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A BIG UPDATE to our Judging Process
Kyaku and 14 others reacted to DarkeSword for a topic
The Judges Panel has been talking about ways to work through the queue of submitted remixes at a faster pace, and after a lot of discussion and weighing the pros and cons, we've come to a decision that's probably one of the biggest adjustments to our process in a long time: Submissions no longer require four (4) YES votes to pass. A decision is reached as soon as the difference in votes is three (3). To clarify the key change here: when a submission receives three (3) YES votes and there are zero (0) NO votes, the submission is accepted, because the difference in votes is three (3). If a submission continues to go back and forth without reaching +3 in either direction, the panel will continue to vote until all active judges have voted and the majority will determine the decision. This update to our decision making process will immediately apply to any submissions on the panel at the time of this announcement going live, and for all decisions moving forward. We won't be going back to previous rejections to find decisions that started with three (3) uncontested YES votes but eventually got rejected; in those cases, what's done is done. We hope that artists will find this new criteria a little bit easier to understand. Overall, we've been impressed with the quality of work being sent in these past months, and this should make it easier for us to get the slam dunk tracks through the process faster. Thanks to all the artists who continue to participate in our curation process. Hope to hear your work soon. - DarkeSword15 points -
HAPPY BIRTHDAY TO US! OC ReMix = 25 YEARS OLD! 4,500 ReMixes later, video game music is STILL an art form! We've got a celebratory Zeal mix by JSABlixer from the upcoming anniversary album TimeShift, and we'll be doing lots more over the course of the next year to celebrate the creativity and impact of this powerful community! Thank you to everyone -- past, present, and future -- who have made OverClocked ReMix what it is. Please share some positive memories on how you discovered OCR, artists and tracks you love (original VGM OR ReMixes), let's go! :-D14 points
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Welcoming some new staff members!
Pavos and 11 others reacted to DarkeSword for a topic
I'm happy to announce a couple of staffing changes here at OCR. First up, I wanna welcome @Hemophiliac to our Judges Panel! Hemo's been putting in the work for the last few years as one of our Workshop Evaluators, and has also stepped up in the past few months to handle a lot of the visualizers for the remixes you see on our YouTube channel. He's an active presence in our community and has a lot of helpful advice in the Workshop. We're glad to add him to the panel. Look forward to getting some fresh new NO votes on your tracks! Speaking of Workshop Evaluators, a few months ago we retired our Ready for Review process in the Workshop because we felt that it was a cumbersome extra layer of evaluation prior to submitting to the Judge's Panel. Our Evaluators did a lot of great work over the years but we're retiring that role. In it's place, we're introducing our new team called Sages! Sages are active artists in our community who'll be in the Workshop giving feedback on remixes, posting tutorials, and coming up with their own ways to revitalize and energize the Workshop. Our three new Sages are @Xaleph, @pixelseph, and @paradiddlesjosh! We're glad to have some fresh faces on staff, and I'm personally looking forward to seeing what these folks have in store for us. -- DarkeSword12 points -
Staff member moves and additions!
MegaMixtape and 9 others reacted to Liontamer for a topic
In the shadows, we stay busy. ;-) Joining us as a Sage, we now have @Treyt, who's shown off a lot of skills, enthusiasm, and potential since his fateful forum post nearly three years ago! We're proud to announce some staff promotions with the twin magic of Sages @pixelseph & @paradiddlesjosh stepping up to become two of our newest judges! We had some fun internally joking that they were a package deal, yet I'm happy to say they both independantly have done well and proven themselves capable to help us out in this new capacity on the panel! We've also honored to have another judges panel addition in @jnWake, who cut his teeth in OCR way back and has massively grown since becoming a Dwelling of Duels regular! All three of the new judges should help us NO every VGM arrangement submitted to us with more speed, politeness, and class. ;-D Be sure to use our resources in the Workshop forums and our #workshop Discord channel and you may just get some feedback from our new staffers!10 points -
Site & Forum Updates and Upcoming Events
Pavos and 8 others reacted to DarkeSword for a topic
Hey all! Just some quick updates I wanted to let you all know about. Site & Forum Updates If you're an artist, your forum profile now includes a link to your artist page. This also shows up in your little profile box when you post threads. I've been doing a couple of small style and layout tweaks to forum listings in an effort to reduce some whitespace. Guidelines for certain forums have been moved out of the announcements module to the forum's internal rules setting. You'll see a relevant link on forums that have specific guidelines. I did a pass on forum profile fields and deleted a lot of obsolete data (like the field for your ICQ number!). There are a couple of new fields too, like Pronouns and Discord. Make sure you head over to your account settings and keep that profile updated! Tagging has been disabled on forum threads for regular members. We (the staff) weren't seeing a lot of sensical or consistent usage, so we're in the process of cleaning those up. We may revisit forum thread tags later with predefined options. The Ready to Review process in the Post Your Game ReMixes forum has been retired. It served us well for a couple of years but after a while we found that people were not engaging with it, and it felt like another bureacratic layer to the submission process. We've gone back to the older, more open-ended format where you can just post your remixes for feedback. A similar process in the Recruit & Collaborate forum has also been retired. Vote counts on submissions in the queue have been moved out of thread titles and into tags for the purposes of some internal tooling I'd like to try, so you won't see those anymore on the Currently dashboard and I worked on fixing how that data gets pushed to the dashboard, so you'll still see vote counts. Upcoming Events Do you have OPINIONS about REMIXES? Join us this Thursday at 8:30PM EST on Discord where we run the first-of-hopefully-many Review Bombs! We're going to get a listening party going for OC ReMixes that have gone the longest without having any reviews and rectify the situation. I've heard of Metroidvania, but METROID VERSUS VANIA?! This Friday, we're kicking off the second run of Game Set Mash!!, our long-form team-based remix competition. This run features music from two legendary franchises: Metroid and Castlevania, and two teams will compete to see who can make the best Metroidvania Mashups. They'll have two weekends to get their tracks done, so check back at the start of February and get your votes in! Speaking of competitions, I'd be remiss if I didn't shout-out the People's Remix Competition, which just ended a legendary 20 year run under the stewardship of @Bundeslang. I remember back when PRC started back in 2003 (!!) and it's been a rock solid staple of OC ReMix since then, with a lot of musicians in the community developing and honing their skills through their participation. Absolutely incredible work from everyone involved over these past two decades. Make sure you check out the thread for the last round! Well, that's all from me for now. I'm still getting a handle on how everything works and fits together here, but slowly-and-surely we're going to continue to inch OCR ever-forward. Thanks! - DarkeSword9 points -
[GSM3] Round 1 Voting
colorado weeks and 7 others reacted to Seveneyes for a topic
good job everyone8 points -
Eighteen of these. Eighteen years. Holy shitballs, Batman! Another album is in the books. This year we have seven songs of various moods, genres and tempos, all set for everyone to listen to and as you get deep into the holiday spirit. While we wait for Dyne to update the site, I'll be hosting the zip file. Once he's done, I'll change the link here to go there. Make sense? Good. A big thanks to the remixers who joined up, and to Dyne for hosting these albums for yet another year. And on behalf of everyone involved, Merry Christmas! https://williammichael.info/aocc/8 points
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Regarding Recent Technology Advancements
Dyne and 7 others reacted to DarkeSword for a topic
Starting today, the sharing of music generated by feeding a prompt into AI-software is prohibited on OC ReMix, both here on the forums and on our Discord. LLMs, AI, and other machine-learning technologies are both interesting and impressive, but the implementation of these technologies in popular usage rely largely on unethical training practices. Copyrighted works are used without artist consent to train commercial AI-models. Moreover, OverClocked ReMix has, over the course of over 20 years, established itself as a place for artists to learn about the composition and production of music and hone their craft. We ask artists to pay tribute to VGM through the art of interpretation; we're looking for the personal spin, the human touch. I, personally, don't believe audio generated by a machine-learning algorithm is doing that. There are ethical implementations of AI-technology in the music sphere, such as sample libraries, physical modeling software, and audio production suites that use machine-learning to perform complicated tasks that an artist can use in the production process. Sharing music that uses this kind of tech is absolutely fine. But tracks generated wholly or in-part by services like Suno and Udio (among others) do not belong here. And just to clarify, the discussion of machine-learning, LLMs, and AI here at OC ReMix is not prohibited, but should be tempered by an understanding of the goals of our community, which include artistic development and education and the appreciation of VGM through thoughtful exploration and interpretation. Thanks. -- DarkeSword8 points -
