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Showing content with the highest reputation since 09/10/2025 in all areas

  1. You know that baby I've gotta join this.
    7 points
  2. As requested, @DarkeSword, I am a forum account now. Successor team plz
    6 points
  3. Either team is fine. If I change my mind, I'll post it here.
    5 points
  4. 5 points
  5. I'm in, anything works for me
    5 points
  6. You know what? Why not?:) Either team, doesn't matter. Edit, I think I would like the original Mega Man team. Older stuff is more my style;)
    5 points
  7. 5 points
  8. I'm a specialist in one particular field but if that speciality is needed I'd be happy to provide.
    5 points
  9. Epic Idk how this all works I just made my account
    5 points
  10. 4 points
  11. I think its time to bring back defend deny depose the luigi's mansion remix
    4 points
  12. Throwing my name into the ring!
    4 points
  13. Absolutely it will be needed ❤️
    4 points
  14. up for either team. see u there cuties ❤️
    4 points
  15. . . . Put me in coach. IDM any team.
    4 points
  16. I’m in! Happy to be on either team 🤘🤘🤘
    4 points
  17. Please enter me as a Mega man I have a rep to keep. But I can fill in if the successors need it
    3 points
  18. This may be the time to re-tool Back in Cold Blood 😎
    3 points
  19. YOU HAVE UUUUUUNOOOOO I mean hell yeah I’ll sub one for this
    3 points
  20. Announcing a Moon/Space ReMix Album! The moon landings of the Apollo Program in the 1960s and 70s thrust space flight into the public imagination in a way never before seen, inspiring tv shows, movies, games, toys, books, AND a nascent video game industry. The silicon chips invented for the program would go on to power the first home computers, and the apollo command module's fly-by-wire 'picklestick' control, would evolve into the near-ubiquitous arcade joystick just a few years later. Early game developers were inspired by the imagery and challenges of the space program, introducing games like "Lunar Lander" and "Asteroids". Over 50 years later, that inspiration continues, from Ducktales to Destiny, and Mass effect to Mario. So, as NASA prepares to return astronauts to lunar orbit with Artemis II in early 2026, I wanted to take this time to launch a VGM tribute to the moon missions, manned spaceflight and their continuing impact on video games. The Album This will be a small, quick turn album, which we will try to get released on OCR to coincide with the launch of Artemis II **The Theme/Tracks** No specific tracks are planned. ReMixers are free to choose any source they want provided it fits any one of the following three categories: 1. The source is from a moon level/area i.e. Ducktales-The Moon 2. The source is specific to space travel 3. The source references the moon i.e. Golden Sun TLA -Full Moon in Garoh or Majora's Mask-Final Hours Let's try to steer clear of any vgm that's specifically "alien" or alien planet areas. If you have an idea you think fits the album but maybe not the categories above, run it by me and I'll do my best to be accommodating! Claiming Tracks Claims are first come, first serve. Each claim needs to be unique (no duplicate tracks). We're aiming for a single disk album -say 12-15 tracks to keep the schedule manageable. If we have more interested participants than that we'll see what can be done Please DM me with claims, post them below, or joins us on discord ! Collaborations are highly encouraged! Schedule/Deadlines Artemis II is currently scheduled to launch sometime between February and April of 2026. That means if we want to be sure we make that date we probably need everything finished in early January..... On the downside...that's a very quick turn On the upside....so was Apollo! Current Claims Mastering - Zack Parrish 1. Halo Reach - "Broken Bonds" - Gravity Gauntlet 2. Paper Mario The Thousand Year Door - "X-naut Fortress" - Lucas Guimaraes 3. Sailor Moon: Another Story "Moon Kingdom Ruined" - Colorado Weeks 4. Star Ocean: Til The End of Time "Reflected Moon" - TSori 5. Final Fantasy IV - "Another Moon" - Ian Martyn 6.Final Fantasy XIV - "One Small Step" - Voudou Queen What We Still Need: Remixers Performers Artwork Codirector? If you are interested in making a claim, or helping out in any of the capacities above feel free to post or DM me! *note, due to the short timeline, it is preferred that remixers have a demonstrated history of meeting deadlines and that mastering be taken by someone who has done it for a previous OCR project. with that said, We are GO for Launch! (all puns intended)
    3 points
  21. Maynard Keenan is that you?? Hehe I love the style and vocals reminiscent of certain musical groups I've listened to. Very interesting spin, and with the kind of angst Cloud goes through in FF7, this blends right in and I dig it. I can't speak to the RE part since I've never played one, but fantastic collab!
