WillRock

Parts in games so difficult they made you stop playing

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final fantasy 5- pyramid of moore:banghead:

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Not difficult, the opposite, but MVC: Infinite

Tried the demo for it today

My god that game is crap. Horrible graphics, same awful MVC3 high-contrast artstyle, looks like a port, gameplay is extremely dumbed down, only two characters instead of 3, atrocious voice acting, cringiest story I've ever seen, 1-button super combos, 1-button normal combos, and already the worst roster in the history of the genre. 

First time I've ever rage quit a game just because it sucks so bad.

They're going to charge 74.99 for this shit.

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I have always taken the absurd levels of difficulty in the NES era to be the industry's way of adding value for money.  Given the memory limitations of the time, they couldn't create a several hours long story driven platformer/adventure, and so instead just made the games crazy hard so that it took a consumer/user/player hours to beat.  If someone paid $35-$40 for a cartridge in those days (what I remember approximately paying for a game back then), took it home and was able to complete the game in 30-60 minutes, they might feel like it was a bit of a waste of money.  If it was something they had to sweat through 50 game overs before finally being able to overcome a certain area, boss, or just getting lucky, the feeling of accomplishment felt way more worthwhile... Even though the remaining memory in the cartridge usually only allowed for a simple "Congladulation!" at the end.

I remember buying Street Fighter II for the SNES and beating it in 10 minutes on easy.  I turned to my brother and said, "Don't tell Dad," because I thought if he knew he'd think I had just wasted a bunch of money on a game so easily "completed."  Of course, I didn't realise at the time that you had to play through the game on hard to actually get the good endings.

That TMNT dam level did me in too.  It had never occurred to me back at the time that as one turtle's life got lower through the dam to just switch turtles in order to complete the level.  I just kept trying to make it through one turtle at a time, having only two bombs left to defuse, dying, and then starting over.

The Kacho ALWAYS leaves me gobsmacked at his tenacity and ability to just keep trying on all of the old games.  I think my evolution into newer games has made me lose my perseverance on the older games, and if I can't beat a certain level or spot after maybe 10 or so tries, I often just give up.  Episode 60 shows where he did level 97 of Quest of Ki for like six hours or something before finally being able to overcome and beat the game.

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I could never beat Zelda 2 when I was a kid, probably because of stupid Death Mountain, but if I tried nowadays I could probably get through it. I just didn't have patience back then for roadblocks like that.

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Claymates.  Made it to the final boss for the first time ever.  Died immediately.  Surprise!  That was my last life.  There's no continue system.  There's no password system that even a game like Bubsy was kind enough to provide.  Cute little kid's game Claymates does not forgive.  All that hard work was gone.  I lost my last life at the final boss.  The moment I saw "game over", I rage quit, which for me as a 5- or 6-year-old kid consisted of throwing the SNES controller to the floor, walking away and crying.  I don't believe I have touched the game since.  Makes me wonder what might have happened had I ever played the original Battletoads at that age.

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Final Fantasy X HD....the dark aeons.

I grinded and grinded and grinded and grinded as much as I could. And then I met Dark Yojimbo. A tough battle indeed. But to win that tough battle five times in a row without saving in between? I couldn't. 

I don't have the time or patience to grind and grind so much that everyone has max stats. I just don't. 

So I decided to quit on the dark aeons, and instead focus on beating Nemesis. I wanted to at least feel like all that grinding I did was worth SOMETHING.

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I gave up on Spider-Man Shattered Dimensions. It's sad to say, but I'm willing to bet that game isn't really all that difficult. I was playing it on the Wii, though, so the controls weren't helping. If I had an opportunity to play it on a regular controller, then perhaps I could get through it.

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When i was a kid i played Batman on the Nes. I made it to the boss several times, but i wasn't able to beat the Joker and finally gave up.

A more recent example: A few months ago I bought Shovel Knight, i actually finished the regular game but i wanted to beat the new game + too. Unfortunately i failed at the part where you have to fight all the bosses again.

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On 7/30/2017 at 3:39 AM, AngelCityOutlaw said:

Not difficult, the opposite, but MVC: Infinite

Tried the demo for it today

My god that game is crap. Horrible graphics, same awful MVC3 high-contrast artstyle, looks like a port, gameplay is extremely dumbed down, only two characters instead of 3, atrocious voice acting, cringiest story I've ever seen, 1-button super combos, 1-button normal combos, and already the worst roster in the history of the genre. 

First time I've ever rage quit a game just because it sucks so bad.

They're going to charge 74.99 for this shit.

Though MVC3 was more cel-shaded.  I don't recall if the MVC series ever had a very good story.  MVC 2 didn't have one, period.

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