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I say we should give Netscape Navigator 9 another shot.4 points
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What are you listening to?
Rapidkirby3k and one other reacted to Atomicfog for a topic
Awesome, thank you for that. Those are so good. I also re-uploaded my favorite cover from him that didn't seem to be on youtube and/or anywhere else. But it's definitely a gem.2 points -
OCR04798 - EarthBound "Get Down with Your Bad Self, Mr. Saturn!"
timaeus222 and one other reacted to Geoffrey Taucer for a topic
Oh man, this is EXACTLY what I want when I see "Saturn Valley." Quirky, slightly dark, unpredictable, and just plain loads of fun to listen to!2 points -
Made the switch from Firefox to Brave Browser after a couple of decades
paradiddlesjosh and one other reacted to DarkeSword for a topic
Hey just so you know, this whole "they don't care about privacy anymore" is 100% fucking nonsense. Mozilla does not say that they can use your data however they want. This is also part of the terms of literally any site you upload anything to; the service needs to say "you grant us the right to do things with your work so that our service can actually function." For example: uploading a picture to Bluesky? Bluesky asserts the right to transform your work so that they can generate a thumbnail of the picture you uploaded. That's what these terms always mean. It's never about a service or a piece of software asserting ownership of your data. It's about you granting them a baseline level of permissions so that they can actually do the things you need them to do with the data you give them. This type of "company is stealing your work" scaremongering makes the rounds every few months in art communities and every single time someone has to clarify that companies are not stealing your work. Mozilla is not claiming ownership of your work. Mozilla is not throwing privacy to the winds. Instead of watching a clickbait video that perpetuates the same stupid misunderstandings, maybe go directly to the source and actually read what Mozilla has to say about it? Also, Brave is the second-to-last browser you should be using (behind Chrome). Brave has engaged with scummy shit such as: Replacing ads on pages with its own ads and taking a cut Putting their own affiliate links in search suggestions Installing a VPN on Windows without notifying users Numerous partnerships with cryptocurrency firms If you want a reliable browser that's not Firefox, there are plenty of options like Orion, Waterfox, Ungoogled Chromium, Arc, etc. Brave is not it. EDIT: But also just keep using Firefox.2 points -
Staff member moves and additions!
MegaMixtape and one other reacted to Liontamer for a topic
In the shadows, we stay busy. ;-) Joining us as a Sage, we now have @Treyt, who's shown off a lot of skills, enthusiasm, and potential since his fateful forum post nearly three years ago! We're proud to announce some staff promotions with the twin magic of Sages @pixelseph & @paradiddlesjosh stepping up to become two of our newest judges! We had some fun internally joking that they were a package deal, yet I'm happy to say they both independantly have done well and proven themselves capable to help us out in this new capacity on the panel! We've also honored to have another judges panel addition in @jnWake, who cut his teeth in OCR way back and has massively grown since becoming a Dwelling of Duels regular! All three of the new judges should help us NO every VGM arrangement submitted to us with more speed, politeness, and class. ;-D Be sure to use our resources in the Workshop forums and our #workshop Discord channel and you may just get some feedback from our new staffers!2 points -
[GSM3] Round 1 Voting
Xaleph reacted to DarkeSword for a topic
Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Streets of Rage game and the other from an Etrian Odyssey game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 1 Remix Pack (MP3). For your reference, here are the source tunes for Round 1. Streets of Rage vs. Etrian Odyssey Fighting in the Street Labyrinth IV - Sandy Barrens [Dungeon: 16F-20F] Streets of Rage 2 vs. Etrian Odyssey II Never Return Alive Scene - Wings and Cherry Blossoms [Event: Ones with Wings] Streets of Rage 3 vs. Etrian Odyssey III The Poets II Cityscape - Between the Azure Sky and Sea You can also use this thread to leave comments about the tracks. Remember to be kind and constructive. Thanks for listening, and thanks for voting!1 point -
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The Old Fogies From UnMod Thread
100_PERCENT ROEMER reacted to Refelos for a topic
BZZZT! Splooge...1 point -
I just came across it recently when a good friend told me that the Street Fighter series now also has a German character called Ed (who's been around since at least Street Fighter 5, though). And when I recently happened to listen to Ed's soundtrack theme with the real title "König oder Feigling" (it means "King or Coward") you will hear directly in the fight, it really knocked my socks off a bit, as it reached my expectant bunny knight ears in the form of a really stylish German rap track (a genre that is enjoying great popularity in this country these days). Here's a version of the soundtrack with English subtitles: Really charming groove, good messages, snappy rhymes and lush punchlines that keep building up, especially after the first part - plus the excellent electric guitar lines in the background. The skillful mix of rap and rock has a bit of a pretty cool Run-D.M.C. vibe. Basically a really good soundtrack that literally invites you to a workout, a spontaneous street fight or a more metaphorical battle against the adversities of life. The soundtrack was sung by Blumio, a Japanese rapper who grew up in Germany. The content of the soundtrack seems to be about both the life of the rapper and the life of the German character Ed. According to the story, Ed was abducted as a child or teenager by the criminal organization Shadaloo (or "Shadowlaw"), which deals in biochemical psycho-drugs and recruits many of the strongest fighters in the world, and was brought on the organization's course with these psycho-drugs and experiments, which apparently took away part of his soul in exchange for special powers based on "Psycho Power". He was prophesied that he would lose his ego or soul when he reached adulthood. And due to his superior fighting skills, he was destined to become the new heir to the throne of