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  1. Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Mega Man game and the other from a Mega Man Successor game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 2 Remix Pack (MP3). For your reference, here are the source tunes for Round 2. Mega Man 4 vs. Gravity Circuit Pharaoh Man Theme of Ray (Optic Circuit) Mega Man X4 vs. Mighty Gunvolt Burst Cyber Space Beyond the Watery Vortex Mega Man Zero 4 vs. 30XX Ciel d'aube Slave to Duty (Midgard Boss 1)
    10 points
  2. (Bit late, but The Coop had a point.) 🦇 Ahhhhhhh, yes. . . 'Tis the time, my children -- The Witching Hour *(GMT)! 🦇 Gather 'round!--for the Oogie Boogie Man has come to me bearing gifts on this eventful All Hallows' Eve! 🎃 It is (a)live, my darlings! The first ever 'Unofficial' An OverClocked Halloween, Volume I! 🪦 https://overclockedhalloween.boo/ 🪦 Get it now while it's *F R E S H* from the witches' brew, empowered by the fires of Hell and Brimstone!!! 😈 Have it in the background for your sordid partying affairs! Groove away the blasted day on-through till the dead of night with these wonderful tunes! I'd like to thank everyone who believed in this project: helped out, made the website, endorsed it, made their tracks for it (and placed them trustingly and lovingly into my claws to help produce and master), AND (lastly but not least-ly) those of **YOU** who're downloading the .zip folder *RIGHT NOW* and partaking of the treats (and tricks) this marvelous day! 🧡🌹 Thank you so, so much, from the bottom of my hearts (all three of them!!); have a lovely Halloween, and I look forward to spreading the spooky cheer next autumnal season, October 2026! ENJOY--and remember kids: "don't ever invite a vampire into your house, you silly [humans]. It renders you powerless!" 💀
    6 points
  3. 2 points
  4. Glad you caught that! Clutch is a Maryland/DC-based band but the inspiration track (“Son of Virginia”) has more southern rock influences from bands like Corrosion of Conformity. Can’t recommend either band highly enough!
    2 points
  5. I'm baffled there are not tons of remixes from this game on the site, the songs are all so catchy.
    2 points
  6. Howdy, here's my track. The source is Kirby's Epic Yarn - Snowy Fields https://drive.google.com/file/d/1XhjH2RCEQ1ECXwpORlO01gn2Z5UIwJpx/view?usp=sharing There's a nonzero chance I'll send a tweaked version down the line but mentally it's good to get this off my plate by sending this verison.
    2 points
  7. You already know Josh and I are down - we’ll be mashing AQA from Fusion with Heart of Fire from Castlevania Aria of Sorrow
    2 points
  8. This will indeed become an annual album (classic, hopefully like AOCC). :) I will do my utmost to ensure it continues long after this year. ♡ Hope you enjoy it!
    2 points
  9. Hey! Kinda weird to post a comment on my own track, but there's just a couple things I wanted to respond to from what was said by the judges. First, @Chimpazilla the fact that you assumed this was @jnWake's own arrangement was like... one of the biggest compliments I got in a long while 🥰 You are right on how the original source totally fits his style, tho, and that's why I called him for keys. Also to @Hemophiliac, you are right on that more stuff could be added after the outro and voice clips. I can totally imagine more action coming, with the initial riff along with some drum hits caving the path for a somewhat funky section and then having a solos duet between guitars and keys. I note that for a potential future versions if everyone else involved agrees (maybe just toying on my own DAW with the additional stuff and then @minusworld adding the extra parts on his own mix project). And in general, thanks all 3 judges for the nice comments! I was quite discouraged after the first rejected track because that one was too much personal in many ways, so I'll consider submitting more tracks like this that, while proud of them, aren't that important in a personal/emotional level. In fact I was already toying with the idea of submitting the track 5 from the same Phantasia tribute album, which has a very similar lineup.
    2 points
  10. I'm having the strangest sense of deja vu right now 😛
    2 points
  11. Didn’t do any vocals this round, them spooky noises are all foley found on Splice :)
    2 points
  12. Jazzy beat. Check. Excellent Rap Delivery and lyrics? Check. Beautiful Chorus/Singer tone. Also check. Yep this one gets a gold star.