    2 points
  22. Sauvemente!? . . .Ay, mi los dios, suavemente. ♡ I'm sure I can come up with *something* for it. :P If you need help with anything else, just say.
    2 points
  23. Thanks Zack! Glad to have you on board!
    2 points
  24. Greetings Fellow OC'ers. I'm RJ (AKA RJ Van Xetten) and I've been listening to OC Remix since the early djpretzel launch at the wee age of 18 years old LOL (yeah I'm old hahah). I've always loved listening to everyone's remixes, and arrangements that they do, and it really inspired me to become a music producer. A little about me. I'm 44 years old, from Los Angeles, CA. I've been a gamer my whole life, but not so much as I got older. My first system I owned was the NES, and my first game's were Duck Hunt, Gyromite and came with R.O.B. (yes I still have him, no I won't sell him LOL). I'm a Trance/Hardstyle/Techno/EDM Producer since 2003 and DJ. I've played lots of festivals including Electric Daisy Carnival (EDC for you ravers out there!), Ultra Music Festival, and Dreamstate (playing again this year in November). My music is all over spotify/youtube/soundcloud. I know this probably is all boring stuff, but just wanted to drop by and say HELLO! Have a great morning/noon/evening to all! -RJ
    2 points
  25. Yeah, things got quieter for djp on the site because…*checks notes*…some guy who posted on PPR a lot decided to leave. Sure. The ego you have to have to come back to OCR, comment on a year-and-a-half old goodbye thread from our site’s founder, and somehow make it about yourself and your dumb grievances is astounding.
    2 points
  26. Might have to change my original plans to an original song. Can't really find the motivation to transcribe notes at the moment. Will update if other things happen.
    1 point
  27. It's the Orange Tree Samples Passion Flute.
    1 point
  28. Hello everyone! I've recently rekindled my passion for music after a long hiatus and have started exploring it again. I used to be a hip-hop sample-based producer, but I found myself getting bored with that style. Now, I'm eager to learn how to compose video game music by remaking tracks from my favorite games. I recently remade the Green Hill Zone theme and would greatly appreciate any constructive criticism. I believe that understanding my areas for improvement is essential for my growth as a musician. Thanks!!! https://youtu.be/RK4bJ3kPt7c?si=gTmsTLUayJs95Y9n
    1 point
  29. Hiii I'm back after having a temporary break due to mental health... I should get started with it ngl... I'm actually trying to do this all by ear and I have a feeling it's not A4=440hz lol
    1 point
  30. I'm taking everything you've said and using it to completely redo the project from scratch with my Roland SC-88 VL. I've been watching a lot of content on velocity and dynamics to make my programming sound more natural and less robotic. On top of that, I've been diving into videos on how to build fuller, less harsh-sounding string and horn sections, and learning how to use EQ and reverb to bring out more dynamic, polished results.
    1 point
  31. Think we've got the front and back cover art / font for the album sorted now! <3 @ArikXu_Hugo How's your track coming along? :D
    1 point
  32. Love the Title, I mean, thats the most important of a remix right?? Ahem. There's a lot of fun going on here and I am all for it. Maintains the groovy edginess of the original, but the heavier metal riffs and more spaced out keyboard/synth parts definitely inspires a slightly different mood. Overall I really enjoy this remix and pays proper homage to the OG soundtrack! 🤙
    1 point
  33. I'll master it. And claim a track. Need to find one first.
    1 point
  34. Here's my rock cover of Rogue's Theme from X-Men Vs. Street Fighter. The music from this game and the other Capcom versus games is simply phenomenal. Always a pleasure to cover these themes.