this organization, or at least his physical shell. Yet... The small spark of soul and willpower he still has left seems to be fighting back and fighting a completely new battle, the fate of which is still written in the stars. ... It is also interesting in this context that the Shadaloo organization was modelled on the Nazis or the fascist movement in general. Apart from a siegrune or a lightning bolt that appears in the skull logo of the Shadaloo organization, which is decorated with eagle wings, the Nazis also used various psychedelic drugs such as Pervitin (see "Panzerschokolade" or "tank chocolate") or methamphetamine to break people's wills and souls and turn them into performance-enhanced, disinhibited, but nevertheless obedient, brainwashed, unresisting fighting machines always ready for action (in the long term at the expense of their health and ultimately their lives) in line with their much more champagne-sipping and less combative leaders. Presumably the higher-ranking or "chosen" Nazis saw themselves as the leaders of an elite Roman state with a few leashed Celtic berserk warriors in the front row, who could be put into a fighting frenzy at the push of a button through appropriate propaganda, fear, hard punishments and psychedelic drugs and sent into any war without any bigger restance to be able to make use of the treasures and resources of other countries in a completely imperialistic manner. However, these elitist wannabes, many of whom came from high society or were at least their bootlickers, have probably forgotten something important that characterized the culture of the Celts and indigenous peoples in general. After all, a bioelectric form of energy called life force, which has many different names depending on the culture, can also - or in particular - put people into a state of ecstasy, bliss, joy and raging fighting spirit in a completely natural way. And apart from these artificial drugs, to which rather weak and small-minded people are susceptible, life force is also able to unleash one's own soul, which literally invites one to follow one's true nature or natural instincts against all odds ... ... perhaps remotely comparable to an untamed wild animal that also bites the hands of those who try to control it and keep it on a short leash for their own purposes. ... I have no idea whether, according to the Japanese game developers, this might also be a subliminal plot motif for the character Ed (who is perhaps trying to break out of the organization's control and go his own way), precisely because many Japanese developers of video games, films and anime often make such subliminal 'n' pretty witty allusions. But apart from the really good and meaningful message of always going your own way despite all adversity and following your true convictions, the soundtrack, especially in terms of composition ideas, is quite the banger. ))1 point
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no yeah this theme rocks actually! i didnt bother listening to much of sf6's ost since it didnt interest me that much but this theme stands out compared to the others in my opinion from what i've heard. maybe i should go back and listen again. i think music wise my favourite part would have to be the rhythm guitar. the groove for it works really well in hand with the song! i think its also neat how the song really does act as a theme for Ed as a character, like you said since even the beginning kind of wraps back to when he was abducted when it says "as if the core had been taken out of me at some point", unless thats just me looking into it too much lol1 point
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*NO* Ys 8 "Overcome the Rocky Path -Seiren MEGA MIX-"
Yorgishmorgi reacted to Liontamer for a topic
Just going to close this out with the same sentiments. Everything until 2:02's a superstraightforward cover with little interpretation beyond the adoption of this instrumentation, which itself is close to the source tune. Reconstruction/recreation's not a bad goal in a vacuum, it's just outside of our interpretive arrangement standards. I linked several melodically conservative arrangements in the writeup for this piece that still manage to still stand apart as distinct from the original music: https://ocremix.org/remix/OCR04414 Piano tone from 2:52-3:09 was too thin yet bright, which exposed that particular sample moreso than any of the other stuff like the bowed strings. That said, the energy of the track's strong and uses the samples well overall; very much a doujin scene-style track. If you're willing to rework the first half, this definitely could have a place here. We hope to hear from you again with another submission, even if it isn't a rework on this specific one. :-) NO (resubmit)1 point -
*NO* Ys 8 "Overcome the Rocky Path -Seiren MEGA MIX-"
Yorgishmorgi reacted to Chimpazilla for a topic
Agreed with Brad that this remix is more of a cover right from the jump, even down to the identical snare tone. The genre, instrumentation, tempo, arrangement, structure, modulations etc. are all the same as the source song. It's a very competent cover! But a cover for sure, all the way until 2:00, right after the original's loop point. The synth solo that follows at 2:04 is sick beyond belief, I love this so much. At 2:22, we are back to the source's chord structure but with another awesome solo (guitar) on top of it. This arrangement really takes off after the 2:00 mark! The soft piano breakdown is excellent, although the piano sounds very stiff and sequenced. After the piano, at 3:10, we are back to the verbatim source cover as in the first half of the piece. As Brad said, ending is solid. Brad is right, this is a super fun listen, and a very good cover, but it is too conservative too much of the time for OCR. If the part from 0:00-2:00 included some variations away from the source song, this remix would be a no-brainer YES vote. I'd love to hear it again with those variations made so it can be posted on OCR! NO1 point -
*NO* Golden Sun: The Lost Age "No Regrets"
The Vodoú Queen reacted to pixelseph for a topic
