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  1. Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Mega Man game and the other from a Mega Man Successor game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 2 Remix Pack (MP3). For your reference, here are the source tunes for Round 2. Mega Man 4 vs. Gravity Circuit Pharaoh Man Theme of Ray (Optic Circuit) Mega Man X4 vs. Mighty Gunvolt Burst Cyber Space Beyond the Watery Vortex Mega Man Zero 4 vs. 30XX Ciel d'aube Slave to Duty (Midgard Boss 1)
    10 points
  2. (Bit late, but The Coop had a point.) 🦇 Ahhhhhhh, yes. . . 'Tis the time, my children -- The Witching Hour *(GMT)! 🦇 Gather 'round!--for the Oogie Boogie Man has come to me bearing gifts on this eventful All Hallows' Eve! 🎃 It is (a)live, my darlings! The first ever 'Unofficial' An OverClocked Halloween, Volume I! 🪦 https://overclockedhalloween.boo/ 🪦 Get it now while it's *F R E S H* from the witches' brew, empowered by the fires of Hell and Brimstone!!! 😈 Have it in the background for your sordid partying affairs! Groove away the blasted day on-through till the dead of night with these wonderful tunes! I'd like to thank everyone who believed in this project: helped out, made the website, endorsed it, made their tracks for it (and placed them trustingly and lovingly into my claws to help produce and master), AND (lastly but not least-ly) those of **YOU** who're downloading the .zip folder *RIGHT NOW* and partaking of the treats (and tricks) this marvelous day! 🧡🌹 Thank you so, so much, from the bottom of my hearts (all three of them!!); have a lovely Halloween, and I look forward to spreading the spooky cheer next autumnal season, October 2026! ENJOY--and remember kids: "don't ever invite a vampire into your house, you silly [humans]. It renders you powerless!" 💀
    6 points
  3. 2 points
  4. Glad you caught that! Clutch is a Maryland/DC-based band but the inspiration track (“Son of Virginia”) has more southern rock influences from bands like Corrosion of Conformity. Can’t recommend either band highly enough!
    2 points
  5. I'm baffled there are not tons of remixes from this game on the site, the songs are all so catchy.
    2 points
  6. Howdy, here's my track. The source is Kirby's Epic Yarn - Snowy Fields https://drive.google.com/file/d/1XhjH2RCEQ1ECXwpORlO01gn2Z5UIwJpx/view?usp=sharing There's a nonzero chance I'll send a tweaked version down the line but mentally it's good to get this off my plate by sending this verison.
    2 points
  7. You already know Josh and I are down - we’ll be mashing AQA from Fusion with Heart of Fire from Castlevania Aria of Sorrow
    2 points
  8. This will indeed become an annual album (classic, hopefully like AOCC). :) I will do my utmost to ensure it continues long after this year. ♡ Hope you enjoy it!
    2 points
  9. Hey! Kinda weird to post a comment on my own track, but there's just a couple things I wanted to respond to from what was said by the judges. First, @Chimpazilla the fact that you assumed this was @jnWake's own arrangement was like... one of the biggest compliments I got in a long while 🥰 You are right on how the original source totally fits his style, tho, and that's why I called him for keys. Also to @Hemophiliac, you are right on that more stuff could be added after the outro and voice clips. I can totally imagine more action coming, with the initial riff along with some drum hits caving the path for a somewhat funky section and then having a solos duet between guitars and keys. I note that for a potential future versions if everyone else involved agrees (maybe just toying on my own DAW with the additional stuff and then @minusworld adding the extra parts on his own mix project). And in general, thanks all 3 judges for the nice comments! I was quite discouraged after the first rejected track because that one was too much personal in many ways, so I'll consider submitting more tracks like this that, while proud of them, aren't that important in a personal/emotional level. In fact I was already toying with the idea of submitting the track 5 from the same Phantasia tribute album, which has a very similar lineup.
