound design delight and a dynamic piece of business. :-) YES1 point
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The Newbie Introduction Thread: Come on in and say hello!
colorado weeks reacted to Roboenza Scarlet for a topic
Hallo hallo, another "long time listener, first time caller" for the list A long time fan of VGM; Vinyl & CD collector, obsessive fan-music listener, occasional VGM remixer with my partner. I was finally able to make it to MAGfest this year (I come from far off Europe, and it only cost.... Ye gods, over a thousand buckaroos!) where I met so many amazing friends, and even more amazing strangers, and had so many amazing conversations with 'my people', where I had a sort of, 'wait, I'm not alone, thousands of people are just like me!' moment. Especially it was great to hang out with the ever wonderful KyleJCrb, who I went to the con with, and spent a lot of the weekend with (and crashed the room of many times) - I was planning to check out the OCR panel regardless, but as he was one of the speakers, I made extra sure to clear my con schedule - and as I sat there at the panel, I wondered suddenly why I was lurking, because I felt like I would very much like to be a present part of all of this. I spent a while after I arrived home observing the site much more closely, asking around interestedly to my friends of their own VGM projects, then I decided to poke my head in for real. So... Er... Hello!1 point -
opens with a significant unpitched swoop that builds to an initial wash of colors and theme. the melodic material that comes in after 0:30 is nicely patient and doesn't rely on percussive elements to move forward, which is a nice change. the beat hits at 0:59 and is a nice vibe. the 808 conga sound that repeats at the end of every bar sticks out a bit to me, but i really like some of the other elements, like the wobbly vibes used for the melodic material here. there's a fun choppy transition at 1:57, and the following section is pretty obfuscated. there's some melody in there but it's really hard to hear, might be actually too quiet. the transition at 2:26 is unexpected, but the feel after is really fun - the glidey trumpet lead here with the heavy kick is a really interesting combination. 2:57 is a significant drop - there's like 30s of noodles here before it gets back to more than one thing in the texture. i'm surprised how much i didn't mind the dropoff, actually - i really expected to find it to be too long of nothing going on, but the patience again won me over. i would have minded if it was louder though, as the dynamic contrast is pretty huge. harmonizing the glider synth is a really clever idea to ramp it up a touch. big build into 4:03, and we get another low-key driving beat here (now with chippy arps). the toms that come in around 4:32 were a little forward and out of the texture for me (and the hats that came after felt really loud). once everything came together and we had the actual full beat together at 5:02, it felt better, but i still felt the hats were a touch loud. there's some building elements through this until we get another shift that winds up being the last. i felt that the more unpitched ending - basically everything after 6:00 - to be a bit of a let-down after you'd successfully built so many other clever textures throughout that tied so well to the original. it didn't feel as connected to the rest of the piece as most of the other things you'd done throughout. overall this is a really interesting ride. there's a ton of maturity in the textures you're building here, as expected, and the mix is super tight to help make it all pop. there's a few things i wish had gone differently, but as a whole i think this is superb. YES1 point
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The Newbie Introduction Thread: Come on in and say hello!
colorado weeks reacted to ArikXu_Hugo for a topic
Hello!!! Although I'm quite unfamiliar with this place, it is nice to meet people who enjoy remixing VGMs and OSTs! Although I usually make original tracks, I also make remixes. I met this place a few days ago, and I forgot introduce myself. I hope all is well!1 point -
S p e c t r e - the microphone is 3 electric guitars
Ridiculously Garrett reacted to 100_PERCENT ROEMER for a topic
track 2 of my album "the microphone is 3 electric guitars". In this album, I record a piano using 3 electric guitars as a microphone. It's called "the microphone is 3 electric guitars" because the microphone is 3 electric guitars.1 point -
The Newbie Introduction Thread: Come on in and say hello!