Slow burn 6/8 time, let's go! I'm not super familiar with Golden Sun's OST but every track I've voted on so far has been a real treat. To me, the track's cohesion is not in question - the voice clips (:00 - :30, 4:34 - 4:55) tie the intro and the outro together, the rest of the track courses through the chord progression of the source, and the outro includes the main melody via the chip. I can't count the chord progression as source use since it's too common (i - VII - VI - V, known at the Andalusian cadence). 1:47 - 2:05 is the first time we get some substantive source (the counterpoint arp line), and 2:06 brings the source melody in. 2:26 - 2:35 brings the counterpoint back, 2:36 - 3:12 adds the melody in the low-mid synth under the counterpoint. Lucas's sax (a welcome addition, and a great rest to give it the space!) embellishes the melody line from 3:12 - 3:33, then it revisits the material from the opening minute @ 3:34 - 4:10. 4:12 - 5:06 is definitely from the source, so let's add it up. 1:47 - 3:33 (106 seconds), 4:12 - 5:06 (52 seconds) = 158 seconds, or 41% of the track uses the source. Despite this, I think the callback to earlier material is a strong move, and the instinct is correct. It just isn't ticking the source use box for me. On the production side of the equation, the mix is choked for most of the sections. Multiple low-frequency instruments compete for the limited space (1:28 - 2:25 really defines this for me), which clutter up the groove being established by the drums. While I can hear and feel the drums, it just feels mired by the basses - more sidechaining (either with compression or dynamic EQ) is needed to get that groove back in there! This one is close, held back by a cluttered soundscape and not enough source. For me to sign off on this one, I'd need: the bass frequencies attended to (with more defined sidechaining or EQ), and something to tie the source into the track in the opening 90 seconds. I can only imagine how much time has been poured into this one knowing the dedication and focus you put on your tracks, VQ, and I know you are capable of getting this one across the finish line! NO (resubmit)1 point -
*NO* Golden Sun: The Lost Age "No Regrets"
The Vodoú Queen reacted to jnWake for a topic
Begins with a heavily modified voice and some static effects. Around 0:30 a bright synth starts playing some scale-ish melodies that seem to hint at the main chord progression from the original (Em-D-C-B). A synth doing a potential variation of the main melody joins in on the second repetition with a kick drum rhytm and then a third synth starts playing a backing melody from the source. Additional elements keep being added over more repetitions, including a synth bass, pad and synth lead. The kick also has a fun effect where it becomes more present over time. It ends up quite chaotic but, as the elements were introduced one by one, it's still enjoyable and understandable. All of this leads to a "break" at 1:47 where there's less elements (hence the break) but the chaotic rhytm is kept. Ironically, less elements highlight some balancing issues. Bass/kick seem to be fighting for space, with the bass suffering the most as it's very hard to understand what it's playing (very wobbly sounding). I think at some points there's an additional synth bass doing some dubstep-ish flourishes but there's so much in there that it's not really easy to hear. Similarly, on the melody side of the arrangement, there's often 2-3 elements all clashing with each other. Around 2:25 there's a rhytm change into a straight 8ths bass line, welcome change of pace. Once again the mix feels busy, even when there's not that many elements there's a lot of clashes and things are hard to hear. Surprise sax at 3:14! Nice performance by Lucas, it's interesting that the sax line is doubled by synths, not sure it's actually necessary (given how busy the mix is already). Things start calming down and lead to a chiptune interpretation of the source for the end, with the modified voice ending the track. On the arrangement side, this is an interesting approach to a very simple source. Original track has only one noticeable melody and 2 backings that provide the chord progression, so it's not much material. Here, you do a nice job of bringing a lot of variety into a source that doesn't really have much. Fellow judge prophetik makes a nice point about how much source is actually on here, but I'd say my take is different. Scales starting at 0:30 seem inspired by the celesta-ish instrument from the source (playing some simpler scales), but we could argue if this one counts or not. However, said melody is played almost straight by the synth that joins at 0:59 until the break at 1:47 (although it gets drowned out eventually). Section starting there also features the same melody and continues there until 2:54 at least (with the main melody also being there from 2:35). Main melody returns from 3:04 and is kept on the sax solo until 3:33 at least. For the next minute of the solo there's not evident source usage IMO. Finally, 4:23 until 4:52 is also clear source usage. I'd say there's heavy source usage from 0:59-1:47 (48s), 1:47-2:54 (67s), 3:04-3:33 (29s), 4:23-4:52 (29s). Adding all of that there's 173 seconds of source usage in a 306 seconds remix, so 56%! As an aside, beyond calculator antics I do feel that the entire remix being based on the chord progression from the source (down to the B major) also helps since, at the very least, it's always echoing the mood of the original. On production there are heavy balacing issues. The track is often extremely busy, at times it feels intentional and it works (like from 0:59 to 1:47) but most of the time it simply feels like a couple elements are taking a lot of space and leave little for the rest. Generally, I'd say the drums are the main culprit, as they're loud and there's also a lot of reverb, which tends to take a lot of room. Bass is also another issue, they seem very mid heavy and that also takes a lot of space from the instruments doing melodies. That said, even if these issues were fixed I think you should also look at the balance between synth parts, there's many of them focusing on similar octaves so balancing them will be challenging. You could consider moving some melodies to different octaves to separate them easier. Overall, this remix has a really cool vibe and a very creative approach to a source that's extremely light on material. However, I think the mix needs a second pass focusing on clarity, right now it's just way too hard to grasp all the different elements going on, with the drums and bass often eating a lot of space. NO1 point -
OCR04813 - Legend of Zelda: Breath of the Wild "Bard in the Rain"
Mr. Hu reacted to DarkeSword for a topic
Absolutely beautiful. Also incredible restraint in not just going full on Song of Storms here, hahaha.1 point -
What are you listening to?