    2 points
  10. Nailed the 80s John Carpenter vibe 100%. From the synths to the ambience, you hit it on the head with what you were going for. I enjoy the suspense and throwback feel. Even with the breakdown I struggle to make the connections to the source. It's very difficult to associate a chord progression with being memorable and associated to a particular source tune. I have a hard time saying that a progression is the thing that can link us back to it (unless the source is primarily just progression without other elements like melody or a strong rhythmic component). As the others have noted, this simply does not have enough source usage being dominant. 1:05 is when I really begin to understand the source usage with the ascending arp line. I do get the connection with the chords just after 0:30 but it's just not the memorable part of the source. I felt the production was good and clean, and it is really cool that tubas and low brass got to carry the melody for a while. What's here is very creative and engaging, but this came down to not enough dominant source usage, I would like to see a stronger connection to it. NO
    1 point
  11. Oooooh, yes, give me all the noir jazz! This is perfect for a lounge style setting. Smooth and sexy, fantastic mix all around.
    1 point
  12. The final transition into the piano before the guitar was really nice. I actually got some later Kirby boss vibes from the piano and synth especially around 1:30, just from how the beats hit that "dun dun pause dun dun pause repeat" while the rest of the melody played. Damn good track and one of my favorites off of Feature Length.
    1 point
  13. I'm getting a sick southern vibe from this! Really good vocals as well!
    1 point
  14. derezr

    8Track Noir

    I was a fan of Blackthorne ever since I heard it on DoD. I'm glad it was recently posted on OCR, and it's perfect for this 8Track!
    1 point
  15. Songs by, or for, twins and siblings. MGS - Encounter comes on for a sec when you fight Liquid in 4. I will not be accepting questions at this time
    1 point
  16. Spooky! This one begins with some creepy pads and sound design. There's some string melodies in the background but I'm not sure they're echoing the source. At 0:30 we get a lead of sorts and some movement on the bass before we get some chords on whistle-ish instruments. At 1:07 we get the source's main arpeggio line on many different instruments for a while, until at 1:44 things settle down. Soundscape is really cool, every instrument sounds great and I love all the effects on the background. At 2:19 we get a new section that's quite fun and at 2:44 we get the main arpeggios back alongside some original writing. This section gets a bit noisy with all that's going on, makes it hard to focus. At 3:22 we get a repeat of the main arpeggio/melody of the source. Melody is on a sitar-ish instrument that doesn't cut through the mix all that well. At 3:51 there's a break, then The Shining reference and the track ends. What a spooky/tense track! Production is very well done, the mix is mostly very clear (only a few spots with a bit too much going on) and the sample choices fit the idea perfectly. I particularly loved all the additional sound design efforts with all the SFX and transitions. At some points, especially towards the "climax", the production reminded me of the Zerg Themes from Starcraft, maybe it'd be interesting to try cover one of them on this style! Arrangement will be the main point of contention here. While the track's structure is good, with enough build-ups and breaks to keep an interesting pace, source usage is quite on the edge. As per your own write-up, source is clearly used from 1:05 to 2:18 and then from 2:40 to 3:50, for a total of 2 minutes and 23 seconds. Since the track lasts 4 minutes and 19 seconds this barely scrapes the 50% "unofficial rule" but I don't think the source is really dominant on all those sections. In particular, from 2:40 to 3:22 while you can definitely hear the main arpeggios I don't really think the source is the main focus so I can't completely count that part as dominant source usage. Overall, while this is a really cool arrangement with great production, I agree with proph that source usage isn't dominant enough for this to pass. I think making source usage clearer from 2:40 to 3:22 or adding some more direct quotes of the "melody" from the source in earlier parts of the track would help. NO
    1 point
  17. That synth and percussion work is glorious. The shift from the opening to the main beat in the middle was cool, and it makes sense to shift back at the end. Damn good arrangement for a very nice ReMix.
    1 point
  18. This 8Track theme was suggested by @Liontamer to help out a Bluesky user. This was a fun theme to think about, and I came up with these remixes, which is the kind of music I can imagine a vampire listening to while sitting by their great fireplace and enjoying a fine red 🍷🧛🏻 I did reuse some of the remixes I used in my previous Halloween themed 8Tracks, but I got to use a few that I haven't had a chance to use yet ❤️‍🔥
    1 point
  19. This also would have fit nicely. RoeTaKa's got the mood nailed based on the number of times he already showed up. :-)
    1 point
  20. Interesting chord options in that sample. I suppose I should've been a little more clear on my approach. I'm going more into a direction of non-functional harmony. I'm trying to get a blend of diatonic and non-diatonic, hence the A♮ in my composition. But I will consider the options you provided. That third chord sounds the most promising to me. It's unfortunate, though, because the E and E♭ is a bit jarring. But even with open voicings, I was hoping that it'd sound a little more pleasant. I'm trying to create a "desert" theme, but without going the stereotypical route. Anyway, thank you for your input. I appreciate it.