[GSM3] Round 3 Voting
colorado weeks and 6 others reacted to DarkeSword for a topic
Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Streets of Rage game and the other from an Etrian Odyssey game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 3 Remix Pack (MP3). For your reference, here are the source tunes for Round 3. Streets of Rage vs. Etrian Odyssey II The Last Soul Labyrinth IV - Petal Bridge [Dungeon: 16F-20F] Streets of Rage 2 vs. Etrian Odyssey III Go Straight Labyrinth VI - Cyclopean Haunt Streets of Rage 3 vs. Etrian Odyssey Shinobi Reverse Labyrinth V - Lost Shinjuku [Dungeon: 21F-25F]7 points -
[GSM3] Round 1 Voting
The Vodoú Queen and 6 others reacted to DarkeSword for a topic
Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Streets of Rage game and the other from an Etrian Odyssey game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 1 Remix Pack (MP3). For your reference, here are the source tunes for Round 1. Streets of Rage vs. Etrian Odyssey Fighting in the Street Labyrinth IV - Sandy Barrens [Dungeon: 16F-20F] Streets of Rage 2 vs. Etrian Odyssey II Never Return Alive Scene - Wings and Cherry Blossoms [Event: Ones with Wings] Streets of Rage 3 vs. Etrian Odyssey III The Poets II Cityscape - Between the Azure Sky and Sea You can also use this thread to leave comments about the tracks. Remember to be kind and constructive. Thanks for listening, and thanks for voting!7 points -
[GSM3] Round 2 Voting
The Vodoú Queen and 5 others reacted to DarkeSword for a topic
Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Streets of Rage game and the other from an Etrian Odyssey game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 2 Remix Pack (MP3). For your reference, here are the source tunes for Round 2. Streets of Rage vs. Etrian Odyssey III My Little Baby Cityscape - Engrave Thy Name and Go Forth Streets of Rage 2 vs. Etrian Odyssey Alien Power Strife - Rapture [Normal Battle: Final Floor] Streets of Rage 3 vs. Etrian Odyssey II Ending Return of the Heroes [Ending 1]6 points -
Regarding Recent Technology Advancements
The Vodoú Queen and 5 others reacted to DarkeSword for a topic
Don't try to throw the OCR mission statement in my face and think that that somehow proves your point. Nowhere in that mission statement does it say that we need to treat all forms of music in the world equally, regardless of whether it was written by a person or generated by a machine-learning algorithm. That's not there. We are dedicated to the appreciation of and promotion of video game music as an artform. This has, for the last 25 years, meant recognizing that the composers who wrote music for video games created art. They are artists. They are human beings who made thoughtful decisions about the music they wrote. They created with intent. Can you use machine-learning tools to create artwork with intent? Sure. I pretty clearly stated in the announcement that I don't have a problem with machine learning as a technology, but that I don't want people to post music on OCR from services that trained their models on music that was not provided with consent from the artists who created that music. The technology is not the problem; the people building these services using resources they're not supposed to are the problem. These folks have not figured out how to build these services without plundering the collective creative works on the internet. No thanks.6 points -
I'm really excited - we have some cool stuff planned ahead!6 points
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It's a huge pleasure to be fulfilling this role! Over the coming weeks, you'll be seeing my mug replying to your posts in the workshop and (if I'm doing things right) I'll be providing you with means to make improvements to your writing, arranging, and/or mixing. Can't wait to hear more of what y'all have cooking out there!6 points
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[GSM 2] Round 2 Voting
paradiddlesjosh and 5 others reacted to pixelseph for a topic
This round is another hard one to vote! Both teams brought forth polished mixes and executed really creative ideas. Infected Waters: Psytrance heaven! The gated vocal, triplet transitions, and distinct sections make this a wonderful listen. The Bloody Tears motif from Purification comes through strongly even with the syncopated line, and the Maridia theme holds tightly throughout the piece. Pure Zebes: Enya vibes proudly on display! Despite having zero melodic correlation to it, this piece would feel right at home in RuneScape - I’m attributing that to the instrumentation (flutes and strings and pads over light percussion). Both themes are strong throughout; the 3/4 meter helps bring both ideas together. Livin' Out Our Last Days: It's Metroidvania but if the Gorillaz did it! I love nothing more in a mashup than taking the structure of one piece and applying the melodic and harmonic content of another to it, and this track does exactly that - Feel Good, Inc is clearly the template here. I'm hearing Overture in the "theme"/verse riff and Tallon in the choruses. The organic instruments (guitars, bass, and vocals) are well performed, and the mix is tight. Cruisin' Down Overture Blvd in the Depths of Tallon Traffic: Synthwave magic! That Tallon bassline rides through the whole piece and never once gets stale. Love the way the melody trades Overtune and Tallon back and forth, and the little chromatic splashes here and there keep the lead interesting. Smoke and Marbles: Live jazz club sound! Great mix on the quartet throughout - the lead trade between piano and guitar on the Marble Gallery theme is brilliant. Bass and drums hold the groove tight. Environmental Mystery as the bridge is another brilliant choice for such a short source. Gallery of Mysteries: Progressive metal time! Periphery and Tigran Hamasyan meet a sort of Darude vibe on the intro. Lots of time signature shifts for those wanting to count - 4/4, 5/8, 7/8, 5/16... math music nerds, get in the comments! Love the use of Environmental Mystery as the arp throughout the piece. --- Great job everyone! As with round 1, I can't wait to see these pass the panel!6 points -
Fixes and news you should know about
ETHEREAL and 4 others reacted to DarkeSword for a topic
Fixes The MP3s for two recent remixes had some unintented skipping due to an error in the upload process. Those files have been updated and redistributed across our mirrors. Please update your local collections accordingly. Pokémon Trading Card Game Pocket "At the Drop of a Coin Flip" Silent Hill 4: The Room "Dreamy Ring Around the Forest" News Final Fantasy V: The Fabled Warriors is spinning up again with auditions open for Volume 3: Fire. Head to the audition event for details. Speaking of Projects, we've setup a new Project Comms forum that offers a direct channel to OCR's Project Staff (lead by @Kit Vivid) for all of your coordination needs. The threads you make are private, so only you and staff will see it. If you're currently running any album projects, head over there and setup a dedicated thread for each one. This will help Kit and the rest of the staff keep up with questions and communications about files, consent forms, album art, etc. Coming off rebuilding the Submissions system as a forum module and building the 8Tracks feature, I'm experimenting more with creating some tools for album project directors to play with in conjunction with the forum's Clubs feature. If you're an album project director and you're interested, head over to the OCR Discord and ask me about it. We'll see if we can get you set up. That's all for now. Stay tuned for more fun stuff on the horizon! -- DarkeSword5 points -
[GSM3] Round 1 Voting
paradiddlesjosh and 4 others reacted to Emunator for a topic
These are just going to be first impressions from voting, so take this all with a huge grain of salt! The City Is a Warm, Dead Waste: I love the variety here! It reminds me of Castlevania: Portrait of Ruin in some ways, it doesn't surprise me to see a few Team Whip alumni on this one! Guitars are kickass here, and there's a monster amount of synth variety too. There's a solid amount of cohesion with the sounds chosen here, though I'm somewhat less sold on the arrangement itself - lots of great ideas but I think it'll take me some time to grasp where the arrangement is actually taking me. I think there's some reverb fine-tuning to do here, a lot of the elements feel overly boomy, which takes away some of the bite from elements like the drums. Other than drums/guitar, I actually surprisingly can't pinpoint individual elements contributed by each artist - there's a lot of sounds that feel like they could have come from anyone, which is pretty neat! 🏆Duel of the Shifting Sands: Ooohhh, 8-bit plus! I'm not surprised at all by that, but I'm not used to hearing it with all the extra bits and bobs, and I gotta say... I dig it! A lot. I think there's untapped potential to process the chiptune elements a little more dynamically, but overall, the blend works pretty damn well. 3:02, hell yeah! This is a great way to drive this home. I was on the fence about which track would get my vote, but this section really clinched it for me. Overall, I saw a huge amount of potential and TONS of great ideas thrown out from both entries in this duel, but this track feels like like it has the edge in terms of focus and cohesion. 