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  1. I'm happy to announce a couple of staffing changes here at OCR. First up, I wanna welcome @Hemophiliac to our Judges Panel! Hemo's been putting in the work for the last few years as one of our Workshop Evaluators, and has also stepped up in the past few months to handle a lot of the visualizers for the remixes you see on our YouTube channel. He's an active presence in our community and has a lot of helpful advice in the Workshop. We're glad to add him to the panel. Look forward to getting some fresh new NO votes on your tracks! Speaking of Workshop Evaluators, a few months ago we retired our Ready for Review process in the Workshop because we felt that it was a cumbersome extra layer of evaluation prior to submitting to the Judge's Panel. Our Evaluators did a lot of great work over the years but we're retiring that role. In it's place, we're introducing our new team called Sages! Sages are active artists in our community who'll be in the Workshop giving feedback on remixes, posting tutorials, and coming up with their own ways to revitalize and energize the Workshop. Our three new Sages are @Xaleph, @pixelseph, and @paradiddlesjosh! We're glad to have some fresh faces on staff, and I'm personally looking forward to seeing what these folks have in store for us. -- DarkeSword
    11 points
  2. It's a huge pleasure to be fulfilling this role! Over the coming weeks, you'll be seeing my mug replying to your posts in the workshop and (if I'm doing things right) I'll be providing you with means to make improvements to your writing, arranging, and/or mixing. Can't wait to hear more of what y'all have cooking out there!
    5 points
  3. I'm really excited - we have some cool stuff planned ahead!
    4 points
  4. Starting today, the sharing of music generated by feeding a prompt into AI-software is prohibited on OC ReMix, both here on the forums and on our Discord. LLMs, AI, and other machine-learning technologies are both interesting and impressive, but the implementation of these technologies in popular usage rely largely on unethical training practices. Copyrighted works are used without artist consent to train commercial AI-models. Moreover, OverClocked ReMix has, over the course of over 20 years, established itself as a place for artists to learn about the composition and production of music and hone their craft. We ask artists to pay tribute to VGM through the art of interpretation; we're looking for the personal spin, the human touch. I, personally, don't believe audio generated by a machine-learning algorithm is doing that. There are ethical implementations of AI-technology in the music sphere, such as sample libraries, physical modeling software, and audio production suites that use machine-learning to perform complicated tasks that an artist can use in the production process. Sharing music that uses this kind of tech is absolutely fine. But tracks generated wholly or in-part by services like Suno and Udio (among others) do not belong here. And just to clarify, the discussion of machine-learning, LLMs, and AI here at OC ReMix is not prohibited, but should be tempered by an understanding of the goals of our community, which include artistic development and education and the appreciation of VGM through thoughtful exploration and interpretation. Thanks. -- DarkeSword
    3 points
  5. Awesome to see this Sage business! This is important stuff. Just yesterday I was talking about OC ReMix's rare feedback culture to a musician friend of mine. Can't wait to see what you come up with.
    3 points
  6. Vylent

    Tomorrow and Tomorrow

    Hello, I'm sharing a wip for a remix of Tomorrow and Tomorrow after receiving live feedback on the OCremix discord. The goal was to mimic the style of Imagine Dragons (ie Warriors) Source from 0:00 - 1:05 of and below is a earlier wip to compare changes I've made (for better or worse)
    2 points
  7. pixelseph

    Tomorrow and Tomorrow

    Hey Vylent! As was mentioned in the live feedback, having space between vocal phrases is helpful for the listener to digest what the vocal passage is doing and saying. The guitar lead in the older version is a great example of creating that space between the vocal phrases! The intro in the older version has a stronger build than the current, though it goes without saying that your vocalist, Sirenstar, is absolutely wiping the floor with the AI vocal. Returning the levels to the drums on the out (as in the older mix) would better realize the vision of getting this mix close to Imagine Dragons. There’s some rough cutting on the vocals around 2:44, and the breath coming in around 2:48, 2:52 is a bit hot. I think that’s most of the feedback from last night! I am really looking forward to hearing this get polished and see it get submitted!!
    2 points
  8. gravitygauntlet