    1 point
  13. I'm getting a sick southern vibe from this! Really good vocals as well!
    1 point
  14. I really like the tempo shift in the middle. The ReMix goes hard and has some neat modulations! Somewhat heavy but maintains jnWake's jazz background.
    1 point
  15. It's such a good song from a good game! Glad to know people still remix the OST from this game.
    1 point
  16. feels like a demoscene track, i dig it
    1 point
  17. until
    Join us for a very special listening party for Mega Mixtape’s “Feature Length” album, featuring lots of dwellers. Let's celebrate Donkey Kong Country turning 30ish with water levels, funky modes and lots of animal friends. Tune in on the DoD Twitch channel!
    1 point
  18. That synth and percussion work is glorious. The shift from the opening to the main beat in the middle was cool, and it makes sense to shift back at the end. Damn good arrangement for a very nice ReMix.
    1 point
  19. This 8Track theme was suggested by @Liontamer to help out a Bluesky user. This was a fun theme to think about, and I came up with these remixes, which is the kind of music I can imagine a vampire listening to while sitting by their great fireplace and enjoying a fine red 🍷🧛🏻 I did reuse some of the remixes I used in my previous Halloween themed 8Tracks, but I got to use a few that I haven't had a chance to use yet ❤️‍🔥
    1 point
  20. This also would have fit nicely. RoeTaKa's got the mood nailed based on the number of times he already showed up. :-)
    1 point
  21. Interesting chord options in that sample. I suppose I should've been a little more clear on my approach. I'm going more into a direction of non-functional harmony. I'm trying to get a blend of diatonic and non-diatonic, hence the A♮ in my composition. But I will consider the options you provided. That third chord sounds the most promising to me. It's unfortunate, though, because the E and E♭ is a bit jarring. But even with open voicings, I was hoping that it'd sound a little more pleasant. I'm trying to create a "desert" theme, but without going the stereotypical route. Anyway, thank you for your input. I appreciate it.
    1 point
  22. Hey all, this is a rework of my previous Metroid Fusion album/EP idea. Plan is for it to be an "official" OCR album, but wanted to put feelers out to make sure there was interest first. The idea is that every track uses a Fusion source and a secondary source, meaning the Fusion remixes from Game Set Mash 2 would all be eligible. Round 1 / Round 2 / Round 3 It doesn't have to be a literal back-and-forth; "pastiche" tracks (like something in the style of John Williams or Gorillaz) are acceptable as long as they follow the usual OCR submission guidelines. I'm hoping for about 8-15 tracks; there are 6 that would be eligible from Game Set Mash and then at least one I want to do personally. For release time we'd shoot for Fusion's 25th anniversary, so either November 2027 or we could do February 14 2028 if we needed an extension for some reason. EDIT: Also meant to mention Fusion sources can be used more than once. If you want to do AQA Depths three times, go for it!
    1 point
  23. Has anyone got any advice for getting back into the remix game after a 15 year absence? 😂 https://ocremix.org/artist/4705/random-hero For the first time ever, (my old computer was horribly underpowered 15 years ago, let alone now) I have a computer powerful enough to properly run my music software. But it’s been over a decade! Does that muscle even exist anymore? At times, it felt like those 5 years or so when I was active on this site were like me catching lightening in a bottle. Can I do it again, with new, more user friendly tools? I’m gonna find out! So to shake off some of the creative rust, I made this. I guess you could call it ‘The Angels of Hell: 15th Anniversary Re-Remix’ https://drive.google.com/file/d/14bPcavUvStgJAfFU_TtcKjWRj1_i1Qzd/view?usp=drive_link I used the sample pack from the original. Compared to what’s out there now, it might show its age a little (like me) It’s the same song structurally with a few additions, subtractions, alterations and substitutions with a way better mix. Wish me luck! RH (Ryan)
    1 point
  24. Glad to see you wanting to get back into the swing of things musically. Don't forget to join the Discord server! https://discord.gg/ocremix - More folks are offering you advice there too. :-)
    1 point
  25. Random Hero! a name I havn't seen in ages (I LOVE your Squirrel Outta Hell Count Batula arrangement!) I only got in the mix game within the last 5 years ish, and my samples are terrible midi so I don't have much advice, just wanted to pop in and say I'm a fan!