🏆Seven Fists Under the Sakura Tree: Motherfucker, you guys are not playing around. This hits IMMEDIATELY off the rip. That fill at 1:06, excuuuuse me? I think this has a bit of the same "washiness" that I noted in "Warm, Dead Waste" where there's just a little bit less clarity to the mix than I would like, but I don't think the track suffers too much as a result. Ok, and now we go into something completely different at the end that somehow also works? I was trying to write out my highlights as I went along, and I just couldn't keep up. The sound choices, writing, production... y'all are crazy for this one. This is going directly onto my Smash Bros. playlist. This is going to be hard to beat. Sakura Wa Karenai: Ok, so that's how you're gonna play this. The production on here is IMMACULATE right off the jump, I can hear some strong DJ Mokram influence on the world instruments, then some psytrance beats come in and I immediately know who's at the helm. The production on here feels a little tighter, but I'm waiting for the moments like Team Rage had in their entry that REALLY knocked me off my feet. Oh, there's 2:06 - that's more like what I'm talking about, but it still feels like you're holding back on the energy levels. We've still got time to go though, so we'll see where this goes. 2:42 really jumped out at me in a completely different way, but it was a powerful moment with the entrance of vocals and that beautiful FM piano. The sound design in this section is off the hook. OH BABY SHUFFLE RHYTHMS now we're cooking. Ahhh, this matchup is TOUGH. There's so many brilliant ideas here and there's actually quite a bit of connective tissue to bridge them all together, but will say that the energy management falls just a little short of my hopes. The mix is incredibly clean, from the instrumentation to the mixing/mastering, but it feels like there was room to push the intensity further. I still loved this a ton, and you gave the other track a serious run for their money, but Seven Fists takes the crown in this matchup for me. 🏆Only Trust Your Mix, Techniques Will Never Help You: this title sounds like something I would hear in an incomprehensible Youtube Short production tutorial, I'm curious what the title alludes to! This starts off with some pretty straightforward but catchy, bright rock that reminds me of old Sonic Adventure music, the lead performances are top-notch. I don't feel like this track was as ambitious as the other ones from Team Rage in terms of ideas, but it feels like perhaps the most cohesively-executed of the three, and just because it's more focused, doesn't mean that it's any less impactful. The seagulls are a nice touch too, reminds me even more of Sonic Adventure when we hit that part. Crazy breakdown at the end, this was really good! You Make the Sun Shine (In My Heart): Aww, so cute! This is definitely the hardest matchup so far just by virtue of the fact that each entry were clearly going for different things. The other two matchups, although executed very differently, ended up going for relatively similar energy, but this is the kind of diametrically-opposed matchup I love to see from GSM. The lead vocals are confident and fit the bill really nicely - some slightly awkward moments where the lyrics and the melodic phrasing don't perfectly sync up, but that's to be expected on a short timeline when you have to add your own lyrics to the equation. Across the board, I'm hearing brilliant synth riffs and excellent sound choices. I love the vocal harmonies that I assume colorado weeks contributed? 3:25 onward to the end of the song is when everything really clicked for me <3 The area where this struggles for me is the mixdown - it doesn't feel like it's quite baked yet, specifically in terms of relative volume levels. The lead doesn't always feel like the lead, and there's certain elements (like the synth bass at 2:40-ish, for example) that feel inexplicably louder than everything else. There's also several elements that don't quite feel glued together with appropriate level of bus compression or reverb to really give this a sense of place. When both tracks are full of great ideas but in totally different ways, I need to fall back to execution, and in this case, I have to trust the mix from Team Rage. There's no dead air this round, every team brought the heat in terms of concepts and energy! Execution was a little more of a mixed bag, ultimately I feel like any of these matchups could have been swayed with different levels of polish on the execution, which means that you all hit the mark in terms of blending the sources well. I am well familiar with the time crunch element of GSM, and it does tend to play out tougher for more ambitious, multi-genre concepts that will always take longer to polish. Even though I ended up generally voting for the tracks that felt tighter and maybe took a few less stylistic risks, it's not for lack of enjoyment of the more ambitious ones! If you didn't get my vote here, it just means that I thought the song needed a little more time in the oven - everyone did excellent work and I enjoyed it a lot!5 points -
[GSM3] Round 1 Voting
colorado weeks and 4 others reacted to gravitygauntlet for a topic
This was a super fun showing! Just writing down stuff I've brought up in the discord and listening party: - I helmed (arranged, produced, mixed) the lion's share of Dead Waste. seph was super helpful in spicing up the guitar parts I wrote and doing some extra textures/transitions. H36T did stems for piano and female vocals, Ronald did some dark ambient synths/FX, and I consulted with josh and Moebius on drum part-writing and mastering, respectively. - both the gf and I thought the ocarina in Shifting Sands was a soprano sax, lol, but after the drop I can hear it better. - Shifting Sands is also the most VVVVVV-sounding thing JSA has done, imo. The low end profile right before the drop kicks in is great. Xaleph(?) did a great job with the mixing. - "Seven Fists" is the punchiest one this round, imo. I joked with seveneyes/alex that he was gonna master it to -7LUFSi and it came out to -6.9. "Dead Waste" and "Mix" both sat around -10 to -11LUFSi (different people mastering). Its Run, Lola, Run-sounding transition is awesome. - I'm pretty sure all of Team Streets was floored by the Etrian!Sakura arrangement. It took us a while to figure out the flow of ours, in part because the Cherry Blossoms MIDI was formatted as triplets instead of "true" 6/8 or 12/8. The buildup/sound design in the intro is great. - I also had no idea Weeks also did the low vocals during the breakdown in Etrian Sakura! Her range is crazy. - Moe's time changes were super fun and Moe/josh overdubbed seph like three or four times in Mix. Moe also schooled on josh and I by making one of his transitions a seagull when we were trying to arrange it with drums or guitar, lmao. - Sun Shine (In My Heart) has some good vocal balancing for the time-crunch. I also can't hear "Azure Sea and Sky" without hearing the lyrics now. I joked in the listening party that Moe should have stuck like 30 seagulls in his to make it a fair fight. I also thought it was neat how many credits each track had - it seemed like each team member had a hand in nearly all of each others' tracks. Looking forward to Round 2!5 points -
[GSM3] Round 1 Voting
colorado weeks and 4 others reacted to The Vodoú Queen for a topic
These are fucking bangers. I am glad I got to finally listen to them. Wonderful job to both teams. <3 Kinda funny how I can directly distinguish who is in what team, just based on the sound palettes, techniques used and their individualistic motifs from previous work of theirs!! It's a highlight to hear everyone's hearts and passions and skills mingle together to make something this unique, and both series' OSTs are pretty crazy and gives such a weird, lively, and wide variety of possibilities to the imagination on arranging a remix! So, kudos to the series selection, source choices and the end results! Look forward to more, and remember, no matter the result, these are fire and I was thrilled listening to each and every one of them (several times over.) :)5 points -
25 years....
Mr. Bottle Rocket and 4 others reacted to Jedimichael for a topic
I just randomly was thinking that OCremix was started in December, and checking online, see that it says December 11, 1999. For me right now, thats an hour and half away. Myself finding this awesome place in 2003. Not knowing how to make music, but as a lover of listening to it, I don't post much....but, I didn't see anywhere on here it being mentioned about the 25th anniversary. (maybe I just missed it) So anyways.... Just wishing this place a HUGE HAPPY 25TH BIRTHDAY. And of course a huge thanks to everyone who has contributed and kept this place alive for so long. Heres to 25 more years....5 points -
Alright folks, got some news for this one - yes, the album is still moving along! Even better, it's been submitted in it's entirety! I've listened to the finished product with some of my fellow judge peers (as well as with Bahamut, the original director for the album) and it seems like it shouldn't have any issues under review, so I can finally say that this thing is happening, and it's happening soon. There will be some teasers and such in the coming months to get y'all excited about the album, but in the meantime I'll share what I think is the *second* most fun organ bit from the album. Ain't the whole song, but I did have a lot of fun making an organ part for one of my tracks so I figured why not spread the joy a little bit? Actually pretty excited to have this submitted, and not just because it'll be a decades-long endeavor coming to a close, but also because the album sounds great. Will it be worth the wait? ... well it was a long wait so I can't be sure, but it'll definitely be worth spending some time with, that's for sure!5 points
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PRC Final - The Last PRC Round (Free Round)
colorado weeks and 4 others reacted to Bundeslang for a topic
Very difficult question. I will not answer with Bundeslang. So many different styles and genres. Favorite is also a very hard term, I fill this in as personal like the most (and genre helps with this). Still (to mention one name) I go for one of the names in the beginning of the contest: Sir Nuts. Perhaps we can do a contest/round one day (maybe a yearly free round or something like that), who knows...5 points -
Welcoming some new staff members!
