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  1. 15 likes
    Hey folks. I've decided to continue on with the compo. I'll be posting Round 3 match-ups tonight, and Round 1 and Round 2 music together tomorrow night for voting. For those wondering about my family emergency, my mom passed away last week while visiting India. While I certainly appreciate any condolences you have to offer, please do not post them in this thread; I'd like to keep the thread on-topic. A "like" on this post would be fine, though. Thanks for understanding! I'm looking forward to everyone's entries moving forward.
  2. 9 likes
    Official status has been granted, @Darkflamewolf - good job on initial organization, let us know how we can help, and keep at it!
  3. 8 likes
    Hey ocremix pals. Just wanted to let you know I'll be playing SNL this week with my new gig, Father John Misty. Check it out. I'll be the guy on piano. http://jammcard.com/jon-titterington-books-father-john-misty-gig-playing-snl-and-coachella/
  4. 8 likes
    Folks, here's some advice related to combining two sources together that I wrote in a different thread.
  5. 6 likes
    Hi guys, I'll start by saying that a recent remix made me cry. What? How? Let me tell you a short story. Fact: I have been a huge fan of this website and community since my first days on the internet. The first remix I downloaded was La Samba de Agua back in 2001, when I was around 10, and since then I have been following the website, the remixes and everything you guys do. For example, in 2012 I assisted the OCRemix panel at PAX East 2012, and it was great to see some of the people responsible of bringing you so much happiness and good music. These are some of the ugly pictures I took. So, a couple of days ago, after being absent from the website for like 2 months (busy life is not fun), I downloaded newly released remixes I haven't checked out yet. To my big surprise, one of them was from Pokemon (huge Pokemon fan here),- Gotta Catch a Wave and a Memory - so I went for it first. And guys, around the minute 3 I started to get all emotional. Some reason the song made me remember all those days of zero worries in your head, the days when you believed everything was perfect, the time when the hardest thing was a silly math exam, or trying to get a shiny Pokemon. Bottom line, I took a trip down memory lane and it was a mix of great and happy memories and some sadness at the same time. So, I cried. After the song end, I went to the song's page to see what the author wrote about it. This is an excerpt of what he wrote To that I have to say that I agree with you a 100% Von Nebo. These days and good, and fun, and full of adventures and challenges. However, nothing will beat those old days, those Pokemon Sapphire days. Thanks for the remix Von Nebo, and thanks to every single of you for keeping this community alive and full of great music. - a big fan.
  6. 6 likes
    You're not alone, @oldfan. I have a very long history of gaming - got myself hooked on my friend's copies of the first Zelda game, Mario 2, Mario 3, Contra, and the original TMNT. I've been a gamer for 30 years now and as other posts have described, I'm becoming a bit philosophical about it all now. A similar experience brought me to remixes in general. I'm not sure if you've ever heard of the Black Mages, but their song Distant Worlds did the very same thing to me. This song helped me realize, in a time of my life when I was very insecure about my gaming, that there is absolutely nothing wrong with having a great love and appreciation for video games. It's funny how music can not only bring back the images, but also the sounds, the situations, the feelings - this track literally brought the WHOLE experience back for me, which is one of the initial contacts I had with OCR. I'd like to voice my support of Von Nebo's statement and say that these times are good, but nothing will beat those old days trying to figure out how to trash Metal Man with just a P-Buster, an E-Tank (if you didn't lose all your lives trying to get it), and a whole lot of determination. Thank you, OCR, for giving us a place to give these memories a new life through the songs we create - and hopefully we share of little of the joy we had making these memories with the rest of the world through music. "If music be the food of love, play on..." ~William Shakespeare, Twelfth Night
  7. 6 likes
    On an interesting aside, Darkesword is right, first and foremost: if you merge sources, think not about absolute pitch (e.g. What notes are being played), but more about relative pitch (e.g. what scale degrees are being played). I'm glad he pointed that out, as it can help make the intimidating process of merging sources far more manageable. As someone who wants really great music to come from this, I can give just a few more ideas on how to handle your sources: Give a precursory thought about form. There's no need to get into too much detail, or give more than a minute of thought on it, but if you have some idea that you're going to make a short ABA track it can help generate ideas when you'll use what source, which alleviates writer's block. A nice trick I personally use, for example, is using sonata form when mixing four or more sources at once (such as my older track 'Magnus Divinicus Chiptunicus'); AB C AB (that's Sonata form: Exposition 'AB', Development 'C', Recapitulation 'AB') gives you a lot of room to use very different ideas while still having a cohesive sounding piece. That's a personal trick of mine, but you can use many more established forms to keep your track from becoming two sources stacked next to each other. For people who are not used to mixing sources together, this will help keep you on track. Shape ("Contour") is more important than getting the exact intervals correct. Rarely can you get a theme to match with another sources harmonies without changing some of the intervals notably, so don't be afraid to change the size of the intervals for important themes if it helps harmonize it better with whatever music you have underlying it. As long as you don't change the shape of the theme, it will still be recognizable. Rhythm and beat pattern is a powerful motive in its own right. If a source has an iconic beat pattern (say, MM2 Wily 1's famous '2 gallop + three 8th note' pattern), people will make the connection between the sources no matter what notes or shapes you make with them. As far as submittable material it'll give you a funny look on the panel claiming it as source, but using rhythms as compositional glue to keep it grounded in more original sections can really help make something sound cohesive. There are all sorts of smaller tricks to the trade, here, but these should help on a more general level. I'm hoping this turns out to be a great compo, with lots of solid music and growth for people here.