    1 point
  35. I have zero reason to believe this is AI, and the artist has an online presence that extends far enough back that I really have no doubt. He also mentioned his DAW and software, which is also quickly verifiable online. Nice typical Big Room arrangement here. Not sure why there is 3.3db of headroom, is this a premaster? The mixing is on the harsh side which I find unnecessary, every element has heavy distortion which means there isn't much contrast in the soundscape, and it feels somewhat abrasive. Not a dealbreaker, just makes it a bit hot on the eardrums. The lack of enough source makes it a dealbreaker for OCR however. Fun to hear in the big club though, I'm sure! NO
    1 point
  36. I tried to keep this brief, but as you might know, that's not my forte. FIRST, the facts... On October 28th I informed staff that I was stepping down from my role as president/admin/owner/etc. of OverClocked ReMix, and on November 1st I also stepped down from the board of Game Music Initiative, the 501c3 non-profit organization that funds OCR. In short, I no longer feel I have the bandwidth to do these roles justice and to not only maintain, but advance, the missions of both projects. I will be working with Shariq Ansari (DarkeSword) to transition my responsibilities and ensure continuity of operations. The (excellent!) mix posted on Halloween was published without my direct involvement, subsequent posts up to the milestone #OCR04500 have been superbly executed, and I am confident that staff will continue the work necessary to operate - and evolve - OCR in my absence. I will be even less available than I have been, lately, so I apologize in advance for any lack of responsiveness. THEN, the feels... Where to even begin? It's hard to encapsulate over two decades of history; omissions are inevitable. What began as a neat side project I started in my parents' basement in 1999 snowballed into something far beyond my wildest expectations, due to the blood, sweat, tears, and unbridled, rampant creativity that thousands of you have contributed. Much of this happened before social media was even a thing and before the platforms/services we now heavily associate with the modern internet had come into being; it was a frontier, and we were on it, and we took it pretty seriously because we knew how amazing VGM is, how creative arrangements could effectively convey and explore that vast musical landscape, and how a small fandom communicating via email, IRC, & forums could collaborate to build mighty, new things. We took it seriously, often too seriously, but we ALSO played more than a few rounds of Shaq-Fu at conventions, made some truly ridiculous (but always musical!) joke mixes, and developed internal circles of lore with our own memes & jargon. NOT in strictly chronological order: there was some drama with now-legendary composer Jake Kaufman; VGMix entered the fray; we added a judges panel so it wasn't just me making stuff up; we released our first community album; the unmoderated forum birthed its own sort of... subculture; the site itself evolved to be database-driven and not just two giant dropdowns sorted by game/date; we posted mixes submitted by composers George "The Fat Man" Sanger and Jeremy Soule; we met/interviewed Hiroki Kikuta and Nobuo Uematsu; our album trailers by the incomparable José the Bronx Rican started blowing minds; we started appearing in person at Otakon, PAX, MAG, others - much love to all for having us; we bumped into Leeroy Jenkins at ROFLcon and gave him a hoodie; we started hosting from our own server and managing the technical side of things ourselves; thanks to Mr. Shael Riley (among others!), we got to remix the music for an actual Street Fighter game (!!); we released fifteen more albums... ...and then we turned ten, on December 11th of 2009. Quite a first decade, and I missed hundreds of things I shouldn't have. Hundreds of firsts, some tragic lasts, and millions of memories that can't quite be conjured by words. In 2011, we stood up for Fair Use at World’s Fair Use Day, an event organized by the non-profit Public Knowledge. In 2012, we launched our kickstarter for Final Fantasy VI: Balance and Ruin, it was taken down, we talked with Square lawyers directly for a couple hours and made the non-profit project structure clear & contractual, and we relaunched a successful kickstarter. That's not always how those things go! We launched Game Music Initiative in 2016, creating an official 501c3 charity to formalize the finances around OCR and potentially support other VGM-related projects, too. On a related note, I’ve absolutely loved seeing OC ReMixes featured by charity speedrunners Games Done Quick (GDQ) - it’s exactly the type of thing I always wanted to see, that synergy. Things do start getting a little quieter from then on out, and I think there are a ton of reasons for that, but it has been an incredible and improbable journey that I wouldn't have missed for the world. Thank you ALL for making it possible; OCR was always yours, I aspired only to stewardship of something I wanted to exist for everyone. FINALLY, the future… It's time - some would say past time - for OverClocked ReMix itself to be ReMixed. That's the point, right? Infinite permutation; endless possibility. You don't always know the day, month, or even year when your influence on something starts holding it back, or when the waning amount of time and energy you can dedicate becomes a liability. That