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Showing content with the highest reputation since 09/10/2025 in Posts

  1. You know that baby I've gotta join this.
    7 points
  2. As requested, @DarkeSword, I am a forum account now. Successor team plz
    6 points
  3. Either team is fine. If I change my mind, I'll post it here.
    5 points
  4. 5 points
  5. I'm in, anything works for me
    5 points
  6. You know what? Why not?:) Either team, doesn't matter. Edit, I think I would like the original Mega Man team. Older stuff is more my style;)
    5 points
  7. 5 points
  8. I'm a specialist in one particular field but if that speciality is needed I'd be happy to provide.
    5 points
  9. Epic Idk how this all works I just made my account
    5 points
  10. 4 points
  11. I think its time to bring back defend deny depose the luigi's mansion remix
    4 points
  12. Throwing my name into the ring!
    4 points
  13. Absolutely it will be needed ❤️
    4 points
  14. up for either team. see u there cuties ❤️
    4 points
  15. . . . Put me in coach. IDM any team.
    4 points
  16. I’m in! Happy to be on either team 🤘🤘🤘
    4 points
  17. Please enter me as a Mega man I have a rep to keep. But I can fill in if the successors need it
    3 points
  18. This may be the time to re-tool Back in Cold Blood 😎
    3 points
  19. YOU HAVE UUUUUUNOOOOO I mean hell yeah I’ll sub one for this
    3 points
  20. Announcing a Moon/Space ReMix Album! The moon landings of the Apollo Program in the 1960s and 70s thrust space flight into the public imagination in a way never before seen, inspiring tv shows, movies, games, toys, books, AND a nascent video game industry. The silicon chips invented for the program would go on to power the first home computers, and the apollo command module's fly-by-wire 'picklestick' control, would evolve into the near-ubiquitous arcade joystick just a few years later. Early game developers were inspired by the imagery and challenges of the space program, introducing games like "Lunar Lander" and "Asteroids". Over 50 years later, that inspiration continues, from Ducktales to Destiny, and Mass effect to Mario. So, as NASA prepares to return astronauts to lunar orbit with Artemis II in early 2026, I wanted to take this time to launch a VGM tribute to the moon missions, manned spaceflight and their continuing impact on video games. The Album This will be a small, quick turn album, which we will try to get released on OCR to coincide with the launch of Artemis II **The Theme/Tracks** No specific tracks are planned. ReMixers are free to choose any source they want provided it fits any one of the following three categories: 1. The source is from a moon level/area i.e. Ducktales-The Moon 2. The source is specific to space travel 3. The source references the moon i.e. Golden Sun TLA -Full Moon in Garoh or Majora's Mask-Final Hours Let's try to steer clear of any vgm that's specifically "alien" or alien planet areas. If you have an idea you think fits the album but maybe not the categories above, run it by me and I'll do my best to be accommodating! Claiming Tracks Claims are first come, first serve. Each claim needs to be unique (no duplicate tracks). We're aiming for a single disk album -say 12-15 tracks to keep the schedule manageable. If we have more interested participants than that we'll see what can be done Please DM me with claims, post them below, or joins us on discord ! Collaborations are highly encouraged! Schedule/Deadlines Artemis II is currently scheduled to launch sometime between February and April of 2026. That means if we want to be sure we make that date we probably need everything finished in early January..... On the downside...that's a very quick turn On the upside....so was Apollo! Current Claims Mastering - Zack Parrish 1. Halo Reach - "Broken Bonds" - Gravity Gauntlet 2. Paper Mario The Thousand Year Door - "X-naut Fortress" - Lucas Guimaraes 3. Sailor Moon: Another Story "Moon Kingdom Ruined" - Colorado Weeks 4. Star Ocean: Til The End of Time "Reflected Moon" - TSori 5. Final Fantasy IV - "Another Moon" - Ian Martyn 6.Final Fantasy XIV - "One Small Step" - Voudou Queen What We Still Need: Remixers Performers Artwork Codirector? If you are interested in making a claim, or helping out in any of the capacities above feel free to post or DM me! *note, due to the short timeline, it is preferred that remixers have a demonstrated history of meeting deadlines and that mastering be taken by someone who has done it for a previous OCR project. with that said, We are GO for Launch! (all puns intended)
    3 points
  21. Maynard Keenan is that you?? Hehe I love the style and vocals reminiscent of certain musical groups I've listened to. Very interesting spin, and with the kind of angst Cloud goes through in FF7, this blends right in and I dig it. I can't speak to the RE part since I've never played one, but fantastic collab!