  8. 6 likes
    Here are the teams. Team Knight @Kapden @Dewey Newt @akalink @theshaggyfreak @GCJ @JohnStacy @Arrow @Anorax @PlanarianHugger Team Robot @Xenonetix @Starphoenix @Yami @Ronald Poe @Gario @Thirdkoopa @Trism @Chiwalker @MegaDrive I need EVERYONE to check in to make sure they're ready to compete starting sometime next week.
  9. 5 likes
    Me, Drumultima, and two scholars not on OCR (Dana Plank and Michael Harris) have begun playing through Final Fantasy VI while we talk about what's interesting in the music as we go along. The first quarter or so of the game is done and posted to YouTube here -- join us Thursday, 2/9, at 9:00 PM EST for the next session (likely to include the opera scene). Any particular things you're interested in hearing us muse over between leaving Narshe after Terra flies off and departing for Thamasa (as far as we're likely to get next time)? Let us know! EDIT: Our second session is up on both YouTube and Twitch -- we got as far as the escape from the Magitek Research Facility. Doug couldn't make it (thanks to the Northeast weather) so we called upon Julianne Grasso to sub for him.
  10. 5 likes
    I would like to start by saying a very big thank you to everyone who worked/is working on the Star Fox 25 Anniversary Album project. It's truly great to see people so passionate about something, especially something that is so close to my heart. I would like to especially thank @The Nikanorufor dedicating so much time to this project and for getting it off the ground. I have full confidence that this album will one of the best things to ever be produced from this site. Also, when this album gets released, if I am mentioned anywhere, make sure it's the last name on the list. The reason I am saying this is the same reason I myself didn't direct the album. Life sometime takes us by surprise and we don't have time for things that we used to. I am am fine health-wise, but I am just having less and less time to stop by, and it looks as though things wont be getting any better in that regard. And I just have to say @djpretzel, thank you so much creating such a wonderful place that brings so many different people together to make such beautiful things. I haven't been here as a member long, but I've been visiting for years, and I really just want to say thank you from the bottom of my heart for everything you've done for this site. You may not know me, maybe we'll never meet, you probably don't care, but I hope this Star Fox album brings you at least a small degree of happiness. I hope that because of an idea some nobody had one evening, your day has been improved if only for as long as the music lasts. I was here.
  11. 5 likes
    Fully agree with DS and Gario on this. Definitely the form; it helps a lot if you just pick A as your first source, B as your second source. And of course you can just use a part of that source's melody, no need to do the full line. My Megaman track "Never Gonna Give (Up The Funk)" is a good example of that; it uses a part of Cyber Maze Core for A in the verse, another part for the bridge, a part of Gravity Beetle for the chorus, and another part of Cyber Maze Core for the solo. You can even get away with playing the 2 leads at the same time frequently. For me, having a loose idea about form and some 8/16 bar blocks that have the source material in it so I can shove them around in my DAW is a great idea to crystallize that form. Those can be pretty basic blocks, with just some drums, bass and snippets of the leads of both the sources. It's a great way to mix and match the sources and try out ideas because you quickly get a feel for what flows well and what doesn't. A variation of Gario's rhythm and beat patterns is that you can frequently re-use an arp, a bassline or some short melodic figures quite easily. Especially if you have some of those basic blocks, it can be a quick way to fill our your arrangement more and to include more reference to the source. Oh, and for the folks that worry about music theory because of all the scales, intervals, tonics mentioned: I don't know a lot of music theory, but I've learned to trust my ears and feeling and my taste. If the theoretical and technical side of things is not your strongest suit, don't forget that you have team mates to bounce your ideas off and get quick feedback. Just trust yourself and let your team mates help you out in the things you're still learning. And yes, how to combine sources can definitely be one of those things. I'm more than happy to help out my team mates with this at least
  12. 4 likes
  13. 4 likes
    Big hearty welcome to DJPRETZEL to the team! He will be claiming the Military Facility Dungeon track and I'm super excited to see what he has in store for us! He has one other obligation to clear out first but then it should be onto this album next! With him and @Yoann Tolpin claiming three tracks (ambitious!) things are looking up!
  14. 4 likes
    SHAMELESS double-post, I know, but I wanted to say that I'm finally done with the first set of formal reviews. Looking back, it seems reviewing 20+ tracks in the space of two weeks didn't work out so well with everything life threw at me over the holidays, so we'll probably just review the tracks as we get updates moving forward. Great work everyone, and I hope some of what was said was helpful. Let us know if you need any help!
  15. 4 likes
    Hey Everyone! Just dropping by to say that this is looking great, keep up the good work!
  16. 3 likes
    For real I'll make something this time...
  17. 3 likes
    This theme begs for some Supersaws me thinks.
  18. 3 likes
    https://www.patreon.com/GeoffreyTaucer I have a Patreon! This has nothing whatsoever to do with games or music; I'll be making juggling videos. These will be highlight reels, tutorials, and blooper reels. So if you want to watch me play with my balls and perhaps learn to play with your own balls, swing by, check it out, and possibly throw me a few bucks. My first video (a highlight reel of some of my recent practice sessions) should be going up in the next day or two.