    1 point
  26. Hey there old timer. The last time I did any serious music arrangement work regularly before the last couple of years was back in the first half of the '00s. I know where you're coming from. Technology now is at the point where I can make the kind of things I want to make easily and cheaply compared to 20+ years ago when it was all locked away in ivory towers and you couldn't just "go on YouTube to learn how to do something". If you still have a grasp of the arrangement fundamentals – and judging from your past contributions you did then and I doubt it's left you – you'll be fine. I have learned so much in the past few years through osmosis and from trying things out. That's the most important thing. Try things out. Like Zack said, join the Discord and hang out. There's usually a regular WIP commentary night called Office Hours on Wednesdays, but even outside of that, the #workshop is always active. Make stuff, see what others think.
    1 point
  27. Join the discord and mingle. Workshop is a great spot to rediscover yourself.
    1 point
  28. I can literally smell a human sinner here. For this incredibly grave sin, you should regularly repent and synth hard! ... Dude, 15 years? Were you in a creative coma as a musician, snoring away comfortably like a huge Flemish Giant flopped into the cozy meadow, or were you somehow on the run from the Mafia or something? I mean, hey. I'm also kind of a pro at picking up an old remix from over 10 years ago and completely remixing it or rewriting the composition (simply because I've just started getting into music, composition, mixing and mastering around this time). But if you haven't done anything musically in all these years, you've really let yourself go and metaphorically left your passion in your bum bag. ... Nevertheless, welcome back to the club. ))
    1 point
  29. Just jumping in and writing is probably the best way. Work on the broad strokes of composition without focusing on details, making stuff you don't intend to polish to a 'finished product' to keep yourself familiar with tools, and possibly trying out ideas or techniques you are not as familiar with to stretch yourself. If you end up with something you particularly like the direction of, then maybe circle back to work more on it.
    1 point
  30. My understanding these days is the preferred way to emulate games on Linux is RetroArch (https://docs.libretro.com/guides/install-gnu/ ) which also integrates with really neat stuff like Retro Achievements.
    1 point
  31. Absolutely 100% agreed with Argle that this mix NEEDED to exist. Loved every second!
    1 point
  32. If I do join, I'm thinking of doing "Another Winter" from Scott PIlgrim vs The World...
    1 point
  33. Oops! Haha, I commented in the other thread before noticing this one. So funny and also kinda ironic considering the plan to post it in General was to give it more visibility, yet I noticed the one in Recruiting first :D Anyways, glad to be part of this spooky cool thing! I finally managed to listen to all tracks and just saying everyone did an awesowe work! Special mention to the Golden Sun one, maybe a bit biased because how much I love that game, but still have nothing but sweet words about how great and original the reinterpretation is, since the source is that extremely different (more into the spiritual or mysterious vibes rather than dark or spooky, yet fitting so well as a soundtrack for a horror movie or whatever!
    1 point
  34. I agree that this subforum might be not the most appropiate if we want more people to notice the album release. After all, this is more like the place to find people interested to make something new, rather than showing the world the cool stuff that was just already done. As a former lurker in the scene (and including these forums) I might not even check here at all. But yeah, I understand the hesitance, and even more so in times when forums in general aren't as active as used to, unfortunately. So, if anything, my complain is that... why not adding the spooky front cover artwork to the first post too, instead of just the spooky Santa or whatever that creature is? :P