    Tools we use

    Hey Xaleph, I think you've pulled some of my VSTs from the Discord server anyway, but here's a list of some stuff I use commonly: VST Instruments u-he's Zebra2, Hive, Diva. All the u-he synths are notable for having free versions with very limited paywall restrictions; the free versions don't limit settings at all, they just play static or randomize notes intermittently after 20 minutes of rendering/use. This can be worked around by reloading the instance, and it's obviously an easy workaround for final mixdown. FM8 by Native Instruments - goes on sale a lot FMDrive - very cheap Genesis/Mega Drive synth that can read the original instrument files Roland Sound Canvas - not free but essential for a lot of GBA/SNES type sounds. A lot of them make up GBA soundfonts unaltered; Golden Sun, Pokemon, etc. Sforzando and Samplelord are both worth bringing up as soundfont interfaces; the former is free and the latter can notably read some proprietary instrument files used in E-mu kits like the Proteus. Performance Samples has paid VSTs but also a lot of freebies; I use the strings and percussion a lot. They just require a certain version of Kontakt. VST FX Guitar Rig - I use Guitar Rig 5 specifically. Its amps/cabinets are really diverse and convincing and I use the reverb effects on pretty much everything. Convology XT has a free version with a lot of convolution reverb presets. I use them in conjunction with these Impulse Responses a lot to emulate how reverb effects were achieved on the PS1. EliteReducer 2 and CMT Bitcrusher are both free bitcrushers. MeldaProduction has a lot of versatile free FX; I use MCompressor for sidechaining and MVibrato for gated/tremolo effects. ToneBoosters has a lot of free legacy FX i.e. Barricade. Tokyo Dawn Records has some good free/paid FX like Kotelnikov; I use the paid version on my master bus pretty much all the time.
    2 points
  9. 100_PERCENT ROEMER

    Tools we use

    Oh man, you gotta add Famisynth to the list! Not only is it 8-bit heaven, it's 100% free. http://mu-station.chillout.jp/plugins/FAMISYNTH-II/index.html
    2 points
  10. I only now realized I got another wooden spoon to my proud collection in the final round
    2 points
  11. Not bad at all, you'll be hearing an update in here before the end of the month.
    2 points
  12. yeah, i got lucky a few days back, in the morning. this old fav tune sprang into my mind, green hills (actually, stage 5 in the 8 bit sonic 2!) it's pretty WIP-y after 2 minute mark. i'm a bit stuck for now, but idea is a buildup of course, to something.
    2 points
  13. Nase

    HOW COULD YOU NO THIS

    you already helped a bit i think...i started something a few days ago after writing&reading on here. it's not super duper but was enough to make me quite happy. was so starved for getting a groove going before!!
    2 points
  14. Nase

    HOW COULD YOU NO THIS

    ha, that's cool redshadow. i haven't been using soundcloud for a while. i'll get back to you when i have anything new and noteworthy, because i love the idea of my music being blasted to some random ppl in the states. but it's gotta be something new. my music from 2018ish was really just about coping with the strange new reality. i can do much better...but it's gotta happen!! i gotta get out of this strange anti-creative loop. for reals.
    2 points
  15. Nase

    HOW COULD YOU NO THIS

    definitely. over-analytical and just plain traumatized by all the crap that happened in those years. i have tried some pure cbd early on in 2019, when the voices situation was still pretty new. it's not really for me. i tried some weed a few weeks ago, and it was good for letting the fingers, like, just fall on the keyboard and see what they do. but it's a thing i better only do once a month or so. my history with cannabis is iffy. anything meditative is the way to go. biggest change for me has been doing regular cold showers. whenever i feel like not quite myself, cold water shock is good for gaining some presence. big fan of wim hof, and what he's saying about the vagus nerve and stuff. if i'm not wrong, that nerve can be connected to hearing voices, and becoming acquainted with the sensation of the cold can help you gain back some control.
    2 points
  16. Xaleph