  19. 3 likes
    The People's Remix Competition 342 PRCv14-04 Hello everyone and Welcome to the People's Remix Competition! Welcome to round 4 of PRC season 14. The third round, PRC341 is almost done: PRC340 was won by both Dewey Newt and GCJ, PlanarianHugger could'n t stop them. They both agreed on one source, which will be used for this round. Source: Sonic The Hedgehog 3 & Knuckles – Chrome Gadget Zone (GEN) MIDI Source Information ThaSauce link: Click here to submit To submit a song at the compo page you can use the ThaSauce page. If you use this, an account is required. If you don't want to use ThaSauce, please upload the song somewhere else and post a download link in this thread. I recommend Soundcloud, don't forget to allow downloads to enable me to upload the song at ThaSauce. I will keep using ThaSauce as the place where all songs are located. If you want to use ThaSauce, the following steps should be done. Click the ThaSauce Link. Click the 'You are not logged in' button in the upper right. Click on 'register' (at the bottom). Read the terms and click 'I agree to these terms'. If you don't agree with them, upload the song somewhere else and post a download link as mentioned above (by doing that, you allow me to upload the song at ThaSauce. Continue the process by filling in your information. You will get a question to confirm that you're not a robot. Here are some possible answers: Name a compo: PRC Who organizes One Hour Compo: Starla Name a ThaSauce subdomain: compo.thasauce.net Who created Mega Mans: Capcom A confirmation mail will be send. There might be some issues with it (meaning that you don't get it), if that is the case, upload the song somewhere else as described above. Once registered, login with your username and password, go to the mentioned page and submit the song. If you want submit two or more songs you can create multiple ThaSauce accounts or upload the song somewhere else and post the download link. After uploading your song, please check if your song plays and can be downloaded and played without problems. Only upload MP3 files. PRC instructions The deadline is Friday February 24th 2017 at 4:59 am ThaSauce time (12:00 UTC, 13:00 GMT), check the ThaSauce page for the exact time left. Make sure that the song is uploaded to ThaSauce or that there’s a download link posted in this thread. Two additional days. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread. Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score. The winner of this round may select the source for PRC344. The winners of PRC340, Dewey Newt and GCJ, can only participate by submitting a Bonus Mix. Their votes are doubled in the voting stage. You can find the full rules list at this page as well. I edited this page with the new schedule and rules. GOOD LUCK! PRC ThaSauce Home Page!
  20. 3 likes
    ANNOUNCEMENT Well, we're into it now ... I have now submitted the application for this project to become an official OCR release. Or, to become OCR-approved, as I like to say. It will likely take some time for processing and review, so don't expect changes tomorrow; however, I will let everyone know ASAP when I hear back from the Projects Team. Once again, great work everyone - we are (hopefully) one step closer to @Thomas Neil's vision. Let's continue making this an album to remember!
  21. 3 likes
    Terra Tripmachine is my OCR introduction song. Heard it one day fro something (2003ish? So, maybe Newgrounds or something like that back then), looked it up, found OCR, hung out, conned a bunch of people into making a pokémon album for me, hung out more, make some friends and enemies (friendimies?), and so on. $300 Time Mage hat! Sidebar! UnMod's ultimate end! That smiley thing that we did for some reason! All those things, and many more! All that happened, and we were there for it. It was us, and ours, and no one else!
  22. 3 likes
    Okay everyone - it is now just six weeks until the next check-in! (Where has the time gone? 2016 went fast enough...) Once again, this check-in is about progress. Show us that you've done some work on your track; no polish required yet, but hey, if adding polish is your way of advancing the track, fill your boots - we'd love to hear it either way. I've been in contact with a few of you, but it's been pretty quiet lately - I can only assume you're all busy making these tracks spectacular... right? I've mentioned a few times now that I will be applying for OCR-approval very soon. Given that haven't received a new complete (not finished) WIP in the six weeks since I brought this up, I'm no longer confident we can reach the goal of 16 complete (not finished) tracks by the time I plan to apply, so I'm going to apply with whatever we have ready at the time. In the meantime, I'm going to reduce our goal from 16 complete tracks to 12 by next check-in. I'm fairly confident our team is capable of this; remember that by complete (not finished), I mean the arrangement has a beginning, a middle, and an ending - does not have to be a permanent arrangement, no polish is required. Oh, and speaking of which, I'll be making some changes to the top of the thread in the next little while. This whole complete vs. finished thing is obviously confusing people, so I'm going to be reworking what color means what, and I'm also going to be cleaning up the descriptions and condensing what's there so the page is a bit more concise in its description. I've had a few people 'TL;DR' me when I point them to the thread. LOL Here are some WIP updates I have so far: @DS394 gave me an update on Lylat Legacy! Our Sauria remix by @DS394 has an update, now with a rap from @Cole Train! 'The Flash' @Starphoenix has also given me another WIP for the Boss B track, which is now called Laser Light Showdown! @Slimy has given me an update of the Venom track, Surprise! I've posted the updates to the WIP spreadsheet. I love the sound of progress - give them a listen and tell us what you think! If anyone has any questions or concerns, feel free to let me know. I'm trying to make myself available to respond as much as possible, so if you need any support, just ask!
  23. 3 likes
    It's probably more a case of inept self-marketing. I'm often called to do such types of marketing for clients at work and I guarantee you marketing is simply a completely different skill than business acumen all the same. You can make an awesome, legit product or service or excellently run a hotel or rental company and still want to make sure BUY IT TODAY is flashing in bright colors and point 144 text all across the page.
  24. 3 likes
    Can't wait to hear what people come up with! Dewey and I are working on our bonus mix, though I have a lot of other stuff I need to do so it may come a bit late.
  25. 3 likes
  26. 3 likes
    We have a logo. Sigs are coming soon. They'll be customized down to the squad, not the remixer.
  27. 3 likes
    Yeah good to hear from everyone again. Been super busy with holiday stuff and now getting back to work and other projects has been eating up most of my time but I'm back to a somewhat normal schedule and will begin submitting WIPs more consistently. Thanks for the patience!