type of certainty is often elusive; it can be a difficult diagnosis to even contemplate, and you need to look for & listen to signs. In addition to just being too much of a single point of failure for OCR (sorry, engineering mindset), the last year I've been asking myself whether it was time to let go, and I think the answer is sometimes in the asking. I have been stretched thin, like butter scraped over too much bread, and that's when you leave the Shire. Beyond representing what I genuinely believe is best for the future of OCR, I absolutely confess a personal wish to redirect reclaimed time & energy to my family and my own music. Being a husband to my wife Anna and being a father to our daughters Esther and Sarah is my meaning; I have always put them first, but now I can put them even MORE first. Esther just started learning trombone, so in a few years, expect a collab! Sarah is building her confidence learning piano & makes me proud every day. I want to write new music for them, and with them, and that requires more time than I've had. I believe the principles that have driven us - embracing all games & all styles of music, emphasizing interpretation & creativity, offering both curation and critique, and providing a non-commercial platform for those who seek it - are truly timeless, but there are many ways to honor them. I look to the new leadership/staff to galvanize, streamline, diversify, and re-imagine, within that immense space. I'll be leaving them with some ideas of my own; please let them know yours. I ask the community to support them, embrace change, provide guidance, and be patient; I believe it will be worth it! Thanks, - djpretzel
    1 point
  37. Two sources that don't have a lot of melodic content - can definitely see why this is presenting source problems with my fellow judges. The piece isn't doing itself any favors by saving the most straightforward quotes of the source until the very end of the piece (the bassline rhythmic structure from Howling Gears being used only on the outro, for example). In times where a source has too simplistic a melody, or its defining features are in other facets of the piece (rhythmic structure, sound design, etc), it becomes much harder to nail down the tie between the remix and the source. And the spirit of Rule 3, as jnWake outlined above, is to make that distinction as clear as possible for the audience. On the panel, we're then tasked to ask, "when I listen to this section, am I making a connection to the source somehow?" Anyway, that's my preamble, onto the vote. It's a rare (and welcome!) vote on a VQ track where I don't have qualms with the production. There is some mud in the low-mids when all the layers start to coalesce (1:51 - 2:30, 3:50 - 4:25, 5:11 - 6:00), but it's not pulling me out of enjoying the track, so I'll live. I also agree with jnWake that the arrangement flows nicely - it certainly takes its time with basically a 2-minute slow burn intro, but the transitions between sections are excellent and the writing straddles the line between enough variance to feel developed and enough repetition to feel cohesive. The biggest problem the track has is source usage, as my fellow Js have noted. Both source tracks have a similar challenge to overcome from a remixing perspective, in that their actual melodic content is sparse to my ear. Howling Gears A has a single actual melodic phrase that I can pinpoint - the diminished leap in the synth. VQ's changed the interval to be something more palatable in the soundscape, but in doing so, I think it changes the character of the phrase enough that it's no longer easy to connect it back to Howling Gears. The arpeggiated runs in Howling Gears B are more clearly delineable, and they're woven in better. That leaves basically the rhythmic structure (the groove), not the notes, of the bassline, guitars, and drums to draw from in Howling Gears. Nidavellir's Shout has the portamento synth line as a melodic figure, as well as the even more melodic melody @ :26 in the source and B section melody @ :48. To my ear, the first 2:30 minutes of the piece is Howling Gears B (the modified arpeggio is the biggest tie, and even that feels tenuous to me), with the guitar coming in with the altered Howling Gears A melody around 1:12. If I am really listening for it, I can hear the Latin groove of the source's bassline at 1:50, but again, it's tenuous. 2:50 - 3:09 is much easier to identify as Nidavellir's Shout from the melody; I can't count the ostinato as the chord it outlines is not unique enough to Nidavellir's Shout. 3:10 - 4:27 comes back to Howling Gears B with the melody front and center in the guitar, and 4:32 - 5:11 returns us back to that modified Howling Gears A. 5:12 - 5:50 has no connective tissue that I can identify, and then we get the groove of the source bassline in the bass from 5:50 - 6:10. Timestamping gives me 233 seconds out of 376, or ~62% source if I include the tenuous spots, ~51% source if I don't (194 seconds out of 376). What it's coming down to, for me, is that I have to strain to hear the sources in this piece when our standards ask for very clear and identifiable - dominant, even! - source use. I think this is arranged and produced well, but all of the connective tissue just doesn't come through enough for me to pass this one. I would need to hear more clearly defined ties to the source, preferably early on in the track (within the first minute or so). NO (resubmit)