Atomicfog reacted to Red Shadow for a topic
@Atomicfog feel free to look through my channel btw if you only listened to that one, there's a total of 9 uploads of previously unrecovered stuff! also it looks like you can find an mp3 download of that cover on this album https://shnabubula.bandcamp.com/album/vgmcast-vol-21 point -
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Is the label active OC ReMix Records?
SKYR3SH_MuSiC reacted to DarkeSword for a topic
OC Records is defunct now. We still sell some older albums on Bandcamp but we don't publish new work.1 point -
OCR04798 - EarthBound "Get Down with Your Bad Self, Mr. Saturn!"
The Vodoú Queen reacted to Red Shadow for a topic
the use of the telephone sample caught me off guard but it fits perfectly dig tf outta this mix1 point -
Gameable Audio - A VGM Podcast
Eino Keskitalo reacted to ChrisXswe for a topic
This weeks guest comes from a background as a music teacher, but does have an interest in both coding and notes from an early age, playing on classics such as the Atari and strumming guitars. Per joins in to talk about his work on the early access game "Cthulhu's Reach: Devil Reef". We talk about Per's sources of inspiration, how important the music is to the experience, what to strive for when composing for specific situations and how important it is to find balance. You find the episodes here: Spotify Youtube Next episode: Have you heard about Bomberman?1 point -
OCR04798 - EarthBound "Get Down with Your Bad Self, Mr. Saturn!"
The Vodoú Queen reacted to timaeus222 for a topic
Definitely quirky! I think the highlights for me were the copious uses of funny fx like at 1:40 with the phone and the... flexitone?? This ride was a little trippy, a little bit of a throwback, and a little weird. Maybe that was the point.1 point -
*NO* Pokémon Green Version "Ghost Town"
SKYR3SH_MuSiC reacted to XPRTNovice for a topic
Hey there! This is really good production of a track that is lacking enough content to pass the bar. I try to never read other judges' opinions before I start, so it's even more poignant that everyone above points out what I'm about to say below, which is that we have 4 bar phrases repeated throughout the piece that just lack content. Track feels underdeveloped, with a lot of repeats; the first 1:20 of the song is actually only two different 4 bar phrases that are repeated. Once we get into the meat there at 1:20, I'm enjoying the groove....but we immediately fall back into another 4 bar phrase that's just repeated 4 times until 2:00, at which point we get another 4 bar phrase repeated 4 times. My satisfaction with each change you make doesn't last, because I'm quickly put back into the rinse and repeat. Lead that came in at 2:44 was fun! That's what I've been waiting for the whole track! Yes! More of this! Give me content, tell me a story with your music, my man. Paint me a picture. What we've got here is just the canvas. But then shortly after that wonderful display of raw potential, we're out. And we're out by just sort of stopping a repeated 4 bar phrase at the end of it. Overall this feels like the skeleton of a song (that could be really good) and I really want to encourage you to keep going and develop this further. NO (resubmit)1 point -
Super Castlevania IV - The Submerged City Remix
The Vodoú Queen reacted to McFoley for a topic
Super Castlevania IV - The Submerged City Remix1 point -
I have also done some preliminary tests using an onion instead of a potato and it shows great promise. Because the onion (unlike the potato) consists of concentric rings, it is possible to stab it just the right way with 1/4" instrument cables such that the tips occupy the same ring and conduct along that ring selectively. The membrane that exists within the interstitial space between onion rings acts somewhat like an insulator such that the sleeve(s) of the cable are able to ground together without interrupting the signal of the tip as much as the potato. Future recordings using 3 electric guitars as a microphone will incorporate both the potato for its natural distortion and amplification qualities, as well as the onion for its tonal quality. And I do love good quality onion rings...1 point
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CONTRA ALPHA | CONTRA (NES) Title Jingle R-Mix
The Vodoú Queen reacted to Rukunetsu for a topic
it's been a while yeah? Hope y'like.1 point -
Yeah. The thing is, even if Firefox doesn't have any nefarious motives we live in the age of companies updating their terms of use EXPLICITLY for nefarious reasons. lol. So to a privacy-conscious user base like Firefox's this policy change is gonna come with massive red flags even if there was no malicious motive by Mozilla.1 point
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Thanks
Eino Keskitalo reacted to geeklund for a topic