  28. 3 likes
    Okay, I feel really dumb asking this, but maybe it'll help other directors who are working on their own albums for OCR. There is this legal consent form remixers have to sign to give permission to have their tracks featured on the remix album once released on OCR, yes? How can we, as directors get access and view our specific project's list of mixers who have already signed the form? EDIT: This is also the best place I figured to ask this question.
  29. 3 likes
    Just dropping by to say your guys' remixes gave me a real Xenoblade vibe. Great job everyone.
  30. 3 likes
    Alright, looks like Kapden didn't check in. The spot goes to @Jorito!! Teams are filled, all remixers have checked in. Make sure you head over to your clubhouses on Discord and get those source selections and squad rosters to me by Friday!
  31. 3 likes
    Since Super Mario Galaxy was originally released on November 1st 2007, perhaps we should aim for November 1st 2017 as the release date? I've added the next deadline as March 1st 2017, hopefully everyone should have at least a basic WIP by then. If anyone has any suggestions/questions, feel free to say!
  32. 2 likes
    The tears... They're real... After a post like that, there is a teeny bit of pressure... But nothing bad, just a drive to continue working towards a quality soundtrack.
  33. 2 likes
    We're not dead, guys! The progress is being made, the feedback from the panel was recieved and the musicians are making improvments based on the feedback. We'll post another update as soon as we finish this part of work, so stay tuned!
  34. 2 likes
    Okay time for impressions. Event opened, we walked down a red walkway right to the stage at the far end of the room it was set up in, that was nice. There were 4 demo stations for each game on display that was playable except Zelda, which had about 16 or so. Anyways, to go in order of what we played (went with my fiancé). ARMS: Very intuitive controls. I picked the robo-girl and he picked Spring Man (really I just keep thinking MM when I hear that name). We went through the tutorial first. Very basic stuff. Tilt Joy-Cons to move, L/R dashes in the direction you're tilting, punch to punch, tilt to turn punch, ZL/ZR to activate Flurry which just lets you unleash a bunch of punches. That's basically it for controls. And then you get into it, where you get to pick which parts you want for each arm, and that's where the fun begins. You've got your basic fists, you've got the 3-fists-in-one that I had default as robo-girl, and then there's also a boomerang. In Flurry mode these get powered up and the boomerang basically becomes the Gale Boomerang from Twilight Princess. It's great fun, I can see it being fantastic for party mode. Next up we played Disgaea 5 Complete, which was pretty standard as far as Disgaea goes. Nothing really special to mention there. After this we also grabbed our tickets for Zelda because we had to get in a group based upon time slots. After that I went on stage to challenge someone in Quick Draw, part of 1-2-Switch. The way this works is both players get in position holding their Joy-Con down with their finger on the trigger (ZL/ZR depending on the Joy-Con) and listen for the audio cue. The game goes READY then STEADY... and when it says FIRE both players raise and fire to see who gets the shot off first. The game then says the exact time it took for each player to fire and even shows the angle the controllers were at while moving. I won the first game, but lost the second. Got a nice Switch hat. I was kinda on the fence about 1-2-Switch but I can see it's very well-made and will be a blast at parties. Next up was Sonic Mania, which I didn't even know would be there. This took just one Joy-Con set horizontally to control. Knuckles was unfortunately not playable in the demo, and we could only choose between Green Hill Zone and Studiopolis. I picked the latter and it controlled wonderfully. Took a bit to get used to the Drop Dash but it's well made, and the level design is wonderful. Even more hype for this one now. Then after that we played a bit of ULTRA STREET FIGHTER II. Did three rounds of this. First round I was Zangief and my fiancé was Dhalsim. I won in the 3rd round. Next up I was Ryu and he was Vega. He annihilated me lol, and he did again in the final battle between Guile and Blanka. After that we did some Mario Kart 8 Deluxe battle mode. I needed revenge. Picked Fem-Villager and he chose Waluigi. Course was randomly picked, and it was Battle Course 1 from Super Mario Kart. The mode was Bob-Omb Blast, where the only item you get it Bob-Ombs and you can hold as many as you collect because the point is to blow EVERYTHING UP JUST BLOW IT ALL UP OH THE HUMANITY IT ALL BLEW UP. I was in the lead for a short while (when you're in the lead you end up wearing a crown and it goes away once you lose that lead) and ended up 3rd overall (we were playing against 10 CPU). I'm sure that in the full game you'll be able to turn off CPUs entirely in Battle Mode because you can do that in MK8 already. After that we kept the explosions going in Super Bomberman R. Which is classic Bomberman action brought back to current consoles. So much fun. Also includes the whole "when you die you get to throw bombs from the edges" thing from some installments, and if you take someone out in this way you take their place and rejoin the fray. And if you land a bomb directly on someone while on the sidelines (you usually throw one space away, not in the adjacent one) you'll stun them. Great fun, and up to 8 players too iirc. We only had 4 though. Then we went to Puyo Puyo Tetris. They had us stick to the Swap mode of multiplayer, which would keep you in Puyo Puyo mode for 30 seconds then swap to the Tetris board for 30 seconds and then back to Puyo Puyo for another 30 seconds and so on and so forth until someone lost. And the board you started on wasn't always Puyo Puyo, it would randomly choose at the start of each round. Very basic fare for both of those, and if you had a combo going in one mode as it swapped it would continue and affect the other. So it's really built for those who are good at both. However, my fiancé