    Tools we use

    I was going to give this an official name (something better than "Tools we use"), but I wanted to start a post that lists some VSTs (free and paid) that I know a good number of us use for mixing. This is not intended to be a clone of a list of all possible VSTs, or like 2 people in our community use it so we put it here. It's intended to be a place to find out what others use in our space that we find particularly useful. Just replying with a simple name of a product isn't good enough for me to put it on the list (for the reason I stated above) - though you can always respond with plugins you personally found among the most useful (or just most used in each song). I want to avoid this being a junk drawer that has no real value. The value will come with a curated list of tools that we feel are worthy. For a list of DAWs we use and to find performers of specific instruments, please visit https://ocremix.org/workshop or ask in our discord. Sage Recommended 1. Instruments 1.1 Drums Addictive Drums by xln audio ($159 || complete: $869) [drums] ML Drums by ML Sound Lab (free) [drums] Steven Slate Drums by steven slate drums (free || $119) [drums] toontrack EZDrummer ($179) [drums] Superior Drummer ($399) [drums] 1.2 Samplers Native Instruments Kontakt (player: free || regular: $299) [sampler] [instrument building tool] Heritage Percussion by Impact Soundworks (free) [sampler] [tribal percussion] Super Audio Cart by Impact Soundworks (gameboy: free || complete: $149) [sampler] [chiptune] Shreddage 3 by Impact Soundworks [sampler] [guitar] Free -> Precision (free) [bass] & Stratus (free) [electric guitar] Hydra ($149) [electric guitar] - this one is my favorite of the Shreddage Line Impact Soundworks collection has a lot of instruments difficult to find, such as the Oud ($99) Spectrasonics: Keyscape ($399) [sampler] [piano] Trillian ($299) [sampler] [synth] [bass] Spitfire Audio Spitfire Labs - free [sampler] [textures] [orchestral] [live instruments] Notable Lab Instruments: Arctic Swells, Astral Forms, Frozen Strings, Strings, Strings 2, Amplified Cello Quartet BBC Symphony Orchestra (free) [sampler] [orchestral] 1.3 Synths Native Instruments FM8 ($149) [fm synth] Massive X ($199) [wavetable synth] Reaktor ($199) [modular synth] Odin (free and open source) [semi-modular synth] Phase Plant by Kilohearts ($199) [semi-modular synth] Pigment by Arturia ($199) [wavetable synth] Serum by Xfer ($189) [wavetable synth] Spectrasonics: Omnipshere ($499) [hybrid synth] [wavetable synth] Trillian ($299) [sampler] [synth] [bass] Spire by Reveal Sounds ($189) [synth] Surge XT (free and open source) [hybrid synth] VCV Rack (free || pro: $149) [modular synth] Vital (free || pro $80 || subscribe $5/month) [wavetable synth] Zebralette (free) [spectral synth] 2. Effects Deelay by sixthsample (free) Guitar Rig by Native Instruments (player: free || pro: $199) Helix Native by Line 6 ($399) [guitar amp] illformed Effects: dBlue Glitch (free but may require jbridge) [glitch] [stutter] Glitch 2 ($59.95) [glitch] [stutter] iZotope: Stutter Edit ($199) [glitch] [stutter] Vinyl (free) [vinyl record] Kilohearts Essentials by Kilohearts (free) Slate Digital Fresh Air (free) [vintage exciter circuits and advanced dynamics processing] TH-U by Overloud ($269) Valhalla Effects: Super Massive (free) [reverb] Vintage ($50) [reverb] Delay ($50) [delay] Xfer: OTT (free) 3. Utilities FabFilter (Pro Q 3: $169) iZotope Utilities: Ozone (elements: $49 || standard: $199 || advanced: $399) RX (elements: $49 || standard: $299 || advanced: $799) SPAN by Voxengo (free) [eq analysis] TBProAudio ISOL8 (free) [Mix monitoring tool] Tokyo Dawn TDR NOVA (free || ge: €60) [equalizer] Kotelnikov (free || ge: €50) [wideband dynamics processor] Notes Native Instruments offers a starter pack with several of the recommended tools called Komplete Start (free) Free(ish) DAWs (https://bedroomproducersblog.com/2015/11/11/free-daw-software/ - he updates this regularly): Reaper Cakewalk Sibelius GarageBand Audacity (audio) Cheap Stuff / Sales Black Friday / Day after Christmas / Spring / Summer usually have sales Humble Bundle often has VSTs, sfx, and samples. Heavyvocity has some good textural tools (instruments & effects) Sample Packs: 99 Sounds’ (free) 99 Sounds’ two 99 Drum sample packs (free) To Add To Review SINE Player, Soundpaint, Musio Orchestral Tools, 8Dio NES VST
    1 point
  17. I think the change in genres could work - but you'd need to add space for the transition. I have to agree with the other comments here though - would love to see more work from you, especially in that first genre (but I'm biased towards EDM haa haa).
    1 point
  18. Arrangement: I second Liontamer's suggestion about expanding the instrumentation. The sparseness isn't selling the concept. Additionally, the drop at 0:46 seems like it was intended to change up the soundscape, but in execution, it's a big letdown because it throws all the energy you just spent the first 45 seconds or so building. It would be more effective to start with that more sparse, chordal bit and build the energy into what you've done with the intro. The false fade-out ending allows the interest curve to drop off too soon as well. Production: The lead synth at 0:16 could use a boost of about 1-2dB. Otherwise, the volume balance of your elements is well executed, at least to my ears. The solo violin at 1:45 is overexposed; if you have a higher-quality sample library you could replace it with or another texture for the lead overall, that would improve the sound greatly. It's a great relief to be able to recover some work after a crash. Keep pushing on this one, and you'll have something awesome.
    1 point
  19. Hi Seth! The 12/8 vibe for the opener is killer, though the energy drop at :48 was rough. The writing during that phase has a lot of promise by itself, it just feels disconnected from the intro and outro - is there a way to weave the melodic content from that section into the others? Or place the slower waltz bit ahead so that the change to the industrial bop feels like an upswing? Down to hear more of this!
    1 point
  20. I like that the beats have a kind of swung rhythm, but they do plod after a while. New section at 1:04 dragged a lot and the texture felt too empty; the overly fake-sounding string sustains, piano, and kicks all hurt this on a sound quality level. I like the string writing at 1:42 in principle, it's just an ultra fakey sound, and the placement is so loud compared to everything else. Cool rhythmic change at 2:01. I wish the textures were more sophisticated or better padded, because there's so much empty space due to how thin the instrumentation is. Could use more melodic usage of "Hidden Palace" as well. It's a start!
    1 point
  21. paradiddlesjosh