Hi! I just wanted to say thanks for the great remixes posted on Youtube. I have shared my journey through the music (which I like) on Youtube aswell, thousands of great artists and songs on my Facebook page. Facebook Hope you find something great there, take care... Best regards, Martin1 point -
OCR04789 - Chicory "Að leggja höfuðið í bleyti (Lay Your Head in the Water)"
Emunator reacted to Eino Keskitalo for a topic
What a sweet high!1 point -
Made the switch from Firefox to Brave Browser after a couple of decades
Atomicfog reacted to Eino Keskitalo for a topic
I was interested enough with the hubbub to try out some Firefox alternatives, and ocremix.org was the first url I typed in. This is great 100% fucking fun all in all! I do appreciate the discussion.1 point -
I might try a slightly more philosophical approach. A critical person might generally find it difficult to place 100% trust in a technology that they did not develop themselves, in the midst of a universe that they did not create (or at least not completely on their own). Based on the law of cause and effect, every life, every deed, every thought, every emotion, every energy and cause presumably leaves some kind of smaller or larger traces in the world - whether online or offline. The crucial question is rather how much trust or caution (both are justified) you put into your life and the things around you. Sometimes a little more courage pays off, sometimes caution is the better decision in terms of life. If you are afraid of data leaks or the loss of sensitive data, but still want to take advantage of the internet, I would simply not use any or as little sensitive data as possible on the computer or technological device you use to access the internet, or maybe change the way how you use the internet. Cell phones were once used to be reachable in emergencies (I still use them in this way - although I could easily live without a cell phone away from work) and not to immortalize almost your entire life on them, which could cause some serious problems in terms of data security and privacy in the event of loss. Nor do I have to use every convenience of modern civilization. I still get along really well without online banking and other such conveniences. ... I don't want to spill out any excessive campfire stories about the good old days. But according to my memory, there was a time of the Internet before the age of complex browsers and search engines, when kids used to hammer some weird terms directly into the URL line and, with a bit of luck, ended up on really bizarre websites (and that was probably only a quarter of a century ago). I wouldn't be at all surprised if even nowadays some people still occasionally end up on OC Remix in exactly the same way - like a few happily stranded Argonians, who were able to hide from Zoda and his space pirates just because they didn't use any modern browsers and search engines, or because they didn't put any selfies with their magic cubes on the already alien-slime-infested platform X.1 point
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This may or may not be relevant, but just something to think about, timing-wise: Project threads, traditionally, have been locked for historical record sometime around the release of the album.1 point
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OverClocked Podcast
Geoffrey Taucer reacted to Zacktorial for a topic
Howdy, folks. You may recognize me as Zack! on the OC ReMix discord. I've been enjoying OCR since roughly 2002, and a few months ago I was reminiscing about the OCR podcast in its various incarnations and how much I missed them. I voiced this in the 25th birthday hangout, and @Liontamer encouraged me to get off my butt and just restart the pod. So I did. Check it out here: https://feeds.buzzsprout.com/2445308.rss Ad-free, not trying to make a single cent off of this, and I keep the language tame so that you can listen with kids if you want to. I'm very much an amateur at this, hoping to get better at it as I go. I learn a little more every recording and editing session, so fingers crossed a few more of these and thing will be half decent. If you're reading this, episode 2 is out, so go grab it if you're interested. I'm aware that a few of the voiceovers sound, well, awful. I had the wrong mic selected, didn't notice until edit time, and I have a cold now so my voice is all funny. I figure you guys can deal with a couple minutes of webcam mic. The format is roughly news, new remixes with my worthless commentary on them, some random segment that strokes my ego, and then one final Russian Remix Roulette track. I remember them rolling a die and playing a RRR track on the very first incarnation of the OCR pod, and I wanted to keep it going. Question for the powers that be: any objections to me using the OCR logo as the pod's thumbnail?1 point -
Pokemon Snap - Valley
mo.oorgan reacted to scotty_shines for a topic
https://www.youtube.com/watch?v=VHmtY14z9kk This song is awesome, and I think has so much potential with updated instruments.1 point -
The Newbie Introduction Thread: Come on in and say hello!