was rockin' the Tetris board while I was rockin' the Puyo Puyo side so we balanced each other out that way. So it works. Lastly, we played our demos of Breath of the Wild. You start off doing a new game, and have to OPEN YOUR EYES. Then get the slate, get clothes and climb outside. From there you get to do anything, which we of course already knew. That's not the point of THIS impression. It's nice to be right into the game that quickly compared to other Zelda games that have absurdly lengthy intros *coughSScough*. I went right, found a stick, gathered mushrooms, then set the stick on fire and started a small grassfire because lol. Also apparently hitting apples with a burning stick bakes them, so that was nice. I then found an axe, cut down a tree, and entered the Temple of Time. Or the ruins of it, at least. Prayed to the statue of the Goddess Hylia, and then headed outside and tried to climb the temple. Failed. Walked 10 feet to the right and found a ladder. Climbed it, found a bow, and then jumped off... and died. Link's leg was bent in the completely wrong direction so that visual was well-done. Reloaded the save and then tried to climb down the ladder and ended up jumping off (not dying this time) and then found a Bokoblin base. Managed to take them out with the axe, including the really tough leader (this was in the skull rock y'all might've seen in screenshots being blown up). The leader kept leaving himself open long enough for my axe swing to connect twice and cancel his attack. He even leapt at me once and I knocked him like 10 feet away! Also stole his spiked club (which has like 3x the attack power of the axe) and killed him with it. Also when firing arrows you'll need to adjust for distance because the physics engine in the game is very well made. I killed a few more Bokoblins, stole their meat, and them climbed a rock... and then the demo time was up. And then we left because nothing else really interested us. My fiancé's playthrough consisted of him bumbling into the Talus Steppe thing (the giant rock golem) and getting murdered. He also successfully hunted a boar (headshots are the way to go, he says, as hitting them anywhere else causes them to flee, and you need to use a bow. Also be very aware of how much sound you're making, it tells you in the lower-right corner), and then fell to his doom and then drowned trying to catch a fish. Both of us were very pleased. But yeah we left after that. They gave us cookies with the Switch logo on them as we left. All in all, great games. Didn't really check out anything else (wasn't interested in them). The controllers are very comfortable and lightweight. Forgot to play in tablet mode cause I didn't think about it, OH WELL.
  35. 2 likes
    Awesome! I'm going to overhaul my Boss B track a bit, so hopefully I can get to that in the near future. While not as major, I'm also going to change Macbeth around. Composition is still bugging me in places.
  36. 2 likes
    This thread is a general Q&A/detail thread for Final Fantasy V - The Fabled Warriors, OCR’s FF5 album series. About There are 5 albums in The Fabled Warriors: WIND, WATER, FIRE, EARTH, and DAWN. Each album is comprised of arrangements written as character themes of important characters in the game and the job classes made available by the respective crystals. The fifth album doesn’t correspond to a crystal, as there is no “Dawn” crystal in the game; instead it covers the additional job classes available in the Gameboy Advance re-release. Schedule WIND was released in September 2010. WATER was released in May 2016. FIRE is targeted for 2018. This is not a release date or a promise, just a goal. EARTH, and DAWN have no target dates. Tracklist Character Description Source Style Artist(s) Faris The reckless and courageous pirate captain. Pirates Ahoy! open Gilgamesh The eight-armed sword hunter. Battle on the Big Bridge An eight-member rock super-group called “The Eight Arms of Gilgamesh” collaborating to create a denser, more varied take on the source. Sixto Sounds, hakstok, OA Beastmaster “Trainers whose open hearts and strong wills allow them to capture and control enemy monsters.” aggressive Sir_NutS Geomancer “Harnessing the power of their surroundings, they easily avoid pits and floors with damaging effects.” Cursed Earth heavy and rhythmic anosou Ninja “Stealthy fighters who excel at surprising enemies and can wield two weapons at once.” Intention of the Earth fast and mysterious OA Bard “Musicians whose dulcet tones soothe savage beasts…or kill them.” melodic and lyrical RiverSound Ranger “Nature-loving archers who can call on local wildlife for aid.” adventurous open The Prelude The classic prelude theme from all Final Fantasy games. The Prelude relaxing DarkeSword Signups are open. The Fabled Warriors runs on an audition-enrollment system. To sign up for a track, please provide a sample of your work that illustrates you’re able to compose and produce in the style required. If you have a Final Fantasy V remix you’re already working on and want me to put on the project, chances are I won’t take it. The Fabled Warriors has a very specific concept, and I’m not looking for music that wasn’t written without the concept in mind. That said, I still encourage you to submit your remix to OCR, because there is always room for more FF5 remixes, whether they are on the project or not. Feel free to ask any questions you have about the project.
  37. 2 likes
    Dewey's and my collab bonus mix is up on YouTube and Soundcloud if you want to check it out!
  38. 2 likes
    Definitely one of my personal favorites from the album, so cool. Such posh, much refine. Very awesome. \m/
  39. 2 likes
    Once again, I decided to try to experiment with style and arrangement to make a unique take on a classic VGM theme! If I were to give it a title, it would probably be something like "Hunting for Ridley". Whadya think?
  40. 2 likes
    Impressive as always, @DS394. I really like watching that keyboard bounce around in the video. I FEEL the force every time you knock that thing around - a lasting image of the passion and emotion in your playing style. Awesome! Oh, and love the blooper reel. Also a nice touch.