    1 point
  35. I'm still relatively new, but I'd like to participate.
    1 point
  36. Nice. Very nice. In fact, you might say this is **puts on sunglasses** Nice Work. However, I think this was the wrong place to put the album release thread. When AOCC albums are ready, I make a post in General Discussion. It gets more traffic overall, and it puts the album release in a more noticeable spot. Not as many people are going to look in the Recruiting forum for album releases, especially for something seasonal like AOCH (and AOCC). That said, congrats everyone on getting it done and out the proverbial door 😊
    1 point
  37. I didn't touch any Windows system since 2008-2009, when my transition to GNU/Linux and free software programs began. The times when Ubuntu was still good, basically. Of course my situation is kinda different, since I was not interested in music production back then (I barely started on this around 2020-2021, or arguably late 2022 - mid 2023 if you count only the serious attempts). So I hadn't any problem with any of the creative subjects or programs I was active in at the moment, as I had a proper replacement working for pretty much all programs I was used to before the transition, even if some of these weren't the most convenient. And regarding user interfaces and customizability and all that I couldn't be happier. Used to hard-closed and walled gardens all felt so fresh and so much like "my own system" in comparision... With music making, however, I was already hearing/reading comments online about how the situation on GNU/Linux and free software was still pretty rough and many steps away from other systems. So when I got into this (by totally accidental ways) in 2020 I expected the worst, but to my surprise all was a lot easier than expected. Surely a lot of stuff improved and lots of new programs, plugins, etc making life easier in comparision to 1 decade earlier. And nowadays I know of a few examples of musician doing great stuff using exclusively free software and on GNU/Linux systems. The guitarist Daniel Bautista is a good example, if anyone knows him or is curious to check. Although totally experimental and bizarre stuff I wouldn't recomend to everyone, the avant-garde band Sebkha-Chott is another curious example that also relies purely on free software for their live shows and other related stuff. So definitively things can be done, and not even needing the privative DAWs everyone is used to. And still with Reaper having its own native version and Wine working pretty well to open Windows programs, Jack as low latency sound server, etc... probably easy to do stuff without even needing to migrate regarding your favorite DAW. It's weird, as a person who was long fleeing away from the many problems of Microsoft and other "big tech" companies, to see so many people joining such campaigns precisely now, but kinda optimistic about that. Hopefully will see similar steps happening regarding the situation with Youtube and the move to free and federated alternatives instead (already started prioritizing on Peertube myself).
    1 point
  38. Huh, WinBoat looks pretty slick. It does seem to be a full (partial?) Windows install running in a VM, with all the pros and cons of that. I wonder how on earth they manage licensing... For those of us for whom installing MS software is a complete no-go, there are some alternatives to Windows-in-a-VM, and here in the year of our lord 2025 things run surprisingly smoothly. Might be worth trying out these solutions first. Everything is based on WINE, of course, which is a Windows API emulation layer. You can use WINE by itself like a neanderthal, but it's much easier with a nice frontend. I haven't tried it myself, but I've heard good things about Bottles https://usebottles.com/ For games, the name of the game is proton, which is WINE + a DirectX translation layer. Again you can roll your own, but here you have a choice of a few frontends. If you're playing Steam games, just install Steam. Steam is Linux native and just works and so do 99% of games. By default Steam will only let you launch games that are "verified", but if you go to Settings -> Compatibility there is an option to enable Steam Play (what Valve has branded proton) for all titles. For some games you may or may not want to fiddle with running different the game with different versions of proton, but that is a game-specific setting. For non-steam games, first of all you can just add them as a Steam shortcut and run them that way. Works pretty great with things that are just distributed as a .exe inside a folder (I use it for Sonic fangames). But also, GoG, Epic, and Amazon storefronts have a frontend call Heroic Launcher which works incredibly well. It's how I played Baldur's Gate 3 and Witcher 3, both of which I have on GoG. There's also a miscellaneous game launcher called Lutris, but I haven't had much luck getting it to run anything successfully. In a certain sense that can never happen and in a certain sense it already has. We have to get our terminology straight a little. "Linux" the way we've been using it in this conversation is shorthand for a big glob of software, only one part is technically actually called "Linux". "Linux" is just the kernel of the OS, the very low-level part that talks to the hardware directly and provides APIs for applications to use computer resources (among other more technical duties like process scheduling and memory allocation). The rest of the OS is usually called "userland". Android is Linux in that it uses the Linux kernel, but the userland on top of Android is increasingly under Google's draconian control. They just announced new shenanigans about sideloading set to take place next year that people are actively protesting https://keepandroidopen.org/ In that sense, large companies have already taken over and displaced open-source software. Desktop Linux (what Stallman wants everyone to call GNU/Linux but that's also kind of not technically correct anymore) though has proven more resilient. Large corporations have tried shenanigans with desktop Linux, but every time they do, someone comes out of the woodwork and creates a new Linux distro without said shenanigans. A sort of "my own Linux, with blackjack and hookers" sort of strategy. The biggest threat to desktop Linux isn't so much corporate software meddling, but corporate hardware meddling. Microsoft continues to try to make Linux more and more difficult to install on your own hardware with "features" like Secure Boot. I worry that the almost-assuredly-impending mass migration to ARM-based PCs will be the opportunity that MS seizes to really lock down the hardware and make it impossible to install a non-Windows OS. (Even then there are companies like Raspberry Pi and Framework that will keep the torch going, but I worry that's not a self-sustaining ecosystem...)
