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About classic_gamer_76

  • Rank
    Dan Hibiki (+75)
  • Birthday 01/01/1992

Profile Information

  • Gender
  • Location
    Rouen, France.
  • Interests
    Comics, Games, Music...

Contact Methods

  • Website URL
  • Skype


  • Biography
    I spend too much time geeking around ^^'
  • Real Name
    Kevin Blondel
  • Occupation
    Really need to find a job.
  • Steam ID

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
  • Software - Preferred Plugins/Libraries
    DSK Overture & MT-Power Drum Kit
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
  • Instrumental & Vocal Skills (Other)
    Sorry, I'm skilless T.T

Recent Profile Visitors

1,388 profile views
  1. I'd really like to help with some feedback, but no matter how many times I listen to your track, I seriously can't figure out in which genre you want to remix the source. I suppose it is mostly due to the very lifeless and cold sounding synths you used -- better sound design or new sets of sounds might be a good solution to give you track a clearer direction -- and the drums. 0:44 has a clear dubstep potential but you want to use a more aggressive bass and punchier drum kit (something "Beat Factory Drumz" could provide you). 1:27 introduces a few SFXs on top of a Hi-Fi track. It's a very good idea but I think you should make it longer and transform it into a crazy "SFX Solo" using various sounds taken directly from the N64 game (like Sir DarkeSword did for his awesome "Beamsabre Beat Zero v2") before slowly returning the frequency to normal in the last bar. I do not think adding dialogue would be a bad idea either to make the piece more narrative -- similar to what is going to be done for Corneria and, from what I heard, @The Nikanoru's long awaited Titania mix (see what I did there, Boss ^^) -- but that's up to you. Many times you introduced rhythm guitars and then seem to completely forget about them. For instance, they start at the end of the "dubstep" part to prepare us for the next one... but where actually ARE they in that following section? I think having at least one organic instrument playing in a completely electro/synth song really makes the difference and helps giving a track more authenticity and soul, so please -- don't be shy with it (and I saw on profile you can play the guitar, so let us hear it!) I also think your baby is too conservative so far. What would help make it yours better would be to drop the orchestra-esque drums and go for a more electro one in therms of compo -- something you start exploring at 0:55. Stick with a kick and snare beat, add some hi-hats and cymbals and make it hit us hard! To conclude: re-think your sounds, add more guitars and offer new beats to you mix. That'll help us -- and yourself -- get a better idea of where you want to go so that we can keep up giving you accurate and helpful feedback. At the end of the day, I know this piece has the potential to be something great if treated right. It has that little something that I also could hear in @TheChargingRhino's very first WIP of Corneria and @Pichu's Dad's Meteor Base, making it coherent as part of the album. So far, I can only suppose your track would make a good Hardcore Techno piece. If that's the way you want to go, go ahead and listen to this album (at least the first, third and eighth tracks). Hope it helps... I'm not sure
  2. 3. completed