MegaMixtape reacted to FallRisk911 for a topic
Hi, I've been listening since 2003-ish, lurking since 2006-ish, and am re-vitalized to start getting involved by my most recent Magfest trip. Hope to do some things, make some happies.1 point -
I love this song, video is great too1 point
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*NO* Pokémon Green Version "Ghost Town"
SKYR3SH_MuSiC reacted to prophetik music for a topic
opens with a kick-heavy beat and pads. there's a lot going on in the bottom 100hz and it doesn't have a ton of punch like i'd expect, and is somewhat dull. a synth bass comes in (in the same octave as the pad), and this progresses towards a break at 0:39 that adds some arps. there's some nice automation on the autopanned arp that works towards the front, although the panning is so wide it's a little confusing on headphones. this section drags a touch as it goes on as not a lot is going on during it, and there's not a lot to bring it back to the original outside that descending bassline (which isn't super unique). the remixer puts the screws in at 1:16 and we get a lot more going on and a big beat right there. again there's not a lot used from the original outside that initial descending lick (no arp, none of the actual melody line). there's another break with some guitar at 1:55 - that was pretty fast getting back to the build - and again this section feels like it drags a bit as it kind of just is a repeated pattern over and over, and there's no crescendo or anything to build energy, just adding new instruments after a few bars. i'd love to hear some more automation like what you had the first time around, adding in additional elements and building energy towards your big payoff chorus at 2:33. 2:33 hits and we get the solo that was called out in the writeup. there's some fun licks in here but overall i'd want to hear more movement and leaning into the chords themselves some more. there's some repetition in here too which is a bummer - this is your time to shine creatively! there's not really an ending, it just hits a note and it's done. there's a loud blap at the end that i think is the result of your volume automation not going to the end of the track. this is a neat idea! i like the synth-rock vibe - so many people just make lavender town creepy (or totally blasted-out EDM), so the darkwave/synth rock feel is a neat one that definitely has legs. and i like a lot of your choices for instrumentation. i feel like right now this is a great framework, and what's needed next is some more glam. i'd love to hear more from the actual lavender town original (there's only really one synth line used throughout the track - i think there's room to use more!), and i'd love to hear a lot more ear candy in each section - especially the transitions. lastly i think that the track sounds a bit dull throughout, and finding a way to keep the kick meaty without having it walk all over some of your other synth elements would really help the mix pop. i'm sure @Chimpazilla can give some suggestions about the mix. this isn't there yet! but it's a great start. the workshop discord can definitely help this get moving. NO1 point -
*NO* Ys 8 "Overcome the Rocky Path -Seiren MEGA MIX-"
Yorgishmorgi reacted to prophetik music for a topic
original's pretty upbeat in its own right. opening is very similar to the original, right down to the drum beat, tempo, and lead performance. this goes on for quite a while - i A/B'd the entire length of the original on this track and indeed it's the same across the board. so this already isn't something that we'd really have a place for given the lack of original arrangement over the first half of the track. right at 2:00 we get a new section, which is clearly inspired by but isn't really arranging the original. it's a sick synth solo though! i'd like to hear more verb on it, it's pretty dry right now. guitar has a note or two that's funky in the chord that it's over, and then hits a fun chord at 2:47 before a hard cut break to the piano playing the melodic material (in a non-idiomatic way, you really should find ways to break up the left hand's block chords and velocitize the entire thing). there's another run-through the original's last section and opening, and it's done. ending is solid. i think this is a fun listen! i'd be happy to find this on youtube somewhere, but it doesn't meet the standards for arrangement that we require here. this is more of a cover with a little new section in the middle, which is hip in and of itself, but we'd expect more adaptation of the original's melody, chords, or other elements. i don't think this track would fit here without extensive modifications, but maybe future arrangements would fit more! take a look at the submissions standards i linked above (section 4 is the big one for you, the rest aren't as applicable for this) and hopefully we'll hear from you again. NO1 point -
OCR04799 - *YES* Final Fantasy 6 & Chrono Trigger "Implements of War"
timaeus222 reacted to Emunator for a topic
Much improved Mel! This has a lot more of your personality cutting through in all the details and texture, I have no reservations now. Your arrangement always took two sources that were a natural fit and gave them space to bounce off of each other, but now the sound design and detail work makes it feel all the more special and cared for. YES1 point -
OCR04799 - *YES* Final Fantasy 6 & Chrono Trigger "Implements of War"
timaeus222 reacted to Chimpazilla for a topic
The drum beat is still repetitive, but it is mixed better so the trap hats aren't so loud and prominent. The drum beat itself sounds groovier with the extra kick hits added. The balancing of instruments is much better here, and the sound design is improved quite a bit, this soundscape sounds full and luscious. I love the vocal clips in the breakdown section, nice addition, it adds emotion to the piece (I'm a sucker for well-used vocal clips). There is a wash of distortion over the soundscape during a good portion of this mix that I'm not a fan of, but it adds movement to the atmosphere of the piece, and it is not a dealbreaker for me (I predict Larry will complain about this!). The mixing still isn't perfect, but this is a significant improvement and I'm happy to pass it now. YES1 point -
OCR04799 - *YES* Final Fantasy 6 & Chrono Trigger "Implements of War"
timaeus222 reacted to prophetik music for a topic