    1 point
  39. Hey all! I'm not on either team this time but wanted to stick my notes in writing somewhere: Калинка Cool proggy/post-rock opening, good vibe to start GSM4 on. Sounds like seph did a ton of overdubs. Ending is also cute and well thought-out. I Wish I Wish I can see people wishing the sources were more dominant but this is my second-favorite one for this round. Not sure who did what (I'm not familiar with Oscar/Atcero's styles) but it does a lot with a little* and I love the Satisfaction/VN-sounding portamento saws. Burning Obsession Perfect "fire stage" intro with the guitar trills and toms. Thought josh did these drums at first. Heard Queen did the mixing, sounds great. The bridge being tongue-in-cheek is really funny and Weeks' range works good for the X VA. Only real critique is that I think it could either be a little more punk/sludgy or a little more Broadway; as-is the backing track sounds almost surf rock at points splitting the difference. Vulcan's Doorstep Was expecting this to turn into full-fidelity psytrance at some point but kind of glad it didn't; JSA's writing with Xaleph's mixing/perfectionism is a great combo, reminds me of Project S-11 in some places. Specifically wrote down that the bass at 1:44 and Rocket Hideout-sounding foley at 2:08 are cool. Vile Circuitry Think this is my favorite one of the round. Seph(?)'s vocal foley at the start is funny but this one is really technically impressive. The almost djent-y rhythms and stuff in the second half help spice it up. I heard yami did the mixing - I'm not familiar with their style yet but it's a great start for mixing metal, the kicks around the 3 min mark are super aggressive. A Vile Medley Weil and Wave are both crazy sources - surprised neither team just called it Weilwave. Medley is really, really well-produced, to the point that I think it would have trounced anything from GSM3 Round 1. It's lush but not muddy. cammy's sax kicking in is comparable to Weeks' soprano coming in for Sakura Wa Karenai during GSM3. In practice this track has everything I'd want out of a jazz/funk mix, but I'm leaning slightly towards Circuitry, just because I'm familiar with seph's workflow and know he would have sunk a ton of time into doing those guitar overdubs/countermelodies for like 4 minutes straight. Hemo's debut on the keys is cool too - they're slightly too humanized imo, but a really strong opener and again, production is crazy across the board. --- Overall notes It's fun seeing the genres/production of each GSM based on who's playing. GSM2 leaned a lot more electronica, GSM3 was weirdly super consistent with longform pop/rock tracks. It was fun for 3, but I don't think 18 four- to five-minute tracks is sustainable or a normal expectation for every GSM. *The tracks being shorter but "burning brighter" for 4 gives it more room for stuff like I Wish I Wish to exist. I wouldn't really describe 4 as anything but "experimental" genre-wise so far but it'll be cool to see teams find more niches round-by-round. Also, just a suggestion for Team Mega Man - do something Splatoony! Get seph or someone to do some wobbly resonant synths and it splits the difference between the punk instrumentation and the more "aristocratic", un-filtered vocals on Burning Obsession.