    2 points
  22. Sauvemente!? . . .Ay, mi los dios, suavemente. ♡ I'm sure I can come up with *something* for it. :P If you need help with anything else, just say.
    2 points
  23. Thanks Zack! Glad to have you on board!
    2 points
  24. Greetings Fellow OC'ers. I'm RJ (AKA RJ Van Xetten) and I've been listening to OC Remix since the early djpretzel launch at the wee age of 18 years old LOL (yeah I'm old hahah). I've always loved listening to everyone's remixes, and arrangements that they do, and it really inspired me to become a music producer. A little about me. I'm 44 years old, from Los Angeles, CA. I've been a gamer my whole life, but not so much as I got older. My first system I owned was the NES, and my first game's were Duck Hunt, Gyromite and came with R.O.B. (yes I still have him, no I won't sell him LOL). I'm a Trance/Hardstyle/Techno/EDM Producer since 2003 and DJ. I've played lots of festivals including Electric Daisy Carnival (EDC for you ravers out there!), Ultra Music Festival, and Dreamstate (playing again this year in November). My music is all over spotify/youtube/soundcloud. I know this probably is all boring stuff, but just wanted to drop by and say HELLO! Have a great morning/noon/evening to all! -RJ
    2 points
  25. Yeah, things got quieter for djp on the site because…*checks notes*…some guy who posted on PPR a lot decided to leave. Sure. The ego you have to have to come back to OCR, comment on a year-and-a-half old goodbye thread from our site’s founder, and somehow make it about yourself and your dumb grievances is astounding.
    2 points
  26. Welcome to Game Set Mash!!, a team-based, long-form competition format for the OC ReMix community! Current Status Now recruiting teams! Check out the What are the rules about teams? section of this post for info. Post in this thread if you want to participate. Scoreboard 2 points are awarded for each submission, and additional 2 points were awarded for each match-up won. In the case of a tie, 1 point is awarded to each team. | Mega Man | Successors | --------+-----------------+-------------------+ Round 1 | 0(sub) 0(won) | 0(sub) 0(won) | Round 2 | 0(sub) 0(won) | 0(sub) 0(won) | Round 3 | 0(sub) 0(won) | 0(sub) 0(won) | --------+-----------------+-------------------+ Total | 0 | 0 | What are the games we're remixing? The time around we're celebrating the music of Mega Man and the music of games that have taken up Mega Man's mantle. Mega Man - Mega Man 4, Mega Man X4, Mega Man Zero 4 Successors - Mighty Gunvolt Burst, 30XX, Gravity Circuit Each franchise features more games than just the initial three, but for the purposes of this competition we're going to limit to those first games. What are the rules about teams? I want to make things easy and accessible for people to participate, so there's no maximum on team size, but I'll be asking people to do their best to even out the teams once we have all of our participants signed up. There are no rules about who has to be a primary arranger for a track from week to week. Teams will be free to organize and determine how each of the three remixes gets covered. Using your teammates for collaboration and feedback is highly encouraged. Game Set Mash!! is run primarily on OCR's Discord server, so you need to make sure you join up there. I'm new to GSM, how does the competition work? Participating remixers will form 2 teams of at least 3 members each. Each team will be assigned a set of 3 games. The competition lasts 6-7 weeks, with 10-day mixing rounds alternating with 4-day voting periods. At the start of the mixing round, each team will choose and reveal 1 source tune from each of their 3 games. Each source will be paired with another source from the opposing team, for a total of 3 pairs. Each team will be responsible for writing 3 remixes for the week that combine (or mash) both source tunes in each pair. At the end of the mixing round, we'll upload the remixes and have a community vote. Voters will vote on the 3 remixes that did the best job of mashing the two source tunes together. Teams will accumulate a score based on how many of the community votes they win. In the next mixing round, we'll rotate which games get paired up with opposing games.