my previous vote on this primarily focused around the mastering issues and that there wasn't enough unique perspective on each track (ie. the focus was more on the original's positives instead of the arrangement's positives). i don't remember how the piece sounded though, it was too long ago. opens with filtered arps coming in - i like the wind sounds coming in here. the bass comes in with a martial feel around 0:12, and i think that the lead and countermelodic instrument have some nice movement on them. i can hear the schala arp behind it too which is a fun precursor. drums and other stuff that comes in at 0:36 is also neat. the hornet-adjacent lead add is a neat idea - having it have such a short sustain is a positive so it doesn't take up the entire soundscape. there's some subtle gating that starts 0:53 that i think is intentional and not limiter pumping - if so it should be a bit more obvious so that it's clear it's not unintentional. it's a cool effect. there's a break right at the 1:00 minute mark that functions as a nice dovetail. schala theme comes in at 1:18. the beat here is nice and reminiscent of the ethnic percs that are throughout CT's soundtrack, and the constant varying of elements helps the slower tempo and schala's slower pace of the melody. there's another cool transition involving gating, and we're into some VO stuff. 2:30 is the return of the Terra b theme, this section felt a little lacking in direction. i didn't like all of the countermelodic elements (some are not quite voiced well enough to feel normal), and the turbo-pan thing going on was a little much on headphones. i also felt it was lacking energy coming out of the VO break, at least partially because the bass was often not on the root. 3:03 brings back schala (and the iconic ascending harp scale) - initially pretty low energy still, but quickly escalating via a variety of percussive and synth elements. i don't know if stacking the bass with the melody works in this section, but it's an interesting change. after this is the outro, which wanders a bit through the schala arp until it hits the final notes, and then it's done. this is a vast improvement over the last version. there's a ton of variety and added content here from when i last heard it, and the mix is a lot better too. i think it lacks a bit of energy in the back half and wanders a bit more, but i love the feel of the first half and the overall track does a great job navigating these two monumental originals. great work. YES1 point -
OCR04745 - Silent Hill 2 "Broken Reflection"
ChromaticApparatus reacted to CJthemusicdude for a topic
I like the piano tone in this. 🙂1 point -
*NO* Golden Sun: The Lost Age "No Regrets"
The Vodoú Queen reacted to prophetik music for a topic
boy those pads in the original are noisy. opens with a heavily modified voice clip and some swelling noise pads. we start to get the chord structure outlined at 0:48 in the plectral bell instrument. there's a lot of sound design going on in the build that starts at 1:10 - it's mega buzzy, but there's some really neat sweeping concepts coming in there as it gets bigger and bigger. percussion doesn't have much in the way of body in this build. 1:28 it starts to feel like it's arrived and the bass switches to a more consistent rhythm. bass elements in here are pretty dense and overpopulated so it's hard to really feel a beat. there's also not really that much that's the original in this entire first two minutes that's not just the chord structure. we get a big shift at 1:47 in timbre. bass element has a ton of wooble on it so it's hard to really hear what it's playing. the timbre shifts again significantly at 2:25, including more trance hats and a big snare alongside some more heavily automated synths. i hear the first melody that i've heard in the entire thing at 2:35 in the low synth element - lots of movement on that tone which is neat. it's immediately buried under the ascending line that comes in right after that. we do get a bit more at 3:03 before another big shift to the sax. the stuff in the lower octave is a bit blatty but this setting works well for lucas's tone. i like the duet section as well as doubling his lines with the synth. the sax lines are heavily modified but do outline the melodic material roughly - it's pretty transformed however. the chorale section near the end around the 4:00 mark is a neat idea to layer into this - logical progression to get there but also very different from most tracks in a similar style. there's some gameboy stuff and then an outro with sfx. overall i think the first third is heavily disassociated with the rest of the track. everything before about 1:47 really feels like a totally different track other than the chord progression. i also wasn't really feeling the initial section at 1:47 - the bass is so hard to understand what it's doing due to all of the pitch modulation on it, and there's so many bass instruments that it all just gets lost. once we're through all that, the track really starts to find identity once it starts to get melodic material around 2:30. from there on out, i think there's a lot more cohesiveness in the approach and you scope through a bunch of different timbres without losing the voice. so i do think that more work is needing to be done on the first two plus minutes to tie it all together more. i believe that not bringing the melodic material in until well after two minutes in is part of this - you need a common thread to tie it together, and the ascending scalar riff you use mostly in the middle of the track doesn't seem to be enough. to be clear - there's not 50% source usage in this track. i am not going to count a four-bar descending chord structure as source, it's too common of a progression. i hear melody at least occasionally between 2:35-2:55, 3:04-3:33, 4:12-4:24, and 4:33-4:52 (78 out of ~304 seconds, 26%). i'd consider additional connections between 2:35 and 4:52 if i was feeling really stretchy and positive, but most of this is chord-based and not melodic or motivic. to pass, i'd want to hear at least one clear declaration of the melodic material earlier in the track. if you'd submitted just from 2:35 onward, i might consider that enough source, as a rough example. overall i also hear a ton of conflict in the lower ranges. there's a lot going on next to one another all the way through the freq spectrum, but especially down in the bass elements. i think this is a lot closer for a first shot than most of your tracks have been! but it's still not there yet. to recap - EQing, cohesiveness, melody usage. NO1 point -
OCR04786 - *YES* Super Metroid "A God from the Machine"
WesternZypher reacted to Emunator for a topic