    Tools we use

    I figured I should share my Equipboard as well. DAWs Presonus Studio One 4 Ableton Live 10 Notable VST Instruments Adam Szabo Viper (Virus TI emulation) Arturia Analog Lab V Intro Decidedly DecentSampler (the VSTi is free, with free libraries available at their website and Pianobook) ML Drums by ML Sound Lab (Essentials, Luxe, Meld -- the free version is a stripped-down Essentials kit) NI Battery 4 NI Kontakt 6 and Kontakt Player 7 (Pianobook also has many free Kontakt libraries -- full version of Kontakt required for those) 8dio Claire English Horn The Alpine Project Ferrum Free Edition ISW Shreddage 3 (Precision Free, Stratus Free) ISW Heritage Percussion ProjectSAM The Free Orchestra Orchestral Tools Free Series (Layers) Orchestral Tools SINEfactory (Clutch, Crucible, Dynamo, Gearbox, Helix, Lucent, Manifold, Ratio, Rotary) Plugin Alliance x Brainworx bx_oberhausen Steven Slate Drums 5.5 Spitfire Audio LABS Spitfire Audio BBC Symphony Orchestra (Core -- Discover is free and covers all the basic articulations/techniques, and the top-level Pro version has more soloists and mic placement controls) Spitfire Audio Originals (Epic Strings, Epic Brass & Winds, Cinematic Percussion, Cimbalom, Media Toolkit) Toontrack Superior Drummer 2 Vital Notable VST Effects Arturia MiniFuse Bundle (this came with my interface) Arturia Chorus JUN-6 Arturia Delay TAPE-201 Arturia Pre 1973 Arturia Rev PLATE-140 Korneff Audio El Juan Limiter (a free emulation of the legendary L1 Limiter) NI Guitar Rig 6 LE (free with Komplete Start) NI Supercharger (also free with Komplete Start) Plugin Alliance Ampeg SVT-VR Classic Plugin Alliance Black Box Analog Design HG-2 Plugin Alliance x Brainworx bx_console Focusrite SC bx_masterdesk (Classic available for free in the PA FREE bundle) bx_opto bx_rockrack V3 (Player available for free in the PA FREE bundle -- only does presets) Plugin Alliance Maag Audio EQ2 Plugin Alliance PA FREE bx_cleansweep V2 bx_solo bx_subfilter Double MS Free Ranger niveau filter Tokyo Dawn Records TDR Nova UrsaDSP Lagrange (granular delay) Voxengo SPAN Notable Utilities Akai EWI-USB Evans x Sunhouse Hybrid Sensory Percussion v2 Presonus Notion 6
    1 point
  22. Xaleph