Xaleph and 4 others reacted to Eino Keskitalo for a topic
Awesome to see this Sage business! This is important stuff. Just yesterday I was talking about OC ReMix's rare feedback culture to a musician friend of mine. Can't wait to see what you come up with.5 points -
Game Set Mash!! (GSM2) - Metroid vs. Castlevania
Silent Ice and 4 others reacted to Hemophiliac for a topic
Thoughts on the round 1 entries: Red Harvest vs. Wir Sind Team Peitsche: This one was really close but in the end it came down to production execution. Both arrangements were very good and mashed up the sources in very creative ways. I really liked the last section of Wir Sind Team Peitsche with the group chanting. That was a great way to bring everyone together onto it. A couple specific notes on Wir Sind Team Peitsche. The brass in the first 0:36-0:58 is very "blatty". Would like to hear more humanization on that section for the orchestral samples. 1:53-2:32, I didn't even notice there was chiptune elements here until multiple listens. Red Harvest: 0:41-0:50 the melody for Brinstar here is very washed out, like when you turn the wet on reverb all the way up and dry all the way down. IMO it got very buried here. Adrift Eternal vs. Back in Cold Blood (Dracula Flow): Difficult to vote for a "joke" track. When I say that I mean, the track was for laughs rather then to be taken very seriously. Back in Cold Blood: The production on the background work is pretty clean and stands on it's own pretty well. I know I mentioned it on voice to you, but changing to the Alucard audio at 3:18 of the way through was a good choice to keep the track moving forward and preventing the Dracula Flow bit from being stale. Good call on the change. Some percussive elements ping-ponging left/right are a little disorienting. Adrift Eternal: This is starting to sound like the modus operandi of Emunator at this point. I have no idea who contributed what on this. Electronic cinematic take on both themes seamlessly transitions back and forth between sources. Very well done. At 4:23 it's suddenly major for some reason did feel a little odd, but I can understand wanting to change the color at the end of the piece to bring more energy. The Heart of Atlantis vs. No Castle for Old Belmonts: This was the toughest call of the 3 pairs. For me I chose No Castle for Old Belmonts due to how the melody was interpreted, used, and embellished upon. Both had good production, and it came down to arrangement/usage. The Heart of Atlantis: The organ echoes of the guitar such as at 2:07 and 2:43 were a little awkward for having close intervals in a low register, makes them get harmonically muddy. No Castle for Old Belmonts: I don't know why, with the title I was expecting this to be country song-like "Take me home country roads". The bass is a little muddy, sounds like someone humming doubling the bass in the first ~minute or so. Not sure if that is a production issue or recording thing. The guitar playing from 2:57 to the end is fantastic and I absolutely love the embellishment here. Whip sfx towards the end is fitting and I'm surprised I had not heard it in any of the other tracks at this point. Production could have been a spoiler on this one, but I preferred the arrangement here.5 points -
Hi everyone! Last night, I held a live webinar on YouTube about dialing in mix-ready guitar and bass tones for your remixes. You can find the VOD below: VSTi and VSTs from the Webinar, also in the video description: (not all were used in the webinar; all plugins listed below were curated for this webinar based on their quality and price - they're all free!) Guitar: Cute Emily SG Shreddage 3 Stratus Unreal Instruments Metal-GTX (requires Plogue Sforzando) Bass: Shreddage 3 Precision MODO Bass 2 Amp Sims: Ignite Amps SHB-1 (SHB-1 is a boutique tube amp sim for bass guitar; comes with it's own cab IR built in) Ignite Amps Emissary and NadIR (Emissary is their boutique tube amplifier sim, NadIR is a cabinet IR sim that can be used with ANY other amp sim) Guitar Rig 7 Shattered Glass Audio ACE IK Multimedia Amplitube 5 Pedal VSTs: TSE Audio 808 TSE Audio R47 Plugin Boutique Face Bender4 points
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New Forum Feature: Introducing 8Tracks!
pixelseph and 3 others reacted to DarkeSword for a topic
Inspired by the old playlisting site, I dove into Invision's database tool and built out a fun new feature I like to call 8Tracks! Create a playlist of exactly 8 OC ReMixes by entering their OCR IDs (e.g. OCR01235) in the form and generate a player that you can listen to and share. We've put together a couple of 8Tracks already, which you can find at the 8Tracks Index, but feel free to make your own! The link is also available at the top of the forum page in the main navigation next to ReMix Submissions. To premptively answer a few questions: Why can't I do more than 8? The forum software I'm using to build out these kinds of features is very limited, so I need to lean into these types of restrictions to make them work. Wouldn't it be easier to have an "Add to playlist" button on the actual ReMix pages? The main site and the forums are actually far more separated than it seems. It's almost impossible to develop user-specific features for the non-forum part of the site. Is this the playlist function you've been talking about for a long time? No. Eventually I want to build a proper, robust playlist function that hooks into the remix database and also ties to user accounts with no restrictions on playlist length; that will come as part of the full site rewrite that will happen eventually. However, building this feature (especially the JS stuff and how it interacts with the YouTube player API) has taught me a lot and I'll be able to apply these lessons to the eventual rewrite. Anyway, I hope you guys enjoy. Looking forward to queueing up some 8Tracks from you. :) -- DarkeSword4 points -
The Newbie Introduction Thread: Come on in and say hello!
Geoffrey Taucer and 3 others reacted to ArikXu_Hugo for a topic
Hello!!! Although I'm quite unfamiliar with this place, it is nice to meet people who enjoy remixing VGMs and OSTs! Although I usually make original tracks, I also make remixes. I met this place a few days ago, and I forgot introduce myself. I hope all is well!4 points -
Post a sample of your artwork
MegaMixtape and 3 others reacted to Mel Decision for a topic
4 points -
I say we should give Netscape Navigator 9 another shot.4 points
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Made the switch from Firefox to Brave Browser after a couple of decades
thebitterroost and 3 others reacted to DarkeSword for a topic
Hey just so you know, this whole "they don't care about privacy anymore" is 100% fucking nonsense. Mozilla does not say that they can use your data however they want. This is also part of the terms of literally any site you upload anything to; the service needs to say "you grant us the right to do things with your work so that our service can actually function." For example: uploading a picture to Bluesky? Bluesky asserts the right to transform your work so that they can generate a thumbnail of the picture you uploaded. That's what these terms always mean. It's never about a service or a piece of software asserting ownership of your data. It's about you granting them a baseline level of permissions so that they can actually do the things you need them to do with the data you give them. This type of "company is stealing your work" scaremongering makes the rounds every few months in art communities and every single time someone has to clarify that companies are not stealing your work. Mozilla is not claiming ownership of your work. Mozilla is not throwing privacy to the winds. Instead of watching a clickbait video that perpetuates the same stupid misunderstandings, maybe go directly to the source and actually read what Mozilla has to say about it? Also, Brave is the second-to-last browser you should be using (behind Chrome). Brave has engaged with scummy shit such as: Replacing ads on pages with its own ads and taking a cut Putting their own affiliate links in search suggestions Installing a VPN on Windows without notifying users Numerous partnerships with cryptocurrency firms If you want a reliable browser that's not Firefox, there are plenty of options like Orion, Waterfox, Ungoogled Chromium, Arc, etc. Brave is not it. EDIT: But also just keep using Firefox.4 points -
OverClocked Podcast
Geoffrey Taucer and 3 others reacted to Zacktorial for a topic
Howdy, folks. You may recognize me as Zack! on the OC ReMix discord. I've been enjoying OCR since roughly 2002, and a few months ago I was reminiscing about the OCR podcast in its various incarnations and how much I missed them. I voiced this in the 25th birthday hangout, and @Liontamer encouraged me to get off my butt and just restart the pod. So I did. Check it out here: https://feeds.buzzsprout.com/2445308.rss Ad-free, not trying to make a single cent off of this, and I keep the language tame so that you can listen with kids if you want to. I'm very much an amateur at this, hoping to get better at it as I go. I learn a little more every recording and editing session, so fingers crossed a few more of these and thing will be half decent. If you're reading this, episode 2 is out, so go grab it if you're interested. I'm aware that a few of the voiceovers sound, well, awful. I had the wrong mic selected, didn't notice until edit time, and I have a cold now so my voice is all funny. I figure you guys can deal with a couple minutes of webcam mic. The format is roughly news, new remixes with my worthless commentary on them, some random segment that strokes my ego, and then one final Russian Remix Roulette track. I remember them rolling a die and playing a RRR track on the very first incarnation of the OCR pod, and I wanted to keep it going. Question for the powers that be: any objections to me using the OCR logo as the pod's thumbnail?4 points -