Artist Name: Emunator, Chimpazilla feat. Pixelseph Credits: Emunator: Original arrangement, production, mixing Chimpazilla: Arrangement, production, mixing, mastering Pixelseph: Guitars (rhythm, lead) Artist Notes: Emunator: This submission is a completely reimagined version of a my contribution to "VGM Essentials: Drum & Bass" on Firaga Records - the original version of this arrangement is available for streaming now! When I finished that track, I sent it to Chimpazilla to share, and she loved the potential of it but wanted to see it done in a harder-hitting, modern drum & bass style. I sent the stems over, and about a week later, she came out of nowhere with this absolutely killer VIP edit that is way too kickass to not share. The original intent behind this concept was to remix Lower Brinstar in the style of Deus Ex. This inspiration still shows through in the atmospheric sound design throughout the song and the cyberpunk-style synth plucks (as well as the title, which is a literal translation of the phrase Deus Ex Machina) but along the way, it doubled in tempo and got way heavier than I'd originally planned! This ended up being a perfect blend of influences - I was captivated by the more rock-oriented, traditional D&B stylings of artists like Pendulum, and Kris brought that modern flair and beefed up the production beyond what I could accomplish alone. Pixelseph came in clutch with some really badass guitar chops that amp the arrangement all the way up to 11. This now marks my 11th collaboration with Chimpazilla, and the 7th in the last year, and I don't think we're showing any signs of letting up. I'm so lucky to be able to have a true collaborative partner-in-crime that is down for literally any genre, any time - you saw potential in this track and ran with it, and I'm so grateful that this version of the remix is able to exist because of you. Chimpazilla: When Wes first sent me this track in nearly-finished wip form, I thought, oh gosh yet another Brinstar arrangement. (I'm not sure what planets aligned in the last couple of months but around 50 Brinstar arrangements were submitted to OCR; was there a memo sent out that I was unaware of?) But I adore this theme, and the massive amount of Brinstar submissions had motivated me to think about doing one myself at some point. And then Wes sent me his fabulous wip. I loved his concept so much, and Seph had already added the aforementioned badass guitars when I heard it. Wes had some killer neurobass, great synths and a lot of DnB drum detail, and the track had a lot of positives to it, but my big gripe was the arrangement. The way the song was structured, it seemed like there were builds but no big payoff. I felt super strongly that it needed a proper build into a very heavy/badass DnB neurobass drop. I am guilty of harping on this to Wes until he said "FINE, here are the stems, do your thing!" I definitely had my way with these stems; I reworked the first two minutes quite heavily, extending the intro and adding the drumless buildup and then the big drop. I made many more changes and additions to the rest of the piece, mixed it for maximum badassery, and mastered it. Pixelseph's guitar work in this track is so tasty, and goes so well with the heavy DnB drums and basses. I really like this track, it turned out to be one of my favorites of our many collabs (wow, 11 so far did you say?). Wes is right, we will not be slowing down on these. We have so much fun working together exploring new genres and production techniques. Our work always fits together so seamlessly, working with Wes is joyous and effortless, and I feel like the results just get better and better each time. Wes, thanks so much for trusting me with this! I am grateful to you for your incredible friendship and for being the best collab partner ever! Games & Sources Super Metroid - Lower Brinstar1 point -
OCR04795 - *YES* Globulous "Astral Projection"
timaeus222 reacted to Hemophiliac for a topic
I can tell that zircon's work has been a huge influence on you. Both in this and much of your previous works. You still always bring your own creative inspired takes into the arrangement. This is no exception. My only gripe is that the bass is really fat, almost to the point of muddiness. Fortunately it only toed-the-line and didn't cross. 1:13 is an unexpected chord change here but moves away pretty quickly. Switching up to a sparser beat after having the beat drop for a while was a great choice for 2:37 it's a great way to ease it back in. Would have loved to have more piano (other then just a melody line, maybe left hand too?) for 2:51-3:32. In the end this is an easy pass, groovin' along. YES1 point -
OCR04795 - *YES* Globulous "Astral Projection"
timaeus222 reacted to Liontamer for a topic
Overall levels are up there, but I'll live. Nice lil' syncopated perc at :13, loved the energy there. timaeus wasn't kidding about holding to the structure of the main source to start. Beats at 1:22 were feeling bland, so I was waiting for a pivot/adjustment to live things up more, but never got it, so 1:22-2:17 didn't groove as much as it could have, IMO. Same from 2:37-3:32, these beats feel plain as well. Regardless, even timaeus at 80% strength, he's crushing it. The parts otherwise sounds gorgeous and vibrant, and there's always an overall brightness and charm to his work. Nice source tune choices, and the instrumentation's personalized well! YES1 point -
OCR04795 - *YES* Globulous "Astral Projection"
timaeus222 reacted to MindWanderer for a topic
Pretty similar tonally to the original, if a bit more mellow, but the components are laid out in a totally different way. I can see Timaeus's struggle in not finding anything he wanted to change. But it's still a fun take and clearly transformative enough. An easy pass, indeed. YES1 point -
OCR04795 - *YES* Globulous "Astral Projection"
timaeus222 reacted to prophetik music for a topic
this is an exciting matchup of composer and remixer. starts off with some smooth bass and lead work. actual drums come in at 0:27. there's some really delicate plucks going on here that i really liked. beat drops at 0:55 and there's a slow build back up with some funky chords to mix it up in there. doubletime beat at 1:22 feels really good under the more disparate melodic elements in this section. the track trucks through more Aurora Magnitude with some really fun synth work to a second break at 2:17. this break serves as a nice shout chorus to transition to the second interlude of Thicket Prism, and also to transition back down from doubletime to the original tempo. 3:27 was really nice. 3:33 was the last big hit, and we get some more plectral bells over the AM chords before it's done. looking at the overall mixing, as expected there's a lot of detail work that's highlighted throughout. i did notice that there's a lot of body in the low mid range, like around 100hz, for most of the track. this doesn't make it feel cluttered but it is certainly more dense than i'd have expected from some other tracks by timaeus. this is an obvious pass to me. the two tracks mix together very well and the realization here is excellent. it's an enjoyable listen that doesn't do the mind-bending chord stuff that truong often does but still delivers on a high-quality product. excellent work. YES1 point -
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