  41. 2 likes
    EVAL ... was that Mars from Holst's 'The Planets' at 3:28 and 4:00? Nice touch. *ahem* Honestly, the performance is great, and the sources are cleverly arranged. If I had to critique it, there are one or two moments of hesitation that, while probably intentional, sound more like that - hesitation. It's super nitpicky, and something that others will probably not care about, so don't worry too much about it. Really not much else to add, though; if you submit this, it'd very likely pass, so send it off with my blessings.
  42. 2 likes
    Awesome! Thanks, @TSori - I'll put you down as a performer! I'm REALLY HOPING someone can pull all these awesome performers we have together for a jazz remix... HINT HINT....
  43. 2 likes
    Hi everyone! I was recently sent this direction as a potential collaborator and wanted to see if anyone needed some of my instrumental services? I'm working on some tracks on the Star Fox anniversary album and am taking on some claims there so I am probably too busy to dedicate myself to whole track, but would happily lay some tracks down on arrangements made here! Electric/acoustic guitars, Tenor/alto saxophones, some brass, some folk instruments (tin whistle, harmonica), mandolin, and bass guitar You can check out some of my arrangements of other video game themes on my artist profile if interested. Thanks!
  44. 2 likes
    AFAIK, there's no way for that. When I needed to know who signed for the Sonic album, I just asked Liontamer for it and he helped me pretty quickly. But I only asked him once, near the deadline, and I can imagine it'll become annoying if people ask for an update every day
  45. 2 likes
    All of the feedback has been greatly appreciated. Kind of hopping back-and-forth between my projects right now to keep myself from getting overwhelmed when I hit a roadblock with one.
  46. 2 likes
    Wow, congratulations to Darkflamewolf and to everyone who is working so hard for this project. Know your fans are excited and cheering you on!
  47. 2 likes
    I'm a little busy these days to do a full remix, but I'd love to contribute a guitar solo if someone needs one! Some examples of my shreds are here: Lead at 1:48 All of it Lead at 3:20 Lead at 2:53 Lead at 2:02 If you're interested, message me through here or email me at micahblakeslee@gmail.com (I'll be more likely to see the email). Cheers! Micah
  48. 2 likes
    I never played Super Mario RPG (ooh, I can hear the replies being typed right now). I never had a SNES as a kid, and the few people that I knew that owned one didn't have this game. I only know a little of the music from OCR and a few videos on YouTube, videos titled "Top Ten Best SNES Music!" or "Top Ten Mario Game Soundtracks!"... that sort of thing. So I don't have any emotional attachment to the game. It's just another game I never had the opportunity to play, like any of the thousands of other ones I've never touched. But that cover art. That wonderful, beautiful cover art. If there was ever an image to represent all those fond memories of playing a favorite game after dark, at night, in front of the television or underneath the blankets in bed, this would be it. There is a glowing window, a portal to a tiny world. There is no living room floor, no bedroom, no house. Just you, and that little universe. All else fades into the background. Your artists picked one hell of an image to convey the mystery and magic of a video game. I haven't even listened to the music yet, but I already like this album.
  49. 2 likes
    Wasn't able to make a track, but these are all great entries!
  50. 2 likes
    Recently overheard in #ocrjudges: [4:48 PM] djpretzel: I CAN BE MIKE PENCE Mixes subbed prior to October 18, 2016 on the panel. If you submitted a mix on or after this date, your mix is still in the submissions inbox and will not appear on this page. - TO BE POSTED All YES decisions are subject to change until the mix in question is posted. Judges Decisions threads for these mixes are not available until the mix is posted. NOTE: Submissions that were accepted by email reply (and have bypassed the judges panel) are NOT listed here, but we DO have them. (2016/04/08) Elder Scrolls 4: Oblivion 'Beyond the Imperial Prison' (2016/05/20) Advance Wars 'Are You Badass?' *RESUB* (2016/05/27) Advance Wars 'Unworldly Invasion' *RESUB* (2015/01/31) Akumajo Dracula X: Rondo of Blood 'All I Wanna Do' (2016/01/22) Banjo-Kazooie 'Big Room Gobi' (2016/05/04) Castlevania 'Vampirthrillic' (2016/03/25) Castlevania & Castlevania: Order of Ecclesia 'Kill the Groove' (2015/12/17) Chrono Cross 'Traversing the Aether' (2016/06/11) Duke