    1 point
  27. I've heard quite a few variations on this theme over the 20 some odd years I've perused this site, and this is definitely a top notch variation! Love the instrument choice and execution. The one crazy mutation in the middle was a bit off-putting, but I suppose that's the point in Dancing Mad. Anyway I'd also like to thank jnwake specifically from this track for all the collaborations I've observed you in. Artists like you keep this site alive with new music, I feel like as I've been working my way backwards from the newest music back to the very beginning I am frequently seeing your name on the tracks on the first couple pages, so that's awesome for OCR and listeners like me.
    1 point
  28. Might have to change my original plans to an original song. Can't really find the motivation to transcribe notes at the moment. Will update if other things happen.
    1 point
  29. hello world 🤖 in these uncertain times, i think we need a little levity to get us through our day to day. we're all seriously serious about studying our craft within the context of VGM music; why not get a little silly with it? that's right baby, we're doing an unofficial OCR album for April Fools Day!! Questions: Q: Why "FishMas?" Certain Francophone cultures, as well as Italy, Belgium and The Netherlands call April Fool's Day "April Fish." It's less of a mouthful than "An OverClocked April Fools Day." Q: What can I FishMix? A: Unlike our other seasonal contemporaries (AOCC, AOCH) you are only limited to VGM music for this album. as much as I would love to hear some more Gangnam Style electric kazoo 9-bit remixes, I gotta draw the line somewhere to keep it somewhat within the OCR umbrella. FishMixes of other ReMixes are very welcome! Please submit your covers of a cover of a cover of a cover of "Hotel Dusk!" Q: What can/can't I put in my FishMix? Cooking up a FishMix, however silly, still requires some care. - Please keep FishMixes between thirty seconds and ten minutes. Multiple entries are allowed but are limited to 4 per arranger. You're welcome to collab on as many as you like, though! - No hate speech/slurs targeted at particular groups or other individuals. It's poor form to punch down in comedy. - There's nothing funnier than 34518s, paulstretched PINGAS or some sensual liccing, but please no explicit depictions of sexual content or heavy violence. (Gunshots as percussion or an occasional sexy moan is fine and will certainly get a chuckle out of me.) Other than that, anything goes! Keep in mind that this is an Unofficial OCR album. You are not beholden to their (impossibly high) standards, but if you're interested in submitting your FishMix to OCR please consult with their Submission Standards and Instructions page. Q: Can I submit previously written material? Absolutely, as long as it hasn't appeared on a previous FishMas album in its current state! We welcome all DoD Alts, Oops All Shitposts entries, PRC/MnP/etc. compo entries, and auditory shitposts you torture your loved ones with as long as you're the one who wrote it. Q: Can I submit entries made with GenAI song generators like Suno? No, but you're welcome to make your own AI-pril 1st album somewhere else. Q: What format should my submission be in? WAV, 16 or 24bit, 44.1kHz or 48kHz, peak -6dB pre-master. Please no limiters on the master bus to achieve this. Any deviation from this may result in your track not sounding how you'd like on release. Q: How do I submit? you can send your WAV file (or a link to the file) via email to a1@coloradoweeks.io or to @coloradoweeks through Discord. Please include info in the email body about your title, your artist name, and any other collaborators. Please keep your file names descriptive, it makes wrangling all of this much easier. Q: What's the Deadline? Deadline is March 22nd, 2026 at 11:59 EST. Q: I want to participate, but nothing's biting. Can I get some inspiration? Sure you can! (Worst Video Game Songs Youtube Playlist) https://youtube.com/playlist?list=PLwlKwnMKgU7yUC8i5_8xG4d7eKe4vNQvI&si=_hnpMzpXi2bHpUUv (July 2023: MAGWest Oops! All Shitposts Month·Dwelling of Duels) https://www.dwellingofduels.net/duels/23-07-magwest-oops-all-shitposts/ (September 2024: MAGWest Shitpost Month·Dwelling of Duels) https://www.dwellingofduels.net/duels/24-09-magwest-shitpost/ 🐟🐟🐟🐟🐟🐟 The Aquarium (participants): colorado weeks (FishMixer, Head of Carp-herding) pixelseph (FishMixer) The Vodoú Queen (FishMixer) JSABlixer (FishMixer)
    1 point
  30. Man, this ska twist on Dr. Wily’s Castle is such a mood totally flips the track into something bright and fun while still keeping that Mega Man intensity. I’d be down to hear more ska-style remixes on OCR for sure!