An OverClocked Christmas v.XVIII
Seth Skoda and 3 others reacted to The Coop for a topic
It's July 7th. It's time for the Summer, baby. We've got heat, we've got humidity, we've got all the things needed to make you feel sticky... and not in a good way. But don't worry, I've got something cool for you. Yepper, it's time to start recruiting for the next An OverClocked Christmas album! We've got over five months before the due date, so let's see how many people are interested in taking part for the seventeenth entry in this (usually) happy, seasonal project. As per the norm, this project is open to any and all OCR members, regardless of whether you're a posted remixer or not. You want info? I got your info right here... When's The Project Deadline?- December 20th, 2024 at 11:59 P.M. EST. This is now a REALLY hard, non-negotiable deadline, since it's very close to Christmas. We've had lots of last-minute entries and updates over the years and, to be perfectly honest, it shouldn't be that way. With months of time, having to hold off as long as possible for people made things pretty hectic for myself and Dyne in the past. Treating this project like a college paper that doesn't get worked on until the last minute got annoying rather quickly when it kept adding up to lots of hurrying year after year, with last second updates to artwork and retagging/reuploading things. As such, you have until one minute before midnight EST on December 20th to get me the final WAV or MP3 of your song. After that, you're shit outta luck until next year. I need time to do everything, including possibly making a little website to host this project if Dyne isn't online for one reason or another. So this deadline's set in stone... PERIOD. What Information Does The Coop Need?- When you send me your final versions, I'll need what name you want to use (real or remixer handle) and the name of your remix. Please, come up with something when you send me links to the file, rather than just giving me a file called "ff6-owa-v3f.mp3" and nothing else. You don't have to tell me what song you're remixing, but I do need a name for the remix. Plus, if you have a website you'd like to pimp, supply that as well and I can add it to the MP3 tags. What Can Be Remixed?- Any song, really. Traditional Christmas carols, video game music, published music by a signed artist, music from TV/cartoons/anime... whatever gets your heart racing and into that Christmas spirit. This isn't an official OCR album, so you can draw from more sources than just VGM. Plus, you can take a non-Christmas tune, like the Main Theme from Space Harrier, Stage 6 Mission 2 from Metal Head, or I Defend STM from Truxton II, and turn it into a Christmasy one. So know that it's not limited only to songs that are Christmas-like to begin with. All that said, do keep in mind that if you want to submit your song to OCR later, you'll need to keep this site's guidelines in the back of your mind. But for this album, you can take it in just about any direction you want and get as crazy as you'd like (but please, no "Silver Bells" done in farts or something). How Long Can My Song Be?- As long as you want it to be. There are no restrictions on this, so whether it's 1:30, or 9:51 with a five minute guitar solo ala Metallica, it's all good. But again, if you want to submit your song to OCR later, keep their guidelines in mind. What Genres Can I Remix In?- Again, the door's wide open here. Rap, Metal, Pop, Piano-solo, Orchestral, Jazz, 8/16-bit, Barber Shop Quartet, A capella, Death Polka... it's up to you where you want to take it. What Format Should I Submit My Song In?- WAV or an MP3 of at least 192KB/s quality. I'll be tagging the MP3s and making MP3s from any submitted wavs, so you don't have to worry about that. But, if you'd like your website to be in the MP3 comments section, be sure to give it to me when you submit your song. How About A Little Music To Get Us In The Mood?- To help everyone along, here's a YouTube list of Christmasy tunes made by Ocre a number of years ago... https://ocremix.org/community/topic/32727-an-overclocked-christmas-~-now-recruiting/?tab=comments#comment-676914 What's The Website's Address Again?- It's got a new home at... http://williammichael.info/aocc/ This album will still be downloaded there as well, as Dyne will continue to host the albums on his site. How Do We Contact This The Coop Person?- If you've got questions, comments, concerns, want feedback, or your track is done and ready to be sent to me, you can PM me here on OCR, or send me an E-mail at thecoopscorner@gmail.com. Just be sure you remember to include a link to your remix, or attach it to your message. So yeah, there you go. You've got over five months to get something done for the lovely people of OverClocked Remix and the billions of listeners around the world who've become followers of our project. Good luck, have fun and make everyone some Nice Work™! Artists involved thus far... The Coop (director, cover artist and remixer) The Vodoú Queen (remixer) colorado weeks (remixer) Dj Mokram (remixer) Souperion (remixer) Seth Skoda (remixer) Lampje4life (remixer) NarnianWarrior (remixer)4 points -
If life permits I'll jingle dem bells. 🎄4 points
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Happy 30th birthday Earthworm Jim! I was invited to a groovy little celebration album called "Earworm Jam" to honor the occasion; here's my contribution (which I'll be submitting to OCR), and there's a link in the description to the full album if you want to check it out!4 points
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It's great to see new policy forged in my absence. I do expect this stance to change & evolve over time, as the tech also changes over time. As written, the first line mentions "a prompt" (singular) but then further down it mentions "tracks generated wholly or in part" and cites a couple of those shiny new services. I agree that music generated by a single short text prompt doesn't come remotely close to the expectations and concept of this site, or any similar community which emphasizes the creative process & human decision-making extensively. Right there with you on that one. My mind just tends to then jump to all the future hypotheticals that will one day crop up: What if it was 5 prompts instead of one? What about.... 50 prompts? 100? What if was just one prompt, but instead of text it was someone singing a complete arrangement and tapping their fingers on the table and the AI took that, respected all the beats/intervals, and built out the whole track around that concept? All will be possible, at some point... It really comes down to a ratio of input to output & the overall amount of human discretion and time involved. What I expect is that these lines will only get blurrier & blurrier, and more difficult to assess, as AI-based tooling becomes ubiquitous within DAWs and as part of creative pipelines, not just as a soup-to-nuts prompt-based magic track generator. I also do wonder about traceability/proof - beyond asking for project files as evidence of effort, seems like it would mostly be honor system. Even asking for project files will only work until AI is proficient enough to understand & navigate DAW interfaces and work within human-oriented tools, allowing for further human refinement. It's all a matter of time, and just more to consider when it arises. The ethicality argument, well... I don't think you actually need to go there, so I personally wouldn't. People learn from & mimic other people, just not at the same speed & scale as AI, and the body of work in the public domain alone is sufficient for a pretty badass model, even if that's not the approach Big Tech seems to have taken. The issue of creative input ratio is not only more critical, it also persists even if you (somehow) fix any ethical concerns.4 points
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OCR04599 - Journey to Silius "Level Three (Pulse Mix)"
Eino Keskitalo and 3 others reacted to duskvstweak for a topic
You're browsing OCR in between Inuyasha episodes, a Mama Celeste pizza is in the microwave. Jennifer Gardner is going to be Elektra in a new Marvel movie. MkVaff has released a techno mix of an NES game. The year is 2024.4 points -
PRC Final - The Last PRC Round (Free Round)
NovemberRhythm and 3 others reacted to Bundeslang for a topic
Did a quick mix from the source selected by Colorado Streets. Perhaps anyone else can do a remix as well. Bundeslang - The Afternoon Song (Kingdom Hearts 3).mp34 points -
Star Fox Remix Album - Potential OC ReMix Submission Candidate!