Nukem 3D 'Nostalgia Dump' (2015/12/24) Dragon Slayer: The Legend of Heroes 'Feelings of Hometownishness' (2015/10/21) Final Fantasy 6 'Magitek Research Symphony' (2010/12/01) Final Fantasy 9 'Doomed Lovers' *RESUB* (2012/09/06) Final Fantasy 9 'Fixations' (2013/10/09) Final Fantasy 9 'Into the Sandstorm' *RESUB* (2013/10/16) Final Fantasy 9 'March of Robbers in Treno City' *RESUB* (2011/09/10) Final Fantasy 9 'Prelude to Fantasy' *RESUB* (2011/04/03) Final Fantasy 9 'The Fallen Savior' (2012/05/06) Final Fantasy 9 'The Throes of Death(guise)' (2014/11/14) Final Fantasy 9 'When Love Must Be Saved' *RESUB* (2016/03/07) Final Fantasy 12 'Dream of Salikawood' (2016/04/14) Kingdom Hearts 'Cymbals and Screams' (2016/02/21) Kingdom Hearts 'Protect Your Kingdom' (2015/10/01) Legend of Zelda: The Wind Waker 'Historia Medley' (2015/11/18) Mega Man X1 & X4 'Flight of the Peacock' (2015/08/15) Mega Man X2 & X6 'Laser Power' (2015/09/08) Mega Man X5 & X8 'Es-cop-ay' (2016/04/25) Metroid 'Kraid's Forgotten Lair' (2016/09/01) Pokémon Red Version 'The Climb Above' (2016/03/09) Pokémon Silver Version 'Seeing Red' (2015/08/07) Ridge Racer Type 4 'Tarmac Chill' (2016/01/30) Shining Force 2 'Sixty Force Techno' (2016/05/17) Sonic the Hedgehog 3 'Samba del Anjos' (2016/03/12) Street Fighter Alpha 3 & Super Street Fighter 2 Turbo 'GROAN ver.T7' (2015/06/15) Super Castlevania 4 'One Two Three, One Two Three WHIP!' (2016/07/21) Super Smash Bros. Brawl 'Bramble Blaster' (2016/06/07) Undertale 'The Spectral Mire' (2016/05/20) Warframe 'The Last Sequence' (2016/11/20) Zelda: The Wand of Gamelon & Legend of Zelda 'Only Link Can Do the Duck Walk' - TO BE POSTED - Conditional on Encoding These mixes are on hold until we get a WAV or 192kbps/VBR1 quality encoding, and/or a sampling rate of 44kHz, from the ReMixer. The bitrate or sampling rate of the copy the judges currently have is either too high or too low. If your mix is listed here and you are unsure why or you have sent an updated version and we have not gotten back to you, please contact a judge. (2015/06/07) Final Fantasy 7 'Vincent's Longing' - need 192kbps/VBR1 or WAV* (2015/02/28) Legend of Zelda: Ocarina of Time 'Firewalker' - need 192kbps/VBR1 or WAV* - TO BE POSTED - Conditional on Production These mixes are on hold until we get fixes from the ReMixer. If your mix is listed here and you are unsure why or you have sent an updated version and we have not gotten back to you, please contact a judge. (2016/04/28) - Zelda 2 'Hyrule's Deadly Palaces' - on hold, volume fix needed. (2014/08/27) Legend of Zelda: Ocarina of Time 'Hyrulean Overture #1' - on hold, artist working on production improvements - TO BE POSTED - Conditional (Other) These mixes are on hold for other reasons. If your mix is listed here and you are unsure why or you have sent an updated version and we have not gotten back to you, please contact a judge. (2013/02/10) Cryamore 'A True Pioneer' - awaiting game completion/verification of in-game usage (2011/04/09) Kirby 64 'The Last Dead Angel' *RESUB* - need permission from original arranger that was either sampled or very directly inspired the submitted arrangement; original arranger's identity is currently unverified (2016/03/30) - Turrican 3 'Homecoming' - waiting for live drums recording - TO BE POSTED - Project Mixes These mixes are from in-progress Album Projects and are on hold for the time being. (2012/06/03) Banjo-Kazooie 'No Honey, No Cry' (2016/08/25) Castlevania - Portrait of Ruin 'Hail to the Present' *RESUB* (2013/04/04) Final Fantasy 3 'An Energy Called Hope' (2015/11/23) Final Fantasy 3 'Ur Town' *RESUB* (2015/04/09) Final Fantasy 7 'Rules of the Road' (2012/05/22) Legend of Zelda: Ocarina of Time 'Brevity Is... Wit' (2012/06/30) Legend of Zelda: Ocarina of Time 'I Can't Go On (I'll Goron)' (2012/04/25) Legend of Zelda: Ocarina of Time 'My Old Kakariko Home' (2013/04/09) Legend of Zelda: The Wind Waker 'The Legacy' (2013/06/01) Legend of Zelda: The Wind Waker 'No Place Like Home' (2013/01/19) Lufia 2 'Excerion Dives Under' (2014/04/23) Lufia 2 'Fight for Their Lives' (2012/04/10) Lufia 2 'Hello, Goodbye' *FALLTHROUGH* *RESUB* (2011/12/01) Lufia 2 'Of Twin Compasses' (2013/04/26) Lufia 2 'Step to the Journey' (2015/12/17) Mega Man X1 & X3 'Red Shifting Drift' (2015/08/03) Mega Man X5 & X1 'Firefly' (2014/02/19) Plants vs. Zombies 'Cerebral' (2013/09/23) Sega Rally Championship & Hybrid Front 'Autos, Arps & Minimoogs' (2012/12/11) Seiken Densetsu 3 'The Dragon Emperor's Calling' *RESUB* (2015/09/16) Seiken Densetsu 3 'The Eternal Heartbeat of Mana' (2010/08/10) Seiken Densetsu 3 'The Fairytale Fair' (2011/11/23) Seiken