    1 point
  31. I'm working on a collaboration, and I'm usually confident with my composing skills. But I need a second opinion to see if this sounds correct to anyone else. I'm using other VSTs instead of one for a piano, but for this, I'm using a piano VST for better hearing with the treble and bass. This piece of music is in E♭ minor, 5/4 time, 110 BPM. Here's what I'm asking about: The beginning has arpeggios, and to me, when it reaches the 11 second mark, the E♭ note that starts there sounds correct, because I think the off-kilter bassline helps. But I'm wondering if it sounds correct to anyone else. At the 29 to 31 second mark, I added notes to ascend back up to the E♭ note, because without them, it didn't sound right to me. But maybe they could work without those notes? And I understand that at the 28 second mark, the Emaj13 chord is probably an odd choice for. That's really there to leave the music unresolved. But this is something I also am wondering about. Does the Emaj13 leading into the B6/E♭ at 32 second mark sound right to you? I'm trying to figure this out. Again, the track is meant to hold tension, which is why the chords at the end of each melody aren't being resolved.
    1 point
  32. I tried to keep this brief, but as you might know, that's not my forte. FIRST, the facts... On October 28th I informed staff that I was stepping down from my role as president/admin/owner/etc. of OverClocked ReMix, and on November 1st I also stepped down from the board of Game Music Initiative, the 501c3 non-profit organization that funds OCR. In short, I no longer feel I have the bandwidth to do these roles justice and to not only maintain, but advance, the missions of both projects. I will be working with Shariq Ansari (DarkeSword) to transition my responsibilities and ensure continuity of operations. The (excellent!) mix posted on Halloween was published without my direct involvement, subsequent posts up to the milestone #OCR04500 have been superbly executed, and I am confident that staff will continue the work necessary to operate - and evolve - OCR in my absence. I will be even less available than I have been, lately, so I apologize in advance for any lack of responsiveness. THEN, the feels... Where to even begin? It's hard to encapsulate over two decades of history; omissions are inevitable. What began as a neat side project I started in my parents' basement in 1999 snowballed into something far beyond my wildest expectations, due to the blood, sweat, tears, and unbridled, rampant creativity that thousands of you have contributed. Much of this happened before social media was even a thing and before the platforms/services we now heavily associate with the modern internet had come into being; it was a frontier, and we were on it, and we took it pretty seriously because we knew how amazing VGM is, how creative arrangements could effectively convey and explore that vast musical landscape, and how a small fandom communicating via email, IRC, & forums could collaborate to build mighty, new things. We took it seriously, often too seriously, but we ALSO played more than a few rounds of Shaq-Fu at conventions, made some truly ridiculous (but always musical!) joke mixes, and developed internal circles of lore with our own memes & jargon. NOT in strictly chronological order: there was some drama with now-legendary composer Jake Kaufman; VGMix entered the fray; we added a judges panel so it wasn't just me making stuff up; we released our first community album; the unmoderated forum birthed its own sort of... subculture; the site itself evolved to be database-driven and not just two giant dropdowns sorted by game/date; we posted mixes submitted by composers George "The Fat Man" Sanger and Jeremy Soule; we met/interviewed Hiroki Kikuta and Nobuo Uematsu; our album trailers by the incomparable José the Bronx Rican started blowing minds; we started appearing in person at Otakon, PAX, MAG, others - much love to all for having us; we bumped into Leeroy Jenkins at ROFLcon and gave him a hoodie; we started hosting from our own server and managing the technical side of things ourselves; thanks to