Subz1987 and 2 others reacted to Darkflamewolf for a topic
Project Director: @Darkflamewolf (Director of Arcadia Legends, Mizar Attacks!, and SeeDs of Pandora) Project Concept: After much prodding and poking by a multitude of people/remixers, wanting me to get this Star Fox album project off the ground, I decided it's high time to get the pitch started! Hot off my take on the SeeDs of Pandora album, I figured we could do a similar thing where we had 'themed' discs with tracks that best matched the core essence of what the disc was aiming to be. However, since I'm not sure the overall interest and response to this album, I'm not going for a large multi-5-disc album like the FF8 one. Instead, I'm going to start off with a smaller 2-disc scope and see if we expand from there or get enough tracks to fill the entire ambition. To sign up, you must join the Community Remix Album Collaborations Discord server. We use it to communicate between all members on the project and makes things insanely easy to coordinate and keep track of the project as a whole. Once there, you can find the Google Form to submit your claim on a track and be part of the project! Discord Link: https://discord.gg/CtJ2a8kjRy The two Disc types*: - ACTIVE: You can interpret your chosen track into any genre/type of music you want, but it needs to maintain the frenetic feel of the original track. It's basically giving the Star Fox fan more of what they want. They got a fast-paced, edge-of-your-seat Corneria theme? Well, we'll give them that and THEN SOME. Keep it active! Make it hard, fast, loud, crazy - go wild! These are tracks I want to really turn my speakers up high and just rage/rock out to! Let the walls pound with the beat. Note: But what if you want to remix a slower song from the OSTs into a crazy, active style? YOU SURE CAN! If it is active and fast, it belongs on this disc, regardless of the original source tune. - INTERPRETIVE: This disc is for everyone not looking for those crazy times, but wants to explore the melodies and themes beyond their original incarnations. Complete freedom of genre, style and mood. You can stay within the genre/style/mood of the original track or you can go off in wild new directions with it and remix it in a way nobody has ever thought of. Can we have active tracks on this disc? Sure, but those probably won't be the focus, but that's not stopping you from making some beats. This is truly the 'freedom to remix' disc. So, if the first disc was giving Star Fox fans more of what they loved, this is giving something they never knew they needed! Be unexpected! Don't repeat what has been done before - do something fresh and new with these tracks if you can! * - More discs and their types will be added depending on how big this balloons as a community project. --- QUESTION: What if a track has already been claimed by another, but it's for the ACTIVE disc and I want to do the same song more INTERPRETATIVE, can we both claim it? ANSWER: YES! However, this is the only instance doubles can exist. We can't have two Star Fox 64 Corneria's on the ACTIVE disc, but we can have one Star Fox (SNES) Corneria on the ACTIVE disc and one Star Fox 64 Corneria on the INTERPRETIVE disc. One variant per disc. Likewise, each Corneria theme is different from game to game, so we CAN have Star Fox (SNES) Corneria on the ACTIVE disc and a Star Fox 64 Corneria on the ACTIVE at the same time since, if you listen, they are different themes for the same place - this also applies to any track claims on the INTERPRETIVE disc. QUESTION: What if a track I want to claim isn't on these track listings? ANSWER: Then when you fill out the Google submission form on the Discord server, claiming a track, request it to be added to the list and that you're claiming it! --- TRACK LIST I am listing all available tracks from all Star Fox games, but that does not mean they all need to be claimed/covered. We'll take whatever we can get, but this album is meant to be a tribute to the series as a whole, thus the entire listing. Star Fox (SNES) 2 - Course Map Select - @Hemophiliac 3 - Corneria - @bLiNd 4 - Meteor - @Xaleph 5 - Titania - @Rotten Eggplant 7 - Asteroid/Venom-Orbital - @Rockos 12 - Venom Base - @bLiNd 15 - Black Hole - @Xaleph 17 - Controls - @ZackParrish 18 - Menu Theme/Map Theme - @APZX Star Fox 2 (SNES) 6 - Titania - @GlacialSpoon Star Fox 64 (Nintendo 64) 1 - Title - Tim Hellman 2 - Select - @Thirdkoopa 7 - Sector X - @Flake42 8 - Zoness - The Vodou Queen 9 - Area 6 - The Vodou Queen / @Thirdkoopa 10 - Venom - The Vodou Queen 15 - Aquas - @Ridley Snipes / @Treyt 17 - Boss A-C (Any theme or multiple medley) - Pixels and Paradiddles Star Fox Adventures (Gamecube) 4 - Krazoa Palace (all variants) - @Treyt / @Rockos 5 - Krazoa Shrine - @mo.oorgan 8 - Thorntail Hollow (all variants) - @ZackParrish / @Emunator 23 - Dragon Rock - @Emunator 27 - Snowhorn Wastes - @Rockos / @gravitygauntlet All variants means you can take any and all segments of the theme and mix and match. Use all or use a few, up to you. Star Fox Assault (Gamecube) 17 - Aparoid Homeworld - @Xaleph 23 - Titania - @Xaleph Star Fox Command (Nintendo DS) All variants means you can take any and all segments of the theme and mix and match. Use all or use a few, up to you. Star Fox Zero (Wii U) 23 - Fortuna (all variants) - @Xaleph All variants means you can take any and all segments of the theme and mix and match. Use all or use a few, up to you. ------------------------------ Our Official Track List Sortie One - Corridor Mode 01 - Theme of the Star Fox - Tim Hellmann (Star Fox) - 3:42 02 - Sweeping Elipse - Rockos (Star Fox) - 4:43 03 - Venom Pulse - bLiNd (Star Fox) - 4:11 04 - Fighting Storms in Titania - Rotten Eggplant (Star Fox) - 4:23 05 - Initiate Code Blue - Treyt (Star Fox 64) - 4:18 06 - Playing Crazy (with the 6th Blockade) - The Vodoú Queen (Star Fox 64) - 4:45 07 - Cries from Crystal Eyes - mo.oorgan (Star Fox Adventures) - 6:54 08 - Arwing Dreams - bLiNd (Star Fox) - 4:55 09 - The Hardest Path - Pixels & Paradiddles (Star Fox 64) - 5:44 10 - Dark Star - Xaleph (Star Fox) - 5:17 11 - Dunes of the Lost - GlacialSpoon (Star Fox 2) - 3:44 12 - Spectre - Treyt (Star Fox Adventures) - 3:44 13 - Meteoric Slipstream - Xaleph (Star Fox) - 6:05 14 - Fortuna Protocol - Xaleph (Star Fox Zero) - 3:25 15 - V.I.R.U.L.E.N.T. - The Vodoú Queen (Star Fox 64) - 5:07 Sortie Two - All-Range Mode 01 - A Hollowed Day - Zack Parrish (Star Fox Adventures) - 5:07 02 - Space Shine - Austin "APZX" Simons (Star Fox) - 3:24 03 - The Perfect Aparoid Dinner - Xaleph (Star Fox Assault) - 3:49 04 - The Death of Fox McCloud - Lucas Guimaraes (Star Fox 64) - 4:40 05 - Wing Men - Hemophiliac (Star Fox) - 3:09 06 - Now Boarding Flight 6 to Venom Lucas Guimaraes (Star Fox 64) - 3:02 07 - Weapon Warp Punk - Flake (Star Fox 64) - 3:46 08 - Free as a Bird - The Vodoú Queen (Star Fox 64) - 5:34 09 - Boundless Skies - Zack Parrish (Star Fox) - 4:30 10 - Bazooka Polace - Rockos (Star Fox Adventures) - 5:45 11 - Ballast - Ridley Snipes (Star Fox 64) - 3:44 12 - Rock and Ice - Rockos/gravitygauntlet (Star Fox Adventures) - 4:59 13 - Sands of Titania - Xaleph (Star Fox) - 4:54 14 - Eyes of Obsidian - Emunator (Star Fox Adventures) - 3:58 15 - Hollow Nights - Emunator (Star Fox Adventures) - 4:57 Reference Links: Star Fox OST: https://www.youtube.com/watch?v=byIjMomjWkA Star Fox 2 OST: https://www.youtube.com/watch?v=oODu0MAG9l8 Star Fox 64 OST: https://www.youtube.com/watch?v=8FdW6cTHs4c&t=1s Star Fox Adventures OST: https://www.youtube.com/watch?v=RSE3q9ktpy8 Star Fox Assault OST: https://www.youtube.com/watch?v=b9naJ4i6fO8 Star Fox Command OST: https://www.youtube.com/watch?v=xiEfudt7Vy4&t=1s Star Fox Zero OST: https://www.youtube.com/watch?v=55N8LLKYIy8&t=1s3 points -
Star Fox Remix Album - Potential OC ReMix Submission Candidate!
Zacktorial and 2 others reacted to Darkflamewolf for a topic
I have submitted Star Fox: Double Wing Damage to OverClocked Remix project panel. Now all we must do is wait and see what's next! Great job, everyone! I am so proud to have worked on this album and I'm appreciative of all your support and hard work! Everyone did awesome! We did Fox McCloud proud!3 points -
The Newbie Introduction Thread: Come on in and say hello!