    1 point
  21. Hey all, this is a rework of my previous Metroid Fusion album/EP idea. Plan is for it to be an "official" OCR album, but wanted to put feelers out to make sure there was interest first. The idea is that every track uses a Fusion source and a secondary source, meaning the Fusion remixes from Game Set Mash 2 would all be eligible. Round 1 / Round 2 / Round 3 It doesn't have to be a literal back-and-forth; "pastiche" tracks (like something in the style of John Williams or Gorillaz) are acceptable as long as they follow the usual OCR submission guidelines. I'm hoping for about 8-15 tracks; there are 6 that would be eligible from Game Set Mash and then at least one I want to do personally. For release time we'd shoot for Fusion's 25th anniversary, so either November 2027 or we could do February 14 2028 if we needed an extension for some reason. EDIT: Also meant to mention Fusion sources can be used more than once. If you want to do AQA Depths three times, go for it!
    1 point
  22. I didn’t come back to OCR after a 15-year hiatus (not unless you want to count a direct rejection from Larry himself), but I did come back to arranging VGM after a 10-year hiatus along with @pixelseph and joined OCR in so doing. I did the same thing you’ve already done: revisit and old completed project and do it again, only with better tools and more experience. In our case, Seph had done a few tracks with Team Dogfight for Homestuck, I took audio production courses in community college, and the two of us played in a few bands between 2012 and 2022, even did some studio recording time. We had a massive knowledge gap holding us back that we needed to fill before we felt comfortable coming to the community and revisiting old material got us back in the saddle, so to speak. Snappleman shared some wisdom in the Discord and I’m inclined to agree: if you’ve got any old backburner projects you didn’t finish, you could pick one of those up and see if you can complete it now.
    1 point
  23. Glad to see you wanting to get back into the swing of things musically. Don't forget to join the Discord server! https://discord.gg/ocremix - More folks are offering you advice there too. :-)
    1 point
  24. Random Hero! a name I havn't seen in ages (I LOVE your Squirrel Outta Hell Count Batula arrangement!) I only got in the mix game within the last 5 years ish, and my samples are terrible midi so I don't have much advice, just wanted to pop in and say I'm a fan!
    1 point
  25. Hey there old timer. The last time I did any serious music arrangement work regularly before the last couple of years was back in the first half of the '00s. I know where you're coming from. Technology now is at the point where I can make the kind of things I want to make easily and cheaply compared to 20+ years ago when it was all locked away in ivory towers and you couldn't just "go on YouTube to learn how to do something". If you still have a grasp of the arrangement fundamentals – and judging from your past contributions you did then and I doubt it's left you – you'll be fine. I have learned so much in the past few years through osmosis and from trying things out. That's the most important thing. Try things out. Like Zack said, join the Discord and hang out. There's usually a regular WIP commentary night called Office Hours on Wednesdays, but even outside of that, the #workshop is always active. Make stuff, see what others think.
    1 point
  26. Join the discord and mingle. Workshop is a great spot to rediscover yourself.
    1 point
  27. Just jumping in and writing is probably the best way. Work on the broad strokes of composition without focusing on details, making stuff you don't intend to polish to a 'finished product' to keep yourself familiar with tools, and possibly trying out ideas or techniques you are not as familiar with to stretch yourself. If you end up with something you particularly like the direction of, then maybe circle back to work more on it.
    1 point
  28. Coming from a DKC2 aficionado such as yourself that's high praise!
    1 point
  29. My understanding these days is the preferred way to emulate games on Linux is RetroArch (https://docs.libretro.com/guides/install-gnu/ ) which also integrates with really neat stuff like Retro Achievements.