Mr. Shael Riley (among others!), we got to remix the music for an actual Street Fighter game (!!); we released fifteen more albums... ...and then we turned ten, on December 11th of 2009. Quite a first decade, and I missed hundreds of things I shouldn't have. Hundreds of firsts, some tragic lasts, and millions of memories that can't quite be conjured by words. In 2011, we stood up for Fair Use at World’s Fair Use Day, an event organized by the non-profit Public Knowledge. In 2012, we launched our kickstarter for Final Fantasy VI: Balance and Ruin, it was taken down, we talked with Square lawyers directly for a couple hours and made the non-profit project structure clear & contractual, and we relaunched a successful kickstarter. That's not always how those things go! We launched Game Music Initiative in 2016, creating an official 501c3 charity to formalize the finances around OCR and potentially support other VGM-related projects, too. On a related note, I’ve absolutely loved seeing OC ReMixes featured by charity speedrunners Games Done Quick (GDQ) - it’s exactly the type of thing I always wanted to see, that synergy. Things do start getting a little quieter from then on out, and I think there are a ton of reasons for that, but it has been an incredible and improbable journey that I wouldn't have missed for the world. Thank you ALL for making it possible; OCR was always yours, I aspired only to stewardship of something I wanted to exist for everyone. FINALLY, the future… It's time - some would say past time - for OverClocked ReMix itself to be ReMixed. That's the point, right? Infinite permutation; endless possibility. You don't always know the day, month, or even year when your influence on something starts holding it back, or when the waning amount of time and energy you can dedicate becomes a liability. That type of certainty is often elusive; it can be a difficult diagnosis to even contemplate, and you need to look for & listen to signs. In addition to just being too much of a single point of failure for OCR (sorry, engineering mindset), the last year I've been asking myself whether it was time to let go, and I think the answer is sometimes in the asking. I have been stretched thin, like butter scraped over too much bread, and that's when you leave the Shire. Beyond representing what I genuinely believe is best for the future of OCR, I absolutely confess a personal wish to redirect reclaimed time & energy to my family and my own music. Being a husband to my wife Anna and being a father to our daughters Esther and Sarah is my meaning; I have always put them first, but now I can put them even MORE first. Esther just started learning trombone, so in a few years, expect a collab! Sarah is building her confidence learning piano & makes me proud every day. I want to write new music for them, and with them, and that requires more time than I've had. I believe the principles that have driven us - embracing all games & all styles of music, emphasizing interpretation & creativity, offering both curation and critique, and providing a non-commercial platform for those who seek it - are truly timeless, but there are many ways to honor them. I look to the new leadership/staff to galvanize, streamline, diversify, and re-imagine, within that immense space. I'll be leaving them with some ideas of my own; please let them know yours. I ask the community to support them, embrace change, provide guidance, and be patient; I believe it will be worth it! Thanks, - djpretzel
    1 point
  33. I've already thanked you in Discord, but I'll say it again—thank you! Your critique really helped me identify areas I need to improve, mainly mixing and EQing, so I can make my basslines and drums hit harder. Like I mentioned in my original post, my goal was to create something pretty close to 1:1 to practice composing and understand how some of my favorite producers build their tracks. But I think it’d be cool to venture off the beaten path and create something more unique within that framework. I might take that approach with this track down the line. I'm still learning, but this feedback has been super valuable to my growth!