ArikXu_Hugo and 2 others reacted to Roboenza Scarlet for a topic
Hallo hallo, another "long time listener, first time caller" for the list A long time fan of VGM; Vinyl & CD collector, obsessive fan-music listener, occasional VGM remixer with my partner. I was finally able to make it to MAGfest this year (I come from far off Europe, and it only cost.... Ye gods, over a thousand buckaroos!) where I met so many amazing friends, and even more amazing strangers, and had so many amazing conversations with 'my people', where I had a sort of, 'wait, I'm not alone, thousands of people are just like me!' moment. Especially it was great to hang out with the ever wonderful KyleJCrb, who I went to the con with, and spent a lot of the weekend with (and crashed the room of many times) - I was planning to check out the OCR panel regardless, but as he was one of the speakers, I made extra sure to clear my con schedule - and as I sat there at the panel, I wondered suddenly why I was lurking, because I felt like I would very much like to be a present part of all of this. I spent a while after I arrived home observing the site much more closely, asking around interestedly to my friends of their own VGM projects, then I decided to poke my head in for real. So... Er... Hello!3 points -
Game Set Mash!! 3 - Streets of Rage vs. Etrian Odyssey
Nase and 2 others reacted to DarkeSword for a topic
Welcome to Game Set Mash!!, a team-based, long-form competition format for the OC ReMix community! Current Status The final scoreboard is as follows! | Streets of Rage | Etrian Odyssey | Round 1 | 6(sub) 2(won) | 6(sub) 4(won) | Round 2 | 6(sub) 2(won) | 6(sub) 4(won) | Round 3 | 6(sub) 4(won) | 6(sub) 2(won) | --------+-----------------+-------------------+ Total | 26 | 28 | 2 points were awarded for each submission, and additional 2 points were awarded for each match-up won. Congratulations to TEAM ETRIAN ODYSSEY for their win! Music Download the MP3 packs for all three rounds! Round 1 Round 2 Round 3 What are the games we're remixing? The time around we're celebrating the music of Yuzo Koshiro! This legendary composer has such a wide breadth of work, and for GSM3 we're going to mix the pulsing beat 'em up beats of Streets of Rage with the sweeping JRPG scores from Etrian Odyssey. Streets of Rage - Streets of Rage, Streets of Rage 2, and Streets of Rage 3 Etrian Odyssey - Etrian Odyssey, Etrian Odyssey 2, Etrian Odyssey 3 Each franchise features more games than just the initial three, but for the purposes of this competition we're going to limit to those first games. What are the rules about teams? I want to make things easy and accessible for people to participate, so there's no maximum on team size, but I'll be asking people to do their best to even out the teams once we have all of our participants signed up. There are no rules about who has to be a primary arranger for a track from week to week. Teams will be free to organize and determine how each of the three remixes gets covered. Using your teammates for collaboration and feedback is highly encouraged. Game Set Mash!! is run primarily on OCR's Discord server, so you need to make sure you join up there. I'm new to GSM, how does the competition work? Participating remixers will form 2 teams of at least 3 members each. Each team will be assigned a set of 3 games. The competition lasts 6-7 weeks, with 10-day mixing rounds alternating with 4-day voting periods. At the start of the mixing round, each team will choose and reveal 1 source tune from each of their 3 games. Each source will be paired with another source from the opposing team, for a total of 3 pairs. Each team will be responsible for writing 3 remixes for the week that combine (or mash) both source tunes in each pair. At the end of the mixing round, we'll upload the remixes and have a community vote. Voters will vote on the 3 remixes that did the best job of mashing the two source tunes together. Teams will accumulate a score based on how many of the community votes they win. In the next mixing round, we'll rotate which games get paired up with opposing games.3 points -
Mr. Coop? HA HA! Fuck... now I feel old. You've got four days to finish it and send it if you want to get in on the action. The deadline's 11:59 PM EST on December 20, 2024. If you submit it, make sure to let me know what the remix title is. And don't worry, Mokram, Souperion will be there with us.3 points
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OCR04865 - *YES* Super Smash Bros. Brawl "Falling in Love, Under That Sky"
paradiddlesjosh and 2 others reacted to DarkeSword for a topic
I'm just gonna say that the source is valid. It was written specifically for the series. It made its way into Pikmin 2. It represents Pikmin in Smash. We can call this a Pikmin 2 remix.3 points -
Hello everyone! As you are probably aware, on December 11, 2024, OCR will be turning 25 years old. And what better way to celebrate this than to do what the community is all about: collaboration. So, after running the idea past folks on the Discord, I've decided that we ought to get the ball rolling with a project while we are still over 11 months out. Namely, I want to put together an album that both looks forward and looks backward, that celebrates the 25 years that OCR has been around, acknowledges this time period in VGM and also promotes the ongoing growth of the community's musicians, new and old, younger and older. Therefore, I present the idea of TimeShift (working title). The premise of the album is simple: 1. Any ReMixer BORN BEFORE December 11, 1999 may contribute from sources that were RELEASED AFTER this date. 2. Any ReMixer BORN AFTER December 11, 1999 may contribute from sources that were RELEASED BEFORE this date. By doing this, I hope that the album challenges all ReMixers to look at sources that they might not necessarily be familiar with. In so doing, we can all stand to gain some fresh perspectives on sources (I had actually considered calling the album "ReFreshed Pixels" for this reason!). Further Rules 3. All new ReMixes. In other words, don't grab a ReMix you did that's already published on the site and add it to the album. This is as much about the challenge as it is the celebration of the time period. Have an unreleased WIP, even one you've shown off in the forums/Discord? Cool, it's valid. And yes, you can ReMix a source that's already been done. 4. One game, one claim. I don't want the album to filled with veterans' takes on Megalovania or City of Tears, and likewise we already have enough Corridors of Time and Terra's Theme for the younger crowd... Of course, don't let me stop you from being the one and only ReMixer who chooses Undertale or Hollow Knight, or Chrono Trigger or FF6! 5. Multiple sources are fine, but please ensure your main source comes from your valid time period. Adjudications may apply. 6. Release dates means original release. Cross-territory must use the first release date. For example, if a game was released in Japan in early 1999 but in North America in mid-2000, it goes to the younger ReMixer group since it's early 1999. No, just because a classic got a remaster 20+ years later does not qualify it for the veterans unless there's brand new musical material exclusive to that remaster. Adjudications may apply. Expansions (because they were a thing at the time of OCR's founding; remember those?) are valid if they contain brand new musical material exclusive to that expansion that wasn't in the original base game. This also applies if the original was released before OCR's founding but the expansion came out afterwards (making the expansion open to veterans). Adjudications may apply. 7. Typical quality standards apply. 8. The current final submission date (which is open to change) is September 11, 2024. Release date is the 25th anniversary: December 11, 2024. Suggestions We have a thread on the Discord where folks can post soundtracks that they can suggest for the album, especially from sources younger than OCR. It's not a requests thread, though: it's designed to get gears turning and ideas flowing. Roles Ah, now here's the tricky thing. I've been around the ridges on OCR for a very long time but it's only just recently that I've started to take a more active role in the community. I would certainly love the help of some experienced director(s), artists...heck, let's make this a full celebration and evoke the days of yore with a website too! Please let me know how you may be able to help me out here! And, of course, this wouldn't be an album without someone to make music to go onto it. I encourage every ReMixer who wants to take part to let me know! And if we can get some sleeping giants from the old days involved somehow, that would be absolutely fantastic. So that the album can get off the ground, I need expressions of interest from: Co-director Mastering Engineer Artist(s) (unless you want my poor art...) Website Designer (not as necessary, but preferred) Apart from expressions of interest, I am definitely open to comments, suggestions and feedback. How to Join Hit me up on the OCR Discord! Simple as that. Claims Tentative Sketches Cohesive WIP These games currently have WIP's and are closed for selection: Animal Crossing: Wild World (2005) Mo.oorgan Blue Reflection (2017) Vylent Chrono Trigger (1995) JSABlixer Earth Defense Force 2025 (2013) Eino Keskitalo Final Fantasy XIV: A Realm Reborn (2013) & Final Fantasy XIV: Shadowbringers (2019) Pixels & Paradiddles Final Fantasy XVI (2023) Xaleph Fire Emblem: Shadow Dragon and the Blade of Light (1990) & Fire Emblem Gaiden (1992) JSABlixer Horizon Zero Dawn (2017) Mel Decision & Treyt LISA: The Painful (2014) 100%ROEMER Outer Wilds (2019) Ridley Snipes SimCity 4 (2003) Dyluck Stardew Valley (2016) Moebius feat. Lucas Guimaraes ValiDate (2022) adrian gravitygauntlet All of the following claims are currently regarded as tentative until a WIP is received: Dark Souls III (2016) / Elden Ring (2022) / Bloodborne (2015) / Sekiro: Shadows Die Twice (2019) / Demon's Souls (2009) - The Vodoú Queen Deep Rock Galactic (2020) OR One Step from Eden (2020) - colorado weeks (& Ridley Snipes?) Donkey Kong Country 2 (1995) - JSABlixer Halo: Combat Evolved (2001) - adrian gravitygauntlet Horizon Forbidden West (2022) - H36T The Legend of Zelda: Twilight Princess (2006) - Geoffrey Taucer Metal Gear Rising: Revengeance (2013) - CNDR Neon White (2022) - Michael Hudak Sands of Destruction (2008) - TSori The Witcher (series) (2007—) -sake_hime Let's not let this significant milestone in our community's history go past without acknowledgement or celebration. Let's do this! Edit log: EDIT 1: Change of date. Clarified rules #3, #4 & #6. Request for specific roles. Tentative claims. Thread of suggested soundtracks in Discord. EDIT 2: (Apr 6) Updating claims. How to join project. EDIT 3: (Apr 12) Updating claims. EDIT 4: (Apr 29) Updating claims.3 points