    I really enjoy the instrumentation and quality of the performances here. Like you said, it's a very conservative arrangement, but some changes you added here and there are very welcome. Perhaps the volume of the lead vocalist track starting at 1:11 goes a bit to loud -- especially at the end of each "sentence" -- but that might just be because I listened to it using crappy headphones ^^ I also feel like the choruses get a bit repetitive despite the effort of frequently bringing something new, though this effort helps not making the repetitiveness boring. However, in this end, it's a good cover that is very pleasant and relaxing to listen to -- like most of you mixes tend to be. Great job!
  3. Once I have my drum session programmed -- without any humanization -- I like to play the track with my drum sequence window open that I use as a tab to perform the instrument on the keyboard. Not being a good 'keyboard drummer', I take it slow and one part at a time -- I record the kick only first, then the snare, then the hi-hats, etc. -- until I'm done with the whole instrument. I then edit my performance -- since I'm absolutely not good at all ^^' -- and re-position some sequences better -- only when it really sounds off (the kick, snare and cymbals are particularly important) -- before working on the velocities. Sometimes, you can trust your DAW's 'humanization tool' (around 10% for the kick and snare and 30% for the hi-hats and ride) but you'll definitely want to check the whole thing afterward and edit individual notes/pack of notes together. A good understanding of the instrument is necessary though. When composing for that instrument you must visualize the drummer play and keep in mind he only has two hands and two feet. Air drumming is recommended for such circumstances -- don't laugh, I do that A good sampled VST is worth having, that goes without saying. Here is probably the most popular free one you can get to work on any DAW: Here are a few videos that could help you too -- ghost notes and everything must not be neglected: Hope this helps -- we've all been there
  4. @TheChargingRhino -- I am constantly surprised by how fast you're evolving each time I listen to your latest WIPs -- trying to step away from the source to offer something original and express yourself as an artist. You really have something great here, and I like to believe that the structure of the mix is there and it's time to polish the arrangement and perfect the mixing and everything I like the idea of the bass being pitched down for the intro but I think it is too shy for now and you should probably try to go a bit crazier with it. Same goes for the low-fi FX on the first part of your drums. I personally think the Orchestra Hit is too loud, but that may be just me. At 1:21, wouldn't it be nice to go really aggressive here and add a Wah FX on the distortion instrument in the background and then, at 1:31 -- for the final note --, slowly pitch down the final note for the closure? You drums need to be punchier, more powerful and bring more energy to the track -- I'd also recommend you vary the rhythm at 2:17-2:35 for it's getting too repetitive there, and perhaps implement more fills at the end of some parts to introduce the following one. Maybe I don't hear it, but do you use Hi-hats? 'Cause I feel like it's seriously lacking some, especially during the 'chorus' where the absence of harmonies/counter-melodies makes it a little empty. Lastly, I guess you want to add real guitar recordings to your track -- definitely do so (part 2.21 screams for an arranged riff based of this rhythm). I think adding reverb, pan and other FXs/technics wouldn't hurt either but I'll need a more advanced WIP to judge. Anyway, it's a very nice track with very clever ideas, sweet arpeggios and interesting new melodies here and there that is pleasant to listen to. Synthwave being a repetitive style of music, it makes the repetitive chord progression digestible... so that's okay Just like I did with the Boss, I recommend you check out Nigel Silva's tutorial videos on YouTube to see if you can use some of his tricks to your advantage, make the song even better and, perhaps, learn new stuff
  5. Listened to them all... MANY times each ^^ @Etzaen -- Love the intro and outro as well as that "Mega Man Zero" vibe the whole track has. Still, I think you should try and mess around with the Pitch and Mod Wheels to try and make your leads more colorful (especially during the bridge section). The last part also feels like it's screaming for a bombastic solo (I can clearly see the distortion guitar you introduced in the bridge re-appear here for that purpose). I don't know if you want to go electronic or acoustic with the drums, but I feel like your track could benefit from a bit/lots more variations depending on your choice. Other than that, it's pretty awesome and I'm glad Star Fox 2 is having the recognition it deserves -- can't wait to listen to the final version @Thirdkoopa -- With this one, I can clearly see myself in a bar in the 30s, enjoying a drink while the jazz band is jammin' in the background (I can almost tell what it smells like in there). It's a bit too repetitive for me to just sit down and focus on the listen, but it definitely serves its purpose as a ambient piece. I wish the drummer could add more variety in his performance (it's pretty boring there... especially for a jazzy stuff). I also think some instruments are played too loud a few time but it also adds to that "live performance" charm the piece has. Not being my favorite style of jazz, I can't really go deeper with my critique... but it clearly isn't bad at all. @Siolfor the Jackal -- Now, THAT'S what I'm talking about! Some good ol' metal to wake you up and remind you that everything isn't all nice and easy in a Star Fox game Aggressive rhythm guitars, a drummer who hates to be bored and synths for more sound variety -- a damn good recipe I'd personally add a Pad/Synth Strings for the intro to play chords and give more of an Epic Progressive Rock feel to it before altering them a bit at 0:14 to make sure it evolves along with the track. I'd probably be nice to re-introduce the Pad at the 1:50 part (or a portion of it) for coherence but maybe it'll be too much synths at the same time -- since we also have a Synth Lead here too. Then comes the bridge -- LOVE it! Yet another track I look forward to listen to when complete! In the end, I really like how -- with these three tracks -- we keep getting an idea of how much variety the album is gonna have. Keep up the great work, guys!
  6. Sorry... I have to do this: The "Prince of Persia: The Sands of Time" ones were pretty clever too and definitely made sense regarding how the story was told to us (no videos for these ones... sorry T.T).
  7. 1. work-in-progress