    1 point
  34. Some of the Star Fox 64 themes have such weird melodies, Venom being a standout in that sense... In any case, we begin with some pads and voice clips. Backing is doing material from N64 Venom. Source quotes at 0:27 become quite evident. There's some fun toms (I guess?) here, with tons of effects applied that make them sound quite interesting. As usual in your tracks, there's A LOT going on in terms of sounds. Things build-up for a bit and it starts becoming very very LOUD, the waveform shows the limiting very clearly and the LUFS stabilizes around -7dB with occasional peaks of -5 and such. Around 0:55 the Venom 64 usage becomes even more evident with the additional synths. We get a transition with a voice clip around a minute in and then focus on a quick synth bass. Really love the dark electronic sound of that sample. At 1:22 the source returns and we get some nice moments of heavy electronica until a more syncopated section at 1:48. After that we get more heavy electronica with additional synths and tons of loudness. While the mix is clear sounding it also feels very heavy on the high frequencies (easy to check with plugins like SPAN). Section with violins at 2:16 is fun, nice change-up. We then return to more quotes of Venum with a lot of percussion and such. Around 2:51 there's a break and we move to SNES Venom for a few seconds before a cool variation of Venom N64 with Venom SNES as backing. Track then continues with quick changes and all sorts of Venom quotes. This is kinda like prog EDM at this point! At 4 minutes we get another voice clip transition and then we return to the mood of 1:22 and it's loud and busy as hell. There's another voice clip transition and the melody from 2:16 returns before the track closes off with some stabs. On arrangement this is super cool, I have no idea how one would label this but I'd describe it as dark prog EDM. Source usage is clear and there's a lot of fun and creative usages of the original themes. Some transitions are a tad abrupt but I don't really mind them, I feel this generally flows well and is quite interesting to listen to. Well done! On production I'm mixed but mostly because of one particular thing. Let me start with the positives though. Sound design is great, there's a lot of cool effects and fun treatment of the samples (like those toms in the first minute). Percussion is punchy and the bass, when it matters, stands out great. I also generally feel that the mixing is well done, with most individual things being easy to hear. There's 2 things that bother me about the production though. First, the mix is very very heavy on high frequencies and that makes listening to the entire track a little tiring on the ears. You use a lot of synths and it's easy for all those bright sounds to layer together and create a huge mass of shrill sounds that can get rough, I'd recommend trying to balance it out by ducking high frequencies on many of the samples. My main gripe, however, is that the master is ridiculously loud. A look at the waveform will clearly show that the limiter is being quite aggressive and checking with a LUFS meter indicates very high levels for most of the track. As a reminder, submission standards claim "Volume levels should be normal compared to the average recording". Overall, while I think the arrangement is very very cool and the production is 90% there, I feel this needs (at least) a second pass on the mastering (although looking at balancing the higher frequencies would be great too). I understand that electronic genres want to be very loud sometimes but IMO this is way too much, especially for the length of the track. NO
    1 point
  35. May as well drop this link here... http://coop.herograw.net/ocrquirks/index.html
    1 point
  36. Thank you! ♡ :D Yeah, it's a bit nutty and chaotic, (as the Judge eval hinted at,) but I did my best to put a unique spin on such an iconic track. ^_^ Hopefully, in a positive way! Very much was a learning experience, and very much could have done better mixing / curtailed some overwhelming parts of the piece, but I do hope the ride was enjoyable and thought-provoking. Also, curious as to who or what 'Redg' is. x'D
    1 point
  37. Hell yeah Fire Emblem Heroes! I haven't played in years but I still remember some of the music. Ok, so this begins with a calm pad and some arpeggios. The arp is somewhat reminiscent of the ones in Howling Gears but not that much. I like the vibe during the first minute, the "Shout" inspiration is clear in the percussion (love that track by the way). Bass enters around 0:52, I can feel its presence but hearing the actual notes is fairly challenging. From what I can tell, the chord progression doesn't seem to be any of the sources' (at least, not directly). Guitar enters with a simple pattern a bit later, I love its tone and what it adds to the track's sound. Rhytm guitar joins at 1:50, sounds cool but I feel the soundscape is a tad cluttered by now, maybe some automation to drop the percussion in volume a tad wouldn't hurt. There's some nice effects and a break at 2:30 with synth strings and a synth bass. At 3:10 we finally get an easily