    Tools we use

    https://equipboard.com/xaleph if you want to know my gear DAWs Reason Studio Ableton Live Audacity Garage Band Notable VST/REs Objekt (Reason RE - paid) Serum Vital Kontakt (SAC, and others) Spitfire Labs Spitfire BBC Ugritone (Doom & something else?) Reason ( Kong / Radical Piano / Pangea / Klang / Mimic / Thor / Europa) Notable Effects Guitar Rig Pro Kilohearts Reason (Audiomatic / Scream / RV7000 Mk II / Echo / Pulveriser / Sweeper / Synch EM / Alligator) Notable Utilities Psyscope iZotope Ozone Advance / RX Musescore
    1 point
  23. Opening both the 2012 and 2024 versions side by side in an audio editor, you can tell from the waveform data alone how much extra effort had been poured into this remix for over a decade. Let's listen! On the prod aspect of things, I ran analysis with a Blackman-Harris function, both 128 and 512bins on linear and logarithmic scale, to positive results. Spectrum analysis didn't make me fall off my camel either, you've got nice stereo separation and likewise no alarming RMS. However I counted more than a 150 clipped samples throughout, which might be related to that enthusiastic -12.23db LUFS integrated with a 6LU loudness range (accounting for DC offset as well). Either slightly limit your master bus output just to be safe, or keep rocking the '0db sample peak' lifestyle. Up to you. Arrangement-wise, there's been massive improvements in texture, sound choices, dynamics and overall balance from your 2012 original, pioneering mashup. Melodies are less muted, the mix sounds clearer throughout and the soundscape is so much fuller now. Imho, your greatest success here is instilling new life and movement into the piece, making this revision much more engaging to listen to. Case in point the first section from 0:15 to 1:00, where the industrial percussions have increased in presence and intensity compared to the 2012 version. But conversely, the source's melody is also more prominent and distinct during that part, which creates an interesting contrast, rather than an irritating dichotomy. The second section from 1:15 has undergone a shocking transformation, where the melodic material used to timidly defer to the classic Roland drum kit, but is now emboldened and confidently riding shotgun with the rhythmic bed from 1:32 to 2:05, before the eerie, melancholic twist of the original remix metamorphoses into an array of decisive stabs complemented by surgical percussion hits, which now makes the 2:05-2:38 section hugely more climactic. As for the ending section from 2:40 onward, I applaud the pivotal choice to swap instruments for the lead which confers it an exotic yet contemporary quality, meshing beautifully with the thunderous drums in this dreamy yet tangible soundscape. There's a lot of subtlety and detail about this arrangement that people hopefully will notice and appreciate. Like in spite of the whole remix being centered around a repeating leitmotif and written with a singular sound palette, you can distinguish the theme associated with each source in relation to its time period and cultural inclination. Which to this day remains a testament to your ability as an arranger to assimilate material from different sources, then interpret them with both cohesiveness and distinction. I can still revell in the care that went into creating this ambient/industrial tribute with delightful Deus Ex influences, yet I also realize that such flavor might not suit everyone's tastes, and might be looked down upon in some leet circles... In any case, it's wonderful to see you revisit and reinvigorate this old work in such an elegant fashion, so many years later. I can only commend your diligence and consistency in the pursuit of this ideal, in the spirit of Ryu Hayabusa. May this labour of love capture the judges' hearts and ears, just as it captured mine back on Game Duels. This truly made my day, thanks for sharing this Eino.
    1 point
  24. Oshit it's dj carbunk1e! I had your tales of phantasia thor remix on repeat on my summer workout playlist some 20 years ago, haha. Good stuff! The idea of this track is that someone wakes up to their alarm clock on turbo mode and they have a total mental breakdown from having to wake up to the same obnoxious sound every day of their wretched life so they can waste their existence grinding away at a soul sucking job. So today, they make a very rational decision to pull out a gun to shoot their clock but miss every shot and have to deal with the ear-splitting repercussions of their insomanical actions as the alarm clock continues to taunt them while they're half-deaf until they finally kill it with the final bullet (Inspired by the first release of the Turok comic but with a gun instead of an ax, lol). The main "synth" in my track is the 808 cowbell sample. I was really minimalist on this track and besides a sax synth most everything is just FL drumkit samples. Not sure how much more range I can get out of a cowbell but you were right in the comparison that it's lacking midrange umph. Maybe some more EQ with reverb could pull it off? Also, I doubt I tuned any of the drums. That's something I totally neglected. Thanks for the