    1 point
  30. Absolutely 100% agreed with Argle that this mix NEEDED to exist. Loved every second!
    1 point
  31. @Uffe von Lauterbach No problem. There are said to have been people who once tried to create soundscapes with dodecaphonic music. ;) But maybe let's approach it according to the rules of conventional harmony. You wrote that the piece is in E flat minor. This means that the following notes occur: Eb, F, Gb, Ab, Bb, Cb (B), Db. An Emaj13 chord contains the following 7 notes: E, G# (Ab), B, D# (Eb), F# (Gb), A, C# (Db). This means that only 5 of these 7 notes in the chord are part of the scale. And that obviously creates this brief dissonant interlude in the soundtrack. So you can either change the chord or the key to make this little passage sound more harmonious, although I would definitely modify the chord to match the key. I created an audio sample with 4 little piano chords for ya (everything arranged from the lower to the higher notes). Chord 1 >>> your Emaj13 chord that doesn't really fit your chosen scale (just for comparison) >>> notes: E, G# (Ab), H, D# (Eb), F# (Gb), A, C# (Db) Chord 2 >>> a highly depressing chord (but fitting your scale) >>> notes: Eb, Gb, Bb, Db, F, Ab, B Chord 3 >>> a little bit less depressing chord with a tiny spark of hope (fitting your scale) >>> notes: Eb, Gb, Bb, Db, F, Ab, Db+1 (1 octave higher than the previous D) Chord 4 >>> a rather inviting chord with a slightly eerie undertone of impending death (fitting your scale) >>> notes: F, Ab, B, Eb, Gb, Bb, D# It sounds like this: Piano Chords.mp3 Perhaps you should check whether one of these three chords would be more suitable for the critical part of your track. ... Have fun and good luck with your composing. ))
    1 point
  32. Played FFV for the first time a few years ago on the ole SNES, and this jam goes so great could see myself just flying around in the airship listening to this with a nice drink and the cat on the lap and the kiddo screaming in the background throwing stuff at me.
    1 point
  33. I hope this starts an annuel thing (Like the Overclocked Christmas)... Last Halloween Album I downloaded from here was "Candy Corn" .... Keep up the amazing work ... Cheers!
    1 point
  34. If I do join, I'm thinking of doing "Another Winter" from Scott PIlgrim vs The World...
    1 point
  35. Nah, no worries, seriously! Organizing an album project with many people involved is not as easy as it might look like from the outside, and even less so when real life stuff gets in the way. It's very likely to miss things and commit extremely minor but somewhat embarrassing mistakes and more stuff like that. That happens to me ALL the time with my own stuff too haha, and I'm always doing stuff with lots of people involved. The thing with the right subforum to post the thread is not a big deal either. If I were you I might hesitate about bothering people in General, because maybe doubting about how appropiate or how important or worth it is, as I also tend to have this kind of thoughts. "Post your remixes" sounds more fitting if weren't because that's more like "Post OUR remixes" with so many other people involved. So totally understandable And regardless of all that, you did an excellent work organizing, seeking for people interested and especially on the mastering for all tracks. I wasn't confident with my own mixing but the way it sounds now in the album version I can quite notice the improvement, and how you tamed the annoying fluctuation of frequencies and other issues that are pretty common in my own mixes, and all sounds quite smooth in comparision. Can't wait for next year to craft more spooky stuff for this if you plan to do this as a yearly thing!
    1 point
  36. I agree that this subforum might be not the most appropiate if we want more people to notice the album release. After all, this is more like the place to find people interested to make something new, rather than showing the world the cool stuff that was just already done. As a former lurker in the scene (and including these forums) I might not even check here at all. But yeah, I understand the hesitance, and even more so in times when forums in general aren't as active as used to, unfortunately. So, if anything, my complain is that... why not adding the spooky front cover artwork to the first post too, instead of just the spooky Santa or whatever that creature is? :P