identifiable source quote on guitar. Really cool soundscape here, I particularly enjoyed the jump at 3:50 to a higher octave. Around 4:30 we return to the riffs and melodies from earlier in the track. Still a nice vibe. At 5:10 we switch into a slightly different vibe for the final riff. There's more of a bass focus at the end and I can now tell it's playing the bass line from Howling Gears. With how hard to hear the bass is I'm not sure if this has been going on for the entire time or just now... Anyway, I'll first talk about production. Generally I think this sounds great, most samples sound nice and there's a lot of small details on percussion and transitions that are neat. There's some times where it gets cluttered, not a dealbreaker but some automation to help the listener focus on the more relevant parts would be a nice idea. My main issue is the bass, I can tell it's there but it's VERY hard to hear what it's playing, which is especially relevant since it seems to be the main bringer of source material. On arrangement, I think it flows great. First couple of minutes create a nice mood, then we have a break followed by a new section and then a reprise to close. It's a long track but it manages to keep my attention and interest. The main question with this one will be source usage. Section from 3:10 to 4:30 is, without a doubt, playing the source, but the rest is much harder to notice IMO. As I mentioned on my write-up, I only really noticed the bass was quoting the main Howling Gears riff on the ending where it's playing isolated. Counting bassline as source usage would bring us closer to this being eligible for OCR but, being honest, I have such a hard time actually hearing the bass that I can't reliable count where the source bassline is present. I'll make my best effort here (based on your source usage description): Bass from 0:52 to 2:30 is doing a similar (at times equal) pattern than the main Howling Gears riff. To note, the chord progression here is completely original and the bass riff is clearly not the focus of this entire section (unlike the source where the bass pattern is very clearly highlighted). Bass from 2:30 to 3:10 is doing the same notes than in Howling Gears B section. 3:10 to 4:30 is clearly using the Howling Gears main melody (slight variation at least). There's some elements that you pointed out in your description I couldn't really hear like: Super saw/synth string (doing a diminished interval in the original) being present from 0:33. Same for the guitar chugs. Main arpeggios from the intro being taken from the sources. The descending arpeggios that play at times seems relatively similar to the ones that play on Howling Gears B but curiously you didn't listen them as source usage in your expanded description (but did list them on the first description). Counting the elements that seem taken from the source, we basically have source material present in some form from 0:52 to 4:30, basically 3:30 mins of a 6 minute track. While this is technically more than 50%, the standards state: I don't really feel the bass section from 0:52 to 2:30 is identifiable and dominant so, to me, it feels wrong to count it just to clear the technical 50% barrier (which isn't even an actual rule, more of a guide). I can only truly consider 2:30 to 4:30 as identifiable and dominant source usage. Overall, while I enjoy hearing this quite a bit and think it's generally well produced, I don't really think it has enough dominant (emphasis here) source usage for it to be posted. Others may disagree but that's my take for now. NO
    1 point
  38. Agreed with the others on more sophisticated production being a nice-to-have while also appreciating the interpretive arrangement and creative layering/texturing. The faux geetar sample at 1:23 deserved more humanization and heft, but we'll live. Referencing just supporting writing from the source from :15-:28 & 1:09-1:37 was a subtle but cool touch. Solid piece of business, Seth! YES
    1 point
  39. The People's Remix Competition 352 PRCv14-14 Hello everyone and Welcome to the People's Remix Competition! Welcome to round 352 of PRC. OneUp, the person who has won the most PRC's of everyone managed to get another win, leaving Trism behind with the last place wooden spoon. Since OneUp already picked 22 sources before he was out of ideas so he decided to look in the request forum to find a source. Source: Warsong - Player Phase 1 (GEN) MIDI Source Information ThaSauce link: Click here to submit This selection is based on the following request: To submit a song at the compo page you can use the ThaSauce page. If you use this, an account is required. If you don't want to use ThaSauce, please upload the song somewhere else and post a download link in this thread. I recommend Soundcloud, don't forget to allow downloads to enable me to upload the song at ThaSauce. I will keep using ThaSauce as the place where all songs are located. If you want to use ThaSauce, the following steps should be done. Click the ThaSauce Link. Click the 'You are not logged in' button in the upper right. Click on 'register' (at the bottom). Read the terms and click 'I agree to