reminder. The extreme rapid panning on some of the samples is deliberate and I made automation pulse waves that more or less matched the waveforms of the samples that were panning to make the listener feel somewhat disoriented while the main track continued unchanged (gotta take any excuse I can get to deliberately screw with people cause that was the whole point of the original LISA game, lol). I don't think the main drums and percussion moves much in the stereo field though, I'll have to doublecheck. The idea for a rumble in the beginning is fire, I'll have to take your advice on that. Thanks for the inspiration! I've been living under a rock for the last decade and a half, so I don't have a discord let alone even know what it is but maybe I'll get with the times and check into it. Thanks again for the input!
    1 point
  25. I really enjoyed that saxophone, very cool. I enjoyed this remix overall, it was very funky and drizzling with drip!
    1 point
  26. A lovely remix! Great vocals and vibe. I don't have much else to say other than: AWESOME job! :D
    1 point
  27. Thank you! It's an obscure game with an even more obscure soundtrack but you can find the full OST here: p.s. if you happen to find the original vinyl release of the soundtrack, be sure to buy it. It's worth it's weight in gold (no joke).
    1 point
  28. Wasn't expecting the vocoded vocals, nice touch. This was a fun romp of a remix. Great job! :)
    1 point
  29. This was done very well. Just the right amount of instruments to paint a picture and sweep you along a musical journey. I particularly liked the strings. Great stuff!
    1 point
  30. Resident Donkey Kong Country fanboy here, sending you a DM :)
    1 point
  31. I have a WIP that is finished as far as arrangement goes (happy to play with the mixing/mastering if necessary, it's somewhat loud at -9.08 average LUFS). My remix goes a little further than originally intended and includes source material from three tracks of the LISA game (Forever Turbo Heat Dance, Pebble Man, and Men's Hair Club). I will not be pursing a Knytt Underground remix at this point. Here's a terrible music video of my LISA WIP for your en"joy"ment! For those of you who haven't heard the LISA soundtrack before, it's.... different to say the least.
    1 point
  32. I really like the take on this song, I think the sound quality is pretty good. You definitely build/break appropriately and it feels good to listen to this song. I'm very very much looking forward to where you go with this after you add more percussion/evolution to the song.
    1 point
  33. What a big collab! Kudos to everyone who participated in this, the end result was very impressive and well done. Great version of the source song! :)
    1 point
  34. This had a lot of energy and I found myself tapping my foot throughout most of it. This track was a lot of fun and a hoot to boot!
    1 point
  35. This remix has an excellent sway to it. The arps in the background keep the steady pulse of the tone going. I definitely enjoyed the ending chorus, what a great melody!
    1 point
  36. Very foot tappin and head bobboin. Overall a great remix! :)
    1 point
  37. This had a nice slow vibe to it. I found myself swaying along with the rhythm. Nice job! :)
    1 point
  38. The amount of mood shifts I experienced while listening to this was pretty staggering! What a beast of a remix!
    1 point
  39. As someone who is watching a playthrough of Rebirth, I appreciate this remix a lot. Some of the parts here are better than the music from the remake! 1:50 - 2:40 Was sublime!
    1 point
  40. This was a lot of fun and I think I like it more than the original. The solos at the end were great, I can't remember the last time I heard a theremin solo! :)
    1 point
  41. Great use of effects! The vocal stuttering was cool and fit this remix well!
    1 point
  42. Echoing Eino in that the spoken voice moments fit incredibly well into the mix. Solid remix, good job!
    1 point
  43. The variety in instruments and styles is very good. The strings coming in at 2:50 and ramping up at 3:00 with the choir was unexpected but very cool, my favorite part of the track for sure.
    1 point
  44. So, I've been a looooong time lurker to the site. And for a while I've wanted to go through and leave comments on a bunch of songs that have meant something to me throughout the years. But as I've slowly been adding to my playlist, I've started trying to go back and read through the inspiration to songs Like I used to do when I had a lot more free time. And in this song, that inspiration seems to shine through almost perfectly. And maybe it's the mention of music that affected one's childhood, but in many ways, it reminds me of the ocean trader market from the islands of adventure soundtrack. For me, that always felt like the perfect soundtrack for a sort of warm and comforting sense of adventure. And this song gives me that same sense of warmth. And it's almost certainly because, in many ways, this song represents the love of a newborn child and the optimistic hope of a bright and warm future for them. a truly beautiful job well done.
    1 point
  45. Red Shadow