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PHONK-I-ZAYOI | SHINOBI III R-MIX
Majin Beatz and 2 others reacted to Rukunetsu for a topic
Back at it again, m'friends. Hope y'like.3 points -
Spotify playlist of OC ReMixes
paradiddlesjosh and 2 others reacted to Mazedude for a topic
Well here are a few tips based on some grueling experiences I went through licensing my tracks, hope they help. To start, I use https://soundrop.com/ as my distro service; it's not as fast or as friendly as it used to be unfortunately (live chat disappeared in favor of a slow ticketing service, for example), but I still get monthly play reports and it's great about regularly adding (and including your materials) on new platforms as they become available. As to licensing the music, here's the kicker: they require proof of a U.S. release of the original track. That means before you even want to try licensing something, see if the source soundtrack album exists on Apple Music or Amazon (the two they put the most stock in). (That part also used to be easier, but the restrictions changed a few years ago.) If you can hunt down an ISRC (album) or UPC code (track), even better! Musicbrainz.org is a great resource for that. For example: https://musicbrainz.org/search?query=Grim+Fandango&type=release&limit=25&method=indexed Each track you want to license gives you a spot to include a write-up, so come with everything - track title from the game, composer, soundtrack title, official album release links, codes... you'll be in good shape. If the track you're licensing has multiple source tunes, be prepared to include both in the description. Sadly there's a ton of material I couldn't license after maaaaany attempts, because even though I could prove US game release, note the production company and show the Wikipedia article, there was no official album. Doom 2, for example. I found some album records online but if you look closely they say "bootleg" as the "status" and that doesn't work well. Not official enough. Anyways I hope that helps, take care!3 points -
The Sages have been killing it with their Wednesday night Office Hours sessions on Discord! If you're needing musical feedback and growth advice, y'all gotta be in there. :-)3 points
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There's not much that can be added on top of the stellar critiques you've received so far, and I won't bore you with technical FFT analysis and stats. Imma just tell ya how I feel about the arrange, and of course take it all with a bucket of salt cuz I'm nobody and this is just my unimportant opinion. ? It's refreshing to hear a take on 'Blizzard Buffy' that isn't the usual fast paced EDM or Metal. The 'meandering' nature of the piece is part of the charm, and I believe you've achieved a cohesive wintery aesthetic coherent with the theme of the album. The slow building intro and winding outro, on top of setting up the scene properly, also showcase an eye for worldbuilding and composition. As someone who both partake in and appreciate the work that goes into an audiodrama, I give ya props for going the extra mile and adding Buffy's stomps and groans to add context to the arrangement in a way that surely fits this 'filmscore' interpretation. Now let's talk address the elephant in the room, 3 times heavyweight champion: Mr Glockenspiel. While a fitting instrument choice to an Xmas theme, it has been processed in a way that boosts its natural resonance beyond what a human ear is designed to contain ?. It may or may not be due to the sample itself, but I suspect toning down the salad dressing on the ol' glock would remedy this small, if pivotal inconvenience. One thing that would greatly help this remix stand out, especially in regard to the genre you're going for, would be to work on strengthening bridges between parts of the track. The piece as a whole proves you've got the arrangement chops to make this a hit. But each transition feels like an afterthought, almost as if you were ice skating from one part of the source to the next. It's never jarring, but if you put the same care/thought into them as you did for the intro and outro, this could truly elevate the whole song. ? The bombastic middle section from 2:35 onwards sees the return of our favorite superhero, Captain Glockenspiel, which once again shatters my heart by dancing without a care on top of an entire orchestra that is trying its best to convey the source material. It's a bummer because you've clearly put all the stops for this part, and imho this is legitimately well done. But that repeating leitmotiv on glock should be a background dancer, not the vocaloid Diva it's trying to impersonate. I'd also push the thunderous percs back slightly, as they seem to impact overall dynamics, and to let the orchestra breathe so the source melody can properly dominate the soundscape during the fulcrum point, one of the only instance where the audience can hear your interpretation in an uninterrupted sequence. The last section before the outro features a kick that's (I'm guessing) intentionally simulating a heartbeat and its acceleration as the piece/fight reaches its conclusion. It feels estranged and anachronistic to the rest of the conventional orchestra instruments. Also its overpowering the lows, as any Trap kick should, except in this case the sample's character is clashing with an already busy composition while trying to compensate for the orch lows you didn't write. Otherwise, that section is a wonderful way to wind down before the outro. All in all, this is a captivating arrangement that confidently tells its story in a brave yet understated way. It only needs a little more love to reach its full potential, and I'm confident you'll get there in no time, with all the great feedback from remixers and staff alike. Gambare VQ! ?3 points
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Ahead on our way...
Master Mi and 2 others reacted to DarkeSword for a topic
Well it's been about a week or two, so as the new guy in charge, I figure I ought to say something, right? When djpretzel started the process of handing over the keys to the family car, I have to admit I was pretty overwhelmed. OCR is one of the oldest and most rock-solid sites on the internet; I've often said that we're older than YouTube, older than smartphones, and older than a lot of things on the internet that, by virtue of their ubiquity, feel like institutions. OCR is an institution. There's a lot of weight in those keys. So what am I going to do with OCR now that I'm in the driver's seat? In the short term: keep driving. Our main goal is going to be continuity; that is to say, keep posting ReMixes on a regular basis. We've got a pretty big backlog of ReMixes that are ready for the spotlight, and our excellent and talented community continues to send us new music all the time, so we're not worried about running out. But there sure is a lot of behind-the-scenes process involved with getting these tracks in your ears, so bear with us while the staff--with djpretzel's help--figures all of this out. I still believe that there's a case to be made for the curation model that we've developed and adhered to for 20+ years, so we're still going to have a Judges Panel that's going to evaluate submissions, and the bar for quality that the judges look for isn't shifting in any direction. One of our goals in this changeover is to decentralize a lot of process off of one person. djpretzel did a lot on his own, and as we look at some things behind-the-scenes, maybe he didn't have to. I want OCR to be a place that can be run by a trusted group of people without a single point-of-failure. Case-in-point: literally one week after I take on leadership at OCR, my 8-month-old son brings home COVID from somewhere and gets the whole house sick, and we're having OCR staff meetings and figuring out how to post ReMixes while I'm coughing up a lung. Unbelievable. So I'm also hoping to bring more people onto the OCR staff. I've already pulled in some folks from the community, and we're going to figure out how to provide avenues for more people to help out if they're interested. Keep an eye out. Beyond that though, I've got a couple of ideas for improvements and features that have been brewing for a while that I'm going to start to pursue, leveraging some existing tech we already have and also exploring some new tech. For those that are unaware, my day job is working as a web and application developer at a major university. It's something I've been doing for 15 years and I have a pretty solid handle on building database-driven web applications. I'm going to bring a little of that experience to OCR, and hopefully we can eventually have some cool toys and tools in place to help move the site forward. Some things to look forward to: I've already put together a Currently in the Judging Process dashboard for ReMixers and hopefuls to keep an eye on. It's a live view of the judging process without having to wait for a Judge to update a forum thread. We're actively developing and testing a proper Submission form for ReMixers and hopefuls to use when sending us music. We've been asking you to send us an email for far too long. That's going to change. We've put together a "stream team" to evaluate how we can do more with our YouTube channel and even get things going on Twitch in some capacity. There are a lot more things we're talking about internally as well, but I don't want to over-promise anything right now. If you have ideas for OCR, feel free to share them in our Site Issues & Feedback forum. I'd also love for folks to come by and join our OC ReMix Discord server. I know the forums have been pretty sleepy for a few years now, but the chat server is lively and active. Hope to see you there.3 points