these terms'. If you don't agree with them, upload the song somewhere else and post a download link as mentioned above (by doing that, you allow me to upload the song at ThaSauce. Continue the process by filling in your information. You will get a question to confirm that you're not a robot. Here are some possible answers: Name a compo: PRC Who organizes One Hour Compo: Starla Name a ThaSauce subdomain: compo.thasauce.net Who created Mega Mans: Capcom A confirmation mail will be send. There might be some issues with it (meaning that you don't get it), if that is the case, upload the song somewhere else as described above. Once registered, login with your username and password, go to the mentioned page and submit the song. If you want submit two or more songs you can create multiple ThaSauce accounts or upload the song somewhere else and post the download link. After uploading your song, please check if your song plays and can be downloaded and played without problems. Only upload MP3 files. PRC instructions The deadline is Wednesday July 19th 2017 at 10:59 pm ThaSauce time (18:00 UTC, 19:00 GMT), check the ThaSauce page for the exact time left. Make sure that the song is uploaded to ThaSauce or that there’s a download link posted in this thread. Note that this is one week longer as usual. I'll be on vacation between 9 and 24 July so I don't know if I'm able to check the status of the round. If no songs are submitted, there will be a five day extension (new deadline will be Monday July 24th). I might not be able to edit it on ThaSauce so please post a song in this thread with a download link in that case. If one song is submitted, that song is the winner (even if it's a bonus). If two or more songs are submitted voting starts as planned. If there are only multiple bonus mixes started, there will be a voting stage, or the mixers may decide who gets to pick a source. PRC353 will start directly after the end of the remixing stage of this round (on July 19th). This is even the case when PRC352 has an extension. I'll schedule this round on ThaSauce already and I will also open an Ocremix thread at the end of this week (without revealing the source already). You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread. Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score. The winner of this round may select the source for PRC354. The winner of PRC350, OneUp, can only participate by submitting a Bonus Mix. His vote is doubled in the voting stage. This time, @Estrang will also have a double vote since Estrang made the request. You can find the full rules list at this page as well. Note that the rules for deadlines and extensions are a bit different this time. GOOD LUCK! PRC ThaSauce Home Page!
    1 point
  40. Results time. RonaldPoe got 3 points, but still gets the last place wooden spoon. Shid0 got 1 point, but he voted himself up to 4 points and fourth place. Supercoolmike collected 6 points and gets third place. PlanarianHugger managed to get 9 points, enough for a second place. And the winner is Dex with 11 points. Dex congratulations. Another win for you, you may choose the source for PRC354. Send the source to me (with a MID/MP3 file, otherwise send a second source with a MID file) by PM, other options are PM me @ ThaSauce or by e-mailing to bambombim@gmail.com (I prefer a PM @Ocremix). Send your source as fast as you can, but before next Monday (31 July), 10:59 AM ThaSauce time (18:00 UTC, 19:00 GMT). You may select any source for any game, but not a source with an OverClocked remix or a source which has been used in PRC before. An overview of the past PRC's can be found in the following links: http://sites.google.com/site/bambombim/prc http://bambombim.googlepages.com/PRCRemixList.doc (also downloadable via the link above). Check the ThaSauce Page for the results and votes. Next round is already up and ends this sunday (July 30th) http://ocremix.org/community/topic/46001-prc353-a-tale-of-a-remix-vagrant-story/
    1 point
  41. @Bundeslang Now that all the entries are up at thasauce I went ahead and submitted my vote there as well.
    1 point
  42. @Estrang your requested remixes are available! Nice to see some good representation on this one. Due to the late submissions I guess we vote by messaging Bundeslang.
    1 point
  43. https://www.dropbox.com/s/om4gyauo8rh1j44/Snipe Hunting with a Left Handed Smoke Shifter.mp3?dl=0 late submission sorry had to find internet in the woods. Name is inspired from working at a summer camp this summer.
    1 point
  44. My submission is in!
    1 point
  45. Really cool source. I'll do my best to get something together for this.
    1 point
  46. Bundeslang

    WARSONG - Title Into

    The round is open. Estrang, if you vote I'll make it a double vote since you made the request and you're waiting 7 years already. Hopefully at least one song will be submitted.
    1 point
  47. MusicianZG

    Warsong: Title Screen

    Player Phase 1 is hands down my fav track from my game, followed by the main theme. I actually plan on doing remixes of both songs here before the end of the year
    1 point
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