    HOW COULD YOU NO THIS

    Hey btw a scant 8 of the tracks on your soundcloud account aren't available for download. any interest in rectifying that so I can blast them in my car to the chagrin of any pedestrian?
    1 point
  46. This is some of the best music I've heard in at least a decade. Seriously.
    1 point
  47. I'm really enjoying the "ear candy" here, especially the close sounds. But the whole piece has a nice breath to it, and there's a lot of nuance to every element.
    1 point
  48. Tons of interesting textures and patterns in this one. I really like the industrial percussion, with the reverb on it, giving it a spacious and metallic feel. The changing time signatures make it hard to pin down the track, and as such the melody/arpeggio is used as more of an anchor. Given how busy the upper-mids are in the later sections of the track though, I think the mixing does this a disservice. Around 1:35 is where things start to get hard on the ears, with that string pad, and all the resonance on the melodic synths. Things become altogether too cluttered, and it's difficult to get a sense of direction. I think the arrangement could be improved, however the main issue is that of imbalance and lack of focus. The first minute or so is very engaging and intricate - I'd like the arrangement to progress at this level of textural depth, without losing itself in the process. Toning down some of the resonance may help, or dropping a synth down an octave in the busier parts. There's a great track in there, but this one needs another pass to highlight the details. NO (resubmit)
    1 point
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