    Thanks for all these great advices. I'll be sure to keep all that in mind when I'll get back to this mix once I find a good collaborator. Couldn't help noticing your username -- nice one, by the way ;) I am currently working on a "Metroid Prime" remix ("Chozo Ruins"/"Luminoth Story: U-Mos Account") and would like to know if I may request feedback from you on that one too. Since you gave such useful ones to other remixers (not to mention you actually are a very talented one yourself) and have a good knowledge of the series, I'd be honored :3
  8. I wanted to produce a synthwave arrangement of the source but couldn't help using "organic" instruments for the leads and drums. I thought it could be interesting to try and find a right balance between synth and organic sounds -- keep those guitars, piano and drums and use only synths for the arrangements (which I'll start exploring way deeper when I find someone with a decent knowledge of synthwave music willing to help me ^^'). Original Source: Remix: I visualized Sonia telling her newborn son the tale of her adventures -- like it's a bedtime story -- when remixing this. Feel free to share feedbacks and whatnot :3
  9. Hey, Thomas ! How are you doing ? We're still waiting for you to claim your track
  10. Considering how great the series' soundtracks are and we didn't get a new remix since 2009, I think it could be nice to produce another (set of) mix(es) for this awesome franchise. I know I'd like to do an arrangement of "Destiny Begins [Episode 1]" from Panzer Dragoon Zwei myself. Unfortunately, I have lots of trouble writing a MIDI to prepare the ground, so I'd like to know if anyone out there would be interested in helping me sequencing one -- and perhaps collab on the mix eventually, if you want to :3 Thanks in advance!
  11. I really like it. Composition and arrangement sound nice to me so far. I do however recommend you start searching for better VSTs and plugins (you can actually find pretty decent free ones) as well as humanize your sequences -- whether by performing them on a keyboard or using the software's humanization tool. Nothing else to say besides that.
  12. Dude, I'm always up for some drum writting and whatnot Just do your thing and share it when you feel like it and we'll see what we can do with it! @The Nikanoru -- Same goes to you and that "Titania" mix, boss ^^
  13. Oh, man! I'm already so HYPED to hear what you'll come up with on that one -- it's like it was written for you to arrange. If you're gonna make this baby your own like you did for "Records" -- which I hope -- it will surely be a BLAST!! Let me know if you need help or assistance for anything
  14. That's basically why I asked if you can record MIDI performance -- I am not confinced your way of recording piano will offer a decent quality result and humanizing everything manually is a pain in the butt. Nothing personal, but I think it's better to let someone with better ressources at his disposal do the job.
  15. Really? That's awesome I'd like us to be done with the recording sessions as soon as possible so I'm gonna hunt down a drummer next week -- if anyone in this thread can provide drum though, show yourself quickly before I start my search! By the way, Lauren, did you find a way to record MIDI performances with your keyboard? Otherwise, I might need to ask for someone else to play the piano for us too. I'm afraid I cannot provide a MIDI of that "Records" cover either -- threw away all the sequences that were replaced by Jameson's performance (only the drums, synths and piano remain)