    1 point
  37. Well, you've got about 49 days to get something done. If you believe you can do that, then welcome aboard.
    1 point
  38. I'm still relatively new, but I'd like to participate.
    1 point
  39. I'm having the strangest sense of deja vu right now 😛
    1 point
  40. In theory I would love to go to Linux because of the ethos and Microsoft sucks balls, but in practice I would need to see some extensive documented setup by someone who operates very similar to me and has installed all of my big heavy hitter stuff that I can't live without (Spectrasonics, Kontakt libraries + Native Access, iLok), and it works smoothly. Bringing up these issues seems to result in 2 responses, neither of which acceptable for me... a) tear your hair trying to get specific software to work and maybe suffer with a buggy, crippled workflow, or b) abandon your expensive paid Windows exclusives and switch to native FOSS solutions. For someone starting out who doesn't mind having access to the best of the best virtual instruments I think Linux is well worth a try, but someone with $10k of Windows-based software the cost-benefit just ain't there. That said I don't have to worry until 2032 because I'm using W10 LTSC IoT. I would LOVE for Linux to pop off before then. But then again the year of the Linux desktop has been coming every year for, what, the last 30 years? It's like cold fusion lol I would very much prefer to not ever touch Windows 11, which for my music production rig it's safe until 2032 (at which point whatever horror after W11 will make W11 look like the halcyon days haha). My gaming rig, I have until next October with that and then that's gonna be a reaaally interesting choice.
    1 point
  41. Huh, WinBoat looks pretty slick. It does seem to be a full (partial?) Windows install running in a VM, with all the pros and cons of that. I wonder how on earth they manage licensing... For those of us for whom installing MS software is a complete no-go, there are some alternatives to Windows-in-a-VM, and here in the year of our lord 2025 things run surprisingly smoothly. Might be worth trying out these solutions first. Everything is based on WINE, of course, which is a Windows API emulation layer. You can use WINE by itself like a neanderthal, but it's much easier with a nice frontend. I haven't tried it myself, but I've heard good things about Bottles https://usebottles.com/ For games, the name of the game is proton, which is WINE + a DirectX translation layer. Again you can roll your own, but here you have a choice of a few frontends. If you're playing Steam games, just install Steam. Steam is Linux native and just works and so do 99% of games. By default Steam will only let you launch games that are "verified", but if you go to Settings -> Compatibility there is an option to enable Steam Play (what Valve has branded proton) for all titles. For some games you may or may not want to fiddle with running different the game with different versions of proton, but that is a game-specific setting. For non-steam games, first of all you can just add them as a Steam shortcut and run them that way. Works pretty great with things that are just distributed as a .exe inside a folder (I use it for Sonic fangames). But also, GoG, Epic, and Amazon storefronts have a frontend call Heroic Launcher which works incredibly well. It's how I played Baldur's Gate 3 and Witcher 3, both of which I have on GoG. There's also a miscellaneous game launcher called Lutris, but I haven't had much luck getting it to run anything successfully. In a certain sense that can never happen and in a certain sense it already has. We have to get our terminology straight a little. "Linux" the way we've been using it in this conversation is shorthand for a big glob of software, only one part is technically actually called "Linux". "Linux" is just the kernel of the OS, the very low-level part that talks to the hardware directly and provides APIs for applications to use computer resources (among other more technical duties like process scheduling and memory allocation). The rest of the OS is usually called "userland". Android is Linux in that it uses the Linux kernel, but the userland on top of Android is increasingly under Google's draconian control. They just announced new shenanigans about sideloading set to take place next year that people are actively protesting https://keepandroidopen.org/ In that sense, large companies have already taken over and displaced open-source software. Desktop Linux (what Stallman wants everyone to call GNU/Linux but that's also kind of not technically correct anymore) though has proven more resilient. Large corporations have tried shenanigans with desktop Linux, but every time they do, someone comes out of the woodwork and creates a new Linux distro without said shenanigans. A sort of "my own Linux, with blackjack and hookers" sort of strategy. The biggest threat to desktop Linux isn't so much corporate software meddling, but corporate hardware meddling. Microsoft continues to try to make Linux more and more difficult to install on your own hardware with "features" like Secure Boot. I worry that the almost-assuredly-impending mass migration to ARM-based PCs will be the opportunity that MS seizes to really lock down the hardware and make it impossible to install a non-Windows OS. (Even then there are companies like Raspberry Pi and Framework that will keep the torch going, but I worry that's not a self-sustaining ecosystem...)