colorado weeks reacted to NarnianWarrior for a topic
Hello, everyone! I've been making electronic music in Garageband since high school and discovered OCR a couple years after I started. As a lifelong lover of video game music, I thought it would be neat to have something of mine accepted on the site, and I started working on a remix that I intended to submit, but I never ended up finishing it and it wasn't that great anyway. However, I randomly remembered OCR yesterday and (rather impulsively) created an account and submitted a remix I made well over a year ago. I'm looking forward to getting involved here, and this might just be the push I need to start seriously creating music again and maybe finally take the plunge and upgrade from Garageband.1 point -
Just coming back some years later to say that this is still my favorite OCRemix album. still in regular play. I wish I could get this on vinyl lmao1 point
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The Newbie Introduction Thread: Come on in and say hello!
colorado weeks reacted to Vandahlia for a topic
Greetings everyone, Vandahlia here. New to this site in the capacity of a remixer since I primarily make original tracks, although game music remixes of 80s-90s titles is something that I do enjoy and sporadically make. All my stuff, both remixes and original music, can be found at Bandcamp: https://vandahlia.bandcamp.com Cheers!1 point -
The Newbie Introduction Thread: Come on in and say hello!
colorado weeks reacted to Accelerate13 for a topic
Hi, I'm Accelerate13/HaxTheCharizard! I'm technically "new" in the sense that I haven't had much online presence apart from mods I have created for a handful of games, but I stumbled across the only comment I ever made on this site while talking with friends yesterday and managed to figure out my login... so you may be seeing me around quite a bit in the near future! I first tried my hand at making remixes around eight years ago at this point, but it initially fell through due to a lack of resources and experience. Since then, I got into modding Minecraft and Enter the Gungeon, in which I have been quite successful. My main Gungeon mod is in the top five most popular custom characters, and I've gotten to work with the very modders which inspired me to get into modding Minecraft as well. My original username was just a combo of my favorite/lucky number and the fact that I had a tendency to rapidly learn and improve at anything I tried, with my new username being in reference to the name I would give any rom hack saves I played (HAX was very fast to type in for many classic GBA/SNES/N64/etc games) as well as Charizard just being one of my favorite 'mons. I look forward to becoming a part of this community!1 point -
The Newbie Introduction Thread: Come on in and say hello!
colorado weeks reacted to xendraven for a topic
Hi everyone! Just a quick intro as a newcomer. I am a hobbyist music producer/composer/remixer and very recently, singer. Big into FLstudio, and hoarder of VST plugins. I'm currently on YouTube primarily with 176 uploads as of June 2023, and have a few posts on Newgrounds, but I wanted to come to the original, OCremix! (Only I am many years late to the party) I'm a dad of 3 and carer to my severely disabled daughter, not being able to socialize much because of the lifestyle, making music is one of my escapes when I do get the time. My last big project was remixing the entire soundtrack to Psygnosis and Reflections "Destruction Derby" I also got the blessing of one of the co-producers of OST, which was nice. My name? *ahem* Xenon is a 1988 vertical scrolling shooter video game, the first developed by The Bitmap Brothers Draven, "The Raven", or "Avenger". Given the connection to the storyline of "The Crow", I was once Xenon_84 in Live For Speed many moons ago. (The online racing sim) I saw “The Crow” in my youth and took the name “Draven” Hi! I’m Xendraven1 point -
The Newbie Introduction Thread: Come on in and say hello!
colorado weeks reacted to Danny K Music for a topic
Hey, my name's Daniel! I've been making remixes for a couple years now as a hobby and am looking to expand my horizons to other personal projects, collaborations and anything along those lines. I've played video games since my first Game Boy in the early 2000's with Tetris and Pokémon Yellow and absolutely adore video game OSTs. Hoping to find some great new people and some more awesome remixes!1 point -
The Newbie Introduction Thread: Come on in and say hello!
colorado weeks reacted to Jett Swole for a topic
Hiya! I'm Nikki. I've entered on and off at Dwelling of Duels for years now under a couple of older names along with this one, but I've only lurked this place minimally, and I felt like trying to do something or other on here too, so here we are. I mostly just compose, arrange, and play guitar on my own time. You can find my long, extremely mixed-bag of a history of vgm arrange stuff and original works on my Youtube. That is a thing. So yeah, hi!1 point