Densetsu 3 'The Final Moments' (2012/02/24) Seiken Densetsu 3 'The Joys of Youth' *RESUB* (2012/03/05) Seiken Densetsu 3 'March to High' (2011/04/24) Seiken Densetsu 3 'Mirage' (2011/05/24) Seiken Densetsu 3 'Mother of Turmoil' (2011/11/24) Seiken Densetsu 3 'Nightshade Masques' (2015/04/23) Shin Megami Tensei: Persona 3 FES 'True Calling (Unplugged)' (2016/04/16) Sonic the Hedgehog 'Speeding Towards Adventure' (2015/07/17) Suikoden 2 'Do You Remember?' (2015/10/23) Super Castlevania 4 'Dracula Is Our Vampire!' (2015/06/26) Super Castlevania 4 'Selva Oscura' (2015/11/16) Super Mario RPG 'All Bark and No Bite' (2016/03/19) Super Mario RPG 'Floor Is Lava' (2014/01/19) Super Mario RPG & Dr. Mario 'Chill Out, Smithy' (2015/02/20) Yu-Gi-Oh! Forbidden Memories 'Not Just Elevator Music' (2015/04/07) Plants vs. Zombies 'Winter Is Coming' (2015/09/15) Super Mario RPG 'Dirty Nasty Mine' (2016/04/13) Super Mario RPG 'Lies My Snifits Told Me' (2016/10/15) Super Mario RPG 'Nimbus Can Wait' - RECENTLY REJECTED These mixes have been rejected recently. The decision threads can be found in Judges Decisions. Touhou: Subterranean Animism 'Dance of Decision' Battletoads (GB) 'BattleFunk' Castlevania 2 'Children of the Night' Star Fox 64 'Dark Hero (ft. Meg)' - TO BE JUDGED These mixes have been moved from the submissions inbox to the judges' queue and are in the process of being judged. 2015/05 - Sonic CD 'The Madness' 2015/06 - Tales of Phantasia "Magical Forest Medley" *FALLTHROUGH* 2015/12 - Tomb Raider 'Tomb Raider Suite' 2016/02 - Castlevania Legends 'My Beautiful Vampire Hunter' 2016/02 - Double Dragon 2 'No Violence' 2016/03 - Pokémon Mystery Dungeon: Explorers of Time 'The End of a Journey' 2016/03 - Resident Evil '(Progeny) Of a Frail Humanity' 2016/03 - Skies of Arcadia 'A Sailor's Respite' *PROJECT* 2016/05 - Mega Man X & X4 'Rolling' 2016/05 - Super Mario Galaxy 'B&M' 2016/06 - Castlevania: Curse of Darkness 'Up All Night' 2016/06 - Chrono Cross 'Another Marbule Homestead' 2016/06 - Dark Souls III 'The Curse That Binds Us' 2016/06 - Delta 'Wings of Glass' 2016/06 - Final Fantasy 8 'Attack on Dollet' 2016/06 - Final Fantasy 8 'The Landing -Redux-' 2016/06 - Legend of Zelda: Link's Awakening 'MYSTERIOUS GOLD edition' 2016/06 - Metroid Prime 'Heart of Ice' 2016/06 - Skies of Arcadia 'Blue Skies, Pirate Surprise' 2016/07 - Castlevania 3 'The Bloodline Bounce' 2016/07 - Dance Dance Revolution Extreme 'Epic Steps' *RESUB* 2016/07 - Mega Man X3 & X6 'Beetle Doppleganger' *PROJECT* 2016/07 - Parodius 'Non-Sense Paradise' 2016/07 - Shovel Knight 'Swing thy Shovel!' 2016/07 - Silent Hill 'Not Tomorrow' 2016/07 - Splinter Cell: Chaos Theory 'Deafened, Blinded' 2016/07 - Super Castlevania 4 'Reflections' 2016/07 - Super Smash Bros. Melee 'Choose Your Character!' 2016/07 - Terranigma 'Enigma of a Broken Soul' *PROJECT* 2016/07 - Wolfenstein 3D & Spear of Destiny 'Get Psyched' 2016/08 - Assassin's Creed IV: The Black Flag 'Sanctity' 2016/08 - Captain Planet and the Planeteers (AMIGA) 'Ma Ti (Synthwave Mix)' 2016/08 - Castlevania: Portrait of Ruin 'Dark Reflections' 2016/08 - Sonic 2 'Chemical Fusion' *PROJECT* 2016/08 - Spelunky 'Raiders of the Ark of Doom' *PROJECT* 2016/08 - Super Metroid 'Biosphere' 2016/08 - Super Metroid 'Torvus Catacombs' 2016/08 - Undertale 'Long Way to New Home' 2016/08 - Undertale 'For Good!' 2016/09 - Beneath a Steel Sky 'Press Room (ninecoins dub)' 2016/09 - Castlevania 2 'Mind Blown' 2016/09 - Chrono Cross 'Still a Dreamer' 2016/09 - Chrono Trigger 'Chrono Trigger Medley' 2016/09 - Dark Souls 3 'Conflagration' 2016/09 - Final Fantasy 7 'Shrouded Reactor' *RESUB* 2016/09 - Final Fantasy 8 'The Oscar Goes to Laguna LOIRE' *RESUB* 2016/09 - Kirby & the Amazing Mirror 'Jazzy Condiments' 2016/09 - Kirby Canvas Curse 'Sunrise Over the Silver City' 2016/09 - Mega Man 2 'Shredding the Air' *RESUB* 2016/09 - Metroid 'Attack of the Drones' 2016/09 - Paper Mario 'Teenage Mutant Ninja Koopas' *PROJECT* 2016/09 - Skies of Arcadia 'Il buono, il brutto e il pirata dell'aria' 2016/09 - Soul Blazer 'Free Your Soul' 2016/09 - Undertale 'Glitterbomb' 2016/10 - Animal Crossings: A New Leaf 'Morning Jazz' 2016/10 - Chip's Challenge 'Da Funk do you Know About Ship' 2016/10 - Legend of Zelda: Twilight Princess 'The Boss is Back in Town' 2016/10 - Line Defense 'Line Defense Remix' 2016/10 - Lufia 2 'Sapphire Oceans' 2016/10 - Silver Surfer 'Ride the Silver Line' 2016/10 - Sonic the Hedgehog 3 'Aquapump' 2016/10 - Street Fighter 3: 3rd Strike 'A Reflection of Tyranny' 2016/10 - The Cat Lady 'Lady in Black' 2016/10 - The Silver Case 'Lunar Phase' 2016/10 - Unreal 'NyLeve's Falls'