    1 point
  38. It's in a good way :-) Redg is also known as Brent Wollman on OC ReMix and he does very eclectic music.
    1 point
  39. Here's my entry:) The reverb is intentionally "spacey"...tried to make it sound like your in a cave or mine. https://drive.google.com/file/d/1Cn8vdRNdOZLPiePOkonsx7xOkXgoNUgq/view?usp=sharing
    1 point
  40. Hola, name's Mystwalker. I've known OCRemix for a long time, had people tell me I should join since around 2011 maybe? But never quite joined until now (big thanks to @Master Mi for giving me the final nudge to join). Mostly due to my imposter syndrome + being a dumb kid. Here is a little bit about me I guess, I'm not great at this stuff but here it goes: I'm a self-taught composer, keyboardist and percussionist. Started my music journey in 2009. My Messy Music Journey: 2009: Uploaded my first "remix" – PSX RPG Maker's "Home 3" with... let's call it "aggressive soundfont reskinning." 🤡 The Dark Ages: Churned out many such "reskinned bangers" (heavy sarcasm intended). Hey, we all start somewhere! Evolution: Gradually leveled up to actual arrangements + originals. Kept everything public – the good, the bad, the cringe. My YouTube's basically a 218-video journal of my musical growth. 2022 Hiatus: Vanished to practice like a hermit. Did commissions, released some commercial stuff. Came back recently to revive the channel with slightly less terrible skills! Been obsessed with VGM since I was a kid – 8-bit and 16-bit soundtracks are the lifeblood of everything I create (even if it does not sound like it). I remember recording video game music from the TV speakers into cassette tapes because I loved it so much and then going out with my Walkman of shitty VGM recordings thinking I was the coolest. lol tools of the trade: Include but not limited to - FL Studio, Kontakt libraries like Shreddage (both drums and guitar), Damage 2, Orange Tree Samples' guitars, Omnisphere, Sylenth, Serum, Engine 2 libraries, KORG VSTis, Roland VSTis, Arturia synths VSTis, many others all but those are the most regular use. But yeah not sure what else to say - I'm terrible at introductions, but must say I am loving the place and it feels just like the golden years of internet forums! Something I used to indulge in a good bit! TL;DR: Long-time Self-taught composer / remixer | FL Studio addict | Terrible at intros. Cheers everyone. 🍻
    1 point
  41. Signing off on this one on the same side as my fellow Js here. Leads feel a touch dull across the board, like there's a lack of excitement in the upper-mids, but I also think that what's presented is good enough to get across the bar. Love the varied use of portamento on the harmony synths, especially the intro (:00 - :28) and re-intro (1:09 - 1:23). Doesn't overstay its welcome, either - 2:39 goes a lot faster than I expected on first listen, though it's really more like 2:30 if I discount the fade-out. Still enough for our purposes! YES
    1 point
  42. took a second to grok what was going on, but there's some really fun stuff going on in that intro. the beat is really fun too, i liked the detuned hat drop effect. lead is unfortunately pretty basic - even a little lfo over time to the sustain tone would have helped. i like the backing blurbs more. there's a break at 0:56 for a bit, and we get some gliding stuff as a neat palate cleanser for a short while before the synth/eguitar comes in at 1:24 as the lead for a short solo. there's a recap of the melodic material before a much more intense B section at 1:51. i really liked the idea here and wish it was more involved. one lil jon sample later, we're in a riding pattern that fades out to end it. i wouldn't have minded the bass there being a touch quieter. this is a neat idea! i think the leads are really boring but i love the concept beyond that. i think this would have been a favorite of a lot of folks in, like 2004-2006. i think this is pretty borderline myself, but probably would lean on the side of good enough due to the fun arrangement and really interesting beat work. i can definitely see the leads pulling down for other Js though and would focus on that if this doesn't make it. YES
    1 point
  43. Artist Name: Lucas Guimaraes Arrangement, Production, Mix, Master - Lucas Guimaraes Vocals - colorado weeks Bass, Additional Drums, most Guitar - Sly Man The source is plastered like, all over this 0:16-End - The rhythm that's played in the background on the bells 0:32-1:35 - Section A 1:36 - 2:08 - Section B 2:08 - 2:40 - Section C 2:41 - End - Section A I don't have a whole lot to say about this track. I'd been in the mood for making Vaporwave for a while thanks to Ridley Snipes. I've already been doing Synthwave for a while (with mixed results... but hey, I'm learning!). I was listening to some Vaporwave, heard this: https://www.youtube.com/watch?v=LYb57fJzV7k and thought "Wow, Thwomp Volcano fits with that!" So I worked on it in October... and then it hit my draft folder. DoD came up with DS/3DS Month and I was like "I guess I could finally release some songs I've been working on." so I recruited colorado for vocal chops and sly for bass. Honestly, it was one of the most fun collabs we had. We were a bit deadline tight, but I had a blast. I don't have much else to say about this track. If requested, I'd be glad to talk about the process in-depth more for the post, or to anyone interested in listening. The biggest thing I focused on here is making sure I got a good mix/the best sounding vaporwave *while* remaining true to the aesthetic... so some of the stuff you hear that might not be the cleanest mix (e.g. drowned in verb) are intentional Enjoy! Games & Sources
    1 point
  44. @Bundeslang Now that all the entries are up at thasauce I went ahead and submitted my vote there as well.
    1 point
  45. Sorry 'im quite late, didn't have much time to work on this piece and I wish I had more, but i joined late so... Anyway here's my version: https://www.mediafire.com/?xclib3rwxydpstm
    1 point
  46. Hmm... I'll give it a shot.
    1 point
  47. MusicianZG

    Warsong: Title Screen

    Player Phase 1 is hands down my fav track from my game, followed by the main theme. I actually plan on doing remixes of both songs here before the end of the year
    1 point
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