    1 point
  42. what a weird original. opens with some interesting sound design. 0:30 does start to bring in some of the chord structure of the original, but it's pretty far afield from that. 1:05's ascending lines are more recognizable. the juxtaposition of the music box next to the synth leads is interesting. we get a beat around 1:43, and i like the space that the bass provides by not playing constantly here. the brass and sfx at 2:02 are surprisingly menacing when combined with the tempo change there. 2:19's original section is a bit of a break before we get back into a brass-heavy section. i don't really hear the A section in here, and the long swell on the brass instrument you're using becomes pretty obnoxiously clear. the 'b' section at 3:24 is a little clearer where it's coming from, and it functions as an outro. i think you've really nailed the vibe you were looking for here, for sure. there's a real dark, intense thriller-style feel to what's going on. i'd say though that i really don't get anywhere near enough source to my ears, which is my main concern. i hear what i'd attribute to source at 0:51-1:15, 1:22-2:18, and 3:22-3:51, which is 109/255 seconds (43%). maybe i'm missing something here? i separately found the track to over-use those brass samples that really got exposed at around the 3:00 mark. but i liked the overall direction of the piece, and like i said earlier i think the vibe's great. i just don't think it has near enough source as compared to all the other references. NO
    1 point
  43. Ha, thanks! I got more cooking 😁
    1 point
  44. Yeah, the really good soundtracks in Dissidia alone would be reason enough to buy it. And as far as I remember, you could also use or unlock a kind of jukebox in the game, as well as additional music tracks. But basically, the soundtrack is just the icing on the cake of the game, which is partly a modern beat 'em up with interactive, destructible arenas and partly a very complex, extensive RPG with an atmospheric story - in other words, a really successful combination of game genres. ... Here you can get a tiny glimpse of how music, gameplay, and story come together in the second Dissidia game, Dissidia 012 Final Fantasy, for the PSP: https://www.youtube.com/watch?v=BKtTPeUk0yA And that's just the beginning of the game, which can offer over 500 hours of gameplay until you've unlocked all story parts, game modes, characters, music tracks, equipment, summons, items, and other secrets. ... Given the huge potential of this game, which is far superior even to the legendary Super Smash Bros. series, I'm already expecting a really big next-gen title for the Dissidia series, even if it's just a remake of the first two PSP games for now.
    1 point
  45. This is really cool!
    1 point
  46. Cool approach giving these themes a darker mood and harder edge. To me, the high end of the sequenced bowed string lead was shrill, but I'll live. Love the blocky percussion accents thrown in here. Really interesting shifts in the textures in tandem with the theme tradeoffs. Small detail, but what great tension with the usage of the heartbeat SFX at 2:42; very menacing! I wanted the core beats to have a thicker sound, but the overall sound design and mixing hit hard and had a wide sound. Really strong way to personalize the treatment of the sources, timaeus, this sounds like you had a blast experimenting with some bold sound choices. :-) YES
    1 point
  47. Okay, Timaeus, you got me: I was definitely headbangin'. 😆 Always appreciate the solid source usage breakdown. Love the personal touches on the Ice Path melody and bassline, as well as the filter automation and sfx usage. There's a residual shimmer on the bongos from the comb filtering that I think actually does help them fit in at 1:09-1:21 and 2:27-2:40, but my strong acoustic drum and percussion bias might be why. Reasonable minds may differ. Nice work! YES
    1 point
  48. some creepy bass effects to start, but the ice path bass line is clear right away when it comes in. there's a filtered build that's clearly going to go hard, and it hits at 0:41. band sound is a big, aggressive vibe that feels like it's in half-time, and there's some really fun gating and effecting to keep it feeling like that even through the initial break at 1:09. bongo tone is really unexpected and tbh doesn't feel like it fits into the rest of the super-synthetic vibe. the team rocket theme comes in right after this and really fits the feel well - what a great combo. there's a bit of a break at 1:36 that's more of a drop and build - again, excellent work combining in the team rocket theme here - and at 1:55 we get a transition back to the ice path melody. this transition into this was a little rockier (no pun intended) in that the key didn't make immediate sense in my head listening to it. there's a big fall-off after this section at about 2:40, and we get some sfx before a slam transition back to team rocket for a few seconds before we close out on the ice path bassline again. this is a fun ride! i really like the approach and how intense it is without relying on a fast tempo to bring the energy. there's a ton of details hidden in here that are fun to explore. excellent work combining two great themes. YES
    1 point
  49. how would you feel about uploading a zip file of all of that somewhere?
    1 point
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