    1 point
  40. what a weird original. opens with some interesting sound design. 0:30 does start to bring in some of the chord structure of the original, but it's pretty far afield from that. 1:05's ascending lines are more recognizable. the juxtaposition of the music box next to the synth leads is interesting. we get a beat around 1:43, and i like the space that the bass provides by not playing constantly here. the brass and sfx at 2:02 are surprisingly menacing when combined with the tempo change there. 2:19's original section is a bit of a break before we get back into a brass-heavy section. i don't really hear the A section in here, and the long swell on the brass instrument you're using becomes pretty obnoxiously clear. the 'b' section at 3:24 is a little clearer where it's coming from, and it functions as an outro. i think you've really nailed the vibe you were looking for here, for sure. there's a real dark, intense thriller-style feel to what's going on. i'd say though that i really don't get anywhere near enough source to my ears, which is my main concern. i hear what i'd attribute to source at 0:51-1:15, 1:22-2:18, and 3:22-3:51, which is 109/255 seconds (43%). maybe i'm missing something here? i separately found the track to over-use those brass samples that really got exposed at around the 3:00 mark. but i liked the overall direction of the piece, and like i said earlier i think the vibe's great. i just don't think it has near enough source as compared to all the other references. NO
    1 point
  41. We are three days out from Halloween! I am pleased to announce that almost everyone has approved of their final tracks, and the track-list itself has been approved, and I also have the front and back covers for Vol. 1 fully done! :D Now it's time to get that website done up! ♥
    1 point
  42. Yeah, the really good soundtracks in Dissidia alone would be reason enough to buy it. And as far as I remember, you could also use or unlock a kind of jukebox in the game, as well as additional music tracks. But basically, the soundtrack is just the icing on the cake of the game, which is partly a modern beat 'em up with interactive, destructible arenas and partly a very complex, extensive RPG with an atmospheric story - in other words, a really successful combination of game genres. ... Here you can get a tiny glimpse of how music, gameplay, and story come together in the second Dissidia game, Dissidia 012 Final Fantasy, for the PSP: https://www.youtube.com/watch?v=BKtTPeUk0yA And that's just the beginning of the game, which can offer over 500 hours of gameplay until you've unlocked all story parts, game modes, characters, music tracks, equipment, summons, items, and other secrets. ... Given the huge potential of this game, which is far superior even to the legendary Super Smash Bros. series, I'm already expecting a really big next-gen title for the Dissidia series, even if it's just a remake of the first two PSP games for now.
    1 point
  43. First one is "Bowser is Pissed" by PriZm https://ocremix.org/remix/OCR01328 The second is "The Mother Is in Control" by Revolver Project https://ocremix.org/remix/OCR01420 Both from OCR, both from 2005!
    1 point
  44. This is really cool!
    1 point
  45. DJ Pretzel you are an amazing dude. I found OCRemix in the glorious heyday of my middle/highschool years, and I had endless fun hanging out with friends and "mining" cool new tracks that we would download and make mp3 cds from. The good old days when most of the music was techno, Hah! I am just rambling because I have been a casual explorer with no musical background for about 24 years here on the site, and wow, the love and passion of this project just oozes good vibes. One of my favorite things was DJ Pretzel's critiques. I did not have an ear for music at all, but the more I listened to his reviews/critiques/judgements and explanations of the music, I felt my own understanding and listening habits change. I began to notice little details and appreciate what the remixer was going for. As a non musician it's hard to put into words how much appreciation I have rooted in this little corner of the digital universe, even as a non contributor I have a warm feeling for this community and wish for continued success and music. Now time to go browse some old remixes from you OG admins back in the day. P.S. I am beginning my journey under a mentor to repair and play piano, so maybe one day, I will contribute to this community, or maybe my daughter when she's old enough to learn, will also be inspired by the music OCRemix has spread.
    1 point
  46. some creepy bass effects to start, but the ice path bass line is clear right away when it comes in. there's a filtered build that's clearly going to go hard, and it hits at 0:41. band sound is a big, aggressive vibe that feels like it's in half-time, and there's some really fun gating and effecting to keep it feeling like that even through the initial break at 1:09. bongo tone is really unexpected and tbh doesn't feel like it fits into the rest of the super-synthetic vibe. the team rocket theme comes in right after this and really fits the feel well - what a great combo. there's a bit of a break at 1:36 that's more of a drop and build - again, excellent work combining in the team rocket theme here - and at 1:55 we get a transition back to the ice path melody. this transition into this was a little rockier (no pun intended) in that the key didn't make immediate sense in my head listening to it. there's a big fall-off after this section at about 2:40, and we get some sfx before a slam transition back to team rocket for a few seconds before we close out on the ice path bassline again. this is a fun ride! i really like the approach and how intense it is without relying on a fast tempo to bring the energy. there's a ton of details hidden in here that are fun to explore. excellent work combining two great themes. YES
    1 point
  47. how would you feel about uploading a zip file of all of that somewhere?
    1 point
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